Game Informer has just posted their MLB The Show 17 video tour of Franchise Mode with Ramone Russell and host, Brian Shea. Make sure to check it out and post your thoughts!
I'm not sure if it's possible in tis year's game, but it would be cool if you could just watch the critical moments. If you are someone that sims a lot you are already relying on the AI to perform. So it would make sense that if you didn't want to be the deciding factor on whatever that critical moment is, then you may just want to "watch" the critical moment instead of playing it. Would still bring you into the game more than just seeing the text simulation.
Maybe something to add next year if it isn't already in or too hard to do. Either way I definitely like the critical moments idea and think it's something that can be really expanded upon over the next couple of years.
This video was much more impressive than I was expecting after the earlier teases. I can see using both of these new features and the implementation looks pretty good too.
That said, I absolutely want as much development time devoted to simulating a full length real life broadcast as is clearly being spent speeding things up for those who can't or choose not to play full length games. We are already given play length options, please go all the way and allow us to see and control everything if that's the play experience we want. It would be great if there was a companion piece to this video where Ramone was showing off how they'd absolutely nailed the actual pace of a baseball game complete with perfectly intuitive menus that allowed you to manage/strategize during the game's natural downtime just like IRL.
I'll also say (yeah, call me a Debbie Downer, whatever) that the early teases of these features were simply not rolled out well. Perhaps said features are just not suited to rushed descriptions but it really does help to see Critical Situations and especially Quick Manage played out in real time. These sit-downs with Ramone continue to be the most informative and thus effective game previews for me this year.
I'm not sure if it's possible in tis year's game, but it would be cool if you could just watch the critical moments. If you are someone that sims a lot you are already relying on the AI to perform. So it would make sense that if you didn't want to be the deciding factor on whatever that critical moment is, then you may just want to "watch" the critical moment instead of playing it. Would still bring you into the game more than just seeing the text simulation.
Maybe something to add next year if it isn't already in or too hard to do. Either way I definitely like the critical moments idea and think it's something that can be really expanded upon over the next couple of years.
I gotta assume you can watch the Critical Moments. Just jump into the game and then go to Select Sides and make it CPU vs. CPU. Takes 2 seconds.
I am really looking forward to using Quick Manage in my Chises. I tend to play a handful of games per month thru a season and now in '17 I'll ablè to be more involved in my teams season. Great addition!! I know these guys have a few more surprises in the Twitch Stream Thursday, keep positive! Those Developers do a great job on this game every year!
As a Season mode player, I don't expect a Season mode stream. Season mode is like the smaller cousin to the Franchise mode with many share features. As long as Season mode has not been removed from the game, I have little to worry about. However I am curious if the Season mode game layout menu screen will be similar to what was shown in the Franchise menu screen? Will Season mode also have Quick Manage and Manage button menu options? Will you be able to jump in and out of Season games between Quick Manage and normal game play? I would think the answer is yes, but without confirmation I guess I will have to wait a few weeks to find out for sure.
Also about this playing a full 9 inning game in 45 minutes. Yeah that's about the average time for a Fast Play game to take as long as the game isn't a slug fest or anything like that. But I like to play my games with the Broadcast mode enabled and on average my games take about 2 hours to play, sometimes more. It all depends on how many hits, how many runs and how many foul balls happen. This evening I just finished a low hit, low scoring 9 inning Broadcast game that sailed along rather quickly. The pitchers threw a lot of first pitch strikes and the batters swung often making contact with these first pitches. The game only took about 90 minutes to play. But last night I played a completely different rather long drawn out high hit, high scoring 9 inning game that took just under three hours to complete. If someone wants to play a game where they face only a few pitches and the game takes less than a couple of minutes to play, and think of this as a game, then who am I to critic, just as long as I can continue to play 9 inning games with full Broadcast mode, I will be happy.
This "news" is so incredibly disappointing. There is so much to be explored in franchise mode, but instead they basically focused on the lowest common denominator and just made it easier to fly through games. It's hard to believe this is all they managed to do in a full development cycle. I will still get the game at some point, but this went from a day 1 buy to something I'll pick up when it goes on sale.
