Home
Madden NFL 17 News Post


Madden NFL 17 title update #10 is available now for Xbox One and PlayStation 4. Check out the patch notes below.

UPDATE: Clint and Rex gave more details about the patch in their Twitch stream, watch the archive here.

Gameplay
  • Removed the ability to flick the R-Stick to pump fake when the player is outside of the pocket. Right Stick will now always throw ball away in these situations.
  • Fixed a legacy issue where defensive linemen would be called for encroachment when offense was using no huddle.
  • Addressed an issue where receivers would have the ball bounce off their arms when attempting RAC catches leading to drops or tip picks.
  • Fixed issue where QB’s could not match tackles after throwing an interception.
  • Fixed an issue where the user drop down banner was precluding player stat drop downs
  • Removed user drop down banners for user catch, finesse and power moves due to high frequency being distracting.
  • Fixed a bug where a safety banner would fire every time a pass was intercepted in the end zone.
  • Fixed a grieving tactic where offense could trigger infinite offsides penalties to extend the game.
  • Made some zone coverage adjustments to improve an issue where C Routes were overpowered when run on the wide side of the field with a TE on the line of scrimmage.
  • Increased frequency of broken tackles that can trigger from hit sticks. This will add more risk to going for hit stick tackles.
  • Fixed CPU punters kicking high into the wind, causing short punts.
  • Fixed a short delay that could rarely occur when attempting to snap the ball.
  • Fixed a variety of ‘players freezing’ issues when coming out of blocking interactions.
  • Tuned up fumble chances on ‘precision dive over top’ and increased the Tier requirements to perform the elite version of this mechanic.
  • Fixed an issue where free offensive linemen would not react to a nearby defender who just beat a block.
  • A variety of pass block targeting issues resolved.
  • Fixed several encroachment bugs that would result from aligning and sliding the defense in pre-play.
  • Addressed a rare issue where defenders could get into a state where they could not be blocked.
  • Fixed an issue where turning the pass accuracy slider to 0 would have very little impact in game.
  • Fixed a turbo blitz off the edge that was specific to players in a 4 point stance.
  • Addressed an issue where a DB in press coverage would not be able to defend a player locked user WR hot routed to a smoke screen
Stability
  • Tuned a variety of issues related to community feedback that lower rated offensive line was too effective against an elite defensive line. This change will also make elite OL more effective against lower rated D-line.
  • Addressed feedback that various online modes played at different game speeds. All online game speeds now consolidated to run at normal game speed.
  • Addressed an issue where a user in an online game could disconnect/concede and result in a crash for the opponent.
  • Addressed an issue where a timeout call on the pause menu could lead to camera settings being switched. This was also used as a grieving tactic to reset opponents camera.
  • Fixed an issue where user settings would be reset to defaults in a play a friend game. This includes the auto flip setting defaulting to on.
Franchise
  • Fixed CFM issue where user would receive an Invite Error Popup when trying to invite another user to a Franchise game.

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 61 JayD @ 02/14/17 02:31 PM
Quote:
Originally Posted by roadman
Yes, current CFM.
QB accuracy at default 50, are you seeing inaccurate throws more often than before?
 
# 62 T4VERTS @ 02/14/17 02:31 PM
Quote:
Originally Posted by Find_the_Door
The encroachment glitch... just now fixed and has been a problem since day one.

Unreal

Sent from my SM-G935P using Tapatalk
There is knowing something is wrong, and there is knowing how to fix it. The RAC drops was a good issue for this. They knew about it for a long time but their fixes didn't appear to solve the issue. Sometimes when dealing with code a fix can lead to other issues, or a fix can not actually fix the issue because you fix a symptom but not the real problem.
 
# 63 bengalboy1991 @ 02/14/17 02:44 PM
I'm very impressed with EA. They have done an outstanding job with Madden this year. The updates are great.


Sent from my iPhone using Operation Sports
 
# 64 bcruise @ 02/14/17 02:45 PM
Well, that didn't take long.

Some of you might be familiar with the accuracy tests me and booker did in practice mode to prove the slider wasn't working as intended. When the patch finished downloading I charged right back into practice mode and set up the same test with the same players and settings.

0/5 with the slider at 0. I don't even need to do 25 of them when I see that. On this point at least, it's back to how it was out of the box.

I also messed around with it in the 0-50 range and it does look like the accuracy scales correctly around that.

Will test a few more things later, but right now I want to play a game (which is something I haven't said about this Madden in a couple months)!
 
# 65 Dj_MyTime @ 02/14/17 02:46 PM
Quote:
Originally Posted by capa
Is there a difference between QB Acc ranges? Like 0 seems to be you can't hit anything on a reg basis. Is 25 balanced between misses and catches? I know 50 is the default...does 25-50 show an appreciable difference or is it just setting to 0 makes them miss?
In our online CFM we've used 40 with good results.
 
# 66 roadman @ 02/14/17 02:50 PM
Quote:
Originally Posted by gcoons22
Nice! Is the gameplay loser and/or more dynamic post patch default vs prepatch? Meaning tackle animations and player movement are not as tight and scripted? Variety of tackle animations, body weight and balance is noticeable, etc? Can't wait to try this out tonight.
I wasn't really paying attention to the small stuff, but I did notice Clay Matthews on the ground by Bradford and after the play was over, Bradford started jogging towards the running play and fell over Matthews in the process.

I just noticed the passing game became a bit harder on the user side.
 
