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Madden NFL 17 News Post


Madden NFL 17 title update #2 is available now for Xbox One and PlayStation 4, it includes fixes to gameplay, franchise, and Ultimate Team modes. Check out the details below.

Gameplay
  • Tuned Wide Receivers dropping wide open passes to be less frequent
  • Auto-Moves now set to OFF for all MUT Solo Challenges
  • Player-Lock camera fixes
  • Tuned Auto-Broken Tackles to be less frequent
  • Variety of defensive run-game tuning fixes
  • Strip-Ball exploit fixed
  • Fixed issue around clock running out on a defensive penalty
  • Fixed issue with QB’s unable to tackle after throwing an Interception
  • Fixed a variety of rare Special Teams issues
  • Defensive tuning vs. stretch/outside zone runs
  • Addressed a variety of fatigue-related issues
  • Nano-detection System improvements
  • Nano-detection System disabled for user vs. CPU games
  • Fixed 'Ice the Kicker' not functioning in certain situations
  • Addressed users holding kick button to take a delay penalty and re-kicking
  • Fixed issue with user not being able to switch players in co-op play
  • Tuned to WR/DB positioning on streak routes
  • Tuning & Adaptive AI to Linebacker fake-out chances vs. counter plays to make defensive reaction better
  • Kick-Meter Accuracy Range increased on All-Pro & All-Madden
  • Decreased 'nearby player' penalty for defender interceptions, making Interceptions more frequent
Franchise
  • Added ability to save/resume solo Cloud Franchise games
  • Head to head Cloud games will now default to the standard camera
  • Fixed issue where players on IR were counting against active roster
  • Fixed issue where user to user trades could be auto accepted when week advances
  • Many stats and ratings menus are now in widescreen format
  • Fixed issue where some heads appeared incorrect while editing
  • Addressed stability issues in Play the Moment, Training, Formation Subs, and Schemes
  • Fixed issue where some players with preexisting injuries would never return to health
  • Addressed issue where stats are not showing properly when viewed on team goals menu
  • Tuned game regression that can occur for quarterbacks
  • Fixed issue where defensive rookie of the year can show up as offensive player of the year
  • Removed ability for kneeling QBs to be hurt while simminng
  • Adjusted fatigue during Play the Moments
  • Punter stats are now visible in the menus
  • Draft Classes will now have varying penalty traits
  • Highlights menu is now available when ending the game on a simmed play
  • Going for it on 4th downs in Play the Moments have been tuned
  • Strategy suggestions in play call will now track multiple concepts
Ultimate Team
  • Added the ability to add multiple items to a set at once (“Batch-Add-to-Set”)
  • Improved MUT substitution screen UI
  • Chemistry art modifications (larger images!!)
  • Addressed the issue where filters in the Auction House would disappear
  • Addressed the issue where the “Unopened Packs” tile would show 0 even if you had packs unopened
  • Surfaced the “restart” button when failing a Solo Challenge
  • Game speed is set to default for all difficulties including Rookie and Pro (no longer “Slow”)
  • Auto Subs in MUT Solo Challenges are now working correctly

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 261 timhere1970 @ 10/05/16 09:52 AM
Quote:
Originally Posted by njmcfreak
After playing some games I've noticed that there are some more fumbles, bit nothing that can't be changed with sliders it seems. Also the my run game is absolutely non existent, I love it. All runs seem to be blocked well and you need to pick your holes and use your sticks to your advantage. I've also noticed more defenders coming unblocked and just blowing up plays in the backfield. Don't know if I like that since it seems to happen a little too much. Drops are more often, but I can't complain about that when it's something that happens in real life and isn't a game killer. Another big thing for me is that they turned off the QB scrambling nerf or at least turned it down a lot. I'm not a 700 lb concrete shoes wearing monster trying to run out of the pocket now. I've also yet to see the CPU shank any punts so I'm gonna play a few more games see how much I actually do hate it and then come back and complain. Overall I am loving what I see though. 💆

Sent from my MotoG3 using Tapatalk
My beast offensive linemen still just run by people. At least one every run play fails to block anybody. Was happening before the patch as well though.
 
