Home
Madden NFL 17 News Post


Madden NFL 17 title update #10 is available now for Xbox One and PlayStation 4. Check out the patch notes below.

UPDATE: Clint and Rex gave more details about the patch in their Twitch stream, watch the archive here.

Gameplay
  • Removed the ability to flick the R-Stick to pump fake when the player is outside of the pocket. Right Stick will now always throw ball away in these situations.
  • Fixed a legacy issue where defensive linemen would be called for encroachment when offense was using no huddle.
  • Addressed an issue where receivers would have the ball bounce off their arms when attempting RAC catches leading to drops or tip picks.
  • Fixed issue where QB’s could not match tackles after throwing an interception.
  • Fixed an issue where the user drop down banner was precluding player stat drop downs
  • Removed user drop down banners for user catch, finesse and power moves due to high frequency being distracting.
  • Fixed a bug where a safety banner would fire every time a pass was intercepted in the end zone.
  • Fixed a grieving tactic where offense could trigger infinite offsides penalties to extend the game.
  • Made some zone coverage adjustments to improve an issue where C Routes were overpowered when run on the wide side of the field with a TE on the line of scrimmage.
  • Increased frequency of broken tackles that can trigger from hit sticks. This will add more risk to going for hit stick tackles.
  • Fixed CPU punters kicking high into the wind, causing short punts.
  • Fixed a short delay that could rarely occur when attempting to snap the ball.
  • Fixed a variety of ‘players freezing’ issues when coming out of blocking interactions.
  • Tuned up fumble chances on ‘precision dive over top’ and increased the Tier requirements to perform the elite version of this mechanic.
  • Fixed an issue where free offensive linemen would not react to a nearby defender who just beat a block.
  • A variety of pass block targeting issues resolved.
  • Fixed several encroachment bugs that would result from aligning and sliding the defense in pre-play.
  • Addressed a rare issue where defenders could get into a state where they could not be blocked.
  • Fixed an issue where turning the pass accuracy slider to 0 would have very little impact in game.
  • Fixed a turbo blitz off the edge that was specific to players in a 4 point stance.
  • Addressed an issue where a DB in press coverage would not be able to defend a player locked user WR hot routed to a smoke screen
Stability
  • Tuned a variety of issues related to community feedback that lower rated offensive line was too effective against an elite defensive line. This change will also make elite OL more effective against lower rated D-line.
  • Addressed feedback that various online modes played at different game speeds. All online game speeds now consolidated to run at normal game speed.
  • Addressed an issue where a user in an online game could disconnect/concede and result in a crash for the opponent.
  • Addressed an issue where a timeout call on the pause menu could lead to camera settings being switched. This was also used as a grieving tactic to reset opponents camera.
  • Fixed an issue where user settings would be reset to defaults in a play a friend game. This includes the auto flip setting defaulting to on.
Franchise
  • Fixed CFM issue where user would receive an Invite Error Popup when trying to invite another user to a Franchise game.

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 21 LowerWolf @ 02/14/17 11:36 AM
Since it's mainly gameplay fixes and not franchise specific, I'm assuming a franchise restart isn't necessary?
 
# 22 seasprite @ 02/14/17 11:39 AM
Quote:
Originally Posted by LowerWolf
Since it's mainly gameplay fixes and not franchise specific, I'm assuming a franchise restart isn't necessary?
I would almost guarantee NO
 
# 23 tyler28 @ 02/14/17 12:04 PM
Quote:
Originally Posted by IcedCoffee1983
I don't have to super sim all CPU punting whenever it's windy! Professional football punters will actually be able to punt footballs! Woohoo!!

Where is cleveclubby? I can't wait to see his reaction.

As for the O-Line adjustment and the Pass Accuracy adjustment.... I play with CPU/Human pass accuracy at 10...do you guys think we will have to raise this?

Also I have CPU pass blocking pretty low, I wonder if I'll have to raise that too, now that lousy rated O-line guys won't block like they are rated 99OVR.
In my quick assesment, im testing now. I moved my accuracy from 1 to 10 and ten seems to be working fine atm. At 1 I was missing like I should be with it set at 1. I'm going to post my stats in my slider thread and my adjustments.

Pb is something I'm looking at now. The box 7 is playing to their ratings so studs are standing out a bit more. It's nice to see. I'm getting great rushing results as well on both sides. I'm on all madden. I

Sent from my SM-G935P using Operation Sports mobile app
 
# 24 JohnDoe8865 @ 02/14/17 12:09 PM
Praise God, it's a gameplay, non-MUT oriented patch! Now with punting fixed, I can finally start a CFM, and only 6 months after I bought the game!!

But in fairness, better late than never. I think 17 is finally ready for serious attention. Since I don't play MUT and time sensitive modes of its ilk however, I'll definitely be taking a wait and see approach to '18.
 
# 25 cable guy @ 02/14/17 12:14 PM
Quote:
Originally Posted by LionsFanNJ
hopefully the QBA Slider is fixed altogether, not just when at 0. Everything else looks great
I'm still playing ootb, and was going to finish my current season like that. But this patch looks great, and I may have to reconsider. Either way I will be downloading it soon. Hopefully sooner than expected!

Sent from my SM-G900V using Tapatalk
 
# 26 howboutdat @ 02/14/17 12:19 PM
well it "sounds " good. However, and yes i know this is a small sample size, but so far, ive seen 2 drops on rac catches wide open, still. Ran man d with shade to outside, got torched on a C route for 80 yard td.


I was playing in DC by the way, still saw same d blitzs being run, and mass effective.After drafting very high rated olinemen at LG,LT RG.
 
# 27 tyler28 @ 02/14/17 12:21 PM
while playing ootb was great, i think this patch will fix a lot of those issues we were eliminating while playing ootb.
 