# 67 roadman @ 02/14/17 02:54 PM
Quote:
Originally Posted by JayD
QB accuracy at default 50, are you seeing inaccurate throws more often than before?
I normally am over 70% with Rodgers and during the last drive, I had to dink and dunk to get into FG ranage and ended up with 66%, and he was under 50% in the third quarter.

I saw two inaccurate throws with the CPU and that isn't including the throws out of bounds with Bradford. Bradford started 0 for 6 and ended with 63%.

The Vikings DL played like they do on Sundays. 4 sacks and just over 50 yds rushing allowed.

The mutcast has started.

https://www.twitch.tv/eamaddennfl
 
# 68 jfsolo @ 02/14/17 03:29 PM
Quote:
Originally Posted by T4VERTS
· Made some zone coverage adjustments to improve an issue where C Routes were overpowered when run on the wide side of the field with a TE on the line of scrimmage.



Shade is just a position set pre play according to the devs and doesn't make them really play outside, more setup outside. The update was to fix zone coverage against the C not man, so you shouldn't see much difference the route is designed to beat man.
Wow! glad to know about how shading really works, I'm betting that most of us though it was playing that way as well as setting up that way.

Sent from mTalk
 
# 69 T4VERTS @ 02/14/17 03:45 PM
Quote:
Originally Posted by jfsolo
Wow! glad to know about how shading really works, I'm betting that most of us though it was playing that way as well as setting up that way.

Sent from mTalk
That was the explanation I got in an interview with Rex on the global shading mechanic. I have another interview with him next week where I will get more clarification.
 
# 70 Aweb20 @ 02/14/17 04:04 PM
How is man coverage? I'm curious if the sliding and terrible reaction to the receiver making a cut was fixed. It was fine until I believe the patch in October.
 
# 71 benton32 @ 02/14/17 04:09 PM
Quote:
Originally Posted by mike24forever
I set qb pass accuracy to 0 and couldn't hit water if I fell out of a boat.
Hahaha I actually laughed at that comment.. Yea I'm wondering if it's just cause it's at 0 or has to do with the QB.. Atlest there is a fix I may try setting it at maybe hmm 25 kinda in between default and 0... Ivebeen using all pro default sliders seemed pretty decent
 
# 72 benton32 @ 02/14/17 04:11 PM
Quote:
Originally Posted by Aweb20
How is man coverage? I'm curious if the sliding and terrible reaction to the receiver making a cut was fixed. It was fine until I believe the patch in October.
Yea igot so tired of the defenders taking weird angles and making these crazy dive attempts and be way off or their dives were more like just falls to the ground
 
# 73 ojai4keith @ 02/14/17 04:19 PM
Very sad still no Qb scrambling. One big flaw in game
 
# 74 LionsFanNJ @ 02/14/17 04:19 PM
Quote:
Originally Posted by Aweb20
How is man coverage? I'm curious if the sliding and terrible reaction to the receiver making a cut was fixed. It was fine until I believe the patch in October.
So far i haven't seen that slide glitch at all in man.
 
# 75 RobWVU22 @ 02/14/17 04:39 PM
Quote:
Originally Posted by Aweb20
How is man coverage? I'm curious if the sliding and terrible reaction to the receiver making a cut was fixed. It was fine until I believe the patch in October.
Nope still there unfortunately.
 
# 76 RobWVU22 @ 02/14/17 04:40 PM
Quote:
Originally Posted by LionsFanNJ
So far i haven't seen that slide glitch at all in man.
I'm seeing it in practice mode when throwing comebacks at least.
 
# 77 bcruise @ 02/14/17 04:50 PM
First game post patch was pretty good. I went default all-pro, 15 minutes with 20 runoff (138 plays, a bit too many, will be dropping either/both of those for my next game). Final was 28-17 Cowboys over Chargers.

Passing:

Romo 23-42 299 yds, 2 TD, 2 INT
Rivers 21-31 209 yds, 2 TD 3 INT

Rushing:

Elliott 30 carries, 151 yards
Gordon 25 carries, 72 yards

Receiving:

Bryant 6 rec, 162 yds, 1 TD
Benjamin 6 rec, 62 yds

10 sacks in the game.

As you can probably tell by the defensive stats, both QB's were definitely feeling the pressure. I did feel like I didn't have as much time to throw the ball and it forced some bad decisions. Dallas' O-line is good, but I still couldn't hold the ball forever.

I didn't see much in the QB accuracy, but I didn't expect to since I left it on 50. I think Rivers had 2 bad passes and I threw one behind a Elliott on a flat where he reached back and tried to one-hand it (unsuccessfully) Looked cool. From the test I did I know that accuracy will impact the game now though.

Definitely want to get some more games in, loving it so far.
 
# 78 Yerner @ 02/14/17 04:57 PM
Do you guys ever get Offensive Lineman injuries? I don't think I've had one and it kind of makes it pointless to have backups. ?
 
# 79 roadman @ 02/14/17 05:00 PM
Quote:
Originally Posted by Yerner
Do you guys ever get Offensive Lineman injuries? I don't think I've had one and it kind of makes it pointless to have backups. ?
That is a sore subject and the only way to get OL injuries is to sim seasons. I don't see many DL injuries, either.
 
# 80 Yerner @ 02/14/17 05:02 PM
Quote:
Originally Posted by roadman
That is a sore subject and the only way to get OL injuries is to sim seasons. I don't see many DL injuries, either.
ok. thanks. yeah, I have had a couple ends and tackle on defense go out but not many. it is easier to rotate those guys and more realistic to play like that so it's not as bothersome. the offensive lineman injuries is a real bummer.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.