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NBA 2K13 Preview (Xbox 360)

Written by DaWolf, owner of http://www.nbagames.de/ (regular in the OS Forums)

I had the opportunity to play an early build of NBA 2K13 for 2 hours today. My impressions are based on the demo code for Gamescom (5 minute quarter, Miami Heat vs. Oklahoma City Thunder, limited options/couldn’t even call for a pick). I also received a demonstration from one of the games Producers at the 2K Business Area, as they showed the demo and a game between the Dream Team and the 2012 Olympic team.


NBA 2K13 feels a lot like NBA 2K12, with a lot of positives and one major negative. Let me go through everything one by one.

Defensive movement: No more sliding, warping and magical defense. If you are beaten by a player you have no chance to recover. That also means that you can’t recover from an opponent’s fast break, if you are not running back at the same speed than the offensive player. I can’t comment on the speed issue at the moment but fast breaks seemed pretty much the same to me as in NBA 2K12. But defensive movement and momentum were really the high points of the game for me today.

On Ball Defense: There are a lot of new animations, as seen in the latest trailer, with two players bumping into each other. But it all felt natural. Overall defense has been vastly improved. I also saw a great block on the perimeter by Lewis, that knocked the ball out of bounds. The blocks under the rim weren’t that great looking, but none of the awkward looking ones with the elbow, etc. as seen in NBA 2K12.

Double teams: Yes, I saw the CPU double team Bosh in the post – I don’t know about double teaming when a player is hot.

Graphics: I saw a slight improvement in the player models – but nothing spectacular at this stage, of course. Coaches looked better as well. I noticed some of the dunk animations are now a little faster than last year, which is a good thing, as I really didn’t like a lot of the slow dunk animations in 2K12. Now they animate more like NBA 2K8, if you can recall that game.

Collision system: Extremely improved over 2K12, with tons of animations when driving to the basket with full or slight body contact. Imagine the system in NBA 2K2 but with much more variety and outcomes. Is it better than the system with two player animations in 2K11? Hmm tough one – sometimes I had the feeling that once you’re in a dunk animation, at a certain point, there is no way the opponent will change the shot. I saw one instance where LeBron took off and the defensive player was just pushed to the side by the animation. I really can’t say if the system was real time physics based, because I saw some contact animations twice – but overall massive improvement. Right now I would say 2K11 still got the edge on this one but we´ll see just how varied it is when we get to play more.

Right Stick Dribble System: Well I don’t want to write much about this because I really didn’t like it. Not because it was badly implemented – but because I´m not a fan of the right stick dribble at all. I kind of knew that before. I’m sure you will like it.

Ok lets get to my one major complaint: Jump Shots. If you have no problem with them in 2K12 you´re fine. But I had. Big time. And it’s not fixed. What I am talking about is the disconnection I feel with the releases of the jump shots in 2K12 and now seen in 2K13. The release window is so small that there is none of that “jumping up and releasing the ball at the highest point of your jump” – it is like there is a quick animation playing out for the jump shot and I have no control over the release whatsoever. It’s hard to explain, I just don’t feel like I’m the one shooting the J. It’s best explained if you go to NBA 2K8 and take a shot with e.g. Carmelo Anthony or in 2K7 with Kobe. Smooth animation – high release point which is triggered not by an animation but by the release of the button. I was sad that it was not addressed. Also in 2K12 your player has a totally different jumper behind the three point line than usual, which is still in there, sadly.

Similarities to 2K12: 2K13 feels like 2K12 in a lot of ways. The movement is a bit smoother (especially on defense), the rim physics haven’t change a bit (which was a disappointment to me), passing wasn’t vastly different (to me..), jump shots (as mentioned), floor spacing, pre-game presentation and even the camera angle on tip-off. All areas looked like 2K12 to me.

Random stuff:

  • When the shot clock is running down and there is less than a second to play your player will automatically throw up a quick shot with one arm. Mine went in with Ray Allen.
  • Off the ball fouls and over the backs are now more visible through collision animations.
  • Dunks in traffic tend to not go in (when a foul is involved). Saw a couple of instances where the dunker would just throw it at the rim.
  • Manual bounce pass – gotta love it.
  • Ball feels a bit more loose this year.
  • Dribble too much with the right stick and you will lose the ball.
  • Post game seemed to be expended on as well.
  • When you shoot a contested jump shot, your player will kick out his leg – nice addition.
  • On replays your player is colored whereas all the other players are black and white – looked weird.

Overall, I really enjoyed it. It’s a pretty polished game with the issues from 2K12 mainly addressed. I’ll give high points for the defensive movement and collision system.


NBA 2K13 Videos
Member Comments
# 101 Joobieo @ 08/15/12 10:19 PM
Thanks for the review wolf .

Hopefully the jump shot receives some last minute tweaks . I'm also glad to hear the defense got a overhaul like it deserved .
 
# 102 aloncho11 @ 08/15/12 10:20 PM
Quote:
Originally Posted by JerryJones3
if it's for nike+ only then whatever it's fine. but how is turning them off a solution when i like watching normal replays? so no i won't be set. if it's for every replay it's garbage because that isn't true to life.
I'm quite sure those replays are similar to what Sprite Slam cam did last year, which had photo filters and effects.
 
