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Madden NFL 17 News Post


Madden NFL 17 title update #2 is available now for Xbox One and PlayStation 4, it includes fixes to gameplay, franchise, and Ultimate Team modes. Check out the details below.

Gameplay
  • Tuned Wide Receivers dropping wide open passes to be less frequent
  • Auto-Moves now set to OFF for all MUT Solo Challenges
  • Player-Lock camera fixes
  • Tuned Auto-Broken Tackles to be less frequent
  • Variety of defensive run-game tuning fixes
  • Strip-Ball exploit fixed
  • Fixed issue around clock running out on a defensive penalty
  • Fixed issue with QB’s unable to tackle after throwing an Interception
  • Fixed a variety of rare Special Teams issues
  • Defensive tuning vs. stretch/outside zone runs
  • Addressed a variety of fatigue-related issues
  • Nano-detection System improvements
  • Nano-detection System disabled for user vs. CPU games
  • Fixed 'Ice the Kicker' not functioning in certain situations
  • Addressed users holding kick button to take a delay penalty and re-kicking
  • Fixed issue with user not being able to switch players in co-op play
  • Tuned to WR/DB positioning on streak routes
  • Tuning & Adaptive AI to Linebacker fake-out chances vs. counter plays to make defensive reaction better
  • Kick-Meter Accuracy Range increased on All-Pro & All-Madden
  • Decreased 'nearby player' penalty for defender interceptions, making Interceptions more frequent
Franchise
  • Added ability to save/resume solo Cloud Franchise games
  • Head to head Cloud games will now default to the standard camera
  • Fixed issue where players on IR were counting against active roster
  • Fixed issue where user to user trades could be auto accepted when week advances
  • Many stats and ratings menus are now in widescreen format
  • Fixed issue where some heads appeared incorrect while editing
  • Addressed stability issues in Play the Moment, Training, Formation Subs, and Schemes
  • Fixed issue where some players with preexisting injuries would never return to health
  • Addressed issue where stats are not showing properly when viewed on team goals menu
  • Tuned game regression that can occur for quarterbacks
  • Fixed issue where defensive rookie of the year can show up as offensive player of the year
  • Removed ability for kneeling QBs to be hurt while simminng
  • Adjusted fatigue during Play the Moments
  • Punter stats are now visible in the menus
  • Draft Classes will now have varying penalty traits
  • Highlights menu is now available when ending the game on a simmed play
  • Going for it on 4th downs in Play the Moments have been tuned
  • Strategy suggestions in play call will now track multiple concepts
Ultimate Team
  • Added the ability to add multiple items to a set at once (“Batch-Add-to-Set”)
  • Improved MUT substitution screen UI
  • Chemistry art modifications (larger images!!)
  • Addressed the issue where filters in the Auction House would disappear
  • Addressed the issue where the “Unopened Packs” tile would show 0 even if you had packs unopened
  • Surfaced the “restart” button when failing a Solo Challenge
  • Game speed is set to default for all difficulties including Rookie and Pro (no longer “Slow”)
  • Auto Subs in MUT Solo Challenges are now working correctly

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 161 booker21 @ 10/04/16 04:31 PM
Anyone who played with the tuner and felt that the rag doll effect was reduce, and played with the patch, it`s the same as post tuner or they went back to the rag doll effects more?
 
# 162 booker21 @ 10/04/16 04:33 PM
Quote:
Originally Posted by roadman
My last game before the patch with the tuner, the AI QB had 3 fumbles and I returned one for a fumble for a TD and recovered the other two

Rodgers had 2 QB fumbles and one was recovered by the defense.

There was an additional tuner today after the patch downloaded and I don't know what the heck that was for.

Also, QB's don't tend to throw the ball OUB's as much when they are pressured prior to the patch.
Yeah, i know i`m sceptical but before patch i had games were QB rarely throw the ball away and other were they had like 4 or 5 quick throws aways. Let me know how it goes after a few more games just to play with different qb types.
 
# 163 NFLfan80 @ 10/04/16 04:35 PM
Quote:
Originally Posted by jmacz
In CFM certain sets just don't save for me, maybe they are talking about the same thing? In both my Patriots CFM's I've done I've had three Nickel sets, a Shotgun set, and my FG block sets not save. Everything else does, the patch didn't fix them either, just checked.
Shoot still no fix? Maybe next patch.
 
