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NBA Live 18 News Post

Some of the more popular YouTubers were invited to attend a private NBA Live 18 party and posted some quick videos. For the most part, they are video blogs on their experience at the event, along with a few glimpses of action.

We will probably see a few more trickle in throughout the week, so keep your eyes open, as we wait for more announcements leading up to EA Play in June.


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Game: NBA Live 18Hype Score: 8.5/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 2 - View All
Member Comments
# 41 Nemesis Enforcer @ 05/24/17 09:07 PM
I love how anytime the word animations is brought up here it also includes the word looks and not feels which is EA's strong point. Over photoshopped filtered selfie generation I guess.
 
# 42 strawberryshortcake @ 05/24/17 09:10 PM
Quote:
Originally Posted by bateman11
Live will never animate as smoothly as 2k. I think it's time we stop expecting that. 2k smooth animations lead to a lot of frustrating sequences that take the control out of your hands.

It's a matter of preference. I'd rather see 'clunky' animations if it means my players don't get sucked into areas of the court they shouldn't. To each their own, but 2ks smooth animations allow people to look past the issues deeply rooted in the game engine.

Sent from my iPhone using Tapatalk
Your first and second paragraphs way of thinking is the "problem" for the lack of a better word.

First paragraph

Let's look at this from a different point of view. Let's not even mention the other company whatsoever. Let's simply compare Live's animation to real life NBA and athletic player movements. One should be able to sample EA Live's player movements and make a direct visual comparison to real basketball player movement and see a pretty significant concern, and how it's not quite ready for primetime.

There are three popular online animation schools (animation mentor, ianimate, animschool). There are large animation studios, such as Pixar and Dreamworks. Submit NBA live footage and real NBA footage to any of these companies and they will be able to pinpoint exactly what the problems are, and what changes needs to be implemented to get more realistic fluid life like movements. Even if EA submits it to students and professors at any accredit animation art school and they'll see a reason for concern.

Bottom line: I was hoping for animations that truly capture the essence (i.e. smoother, more realistic animation) of a real athlete on the court.



Second paragraph
It's a current preference because you've never experienced a sport game that offers both realistic smooth animation and total player control. Let's look at two baseball games as examples: MLB the Show and Pro Yakyuu Spirits.

Fans of MLB the Show love the game and its animations, however, sometimes one may lose control of their players causing frustrations. Pro Yakyuu Spirits (PYS) combines the best of both worlds, way better animations and PYS offers absolutely full player control.

Bottom line: Player control doesn't mean one has to sacrifice smooth realistic animations.



Quote:
Originally Posted by tsbmolina
Players bodies look weird like midgets and the same robotic animations. Who the heck is this suppose to be?
My first reaction was that looks kind of like Tyson Chandler.
 
# 43 Americas Team @ 05/24/17 09:16 PM
Meh, wasn't impressed by the short clip, player movement and animations still kinda stiff, looks like Live 16, need to see more game play. That D'Andre Jordan block looked really bad, very stiff.
 
# 44 SavoyPrime @ 05/24/17 09:21 PM
Call me a snob, but I'm not impressed by any of what I saw. They take a year off and this is the best they can do?
 
# 45 TreyIM2 @ 05/24/17 09:21 PM
Definitely looks like the same ole choppy animating Live. 2 yrs+ of work on the game, and I hope I don't find out it's on the Frostbite engine...
 
# 46 Crunky @ 05/24/17 09:29 PM
I'm not to worried this looks like an old build, maybe it's an old enough build prior to the delay. I'm guessing the EA suits played this build and wanted to clean up the clunky herky jerky animations, so expect a totally different build at EA Play. All we can do is give positive feedback and pray EA Devs listen to our input.
 
# 47 The 24th Letter @ 05/24/17 09:47 PM
Quote:
Originally Posted by Nemesis Enforcer
I love how anytime the word animations is brought up here it also includes the word looks and not feels which is EA's strong point. Over photoshopped filtered selfie generation I guess.
Im cant be too mad at people wanting their players to do things that look like what an basketball player would actually do. Theyve had that backwards flailing layup that Ive literally never seen in real time in there for 3 years now and its never felt good. I think they just added the ability to pass out of a shot last year...but most still lock you in....so for me its not just cosmetic.

Im assuming you meant control though, which is where Live definitely does excel...
 
# 48 skinnybonez @ 05/24/17 09:48 PM
Players still can't stand straight/knees bent
 
# 49 Americas Team @ 05/24/17 09:54 PM
Some things should be a baseline across all sports game that claim to be sim, and in 2017 realistic looking movement and animations is one of them.
 
