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Madden NFL 17 News Post


Madden NFL 17 title update #2 is available now for Xbox One and PlayStation 4, it includes fixes to gameplay, franchise, and Ultimate Team modes. Check out the details below.

Gameplay
  • Tuned Wide Receivers dropping wide open passes to be less frequent
  • Auto-Moves now set to OFF for all MUT Solo Challenges
  • Player-Lock camera fixes
  • Tuned Auto-Broken Tackles to be less frequent
  • Variety of defensive run-game tuning fixes
  • Strip-Ball exploit fixed
  • Fixed issue around clock running out on a defensive penalty
  • Fixed issue with QB’s unable to tackle after throwing an Interception
  • Fixed a variety of rare Special Teams issues
  • Defensive tuning vs. stretch/outside zone runs
  • Addressed a variety of fatigue-related issues
  • Nano-detection System improvements
  • Nano-detection System disabled for user vs. CPU games
  • Fixed 'Ice the Kicker' not functioning in certain situations
  • Addressed users holding kick button to take a delay penalty and re-kicking
  • Fixed issue with user not being able to switch players in co-op play
  • Tuned to WR/DB positioning on streak routes
  • Tuning & Adaptive AI to Linebacker fake-out chances vs. counter plays to make defensive reaction better
  • Kick-Meter Accuracy Range increased on All-Pro & All-Madden
  • Decreased 'nearby player' penalty for defender interceptions, making Interceptions more frequent
Franchise
  • Added ability to save/resume solo Cloud Franchise games
  • Head to head Cloud games will now default to the standard camera
  • Fixed issue where players on IR were counting against active roster
  • Fixed issue where user to user trades could be auto accepted when week advances
  • Many stats and ratings menus are now in widescreen format
  • Fixed issue where some heads appeared incorrect while editing
  • Addressed stability issues in Play the Moment, Training, Formation Subs, and Schemes
  • Fixed issue where some players with preexisting injuries would never return to health
  • Addressed issue where stats are not showing properly when viewed on team goals menu
  • Tuned game regression that can occur for quarterbacks
  • Fixed issue where defensive rookie of the year can show up as offensive player of the year
  • Removed ability for kneeling QBs to be hurt while simminng
  • Adjusted fatigue during Play the Moments
  • Punter stats are now visible in the menus
  • Draft Classes will now have varying penalty traits
  • Highlights menu is now available when ending the game on a simmed play
  • Going for it on 4th downs in Play the Moments have been tuned
  • Strategy suggestions in play call will now track multiple concepts
Ultimate Team
  • Added the ability to add multiple items to a set at once (“Batch-Add-to-Set”)
  • Improved MUT substitution screen UI
  • Chemistry art modifications (larger images!!)
  • Addressed the issue where filters in the Auction House would disappear
  • Addressed the issue where the “Unopened Packs” tile would show 0 even if you had packs unopened
  • Surfaced the “restart” button when failing a Solo Challenge
  • Game speed is set to default for all difficulties including Rookie and Pro (no longer “Slow”)
  • Auto Subs in MUT Solo Challenges are now working correctly

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 221 jfsolo @ 10/04/16 11:19 PM
Quote:
Originally Posted by DeuceDouglas

My defense (and defense as a whole) seems to be reacting much better to the pass and run. I'm seeing DB's make plays on routes and the ball that I wasn't seeing before.

Another that I'm noticing that is better but I didn't see in the patch notes was that RB's seem a lot better at staying on their feet and not ragdolling to the ground when they make contact with anything. Pre-patch there were a ton of times where both user and CPU RB's would run into the back of lineman or reached out arms of the DL and just collapse or go into dead mode where they just fall to the ground. In my last too games I've noticed more "grinding" and bouncing off which is really nice.


Side note, really enjoying the game without commentary. Going to play another game and continue impressions.
The improved play of User defenders and the way RBs for both teams can stay on their feet and fight for yards are very solid stealth improvements that may go unnoticed by many.
 
# 222 FerNuff @ 10/04/16 11:20 PM
Quote:
Originally Posted by Juve
Seems as if they might've nerfed the draft classes a little too much. Or maybe I'm just experiencing a bad draft class. So far 90% of the players scouted are either 7th round or undrafted talent.

Sent from my SAMSUNG-SM-G920A using Tapatalk
Projected round is way off now, so you shouldn't make decisions based on that.

I'm glad they made this change, because it was too easy to find studs in late rounds. Hidden jewels that appear 5 times per round in the late draft aren't actually hidden. This means you have to actually make your picks count. If you find a good players projected late, then you should take him a little earlier now. Late rounds should be used on specialists for the bench.
 
# 223 solmon @ 10/04/16 11:26 PM
Quote:
Originally Posted by FerNuff
Projected round is way off now, so you shouldn't make decisions based on that.

I'm glad they made this change, because it was too easy to find studs in late rounds. Hidden jewels that appear 5 times per round in the late draft aren't actually hidden. This means you have to actually make your picks count. If you find a good players projected late, then you should take him a little earlier now. Late rounds should be used on specialists for the bench.
What if I'm in the playoffs right now? Did this effect my existing class or just next year when a new class is generated?
 
