Home
Preview
NBA 2K13 Preview (Xbox 360)

Written by DaWolf, owner of http://www.nbagames.de/ (regular in the OS Forums)

I had the opportunity to play an early build of NBA 2K13 for 2 hours today. My impressions are based on the demo code for Gamescom (5 minute quarter, Miami Heat vs. Oklahoma City Thunder, limited options/couldn’t even call for a pick). I also received a demonstration from one of the games Producers at the 2K Business Area, as they showed the demo and a game between the Dream Team and the 2012 Olympic team.


NBA 2K13 feels a lot like NBA 2K12, with a lot of positives and one major negative. Let me go through everything one by one.

Defensive movement: No more sliding, warping and magical defense. If you are beaten by a player you have no chance to recover. That also means that you can’t recover from an opponent’s fast break, if you are not running back at the same speed than the offensive player. I can’t comment on the speed issue at the moment but fast breaks seemed pretty much the same to me as in NBA 2K12. But defensive movement and momentum were really the high points of the game for me today.

On Ball Defense: There are a lot of new animations, as seen in the latest trailer, with two players bumping into each other. But it all felt natural. Overall defense has been vastly improved. I also saw a great block on the perimeter by Lewis, that knocked the ball out of bounds. The blocks under the rim weren’t that great looking, but none of the awkward looking ones with the elbow, etc. as seen in NBA 2K12.

Double teams: Yes, I saw the CPU double team Bosh in the post – I don’t know about double teaming when a player is hot.

Graphics: I saw a slight improvement in the player models – but nothing spectacular at this stage, of course. Coaches looked better as well. I noticed some of the dunk animations are now a little faster than last year, which is a good thing, as I really didn’t like a lot of the slow dunk animations in 2K12. Now they animate more like NBA 2K8, if you can recall that game.

Collision system: Extremely improved over 2K12, with tons of animations when driving to the basket with full or slight body contact. Imagine the system in NBA 2K2 but with much more variety and outcomes. Is it better than the system with two player animations in 2K11? Hmm tough one – sometimes I had the feeling that once you’re in a dunk animation, at a certain point, there is no way the opponent will change the shot. I saw one instance where LeBron took off and the defensive player was just pushed to the side by the animation. I really can’t say if the system was real time physics based, because I saw some contact animations twice – but overall massive improvement. Right now I would say 2K11 still got the edge on this one but we´ll see just how varied it is when we get to play more.

Right Stick Dribble System: Well I don’t want to write much about this because I really didn’t like it. Not because it was badly implemented – but because I´m not a fan of the right stick dribble at all. I kind of knew that before. I’m sure you will like it.

Ok lets get to my one major complaint: Jump Shots. If you have no problem with them in 2K12 you´re fine. But I had. Big time. And it’s not fixed. What I am talking about is the disconnection I feel with the releases of the jump shots in 2K12 and now seen in 2K13. The release window is so small that there is none of that “jumping up and releasing the ball at the highest point of your jump” – it is like there is a quick animation playing out for the jump shot and I have no control over the release whatsoever. It’s hard to explain, I just don’t feel like I’m the one shooting the J. It’s best explained if you go to NBA 2K8 and take a shot with e.g. Carmelo Anthony or in 2K7 with Kobe. Smooth animation – high release point which is triggered not by an animation but by the release of the button. I was sad that it was not addressed. Also in 2K12 your player has a totally different jumper behind the three point line than usual, which is still in there, sadly.

Similarities to 2K12: 2K13 feels like 2K12 in a lot of ways. The movement is a bit smoother (especially on defense), the rim physics haven’t change a bit (which was a disappointment to me), passing wasn’t vastly different (to me..), jump shots (as mentioned), floor spacing, pre-game presentation and even the camera angle on tip-off. All areas looked like 2K12 to me.

Random stuff:

  • When the shot clock is running down and there is less than a second to play your player will automatically throw up a quick shot with one arm. Mine went in with Ray Allen.
  • Off the ball fouls and over the backs are now more visible through collision animations.
  • Dunks in traffic tend to not go in (when a foul is involved). Saw a couple of instances where the dunker would just throw it at the rim.
  • Manual bounce pass – gotta love it.
  • Ball feels a bit more loose this year.
  • Dribble too much with the right stick and you will lose the ball.
  • Post game seemed to be expended on as well.
  • When you shoot a contested jump shot, your player will kick out his leg – nice addition.
  • On replays your player is colored whereas all the other players are black and white – looked weird.

Overall, I really enjoyed it. It’s a pretty polished game with the issues from 2K12 mainly addressed. I’ll give high points for the defensive movement and collision system.


NBA 2K13 Videos
Member Comments
# 161 Sundown @ 08/16/12 04:47 PM
Quote:
Originally Posted by Eman5805
Acceptable breaks from reality is the right phrase I was going for.

I don't mind the idea of Nike+ dunk meter whatnot mainly because you have to meet a set criteria to get them. You'll know before you even go up for the jam if you'll see the black and white stuff.

Think it's different and don't mind different. Even if it doesn't work.

