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NBA 2K13 Preview (Xbox 360)

Written by DaWolf, owner of http://www.nbagames.de/ (regular in the OS Forums)

I had the opportunity to play an early build of NBA 2K13 for 2 hours today. My impressions are based on the demo code for Gamescom (5 minute quarter, Miami Heat vs. Oklahoma City Thunder, limited options/couldn’t even call for a pick). I also received a demonstration from one of the games Producers at the 2K Business Area, as they showed the demo and a game between the Dream Team and the 2012 Olympic team.


NBA 2K13 feels a lot like NBA 2K12, with a lot of positives and one major negative. Let me go through everything one by one.

Defensive movement: No more sliding, warping and magical defense. If you are beaten by a player you have no chance to recover. That also means that you can’t recover from an opponent’s fast break, if you are not running back at the same speed than the offensive player. I can’t comment on the speed issue at the moment but fast breaks seemed pretty much the same to me as in NBA 2K12. But defensive movement and momentum were really the high points of the game for me today.

On Ball Defense: There are a lot of new animations, as seen in the latest trailer, with two players bumping into each other. But it all felt natural. Overall defense has been vastly improved. I also saw a great block on the perimeter by Lewis, that knocked the ball out of bounds. The blocks under the rim weren’t that great looking, but none of the awkward looking ones with the elbow, etc. as seen in NBA 2K12.

Double teams: Yes, I saw the CPU double team Bosh in the post – I don’t know about double teaming when a player is hot.

Graphics: I saw a slight improvement in the player models – but nothing spectacular at this stage, of course. Coaches looked better as well. I noticed some of the dunk animations are now a little faster than last year, which is a good thing, as I really didn’t like a lot of the slow dunk animations in 2K12. Now they animate more like NBA 2K8, if you can recall that game.

Collision system: Extremely improved over 2K12, with tons of animations when driving to the basket with full or slight body contact. Imagine the system in NBA 2K2 but with much more variety and outcomes. Is it better than the system with two player animations in 2K11? Hmm tough one – sometimes I had the feeling that once you’re in a dunk animation, at a certain point, there is no way the opponent will change the shot. I saw one instance where LeBron took off and the defensive player was just pushed to the side by the animation. I really can’t say if the system was real time physics based, because I saw some contact animations twice – but overall massive improvement. Right now I would say 2K11 still got the edge on this one but we´ll see just how varied it is when we get to play more.

Right Stick Dribble System: Well I don’t want to write much about this because I really didn’t like it. Not because it was badly implemented – but because I´m not a fan of the right stick dribble at all. I kind of knew that before. I’m sure you will like it.

Ok lets get to my one major complaint: Jump Shots. If you have no problem with them in 2K12 you´re fine. But I had. Big time. And it’s not fixed. What I am talking about is the disconnection I feel with the releases of the jump shots in 2K12 and now seen in 2K13. The release window is so small that there is none of that “jumping up and releasing the ball at the highest point of your jump” – it is like there is a quick animation playing out for the jump shot and I have no control over the release whatsoever. It’s hard to explain, I just don’t feel like I’m the one shooting the J. It’s best explained if you go to NBA 2K8 and take a shot with e.g. Carmelo Anthony or in 2K7 with Kobe. Smooth animation – high release point which is triggered not by an animation but by the release of the button. I was sad that it was not addressed. Also in 2K12 your player has a totally different jumper behind the three point line than usual, which is still in there, sadly.

Similarities to 2K12: 2K13 feels like 2K12 in a lot of ways. The movement is a bit smoother (especially on defense), the rim physics haven’t change a bit (which was a disappointment to me), passing wasn’t vastly different (to me..), jump shots (as mentioned), floor spacing, pre-game presentation and even the camera angle on tip-off. All areas looked like 2K12 to me.

Random stuff:

  • When the shot clock is running down and there is less than a second to play your player will automatically throw up a quick shot with one arm. Mine went in with Ray Allen.
  • Off the ball fouls and over the backs are now more visible through collision animations.
  • Dunks in traffic tend to not go in (when a foul is involved). Saw a couple of instances where the dunker would just throw it at the rim.
  • Manual bounce pass – gotta love it.
  • Ball feels a bit more loose this year.
  • Dribble too much with the right stick and you will lose the ball.
  • Post game seemed to be expended on as well.
  • When you shoot a contested jump shot, your player will kick out his leg – nice addition.
  • On replays your player is colored whereas all the other players are black and white – looked weird.