# 224 jfsolo @ 10/04/16 11:27 PM
Quote:
Originally Posted by solmon
What if I'm in the playoffs right now? Did this effect my existing class or just next year when a new class is generated?
Next year when the new class is generated.
 
# 225 Juve @ 10/04/16 11:27 PM
Quote:
Originally Posted by FerNuff
Projected round is way off now, so you shouldn't make decisions based on that.

I'm glad they made this change, because it was too easy to find studs in late rounds. Hidden jewels that appear 5 times per round in the late draft aren't actually hidden. This means you have to actually make your picks count. If you find a good players projected late, then you should take him a little earlier now. Late rounds should be used on specialists for the bench.
I like the change, because like you said, most of my drafts were like 75+ overall for everyone. But to have almost everyone I scout turn out to be undrafted potential? Ehh..

Guess we will see when draft time comes

Sent from my SAMSUNG-SM-G920A using Tapatalk
 
# 226 ChicagoChris @ 10/04/16 11:31 PM
So I like that patch but things have changed. The D is a lot more aggressive and quicker. Things also seem faster.

I am struggling to adjust but not complaining. Like the changes. Punts seem inconsistent.
 
# 227 Tonic @ 10/04/16 11:33 PM
I'm disappointed that the CPU still doesn't update their draft board after each pick in the draft. And I wish they would add offensive line injuries.
 
# 228 bcruise @ 10/04/16 11:36 PM
Quote:
Originally Posted by ChicagoChris
So I like that patch but things have changed. The D is a lot more aggressive and quicker. Things also seem faster.

I am struggling to adjust but not complaining. Like the changes. Punts seem inconsistent.
This is key, and I will agree with this statement based on what I've seen and read. The thing about these sky kicks and line drives is that they might be accuracy misses by the CPU. I wonder if turning up the accuracy slider might improve things some without making the AI boot 70 yard punts. Let's face it - as users it's not too difficult to coffin corner kicks so it's not like adjusting that is going to suddenly turn us all into punting experts.
 
# 229 D81SKINS @ 10/04/16 11:40 PM
Quote:
Originally Posted by seasprite
I don't know then. Averaging 4 fumbles a game seems ridiculously high. I haven't seen that at all with my CFM against the CPU nor my online 32 user CFM either.
I've fixed it by increasing the qbs carrying rating. Some are way to low at default ratings
 
# 230 D81SKINS @ 10/04/16 11:44 PM
Quote:
Originally Posted by roadman
So far, I've played a half of football and no QB fumbles, I've even seen a RB fumble.

Twice, I've tried the throw the ball with Rodgers in the grasp and they have been both incomplete passes.

Hope this trend continues.

Another note, I haven't seen the CPU AI throw the ball OUB, yet. Stafford sensed pressure, but throw the ball too low to a diving WR. Yes!!!!
What's the qbs carrying ratings?
 
# 231 Smoke6 @ 10/04/16 11:58 PM
Quote:
Originally Posted by ChicagoChris
So I like that patch but things have changed. The D is a lot more aggressive and quicker. Things also seem faster.

I am struggling to adjust but not complaining. Like the changes. Punts seem inconsistent.
Came to post this!!!

Online player here and the defensive lines have been put on that JUICE and the secondary comes in on blitzes untouched more now than ever!

Gonna play some more and get adjusgted
 
# 232 CleveCluby @ 10/05/16 12:02 AM
There is no doubt, the PUNTING is clearly broke. It may not affect some because it can switch. If it's your team that it happens too, You won't see it if you are doing your own punting. It doesn't affect a HUMAN kicker. If you want to see it. PLAY A CPU vs. CPU game, one punter or the other will line drive the punt every time and you will hear the announcer say, Looks like a low line drive punt looks like he just missed. IT HAPPENS EVERY TIME WITH OUT FAIL to the same punter. IT IS NOT A WIND ISSUE. IT IS A BUG, plain and simple. You can also play a POTM game but if the other team’s punter is PUNTING correctly, then let the CPU punt for you and you will experience it.

As I said, those of you that do your own punting may not experience it. And it does not always affect the other team’s punter, it could be yours. The only way to find out is to let the CPU do the punting. One of those punters is going to kick a line drive every single time. In a CPU vs. CPU game you have no choice and it happens every single time in every single game without fail. And that is a complete and total game killer for that style of play, I have tried at least 15 to 20 different partial games and it has happened in each one.

EA needs to address this and address it now. This is after the patch, before that is was 20 yd sky kicks. I’d rather have that. I deleted the new tuner and it didn't change anything, this bug is in the patch. I also deleted my profile and built a new one with a new franchise. Still the same results.
 
# 233 StormsWarning @ 10/05/16 12:29 AM
all these fumbles everyone is reporting, need to stop and think about running to gain and running to be free, i myself have done it as well, when you are running the ball, you have to use the mechanic that has been given to you... i use the browns as they are my favorite team, well duke and crowell have tendency's to fumble in real life just as they do in this game.