# 103 mymannemcee @ 08/15/12 10:22 PM
^ Exactly. People just love to dump ideas that have ALREADY BEEN USED on people that have nothing to do with this. This same black and white thing was used in 2K11 for the post-game replay...but I guess blaming it on Jay-Z is easier for some people.
 
# 104 Sundown @ 08/15/12 10:36 PM
Quote:
Originally Posted by mymannemcee
^ Exactly. People just love to dump ideas that have ALREADY BEEN USED on people that have nothing to do with this. This same black and white thing was used in 2K11 for the post-game replay...but I guess blaming it on Jay-Z is easier for some people.
Black and white stylistic replays after a game is fine. Black and white during the game breaks realism and the live TV presentation. I hope it's just occasional and not on every dunk by a player with Nike + shoes.
 
# 105 Eman5805 @ 08/15/12 10:39 PM
Quote:
Originally Posted by Sundown
Black and white stylistic replays after a game is fine. Black and white during the game breaks realism and the live TV presentation. I hope it's just occasional and not on every dunk by a player with Nike + shoes.
It's okay for a replay to be dialed up and ready the MOMENT the dunk happens, but if the replay is black and white with some artsy fartsy thing done over it, that's going too far?

What strange breaks from reality limits you have.
 
# 106 noshun @ 08/15/12 10:45 PM
Please get videos!!!!
 
# 107 johnnyg713 @ 08/15/12 10:48 PM
can someone explain what button release is? Basically ur saying the shots are different when u hit the shoot button as opposed to shot stick timing? So in 2k12 when u take a jump shot with jump stick timing is still looks like ur taking a shot using the shootbutton and it has nothing to do with the timing of the sticks release?
 
# 108 KyotoCarl @ 08/15/12 10:57 PM
Quote:
Originally Posted by johnnyg713
can someone explain what button release is? Basically ur saying the shots are different when u hit the shoot button as opposed to shot stick timing? So in 2k12 when u take a jump shot with jump stick timing is still looks like ur taking a shot using the shootbutton and it has nothing to do with the timing of the sticks release?
I don't understand the term completeley either but someone explained it a couple of pages back.
 
# 109 belikemike @ 08/15/12 11:10 PM
Thanks DaWolf for sharing your impressions about the game.

Curious what you meant by "Ball feels a bit more loose this year". Last year the ball felt pretty loose to me, when going up for layups guys could strip you from behind, or strip the ball pretty easily out of your hands while dribbiling. I was hoping that it wouldn't be as bad this year.

Also I share you complaint about the jump shot releases. I liked them alot better in 2k11 and back when there was more of a release point when you had to release the ball. Now the jump shot animation feels almost too smooth.
 
# 110 Aviator S @ 08/15/12 11:38 PM
Quote:
Originally Posted by belikemike
Thanks DaWolf for sharing your impressions about the game.

Curious what you meant by "Ball feels a bit more loose this year".
This better not be the same damn situation where you dribble the ball in the paint and the ball automatically gets loose and you lose the ball just like in NBA Live 10. If you played NBA Live 10 then yall will know what I mean.

That ruined my experience with NBA Live 10, and I'm hoping that does NOT happen with NBA 2K13.
 
# 111 k1lo5 @ 08/15/12 11:46 PM
i'm hoping 'the ball feels more loose' means that when your using the 'Turbo' button, you don't have as much control over your dribble

eg; You start accelerating with the ball sideways!
 
# 112 THE YAMA @ 08/16/12 01:01 AM
Pretty happy to hear about the new collision system. Should bring a lot more realism within all aspects of the game. Also manual bounce passes? Very nice addition.
 
# 113 Bulls321974 @ 08/16/12 08:50 AM
That weird replay thing makes me shake my head and I just can't stop it...
 
# 114 DaWolf @ 08/16/12 09:26 AM
Managed to Grab like 5 Minutes of gameplay plus the introduction scene. Will Upload them when im back home tonight
 
# 115 Soho @ 08/16/12 09:32 AM
Dawolf how is the right stick dribbling compared to NBA ELITE 11 ?
Is it similar or completely different?
I played some demo of elite 11 today just to try this right stick dribble.. wanna know it cuz then i can practice those at ELITE demo :P
 
# 116 Kashanova @ 08/16/12 09:46 AM
don't know why people are complaining about RAy Allen's shot. He has one of the quickest releases in the NBA
 
# 117 silverskier @ 08/16/12 09:53 AM
Quote:
Originally Posted by DaWolf
Managed to Grab like 5 Minutes of gameplay plus the introduction scene. Will Upload them when im back home tonight
Thx man! Is it you playing or another person?
 
# 118 JasonMartin @ 08/16/12 09:55 AM
Does it matter who is playing? It's footage.
 
# 119 Vni @ 08/16/12 09:56 AM
Defense is too late anyway. And we know it's default settings etc.

Is the net improved or is it me?
 
# 120 Goffs @ 08/16/12 09:56 AM
Quote:
Originally Posted by DaWolf
Managed to Grab like 5 Minutes of gameplay plus the introduction scene. Will Upload them when im back home tonight
looking forward to it!
 


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