# 164 Izzy Snow @ 10/04/16 04:54 PM
* Game speed is set to default for all difficulties including Rookie and Pro (no longer “Slow”)

MASSIVE THANK YOU FOR THIS AND YES I WILL KEEP THIS ALL CAPS!!! I freakin hated playing the challenges in rookie because of the slow game speed. Thanks EA.
 
# 165 smh070164 @ 10/04/16 05:13 PM
Quote:
Originally Posted by roadman
Also, QB's don't tend to throw the ball OUB's as much when they are pressured prior to the patch.
Do you feel like they're getting rid of it a lot more often now?
 
# 166 timhere1970 @ 10/04/16 05:26 PM
Quote:
Originally Posted by roadman
There is, there is a protect ball command on the Xbox1 by holding RB.

https://media.easports.com/content/d...0116_v8_DJ.PDF

pg 7
Thanks. I didn't know that worked for qb behind the line.
 
# 167 ajra21 @ 10/04/16 05:54 PM
Quote:
Originally Posted by StickSkillz
There is LT+RT+X (L2+R2+Square) it's called "give up yourself" or "get down" I think.
never knew that. thanks. that is the same as sliding, right? but if i do it in the pocket, i'll drop to the floor?
 
# 168 ricky74 @ 10/04/16 05:57 PM
I simulated 10 seasons and the "Number of times blocked" in Season Punting stats is always equal to 0. it is not real! This bug has been corrected?
 
# 169 StickSkillz @ 10/04/16 05:59 PM
Quote:
Originally Posted by ajra21
never knew that. thanks.
You can also do it with RBs & WRs.. they'll just fall to the ground so you want take a big hit or trying to stay in bounds/run clock out etc.

Sent from my SM-G935V using Tapatalk
 
# 170 mpd3892 @ 10/04/16 06:01 PM
I just downloaded the update on xbox. After the download was complete I started up the game. It asked me if I wanted to download the latest tuner. I did. I then went to files and deleted the tuner and my profile. When I restarted the game it once again asked me if I wanted to download the latest tuner.

Is there a new tuner as well as a new update? Or is the tuner the new update? The update was over 4gigs. The tuner downloaded very fast.
 
# 171 ajra21 @ 10/04/16 06:03 PM
last week, when the new tuner dropped, i did not download/install it.

just downloaded the patch and following that, it asked me to download the tuner. i declined.

does this mean the last week's tuner was not included in today patch?
 
# 172 ajra21 @ 10/04/16 06:05 PM
Quote:
Originally Posted by StickSkillz
You can also do it with RBs & WRs.. they'll just fall to the ground so you want take a big hit or trying to stay in bounds/run clock out etc.
thanks.

did you see my edit about giving yourself up in the pocket if you are a QB?
 
# 173 Landonio @ 10/04/16 06:07 PM
Can you change your defensive scheme from a 3-4 to a 4-3, or vice versa, in CFM now if you're an owner?
 
# 174 jfsolo @ 10/04/16 06:08 PM
I've played 3 full games, 15 minute Quarters, runoff to 12 seconds, Adjusted All-Madden Sliders, so I've seen a fair amount of plays.

I was sacked 7 times, in those games, my QB, Goff, fumbled once. It was legit, he got cracked and coughed it up. CPU was sacked 11 times, had 7 in the last game, best performance by my dline in M17, and there was one fumble by the CPU QB.

I'm seeing more fumble in the field of play by other skill position players though, but it's good, you need to pay attention to covering up the ball and avoiding the big hit/strip a lot more now.

Some formation subs changes still don't stick.

Others may have a different perception, but these are other gameplay observations that I have:

Kicking does seem a little easier, but I need to kick some more FGs to be sure.

All players with the ball seem to fight for more yardage now. They don't necessary break the tackle but they will get fall forward or get an extra yard or two before going down. This really helps decrease the TFL numbers as RBs will get back to the LOS more instead of losing two yards. I felt like I won more Tackle battles too. There is less all or nothing in the run game now.

The WRs on my team catch better now, they're more like the CPU in that they can make some tough catches 1 on 1 now, but still will drop the ball if there are multiple defenders around.