Sure everyone wants to be on that turbo button cutting left and right real quick, or spinning then turboing into a hole, you cant do that with this years game and i have proved that by covering up the ball, yes it slows the back down some, yes you cant always hit your holes when you might like to, but it also rewards you, because when you combine the cover up ball mechanic and time it correctly you can in fact hit your hole and then get on your turbo, not before and not before covering the ball!
 
# 234 bcruise @ 10/05/16 12:34 AM
Quote:
Originally Posted by bcruise
This is key, and I will agree with this statement based on what I've seen and read. The thing about these sky kicks and line drives is that they might be accuracy misses by the CPU. I wonder if turning up the accuracy slider might improve things some without making the AI boot 70 yard punts. Let's face it - as users it's not too difficult to coffin corner kicks so it's not like adjusting that is going to suddenly turn us all into punting experts.
Just a heads up - this didn't work unfortunately as I tried maxing the Accuracy slider and the AI still had a massive shank that probably netted a yard or 2. So this isn't slider-fixable.

Since it's not just line drives for me, but ridiculous shanks as well (and the sky punts from before), I still believe there's some kind of bug in the CPU's accuracy calculation. Regardless it's probably beyond our ability to fix. Hopefully it can be addressed in a tuning fix rather than needing to wait for another patch to go through certification.
 
# 235 strife1013 @ 10/05/16 12:53 AM
Formation subs seems to save, haven't played a game yet but at least in the menu it has. Looks like you can't have a custom play book with formations subs unless I'm missing something. Also sucks I don't get to change my kickoff formation as well, I'd like to put in my back ups there.
 
# 236 wordtobigbird @ 10/05/16 12:59 AM
Any impressions on the CPU QB AI, scrambling/taking sacks/etc?
 
# 237 bcruise @ 10/05/16 01:00 AM
Quote:
Originally Posted by IcedCoffee1983
I tweeted Clint and Rex about the punting issue.

I recorded a video of it and included it in my Tweet.

If you guys wanna see what we are talking about, my Twitter handle is @MrKevinPerry

You can see the video there. Also the announcers keep referring to Gillette as "MetLife Stadium" in my CFM as well now. I put up a video of that too.

If you don't have the punting issue post patch, consider yourself lucky. Whats weird is if the CPU is NOT punting into the wind they can nail a punt 50 yards or more no problem.

But in my game post patch if the CPU punter is punting into EVEN A LITTLE wind, they get MAYBE 25 yards and it ends up with me mid field each time. So now I just win easily since each CPU punting into the wind means I will be mid field.

Total game killer.
This is the right way to approach this. Hopefully they respond.

I'll stop short of saying "total game killer" because AI punts can be supersimmed (which is probably what I'll do for now), but I can definitely understand the frustration.
 
# 238 DeuceDouglas @ 10/05/16 01:07 AM
Quote:
Originally Posted by IcedCoffee1983
If you don't have the punting issue post patch, consider yourself lucky. Whats weird is if the CPU is NOT punting into the wind they can nail a punt 50 yards or more no problem.

But in my game post patch if the CPU punter is punting into EVEN A LITTLE wind, they get MAYBE 25 yards and it ends up with me mid field each time. So now I just win easily since each CPU punting into the wind means I will be mid field.

Total game killer.
That's really strange. I had the low line drive punt happen on the first CPU punt after the patch but everything after that has been normal. I also haven't seen the sky punt thing once in my time playing the game. I did have the CPU shank some punts pretty bad pre-patch but outside of that first one everything has been a bomb which is basically the way it was for me pre-patch as well. Could it maybe be a CFM thing? I haven't really played any CFM games at all, just Play Now. Makes me think it could have something to do with the fact that there are no CPU special teams sliders in CFM or that they're under the hood and something is messed up with them.
 
# 239 queenie.paula @ 10/05/16 01:08 AM
wasn't there a feature to be able to save a game you are playing in CFM? I don't see that feature
 
# 240 D81SKINS @ 10/05/16 01:25 AM
Quote:
Originally Posted by DeuceDouglas
Played the Bucs in my third game and lost 27-20. Was another fun game. I was up 20-7 and in full control and then just went dead on offense and couldn't stop them at all. Winston was putrid in the first half but led them on a TD drive just before halftime and then was great in the second half leading them to 17 fourth quarter points and the W.

Biggest plus since the patch is defense. Seeing a lot better WR/DB interactions and a lot more of them when I'm on defense as well which is very nice. My players don't feel so stupid and have been making nice plays and reacting like I'd hope and expect them to.

The fumbles are getting to be a bit much though. In three games I've played I've fumbled six times now. Seems like every time my QB gets hit it's a fumble. Had a play against the Bucs where I ran PA and didn't even have time to control my QB before he was hit and fumbled. Also had this which was interesting:



Still seeing some really boneheaded OL play as well but running the ball feels a lot better for me. I've actually finallly got the CPU running decent as well without it all being huge runs. Only had 4 CPU throwaways out of 12 incompletions but Winston was lights out from the first half two-minute warning on. Wind meter is still bugged too.
Check out the qbs carrying rating
 


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