Overall, I really enjoyed it. It’s a pretty polished game with the issues from 2K12 mainly addressed. I’ll give high points for the defensive movement and collision system.


NBA 2K13 Videos
Member Comments
# 121 Gr8One256 @ 08/16/12 10:56 AM
I wonder if you can switch back to the 2K12 control scheme...
 
# 122 Vni @ 08/16/12 10:57 AM
Quote:
Originally Posted by Gr8One256
I wonder if you can switch back to the 2K12 control scheme...
Yes, you can.
 
# 123 KyotoCarl @ 08/16/12 11:24 AM
Quote:
Originally Posted by DaWolf
Managed to Grab like 5 Minutes of gameplay plus the introduction scene. Will Upload them when im back home tonight
Awesome man! Once again your doing a great job for the community. It's highly appreciated!
 
# 124 blues rocker @ 08/16/12 12:05 PM
Quote:
Originally Posted by DaWolf
Managed to Grab like 5 Minutes of gameplay plus the introduction scene. Will Upload them when im back home tonight
DaWolf comin' through with some footage. how'd you pull that off? did you drop down from the ceiling on a wire mission-impossible style?
 
# 125 DaWolf @ 08/16/12 12:15 PM
Lol kinda like that. I was hiding behind a Group of People so that those Guys couldnt See me. Its Not the best view though. Ob my iPhone ist Looks Fine. Unfortunately you wont See much of the New collission System in the footage.
 
# 126 bigeastbumrush @ 08/16/12 12:31 PM
Quote:
Originally Posted by KyotoCarl
I agree with you that it's not true to life but then again no replays in NBA game history has ever been true to life. Showing a replay right after a dunk is never how it's shown on TV.

I still advocate that replays should be shown between free throws or other interruptions in plays and only then, never directly after a nice play.
^^2K please listen to this man!!

No NBA broadcast shows replays immediately after the play happens. Replays come at the first break in action. I would love this for 2K13 but please get this in for 2K14.

And at people tripping off a button tapping jumpshot as if you actually saw whoever was controlling Ray Allen press the button.
 
# 127 Gatorfan Frank @ 08/16/12 12:46 PM
In the video I notice the same exact shoes from 2K12, generic ones too. Is it really that hard to make a better looking shoe? I also notice there are no home/away colored accessories, just one color for both. It looks weird seeing LBJ wearing a black arm sleeve with the all white unis.

Looks like 2K12.5, and I'm staring to regret my pre-order....
 
# 128 Krucialist @ 08/16/12 12:49 PM
DaWolf,

Since its just a demo, I dont know if this is possible. But has there been any word as to offline settings being saved for use online (coach settings, presentation options etc. Not sliders obviously).

It gets to be real lame, having to change my camera, set subs to manual, playcalling to manual, timeouts to manual, and late game fouling to manual, every single time.

Thanks.
 
# 129 renewill27 @ 08/16/12 12:50 PM
Looking good love the smoothness of the gameplay.
 
# 130 Moonwalker26 @ 08/16/12 12:50 PM
The thing that bothers me about jumpers is that they look so strait like there is no movements form legs or anything, I wish they would add more J's the maybe lean back a bit or have a little airtime that actually look nice that have more flick of wrist.
 
# 131 Vni @ 08/16/12 12:52 PM
Quote:
Originally Posted by Krucialist
DaWolf,

Since its just a demo, I dont know if this is possible. But has there been any word as to offline settings being saved for use online (coach settings, presentation options etc. Not sliders obviously).

It gets to be real lame, having to change my camera, set subs to manual, playcalling to manual, timeouts to manual, and late game fouling to manual, every single time.

Thanks.
Always puzzles me that 2K can fail on so minor things like that for so many years.
 
# 132 seanbarkley @ 08/16/12 12:56 PM
Quote:
Originally Posted by Gatorfan Frank
In the video I notice the same exact shoes from 2K12, generic ones too. Is it really that hard to make a better looking shoe? I also notice there are no home/away colored accessories, just one color for both. It looks weird seeing LBJ wearing a black arm sleeve with the all white unis.