My defenders play the ball in the air a lot better now. DB's for both teams seem to be to recover better on the deep ball if they lose the press battle.

Would still like to see all receivers run better routes near the sidelines still too many plays where their momentum just carries them out of bounds.

CPU still playing too much press coverage with cover 1 or 0 in the middle of the field.

The grounding plays seem less overt, the passes all seem to be near a WR now, but I'd like more movement by the QB and the passes to be a little less "uncatchable"

Scrambling is still not where it needs to be, Wilson had a couple of runs, but they weren't as decisive as they should have been.

For the User shading inside and out side still doesn't seem to work. I feel like it has always worked for the CPU though.

Overall I think the update improved the gameplay in a lot of ways, and I'm going to keep playing this game to death.
 
# 175 Toupal @ 10/04/16 06:10 PM
Is this the patch that tunes the draft classes for offline cfm?
 
# 176 KingV2k3 @ 10/04/16 06:30 PM
Quote:
Originally Posted by mpd3892
I just downloaded the update on xbox. After the download was complete I started up the game. It asked me if I wanted to download the latest tuner. I did. I then went to files and deleted the tuner and my profile. When I restarted the game it once again asked me if I wanted to download the latest tuner.

Is there a new tuner as well as a new update? Or is the tuner the new update? The update was over 4gigs. The tuner downloaded very fast.
Quote:
Originally Posted by ajra21
last week, when the new tuner dropped, i did not download/install it.

just downloaded the patch and following that, it asked me to download the tuner. i declined.

does this mean the last week's tuner was not included in today patch?

The previous tuners usually get folded into the patches, so I have no idea why I got a tuner prompt after DL-ing the patch...

Anybody?
 
# 177 RogerDodger @ 10/04/16 06:32 PM
Lots of interceptions and about half going straight back for TD's post-patch, now I'll have to mess with sliders after playing and enjoying the default set so far.
 
# 178 kaptainkev562 @ 10/04/16 06:33 PM
In CFM the CPU is still cutting my players without my permission smh
 
# 179 DeuceDouglas @ 10/04/16 06:34 PM
Just played my first game with the patch and won 35-23 vs. the Broncos. Was a weird game where I was up 35-14 at half and absolutely shredded their D for over 400 yards in the first half. Actually ran the ball really well and had a couple huge runs which was unusual. Got ultra conservative and made a couple bad decisions in the second half and it nearly cost me but my defense made a play late. Still would like to see the CPU be smarter especially when it comes to fourth quarter situations. Denver had the ball 4th & 4 at my 8 with just over eight minutes to go and opted for the 25-yard FG. Not a huge issue but in a game like that I'd have much rather seen them going for it there. Couple more things:
  • The QB definitely seemed more active, kind of in an odd way but I was definitely noticing consitently more movement than I did in games before. Still though, I ended up with 6 sacks and all but one was of the stand for an eternity variety. Of the 10 incompletions Simian threw, five were throw aways but going to have to play more games. Also had a play where Simian went to throw as he got hit and the ball just popped straight up in the air for a fumble. Can't stand those.
  • Am I missing something or does the Man Align adjustment not work at all? There's still issues with the Auto-Flip and 3 receivers to one side where you'll end up with a player in man coverage on a receiver on the other side of the field and when I do the man align adjustment, nobody moves at all.
  • Slight frustration but I really wish I could pick the kick return of my choosing and that fourth downs didn't default to suggestions. Also don't understand why they keep making kicking easier. Has to be online play because offline for me feels absolutely automatic.
  • Wind indicator was correct in the game I played. Don't know if that was fixed or not but it was working properly.

Might have to adjust some sliders but this game was a lot more fun than the game I played yesterday. Didn't have any "WTF" moments but I'm going to play another game against the Seahawks now and see how it goes.
 
# 180 azdawgpound @ 10/04/16 06:34 PM
Did they tune the sacks??? Playing a play now game right now not out of 1st quarter and already sacked Brady 4 times causing him to fumble once.

I haven't played in couple days but in my franchise I've only got like 6 sacks in like 7 games because my defense can't break contain or the oline blocking.

Also I noticed when I started madden up today after waiting for patch to d/l my playbooks reverted back to the team playbook??? I haven't changed playbooks since I started using ones I used from 16.
 


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