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Madden NFL 17 News Post


Madden NFL 17 title update #10 is available now for Xbox One and PlayStation 4. Check out the patch notes below.

UPDATE: Clint and Rex gave more details about the patch in their Twitch stream, watch the archive here.

Gameplay
  • Removed the ability to flick the R-Stick to pump fake when the player is outside of the pocket. Right Stick will now always throw ball away in these situations.
  • Fixed a legacy issue where defensive linemen would be called for encroachment when offense was using no huddle.
  • Addressed an issue where receivers would have the ball bounce off their arms when attempting RAC catches leading to drops or tip picks.
  • Fixed issue where QB’s could not match tackles after throwing an interception.
  • Fixed an issue where the user drop down banner was precluding player stat drop downs
  • Removed user drop down banners for user catch, finesse and power moves due to high frequency being distracting.
  • Fixed a bug where a safety banner would fire every time a pass was intercepted in the end zone.
  • Fixed a grieving tactic where offense could trigger infinite offsides penalties to extend the game.
  • Made some zone coverage adjustments to improve an issue where C Routes were overpowered when run on the wide side of the field with a TE on the line of scrimmage.
  • Increased frequency of broken tackles that can trigger from hit sticks. This will add more risk to going for hit stick tackles.
  • Fixed CPU punters kicking high into the wind, causing short punts.
  • Fixed a short delay that could rarely occur when attempting to snap the ball.
  • Fixed a variety of ‘players freezing’ issues when coming out of blocking interactions.
  • Tuned up fumble chances on ‘precision dive over top’ and increased the Tier requirements to perform the elite version of this mechanic.
  • Fixed an issue where free offensive linemen would not react to a nearby defender who just beat a block.
  • A variety of pass block targeting issues resolved.
  • Fixed several encroachment bugs that would result from aligning and sliding the defense in pre-play.
  • Addressed a rare issue where defenders could get into a state where they could not be blocked.
  • Fixed an issue where turning the pass accuracy slider to 0 would have very little impact in game.
  • Fixed a turbo blitz off the edge that was specific to players in a 4 point stance.
  • Addressed an issue where a DB in press coverage would not be able to defend a player locked user WR hot routed to a smoke screen
Stability
  • Tuned a variety of issues related to community feedback that lower rated offensive line was too effective against an elite defensive line. This change will also make elite OL more effective against lower rated D-line.
  • Addressed feedback that various online modes played at different game speeds. All online game speeds now consolidated to run at normal game speed.
  • Addressed an issue where a user in an online game could disconnect/concede and result in a crash for the opponent.
  • Addressed an issue where a timeout call on the pause menu could lead to camera settings being switched. This was also used as a grieving tactic to reset opponents camera.
  • Fixed an issue where user settings would be reset to defaults in a play a friend game. This includes the auto flip setting defaulting to on.
Franchise
  • Fixed CFM issue where user would receive an Invite Error Popup when trying to invite another user to a Franchise game.

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 41 StormsWarning @ 02/14/17 12:57 PM
i also will have to eat a little of that good ol crow, i said some pretty tough things vs the past work, and at the very least i can say i see they are trying especially with the punt fix as well as the o line and other fixes they have done. with that said looking forward to ya frost bite engine release in august!
 
# 42 T4VERTS @ 02/14/17 01:01 PM
Quote:
Originally Posted by howboutdat
So shade outside is pointless then?I mean if it doesnt actually have them to play to the outsides on wrs....nor does it make them "set up" outside either ,I can let them come to their spot, pick outside "coverage adjustment" yet in zone or man, they dont move pre snap to adjust to play more outside, nor do they seem to play outside more .... so i guess i dont understand what those pre snap coverage adjustments are supposed to do.
I'm just the messenger. When I asked Rex a while back he said it was just for shading safeties more outside or inside. That is for the universal coverage one, not sure about the player specific one.
 
# 43 Sturzinator @ 02/14/17 01:01 PM
Quote:
Originally Posted by howboutdat
So shade outside is pointless then?I mean if it doesnt actually have them to play to the outsides on wrs....nor does it make them "set up" outside either ,I can let them come to their spot, pick outside "coverage adjustment" yet in zone or man, they dont move pre snap to adjust to play more outside, nor do they seem to play outside more .... so i guess i dont understand what those pre snap coverage adjustments are supposed to do.

I don't think inside/outside shading has ever worked. Literally....ever.

The over/under mechanic does seem effective.
 
# 44 cable guy @ 02/14/17 01:03 PM
Quote:
Originally Posted by roadman
Bradford threw an off target pass(CPU) on a slant route to Theilen. Very rarely do I so those throws, just out of reach of his outstretched hands.
Sounds great do far

Sent from my SM-G900V using Tapatalk
 
# 45 Charvalos @ 02/14/17 01:05 PM
So, next year, don't buy the game until the last patch. It seems EA cares only about MUT until the end of the season and only after that, they fixe the game to what it was before.
 
# 46 howboutdat @ 02/14/17 01:09 PM
Quote:
Originally Posted by T4VERTS
I'm just the messenger. When I asked Rex a while back he said it was just for shading safeties more outside or inside. That is for the universal coverage one, not sure about the player specific one.

Yeah i totally 100% get that , no doubt. Im just saying what is said , and what actually is , is not always the same thing.The players do not move pre snap when you select it, nor do they seem to play more to where you tell them.Thus it seems rather pointless to have in game.