Certainly your purchasing power is your own decision, but this is probably an unfair critique from the standpoint that they have added much more than just quicker ways to get through games or appeal to the "lowest common denominator." They added new stadiums (Sun Trust among them), completely rebuilt the ball physics (which affects all modes), drastically improved the player faces/heads (which also affects all modes).
Then there's the new retro mode, a good deal more brands of equipment, a whole new customization setup for creating players (triple the amount of heads to start with and new body sliders), player "quirks," 2 brand new color commentators and several thousand new lines of commentary, more uniform slots and color updates for some of the legacy issues there, tons of new/smoother animations, and a bunch more legends...that's just me going from memory. I could probably dig up a few that I missed if I cared to. Not all of these are specific to franchise mode, but many are relevant to that mode.
Point being is their 80-man team is spread pretty thin over a bunch of different areas, all of which they've identified as key parts to their business model, and there's a limit to what they can conceive, design, code, and test in any given cycle. I'd personally rather have a well-made game with a half-dozen new big features instead of a buggy, sprawling mess that's too ambitious.
While the new quick manage and simming options might seem uninteresting or insignificant to people who don't plan on using them, I have no doubt they were challenging features to code (how do you get the game to successfully recognize a 'critical moment' and how then do you jump back and forth from game to sim and back with zero loading time?). I also think a lot of people--and I do this myself sometimes--view things through the prism of only if they will use it or not without much care for many other people that might like some features more or less than they do. Even if you or I don't use a given feature (I've never played an rtts career for example), you can appreciate that a truckload of others might. And that costs the devs time whether the feature is for me or not for me.
On top of all that, we haven't even made it to the deep dive for franchise mode or rtts. And even after that, there will be a week about graphical upgrades. I expect some of that to be re-hash of things we've already heard about, but there will likely be some new nuggets mixed in. It stands to reason that there will be some upcoming features (franchise, rtts, graphics) added to the ones I mentioned above.
Are there things that I'd like to be added that probably aren't in? Oh yeah. I could write a pretty extensive wish list if it were the appropriate place to do so. Some cycles you get more bang than others (like stat tracking last cycle was a big deal to me) depending on what features you care about.
This "news" is so incredibly disappointing. There is so much to be explored in franchise mode, but instead they basically focused on the lowest common denominator and just made it easier to fly through games. It's hard to believe this is all they managed to do in a full development cycle. I will still get the game at some point, but this went from a day 1 buy to something I'll pick up when it goes on sale.
I'm gunna use PVarck31's words from a different thread to answer to this because he hit the nail on the head.
Quote:
Originally Posted by PVarck31
I think this all goes back to market research and telemetry data. We are the hard core. Most people here want the full 9 inning experience and there is nothing SDS is doing to take that away. But as Ramone said recently we at OS make up less than 1% of the sales for this game.
PS4's are flying off the shelves and people are gonna be buying this game for the first time. If you go out and ask 10 people what is the biggest problem in baseball I bet 8 of those 10 will say the games are too long. Or that baseball is boring.
I guarantee SDS is only doing what their marketing and telemetry data is telling them to do.
most people don't want to play or have time to play a 9 inning game. I know some guys on these forums are lucky to get an hour per week to game. So to play a 9 inning game for them is practically their entire play time for a week. With this critical moments feature you can probably get games done in 20 minutes tops. So that now allows these the opportunity to play a series per week.
I'm looking forward to the quick manage mode. I'm anything but a casual gamer, but it takes me foreverrrr to get through a full season without simming. I'm not sure I've ever managed it. So that's a welcome change imo.
Time to stop giving these guys a free pass on everything. No competition in the sports gaming scene always leads to complacency; whether it's still having flat looking or superhero-like player models in 2017, or the same set of running animations since the early PS3 days -- I'm not seeing a lot of innovation or needed fixes.
No free pass from me ever, I'm very happy with whats I've seen the last few weeks.