# 262 coach422001 @ 10/05/16 10:14 AM
Quote:
Originally Posted by SECElit3
To answer your first question; Simply copy your career file to a flash drive or online storage. I'd also caution against restoring your profile or sliders from backup files.

For your second question, the game was played at Met Life stadium.


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Thanks for your help. Yes Met Life should reproduce the punting concerns faithfully. Curious that some are seeing it very often and others not so much. Will test more but will try the uninstall/reinstall as well.
 
# 263 SolidSquid @ 10/05/16 10:20 AM
Outside running is far too easy now, I'm currently using Peyton Barber (69 overall, 88 speed, 88 acceleration) and I rip off atleast 2 25 yarders in 6 games on stretch or outside zone plays. The problem is the cpu defenders don't play it aggressively enough
 
# 264 fistofrage @ 10/05/16 10:38 AM
Quote:
Originally Posted by SECElit3
I think Jay D has made a great point relative to the kicking game. His point can be confirmed by reverting back to an out of the box state. The kicking meter on All-Madden moves extremely fast and the accuracy bar is small. This brings the question: why remove elements that make the game play dynamic? The game in its current state seems extremely scripted and stiff. I can't make these observations based on experience with this patch, but I can make them based on my experience with the tuner released prior to the patch, which is to my understanding, built into the patch.

Let's talk about the run game for a moment as it relates to this huge patch, developed to resolve issues with the difficulty of the outside run game. The issues with the run game were easily resolved by tuning the sliders. I didn't see an issue with the way force defenders played the run. In my tests, WR blocking was extremely overpowered. A simple tweak of the run block slider fixed the issue.

How many of these game play changes were necessary for the CFM guys? The interview where Rex talked about eSports and the future of Madden keep coming to mind. Random chance occurrences may become a thing of the past. It just seems to fall in line with some of the observances I've made recently with the updates.
It's all about the online play and online people don't want fumbles, missed kicks, or penalties.

I am shocked that they would take the time and resources to revamp the kicking meter only to patch it right back to the automatic kicks we have had for years.

I'm sorry but if every 45 yard field goal is going to be automatic, then it kills the game. Every team in the NFL but 5 last year even missed extra points. It changes the dynamic of the game. Madden is stale and tired and this patch made it worse.
 
# 265 MalikBrock203 @ 10/05/16 10:54 AM
I don't have the option to download the patch at all, madden just starts up without telling me there's a update, can anyone help me?


Sent from my iPhone using Tapatalk
 
# 266 T4VERTS @ 10/05/16 10:58 AM
Quote:
Originally Posted by fistofrage
It's all about the online play and online people don't want fumbles, missed kicks, or penalties.

I am shocked that they would take the time and resources to revamp the kicking meter only to patch it right back to the automatic kicks we have had for years.

I'm sorry but if every 45 yard field goal is going to be automatic, then it kills the game. Every team in the NFL but 5 last year even missed extra points. It changes the dynamic of the game. Madden is stale and tired and this patch made it worse.
As Clint pointed out, the tune was a 10% increase in the accuracy zone. People really are freaking out over nothing. Most people will not even notice that it is bigger.
 
# 267 dallasphan1 @ 10/05/16 11:03 AM
Is it true that we don't have to restart offline franchise for patch to work?
 
# 268 fistofrage @ 10/05/16 11:03 AM
Quote:
Originally Posted by SECElit3
Agreed. I hate sounding like a broken record, but I am very concerned for the simulation gamer, speaking in reference to where I think this game might be headed from a game play standpoint. I can see that in the very near future, we will be fighting for sim aspects to return to the game. I am afraid, but convinced that remaining updates will build the game to more of a tournament state in preparation for the big money competition taking place soon. eSports seems to be focus point for EA. I can't see that amounting to anything good for the sim gamer. Guys, I see a storm on the horizon.


Sent from my iPad using Tapatalk
It's over for the sim gamer. The age of the online whiner is here. They finally put in missed fgs and some clowns online miss a few and they kill it for the rest of us.

There will be no more random events. Everything will be up to the player. Forcing fumbles, intercepting, penalties, etc. But given that that is the ultimate focus, it shocks me that they would take any skill out of the kicking game.