Quote:
Originally Posted by Sturzinator
I don't think inside/outside shading has ever worked. Literally....ever.

The over/under mechanic does seem effective.

I actually thought play outside,inside and underneath used to work in madden 16.Play over top has NEVER worked.I cant even count how many times ive had 3rd n long, played m d in quarters with 3 deep, and told them to play pass and over top , still get burned on a deep lob.Not out jumped either, burned.Defenders get beat.Same for cover 4 . Play overtop has never worked imo, but at least last year it seemed guys would play alittle more to directions you told them.Not this year.
 
# 47 Hubie @ 02/14/17 01:14 PM
I'm sitting at work haven't got to download yet or time to read all post. Does the cpu quarterback scramble more now?
 
# 48 cable guy @ 02/14/17 01:23 PM
Quote:
Originally Posted by Charvalos
So, next year, don't buy the game until the last patch. It seems EA cares only about MUT until the end of the season and only after that, they fixe the game to what it was before. [emoji2]
What we need is 2 separate updates that cater to the different game modes. Basically MUT/CFM. Otherwise you are possibly correct. For me, I just won't download it again. But hopefully it gets split up. This was actually addressed...

Sent from my SM-G900V using Tapatalk
 
# 49 timhere1970 @ 02/14/17 01:25 PM
I am very impressed with those patch notes. Only thing missing is differential in qb running. Has anybody noticed yet if runners will run? Valentine's day, they are trying to get me divorced. I probably won't be able to play today but will be thinking about madden when romancing the wife.
 
# 50 Find_the_Door @ 02/14/17 01:27 PM
The encroachment glitch... just now fixed and has been a problem since day one.

Unreal

Sent from my SM-G935P using Tapatalk
 
# 51 coach422001 @ 02/14/17 01:35 PM
in addition to QB either scrambling or running, I also recall people saying they were not seeing weather games after one of the last patches. In the course of testing if you come across weather games (snow, rain, obviously cold conditions) chime in.
Thanks
 
# 52 mike24forever @ 02/14/17 01:38 PM
Quote:
Originally Posted by bad_philanthropy
QB accuracy slider seems to be working nicely.

One thing I've found through experimenting with it and the cpu is the effect it has on defending the tight end. The AI is having a harder time completing passes when a TE is bracketed well between zones. Before the patch any QB would just pinpoint rifle the ball into that space.
I set qb pass accuracy to 0 and couldn't hit water if I fell out of a boat.
 
# 53 charter04 @ 02/14/17 01:42 PM
Pretty nice patch. It covers pretty much all the major issues I had with this years game. As far as things that could be addressed in a patch. Gonna check it out soon. I'm really interested to see if the run can still be easily stopped with nickel and dime.
 
# 54 roadman @ 02/14/17 01:55 PM
Quote:
Originally Posted by cable guy
Sounds great do far

Sent from my SM-G900V using Tapatalk
Bradford 66% passing, 4 int's and a few off the target passes. I did like another off target pass, Bradford felt pressure and threw it behind Peterson.

Rodgers hit 66% of his passes and 0 zip TD's.

Montgomery ended with 16 carries for 48 yds and Peterson had 19 total yds rushing.

Rodgers had 4 sacks and the Packers sacked Bradford twice.

The passing game is definitely tighter and harder.

Packers won on a last second game winning FG 16 to 14. I could score 30 pts before half prior to the patch on all pro.

I'm sure MUT and DC title updates are quicker to fix vs gameplay updates.

Plus, it sounds like in the future the sim crowd will be separated vs the MUT/DC crowd.
 
# 55 bcruise @ 02/14/17 02:00 PM
Very nice sounding patch. I'm downloading it now, probably won't get to playtest it much until tonight.
 
# 56 Jumpman232 @ 02/14/17 02:09 PM
Quote:
Originally Posted by coach422001
in addition to QB either scrambling or running, I also recall people saying they were not seeing weather games after one of the last patches. In the course of testing if you come across weather games (snow, rain, obviously cold conditions) chime in.
Thanks
Haven't downloaded the new patch yet but I get rain from time to time and I just recently had a snow game for the first time.
 
# 57 gman2774 @ 02/14/17 02:09 PM
Quote:
Originally Posted by roadman
Bradford threw an off target pass(CPU) on a slant route to Theilen. Very rarely do I so those throws, just out of reach of his outstretched hands.
Roadman--Are you evaluating the patch with default settings and sliders?
 
# 58 coach422001 @ 02/14/17 02:15 PM
Quote:
Originally Posted by Jumpman232
Haven't downloaded the new patch yet but I get rain from time to time and I just recently had a snow game for the first time.
Ok so maybe it wasn't as bad as it sounded. I have been playing ootb and get many weather games. I may give this patch a 'go' with the fixes put in.
Thanks.
 
# 59 roadman @ 02/14/17 02:22 PM
Quote:
Originally Posted by gcoons22
Roadman--Are you evaluating the patch with default settings and sliders?
Yes, current CFM.
 
# 60 gman2774 @ 02/14/17 02:29 PM
Quote:
Originally Posted by roadman
Yes, current CFM.
Nice! Is the gameplay loser and/or more dynamic post patch default vs prepatch? Meaning tackle animations and player movement are not as tight and scripted? Variety of tackle animations, body weight and balance is noticeable, etc? Can't wait to try this out tonight.
 


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