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MLB The Show 17 Video - Franchise Mode Tour (Game Informer)

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Old 03-08-2017, 12:03 AM   #49
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Re: MLB The Show 17 Video - Franchise Mode Tour (Game Informer)

As a Season mode player, I don't expect a Season mode stream. Season mode is like the smaller cousin to the Franchise mode with many share features. As long as Season mode has not been removed from the game, I have little to worry about. However I am curious if the Season mode game layout menu screen will be similar to what was shown in the Franchise menu screen? Will Season mode also have Quick Manage and Manage button menu options? Will you be able to jump in and out of Season games between Quick Manage and normal game play? I would think the answer is yes, but without confirmation I guess I will have to wait a few weeks to find out for sure.

Also about this playing a full 9 inning game in 45 minutes. Yeah that's about the average time for a Fast Play game to take as long as the game isn't a slug fest or anything like that. But I like to play my games with the Broadcast mode enabled and on average my games take about 2 hours to play, sometimes more. It all depends on how many hits, how many runs and how many foul balls happen. This evening I just finished a low hit, low scoring 9 inning Broadcast game that sailed along rather quickly. The pitchers threw a lot of first pitch strikes and the batters swung often making contact with these first pitches. The game only took about 90 minutes to play. But last night I played a completely different rather long drawn out high hit, high scoring 9 inning game that took just under three hours to complete. If someone wants to play a game where they face only a few pitches and the game takes less than a couple of minutes to play, and think of this as a game, then who am I to critic, just as long as I can continue to play 9 inning games with full Broadcast mode, I will be happy.

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Old 03-08-2017, 12:04 AM   #50
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Re: MLB The Show 17 Video - Franchise Mode Tour (Game Informer)

Quote:
Originally Posted by justin23IU
This "news" is so incredibly disappointing. There is so much to be explored in franchise mode, but instead they basically focused on the lowest common denominator and just made it easier to fly through games. It's hard to believe this is all they managed to do in a full development cycle. I will still get the game at some point, but this went from a day 1 buy to something I'll pick up when it goes on sale.
Certainly your purchasing power is your own decision, but this is probably an unfair critique from the standpoint that they have added much more than just quicker ways to get through games or appeal to the "lowest common denominator." They added new stadiums (Sun Trust among them), completely rebuilt the ball physics (which affects all modes), drastically improved the player faces/heads (which also affects all modes).

Then there's the new retro mode, a good deal more brands of equipment, a whole new customization setup for creating players (triple the amount of heads to start with and new body sliders), player "quirks," 2 brand new color commentators and several thousand new lines of commentary, more uniform slots and color updates for some of the legacy issues there, tons of new/smoother animations, and a bunch more legends...that's just me going from memory. I could probably dig up a few that I missed if I cared to. Not all of these are specific to franchise mode, but many are relevant to that mode.

Point being is their 80-man team is spread pretty thin over a bunch of different areas, all of which they've identified as key parts to their business model, and there's a limit to what they can conceive, design, code, and test in any given cycle. I'd personally rather have a well-made game with a half-dozen new big features instead of a buggy, sprawling mess that's too ambitious.

While the new quick manage and simming options might seem uninteresting or insignificant to people who don't plan on using them, I have no doubt they were challenging features to code (how do you get the game to successfully recognize a 'critical moment' and how then do you jump back and forth from game to sim and back with zero loading time?). I also think a lot of people--and I do this myself sometimes--view things through the prism of only if they will use it or not without much care for many other people that might like some features more or less than they do. Even if you or I don't use a given feature (I've never played an rtts career for example), you can appreciate that a truckload of others might. And that costs the devs time whether the feature is for me or not for me.

On top of all that, we haven't even made it to the deep dive for franchise mode or rtts. And even after that, there will be a week about graphical upgrades. I expect some of that to be re-hash of things we've already heard about, but there will likely be some new nuggets mixed in. It stands to reason that there will be some upcoming features (franchise, rtts, graphics) added to the ones I mentioned above.