It really is like they are trying to needle the sim gamer.

The same thing killed the fight night series. What was once a pretty decent boxing game turned into 2 people standing flat footed in the middle of the ring hunched over jabbing eachother in the belly because they nerfed everything else online because clowns were getting knocked out because they didn't know how to play and cried about it. Once the whiners got their way, they played for a couple months realized that it was monotonous, and went on to their next game leaving the boxing franchise in smoldering ashes. And unfortunately all the changes killed the sim aspects and AI in the offline game so I'm left with a coaster instead of a boxing game.
 
# 269 T4VERTS @ 10/05/16 11:06 AM
Quote:
Originally Posted by SECElit3
And a 30% reduction in the speed of the kicking meter?


You should probably visit Jay D's thread. I think you will see otherwise.


Sent from my iPad using Tapatalk
30% reduction says who?
 
# 270 roadman @ 10/05/16 11:11 AM
I just missed a 56 yd FG into the wind at Lambeau, that's my second miss from beyond 50 yds.

That accuracy point is so darn small at 50 yds or smaller, I've missed it every time.

I'm not saying FG's aren't on autopilot because they have been in the past, more so for me in the past.

I wouldn't start painting a picture of gloom and doom just, yet for the series, especially when Clint just stated for the second time they are interested in having separate modes to appease all type of fans.
 
# 271 Sturzinator @ 10/05/16 11:12 AM
Quote:
Originally Posted by T4VERTS
As Clint pointed out, the tune was a 10% increase in the accuracy zone. People really are freaking out over nothing. Most people will not even notice that it is bigger.
That's really irrelevant.

The jist of it is that FG kicking is too easy. Virtually automatic, in fact.

This fact, especially combined with the exaggerated wind effects, really does ruin the dynamics of the game and make it a bland experience. Might as well just remove FG kicking altogether for what it's worth.
 
# 272 T4VERTS @ 10/05/16 11:13 AM
Quote:
Originally Posted by Sturzinator
That's really irrelevant.

The jist of it is that FG kicking is too easy. Virtually automatic, in fact.

This fact, especially combined with the exaggerated wind effects, really does ruin the dynamics of the game and make it a bland experience. Might as well just remove FG kicking altogether for what it's worth.
So a 10% change in the target zone automatically made it too easy? It isn't irrelevant. The metrics show people were missing a lot of kicks. So what is easy for you obviously isn't across the board. A 10% increase of the target area didn't demolish the whole system.
 
# 273 roadman @ 10/05/16 11:15 AM
Quote:
Originally Posted by Sturzinator
That's really irrelevant.

The jist of it is that FG kicking is too easy. Virtually automatic, in fact.

This fact, especially combined with the exaggerated wind effects, really does ruin the dynamics of the game and make it a bland experience. Might as well just remove FG kicking altogether for what it's worth.
Stop saying FG kicking is too easy.

After the patch, I missed 2 50 yd plus FG's into the wind. The accuracy meter narrows the further the distance you go.

And there's no need to throw up numbers in the air to see if they stick. The kicking meter is not slower on AP for me.

You don't have the patch installed SEC, do you? Let's not go down the path that you can observe the kicking meter on twitch.
 
# 274 T4VERTS @ 10/05/16 11:15 AM
Quote:
Originally Posted by SECElit3
Says uninstalling the game and seeing for yourself. The difference is obvious.


Sent from my iPad using Tapatalk
So basically you made up a number? Got it.
 
# 275 Sturzinator @ 10/05/16 11:15 AM
Quote:
Originally Posted by T4VERTS
So a 10% change in the target zone automatically made it too easy?
If they had shrunk it 20% but everyone was still kicking at 100% success would it really matter?

The outcome is the same.
 
# 276 Sturzinator @ 10/05/16 11:18 AM
Quote:
Originally Posted by roadman
Stop saying FG kicking is too easy.

After the patch, I missed 2 50 yd FG's into the wind. The accuracy meter narrows the further the distance you go.

And there's no need to throw up numbers in the air to see if they stick. The kicking meter is not slower on AP for me.

Were you short, wide, or both?
 