I just thought it strange that the fact that the replays happen instantly should over score whatever weirdness is happening inside the replay, but that is accepted. Probably because it's always been that way.
I don't mind Nike + stuff so long as it doesn't dominate and certain players aren't stuck with them full time. I don't think it's just me, but when something looks visually off, that is as jarring or more jarring than when it is displayed. I simply don't want most of my mid game dunk highlights to be stylized in black and white while pimping a brand and product.

Of course the closest to reality would be correct visuals at the correct time, and the least realistic would be unrealistic visuals at incorrect times.
 
# 162 Sundown @ 08/16/12 04:51 PM
Quote:
Originally Posted by Vni
The AI seems to also take some bad contested shots. I think a lot of people have been requesting this. Definately plays a lot different than in previous 2K. Really liking what I see.

I iz impressed.
I actually thought the Thunder was the human team given how many bad shots they took. Lol.
 
# 163 DaWolf @ 08/16/12 04:55 PM
Just saw my videos on full screen. Very shaky cam - sorry about that. Wasnt easy to film this year. Uploading now. Dont expect too much.
 
# 164 Eman5805 @ 08/16/12 05:12 PM
Quote:
Originally Posted by DaWolf
Just saw my videos on full screen. Very shaky cam - sorry about that. Wasnt easy to film this year. Uploading now. Dont expect too much.
Just don't turn the camera upside down or film armpits and we'll be gangsta, my man.
 
# 165 ForeverVersatile @ 08/16/12 05:28 PM
Keeps refreshing page anticipating DaWolf's video link.
 
# 166 DaWolf @ 08/16/12 06:15 PM
http://youtu.be/g1zl_XQVXlI

There are 3 more smaller ones to come with a little better view but Youtube seems to have a problem with the processing.
 
# 167 Eman5805 @ 08/16/12 06:21 PM
Love the new stepback type moves. Shame the guy didn't quite grasp you can't do moves like that after you've picked up your dribble.
 
# 168 Goffs @ 08/16/12 06:22 PM
Quote:
Originally Posted by DaWolf
http://youtu.be/g1zl_XQVXlI

There are 3 more smaller ones to come with a little better view but Youtube seems to have a problem with the processing.
Thanks! Much appreciated!
 
# 169 DaWolf @ 08/16/12 06:24 PM
Steve is gonna post the rest of them. So enjoy the shakyness
 
# 170 ForeverVersatile @ 08/16/12 06:25 PM
Da'wolf thanks for the videos bro, but Jesus Christ those guy's suck.
 
# 171 DaWolf @ 08/16/12 06:30 PM
Quote:
Originally Posted by Beluba
I still don't know what you guys are talking about regarding your issue with jump shots.
I cant really tell what exactly the problem is. I guess the qucik releases but maybe the legs, the elevation... You must have a copy of NBA 2K7 or 8 in the office. Just try out the shots I mentioned with Anthony on 8 or Kobe/ Lebron/ Richard Jefferson on 7 and I think you will see what I mean.
 
# 172 DaWolf @ 08/16/12 06:30 PM
Quote:
Originally Posted by The_Throne2K11
Da'wolf thanks for the videos bro, but Jesus Christ those guy's suck.
I think last year was worse
 
# 173 johnnyg713 @ 08/16/12 06:34 PM
@DaWolf, i mentioned this in a different thread but maybe u can shed some light on the matter. After watching a few of the vids, its seems like a lot of little things on the presentation side have been missing this year. From what Ive seen the crowd doesn't look as good, mascots are missing from the floor, and overall atmosphere seems to be not as impressive as last years game. Have u noticed any of this when playing?
 
# 174 eko718 @ 08/16/12 06:43 PM
Thanks for the vids DaWolf.

I'm glad that guys have warmups in the pregame now, but why are Wade and Lebron doing their pregame routines in warmups?
 
# 175 DaWolf @ 08/16/12 06:44 PM
Quote:
Originally Posted by eko718
Thanks for the vids DaWolf.

I'm glad that guys have warmups in the pregame now, but why are Wade and Lebron doing their pregame routines in warmups?
I think thats a bug because I saw another intro without the warmups.
 
# 176 eko718 @ 08/16/12 06:45 PM
^^^^Ahhh, cool. I hope so...
 
# 177 DaWolf @ 08/16/12 06:46 PM
Quote:
Originally Posted by johnnyg713
@DaWolf, i mentioned this in a different thread but maybe u can shed some light on the matter. After watching a few of the vids, its seems like a lot of little things on the presentation side have been missing this year. From what Ive seen the crowd doesn't look as good, mascots are missing from the floor, and overall atmosphere seems to be not as impressive as last years game. Have u noticed any of this when playing?
Crowd looks fine video quality may be the problem. But youre right I didnt see any mascots but thats maybe because of the demo. Dont think that they will be cut out.
 
# 178 kobez2417 @ 08/16/12 06:47 PM
That bounce pass at 2:50 is going to have a big impact on improving fastbreaks.
 
# 179 DaWolf @ 08/16/12 06:52 PM
Btw after playing against a user today I think that the fastbreaks are fixed. But dont quote on on that. I won with a 3 point game winner by Wade btw - my opponent was really good to my surprise.
 
# 180 ForeverVersatile @ 08/16/12 06:59 PM
@ Da'Wolf is Steve uploading your vids now?? Sorry i'm ready to see more lol.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.