Are there things that I'd like to be added that probably aren't in? Oh yeah. I could write a pretty extensive wish list if it were the appropriate place to do so. Some cycles you get more bang than others (like stat tracking last cycle was a big deal to me) depending on what features you care about.
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Old 03-08-2017, 12:14 AM   #51
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I'm not getting this game. I kid!!! I kid!!! I've already pre-ordered.

I really like player lock and critical situations because playing a full season is a grind..Fun Though..
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Old 03-08-2017, 12:53 AM   #52
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Re: MLB The Show 17 Video - Franchise Mode Tour (Game Informer)

Quote:
Originally Posted by justin23IU
This "news" is so incredibly disappointing. There is so much to be explored in franchise mode, but instead they basically focused on the lowest common denominator and just made it easier to fly through games. It's hard to believe this is all they managed to do in a full development cycle. I will still get the game at some point, but this went from a day 1 buy to something I'll pick up when it goes on sale.

I'm gunna use PVarck31's words from a different thread to answer to this because he hit the nail on the head.

Quote:
Originally Posted by PVarck31
I think this all goes back to market research and telemetry data. We are the hard core. Most people here want the full 9 inning experience and there is nothing SDS is doing to take that away. But as Ramone said recently we at OS make up less than 1% of the sales for this game.

PS4's are flying off the shelves and people are gonna be buying this game for the first time. If you go out and ask 10 people what is the biggest problem in baseball I bet 8 of those 10 will say the games are too long. Or that baseball is boring.

I guarantee SDS is only doing what their marketing and telemetry data is telling them to do.

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most people don't want to play or have time to play a 9 inning game. I know some guys on these forums are lucky to get an hour per week to game. So to play a 9 inning game for them is practically their entire play time for a week. With this critical moments feature you can probably get games done in 20 minutes tops. So that now allows these the opportunity to play a series per week.


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Old 03-08-2017, 12:53 AM   #53
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Re: MLB The Show 17 Video - Franchise Mode Tour (Game Informer)

I'm looking forward to the quick manage mode. I'm anything but a casual gamer, but it takes me foreverrrr to get through a full season without simming. I'm not sure I've ever managed it. So that's a welcome change imo.
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Old 03-08-2017, 02:11 AM   #54
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Originally Posted by PackerBacker123
Time to stop giving these guys a free pass on everything. No competition in the sports gaming scene always leads to complacency; whether it's still having flat looking or superhero-like player models in 2017, or the same set of running animations since the early PS3 days -- I'm not seeing a lot of innovation or needed fixes.
No free pass from me ever, I'm very happy with whats I've seen the last few weeks.

Already pre ordered

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Old 03-08-2017, 09:08 AM   #55
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Re: MLB The Show 17 Video - Franchise Mode Tour (Game Informer)

I loved seeing in quick manage mode the O’s allowed Tillman to try and get the game to Britton....8th inning, 2-1 lead 121 pitches. Cool thing is you can jump in anytime and get a pitcher warmed up and then make the change if you feel he is going too long.


Anyway the game looks incredible visually. That 5-4-3 DP was a thing of beauty.

Quick manage Mode is going to be great. Really happy they added that. Critical situations is also a nice new feature as well. Great stuff to get in multiple seasons with multiple franchises!!!

Hopefully next season they work on some more deeper options in terms of the front office features, minor league development and scouting. I agree with many here that needs to be focus to make the front office aspect even more immersive.
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Old 03-08-2017, 10:14 AM   #56
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Re: MLB The Show 17 Video - Franchise Mode Tour (Game Informer)

Quick Manage is revolutionary to me, especially once the "real" game loads and the expediency in which you can get into a game. When I first read it, I was under the impression so what's so different from what we already have in Manage Mode Only? And, then I, witnessed the greatest achievement in modern console "no loading".
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