I loved seeing in quick manage mode the O’s allowed Tillman to try and get the game to Britton....8th inning, 2-1 lead 121 pitches. Cool thing is you can jump in anytime and get a pitcher warmed up and then make the change if you feel he is going too long.
Anyway the game looks incredible visually. That 5-4-3 DP was a thing of beauty.
Quick manage Mode is going to be great. Really happy they added that. Critical situations is also a nice new feature as well. Great stuff to get in multiple seasons with multiple franchises!!!
Hopefully next season they work on some more deeper options in terms of the front office features, minor league development and scouting. I agree with many here that needs to be focus to make the front office aspect even more immersive.
Quick Manage is revolutionary to me, especially once the "real" game loads and the expediency in which you can get into a game. When I first read it, I was under the impression so what's so different from what we already have in Manage Mode Only? And, then I, witnessed the greatest achievement in modern console "no loading".
Quick Manage is revolutionary to me, especially once the "real" game loads and the expediency in which you can get into a game. When I first read it, I was under the impression so what's so different from what we already have in Manage Mode Only? And, then I, witnessed the greatest achievement in modern console "no loading".
Quick Manage is not MoM. It is closer to the Sportscast Telecast mode. However I would imagine that the Full Manage mode they speak of which is the button below the Quick Manager mode is the entry into MoM game play. If so, I view this as a good thing. In past years access to the MoM game mode was hidden meaning less people ever played it. If the Full Manage is MoM, it is no longer hidden.
I'm firmly in the "meh" camp. I would never use the quick manage or critical situation features (either I am playing the games out or simming the games - for me there is no in between). Judging from the responses here though, it sounds like they are giving features people like. So, while I will take a pass, it does sound like there are improvements, depending on how you play. I (as was mentioned by another OSer on another thread) was really hoping for better stat tracking (almanac, career leaders, award histories, etc). It is a great game, and they are just victims of their success - last year's game (and the one before that) remain outstanding games. So, for me personally, there is little reason to upgrade.
I am upgrading because I am looking forward to the new "round bat hits a round ball" physics as well as because of the "knock on wood it won't eliminate infield hits" the new human AI throwing changes. The added icing to the cake to make upgrading even more worth while will be the improved faces.
I'm firmly in the "meh" camp. I would never use the quick manage or critical situation features (either I am playing the games out or simming the games - for me there is no in between). Judging from the responses here though, it sounds like they are giving features people like. So, while I will take a pass, it does sound like there are improvements, depending on how you play. I (as was mentioned by another OSer on another thread) was really hoping for better stat tracking (almanac, career leaders, award histories, etc). It is a great game, and they are just victims of their success - last year's game (and the one before that) remain outstanding games. So, for me personally, there is little reason to upgrade.
I am holding out hope that during tomorrow's stream/deep dive that stats have been expanded upon as well as an addition of career leaders, award histories, standings histories, and World Series Champions histories.
I don't see the Critical Situations as a way to get through a season faster. I play 30 Team control and play 162 with the Mets. But I plan on using Critical Situations as a way to play big moments for the other 29 teams in the MLB. If anything, my season will take much longer which is very exciting.
Quick Manage is not MoM. It is closer to the Sportscast Telecast mode. However I would imagine that the Full Manage mode they speak of which is the button below the Quick Manager mode is the entry into MoM game play. If so, I view this as a good thing. In past years access to the MoM game mode was hidden meaning less people ever played it. If the Full Manage is MoM, it is no longer hidden.
Uh I already know this, this is why I wrote "I thought Quick Manage was Manage Mode until I witnessed it".
If these features work for the minor league games then I will be using them to get more minor league play and control in my franchise for sure. I play full games for Major League games and usually try to play a few minor league games along the way to get the feel of the players so this would be great for that aspect of the game for me. I also agree that I would like to see a more immersive franchise experience of course. For me the ball physics, updated animations, Humanity AI, Stat Tracking, Presentation, more brands, Sounds of The Show slots and Player model upgrades are more than enough for me this year..All these things should add to the Franchise mode this year alone!