Looks like 2K12.5, and I'm staring to regret my pre-order....
Last year it happened exactly the same at gamescon, so maybe art is the last thing they update. Hope is the last thing that should be lost...
 
# 133 Goffs @ 08/16/12 01:02 PM
Quote:
Originally Posted by DaWolf
Lol kinda like that. I was hiding behind a Group of People so that those Guys couldnt See me. Its Not the best view though. Ob my iPhone ist Looks Fine. Unfortunately you wont See much of the New collission System in the footage.
Was anybody else recording? Like some press guys in major sites? Anyway thanks! some footage is better than nothing..
 
# 134 Sundown @ 08/16/12 01:14 PM
Quote:
Originally Posted by Eman5805
It's okay for a replay to be dialed up and ready the MOMENT the dunk happens, but if the replay is black and white with some artsy fartsy thing done over it, that's going too far?

What strange breaks from reality limits you have.
There are such things as slightly unrealistic vs. completely immersion breaking. Just because the timing of the replay isn't exactly the same as a live broadcast doesn't mean it should give license to replay styles never seen in one. Of course I would prefer it to mimic a real game completely, but there is such a thing as degrees of realism.

I mean, would you be okay with the psychadelic graffitti cel shaded replays of the 2k12 Legends DLC in your main game just because the dunk replays are mistimed anyway?

I'll simplify:

Correctly timed realistic replays > incorrectly timed realistic replays > incorrectly timed unrealistic replays > replays where all players wear clown shoes.
 
# 135 Vni @ 08/16/12 01:23 PM
I hope they toned down the crasy effects of the Man of the game replays. It was really too much this year, so much that I would skip it everytime and go in the Highlights for that player after the game.
 
# 136 Eman5805 @ 08/16/12 01:28 PM
Quote:
Originally Posted by Sundown
There are such things as slightly unrealistic vs. completely immersion breaking. Just because the timing of the replay isn't exactly the same as a live broadcast doesn't mean it should give license to replay styles never seen in one. Of course I would prefer it to mimic a real game completely, but there is such a thing as degrees of realism.

I mean, would you be okay with the psychadelic graffitti cel shaded replays of the 2k12 Legends DLC in your main game just because the dunk replays are mistimed anyway?

I'll simplify:

Correctly timed realistic replays > incorrectly timed realistic replays > incorrectly timed unrealistic replays > replays where all players wear clown shoes.
Acceptable breaks from reality is the right phrase I was going for.

I don't mind the idea of Nike+ dunk meter whatnot mainly because you have to meet a set criteria to get them. You'll know before you even go up for the jam if you'll see the black and white stuff.

Think it's different and don't mind different. Even if it doesn't work.

I just thought it strange that the fact that the replays happen instantly should over score whatever weirdness is happening inside the replay, but that is accepted. Probably because it's always been that way.
 
# 137 mlp111 @ 08/16/12 01:29 PM
Quote:
Originally Posted by Gatorfan Frank
In the video I notice the same exact shoes from 2K12, generic ones too. Is it really that hard to make a better looking shoe? I also notice there are no home/away colored accessories, just one color for both. It looks weird seeing LBJ wearing a black arm sleeve with the all white unis.

Looks like 2K12.5, and I'm staring to regret my pre-order....
you can always preorder the other game
 
# 138 Muzyk23 @ 08/16/12 01:53 PM
Quote:
Originally Posted by Gatorfan Frank
In the video I notice the same exact shoes from 2K12, generic ones too. Is it really that hard to make a better looking shoe? I also notice there are no home/away colored accessories, just one color for both. It looks weird seeing LBJ wearing a black arm sleeve with the all white unis.

Looks like 2K12.5, and I'm staring to regret my pre-order....
To each its own, but to base your purchase on things like these is ludicrous. See the bigger picture.
 
# 139 ForeverVersatile @ 08/16/12 02:12 PM
Where is the video, or are people talking about the video from the 30 something second clip??
 
# 140 Vni @ 08/16/12 02:14 PM
Quote:
Originally Posted by The_Throne2K11
Where is the video, or are people talking about the video from the 30 something second clip??
Yeah that's the one people are talking about.

We're desperate for footage man.
 


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