# 277 Rashad19 @ 10/05/16 11:18 AM
Quote:
Originally Posted by SECElit3
Agreed. I hate sounding like a broken record, but I am very concerned for the simulation gamer, speaking in reference to where I think this game might be headed from a game play standpoint. I can see that in the very near future, we will be fighting for sim aspects to return to the game. I am afraid, but convinced that remaining updates will build the game to more of a tournament state in preparation for the big money competition taking place soon. eSports seems to be focus point for EA. I can't see that amounting to anything good for the sim gamer. Guys, I see a storm on the horizon.

I am not placing blame on Rex or his team. He's even said it himself that he is concerned about interference from places above him. I am sure he is doing everything he can to fight for a simulation experience. Sometimes it's just out of your control.


Sent from my iPad using Tapatalk


I am right there with you and have always felt the game should come with a simulation difficulty setting to cater to the simulation style gamer who wants an authentic NFL experience. I will say this though. After playing a sample game last night(I know small sample size) I missed an XP and had my RB fumble which I lost after I got smacked breaking out of a tackle. I played as the Bears vs. the Vikings and won a hard fought contest 16-8. Offensively I played close to vest running the ball and throwing short safe passes to milk the clock. Whenever I tried to open things up the Minnesota front four flat out got after me.


Defensively I played a bend but don't break style and was able to keep the Vikings offense in check but I never really felt stressed by their attack until late in the fourth quarter. Overall the CPU felt more aggressive on defense and my defense felt more sound up front. My defensively line was able to create a few negative run plays that helped me to keep them behind the chains.


I personally think style of play has a lot to do with the data Rex is analyzing and it's my fear we are adjusting the game based off guys who want to pass every down and send out every receiver yet doesn't want to be penalized by QB fumbles for throwing 40 plus times a game. They don't want to punt or deal with penalties that throw your offense off schedule.


So instead of learning to play a more sound game and think through how they should deal with the strengths of the opponent their facing they choose to complain and say how broken the game is. Those are just a few of my takes so I'll end my rant for now. I think a simulation mode could end a lot of the frustrations that I see daily on this board.
 
# 278 T4VERTS @ 10/05/16 11:21 AM
Quote:
Originally Posted by Sturzinator
If they had shrunk it 20% but everyone was still kicking at 100% success would it really matter?

The outcome is the same.
Everyone isn't kicking 100% and they have the stats to prove it, not sure what your point is.
 
# 279 T4VERTS @ 10/05/16 11:24 AM
Quote:
Originally Posted by SECElit3
I was was making a point. I have no idea what the exact percentage is. However, the kick meter on All-Madden is extremely slowed down from what it was out of the box. And looking at the pictures Jay D posted, that sure looks like more than 10%.


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Making up a number does not prove a point. The meter has always changed size based on distance, so the fact he showed three different distances at different sizes means nothing. The speed was not changed, but rather your perception may have. You want this to be true, but the fact is what you are saying is not.
 
# 280 booker21 @ 10/05/16 11:24 AM
Quote:
Originally Posted by SECElit3
You make a good point with the last paragraph. That is exactly how I feel about Madden year after year, after several patches. The game becomes monotonous. It gets to a point where there is no strategy or true understanding of football concepts required for success. It gets to the point where ratings are no longer a factor, and the skill of the player wins out. It becomes a game built for the online gamer. I like game play that makes me think. Madden 17 was an amazing game release day. I loved it! Sadly, I don't feel it is that game anymore, and even more sad, I see it moving farther and farther away.




Sent from my iPad using Tapatalk
Well they are going for this. After reading some tweets basically is what "championship" players who play for $ are asking to remove everything that is not controlled by the player.

And i think they are doing it.

1.-QB acc reduce, it`s almost imposible to throw a erratic pass to the ground.
2.-Drops by contact
3.-Kickin (this has something to do with the user but still)
4.-reduce break tackles
5.-drop interceptions
6.-wide open pass

How you can`t expect to get a monotonous game after all these changes?

This Forum has no comparison to what i read on tweeter, the most casual player on this forum is god sim compared to many of those that are on tweeter complaining about how they are in perfect position to do X and something unexpected happens, like drop a pass or miss the tackle or whatever.
 


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