# 28 Rocket32 @ 02/14/17 12:21 PM
Update looks good. Shouldn't have taken this long to get this stuff fixed but oh well, better late then never I guess. Really excited for the QBA slider adjustment and the changes to O Line and D Line. Hopefully now we will be able to better tell the difference between a team like Dallas's offensive line and just a average or worse offensive line. Same goes for defensive lines as well.
 
# 29 roadman @ 02/14/17 12:23 PM
Quote:
Originally Posted by Rocket32
Update looks good. Shouldn't have taken this long to get this stuff fixed but oh well, better late then never I guess. Really excited for the QBA slider adjustment and the changes to O Line and D Line. Hopefully now we will be able to better tell the difference between a team like Dallas's offensive line and just a average or worse offensive line. Same goes for defensive lines as well.
I'm already finding the going getting tough in my CFM. I'm playing vs the Vikes and the Vikes DL is killing me in run defense. 5 carries for 9 yds so far at the end of the 1st quarter.

Here's my take on the title updates, except for the punt glitch, which should have been included in the last game play title update.

I feel game play title updates take much longer to fix vs MUT or DC updates. Both MUT updates came out before a tournament.

Maybe I'm wrong, but that is what I'm thinking.
 
# 30 cable guy @ 02/14/17 12:25 PM
Quote:
Originally Posted by roadman
I'm already finding the going getting tough in my CFM. I'm playing vs the Vikes and the Vikes DL is killing me in run defense. 5 carries for 9 yds so far at the end of the 1st quarter.
Nice. Please post some end of game stats, if you can.

Sent from my SM-G900V using Tapatalk
 
# 31 cable guy @ 02/14/17 12:27 PM
Quote:
Originally Posted by howboutdat
well it "sounds " good. However, and yes i know this is a small sample size, but so far, ive seen 2 drops on rac catches wide open, still. Ran man d with shade to outside, got torched on a C route for 80 yard td.


I was playing in DC by the way, still saw same d blitzs being run, and mass effective.After drafting very high rated olinemen at LG,LT RG.
What were the Def ratings? Hopefully player ratings played a part in it

Sent from my SM-G900V using Tapatalk
 
# 32 T4VERTS @ 02/14/17 12:27 PM
Quote:
Originally Posted by howboutdat
Ran man d with shade to outside, got torched on a C route for 80 yard td.

· Made some zone coverage adjustments to improve an issue where C Routes were overpowered when run on the wide side of the field with a TE on the line of scrimmage.

Shade is just a position set pre play according to the devs and doesn't make them really play outside, more setup outside. The update was to fix zone coverage against the C not man, so you shouldn't see much difference the route is designed to beat man.
 
# 33 LionsFanNJ @ 02/14/17 12:36 PM
My favorite thing about the patch is i can use the color rush uniforms again.

Got ten minutes before i can really test things out though. I had my QBA at 8 OOTB, so i'll definitely see if the slider is anything like it was then. I just hope that zone coverage plays like it did there too. I really don't want guys not being active in their zones.
 
# 34 roadman @ 02/14/17 12:37 PM
Quote:
Originally Posted by cable guy
Nice. Please post some end of game stats, if you can.

Sent from my SM-G900V using Tapatalk
Bradford threw an off target pass(CPU) on a slant route to Theilen. Very rarely do I so those throws, just out of reach of his outstretched hands.
 
# 35 brandon27 @ 02/14/17 12:38 PM
- Fixed a legacy issue where defensive linemen would be called for encroachment when offense was using no huddle.


- Fixed CPU punters kicking high into the wind, causing short punts.


- Fixed an issue where turning the pass accuracy slider to 0 would have very little impact in game.


Yes! Yes! Yes!


Nice little update here, especially this far into the game's life cycle. I like that! Nice!
 
# 36 bad_philanthropy @ 02/14/17 12:44 PM
QB accuracy slider seems to be working nicely.

One thing I've found through experimenting with it and the cpu is the effect it has on defending the tight end. The AI is having a harder time completing passes when a TE is bracketed well between zones. Before the patch any QB would just pinpoint rifle the ball into that space.
 
# 37 howboutdat @ 02/14/17 12:46 PM
Quote:
Originally Posted by T4VERTS

Shade is just a position set pre play according to the devs and doesn't make them really play outside, more setup outside.
So shade outside is pointless then?I mean if it doesnt actually have them to play to the outsides on wrs....nor does it make them "set up" outside either ,I can let them come to their spot, pick outside "coverage adjustment" yet in zone or man, they dont move pre snap to adjust to play more outside, nor do they seem to play outside more .... so i guess i dont understand what those pre snap coverage adjustments are supposed to do.
 
# 38 Darth Aegis @ 02/14/17 12:51 PM
I think this is a pretty impressive patch ( might be the best one imo) Nice work by the dev team and everyone involved.
 
# 39 johnnyg713 @ 02/14/17 12:52 PM
Gah, I passed on this years game so I could be blown away (hopefully) by madden 18. This patch is making things hard....
 
# 40 Datninja619 @ 02/14/17 12:53 PM
Quote:
Originally Posted by Steve_OS

[*]Fixed issue where QB’s could not match tackles after throwing an interception.
[*]Fixed CPU punters kicking high into the wind, causing short punts.[*]Fixed a short delay that could rarely occur when attempting to snap the ball.
[*]Fixed an issue where free offensive linemen would not react to a nearby defender who just beat a block.[*]A variety of pass block targeting issues resolved.
[*]Addressed a rare issue where defenders could get into a state where they could not be blocked.
[/list]
MAn sooo gald these were fixed. These were the most face palming issues for a while. Losing a game because the QB wouldn't tackle or the linemen didn't react was rage inducing.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.