# 50 The 24th Letter @ 05/24/17 09:59 PM
Hopefully EA understands that fair or not, this game wont be released to universal praise....just dont abandon ship. I feel like they got spooked into abandoning their vision multiple times through 14-16

Just stick with it...
 
# 51 GisherJohn24 @ 05/24/17 10:05 PM
Their faces need more expression... from what I saw
 
# 52 Macs Power @ 05/24/17 10:11 PM
Quote:
Originally Posted by The 24th Letter
Hopefully EA understands that fair or not, this game wont be released to universal praise....just dont abandon ship. I feel like they got spooked into abandoning their vision multiple times through 14-16

Just stick with it...
That's true. If anything, they've released something to social media and bigger youtubers because they're confident with what they have so far. Unlike previous outputs where it was hush-hush until the last moment

At least Agent 00 was fair in his praises and criticisms if you heard them, and even said that those who were there got to see stuff that none of us had. He said it was pretty funny, for all the right reasons. We'll just have to wait until EA Play to really find out what's up
 
# 53 Americas Team @ 05/24/17 10:14 PM
Quote:
Originally Posted by Nemesis Enforcer
I love how anytime the word animations is brought up here it also includes the word looks and not feels which is EA's strong point. Over photoshopped filtered selfie generation I guess.
Im older, grew up playing Live in the 90's and early 2000's. I don't understand why some people are saying EA Sports games give you more control, imo I do not think they do, and if they do it's not that big of a difference that warrants EA Sports games bad movement and animations.

A few months ago after getting tired of playing 2K17 I installed and played Live 16 and imo 2K felt much better, I feel like I have much more control in NBA 2K, in NBA Live it feels like the dribble animations dictate the direction you go, in 2K you can control the direction you go with the left thumb stick. I prefer 2K controls better.
 
# 54 TecmoZack @ 05/24/17 10:37 PM
Quote:
Originally Posted by The 24th Letter
I dont want Live to be 2k.

Which is the reason I dont feel the need to bring up 2k constantly while in this forum...I would prefer Live to stand on its own two feet....and I'm not going to be complementary of evetything they drop because its 'not 2k'. A lot of people here will be caught in that trap and end up dissapointed if thats their basis.

Yes, in theory id take some clunky animations over suction/unrealistic outcomes etc....but as of right now, thats just a hypothetical...because that wasnt the case in Live 14, 15, or 16....

So ill keep pushing for a game that looks good in motion and plays well...I hope the community does to...


I think the 2 will always be compared. Fair or not. Roll back in time here on the forums. The back and forth has been going on since Live 03. Both bring something to the table. We the consumer win if sales are solid because both companies will push to be better every year. I played a lot of the other game this year. It's not bad it just does not draw me in like Live.

The big thing for me is that lots of people are talking. Good or bad that will drive sales as people will be aware of the game. I am fully on board with what I have see so far. I can't wait for more info.


Sent from my iPhone using Operation Sports
 
# 55 Nemesis Enforcer @ 05/24/17 10:37 PM
Quote:
Originally Posted by Americas Team
Im older, grew up playing Live in the 90's and early 2000's. I don't understand why some people are saying EA Sports games give you more control, imo I do not think they do, and if they do it's not that big of a difference that warrants EA Sports games bad movement and animations.

A few months ago after getting tired of playing 2K17 I installed and played Live 16 and imo 2K felt much better, I feel like I have much more control in NBA 2K, in NBA Live it feels like the dribble animations dictate the direction you go, in 2K you can control the direction you go with the left thumb stick. I prefer 2K controls better.
I thought 2k17 finally found a good balance with their control and animation. I'm not a 2k head so every year I test it out with open eyes. I wish people would do the same here with live after actually playing the game.

In the third or 4th vid I think there was a written gameplay feature. Can someone post that? New post moves!!
 
# 56 hesko @ 05/24/17 10:42 PM
That lighting tho.
 
# 57 swiftkid @ 05/24/17 10:45 PM
The movement in the players make me feel weird. They look like robots, straight up.
 
# 58 Marc_Rez @ 05/24/17 10:59 PM
I hope Live 18 bring something to the table this year cause 2K been really pushing me away especially after 2K17.
 
# 59 swac07 @ 05/24/17 11:34 PM
well the graphics look good as usual
still not impressed with the animations/movements
 
# 60 Macs Power @ 05/25/17 12:04 AM
Kuda got to break down some the footage the people who went to the event saw + the new features the dev team have developed. Interested about how the post is "completely different" and that size and strength is a true factor. What was REALLY nice to hear was that they said defenders won't slide and that you need to know how to defend in order to stop a experienced ball handler

https://www.youtube.com/watch?v=hZvjAFBj0Zw

Of course, it's just an opinion and regular people need to play before we find out, but the post play needed a big improvement and it's good to see it was addressed (apparently)
 


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