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Madden NFL 17 News Post


Madden NFL 17 title update #2 is available now for Xbox One and PlayStation 4, it includes fixes to gameplay, franchise, and Ultimate Team modes. Check out the details below.

Gameplay
  • Tuned Wide Receivers dropping wide open passes to be less frequent
  • Auto-Moves now set to OFF for all MUT Solo Challenges
  • Player-Lock camera fixes
  • Tuned Auto-Broken Tackles to be less frequent
  • Variety of defensive run-game tuning fixes
  • Strip-Ball exploit fixed
  • Fixed issue around clock running out on a defensive penalty
  • Fixed issue with QB’s unable to tackle after throwing an Interception
  • Fixed a variety of rare Special Teams issues
  • Defensive tuning vs. stretch/outside zone runs
  • Addressed a variety of fatigue-related issues
  • Nano-detection System improvements
  • Nano-detection System disabled for user vs. CPU games
  • Fixed 'Ice the Kicker' not functioning in certain situations
  • Addressed users holding kick button to take a delay penalty and re-kicking
  • Fixed issue with user not being able to switch players in co-op play
  • Tuned to WR/DB positioning on streak routes
  • Tuning & Adaptive AI to Linebacker fake-out chances vs. counter plays to make defensive reaction better
  • Kick-Meter Accuracy Range increased on All-Pro & All-Madden
  • Decreased 'nearby player' penalty for defender interceptions, making Interceptions more frequent
Franchise
  • Added ability to save/resume solo Cloud Franchise games
  • Head to head Cloud games will now default to the standard camera
  • Fixed issue where players on IR were counting against active roster
  • Fixed issue where user to user trades could be auto accepted when week advances
  • Many stats and ratings menus are now in widescreen format
  • Fixed issue where some heads appeared incorrect while editing
  • Addressed stability issues in Play the Moment, Training, Formation Subs, and Schemes
  • Fixed issue where some players with preexisting injuries would never return to health
  • Addressed issue where stats are not showing properly when viewed on team goals menu
  • Tuned game regression that can occur for quarterbacks
  • Fixed issue where defensive rookie of the year can show up as offensive player of the year
  • Removed ability for kneeling QBs to be hurt while simminng
  • Adjusted fatigue during Play the Moments
  • Punter stats are now visible in the menus
  • Draft Classes will now have varying penalty traits
  • Highlights menu is now available when ending the game on a simmed play
  • Going for it on 4th downs in Play the Moments have been tuned
  • Strategy suggestions in play call will now track multiple concepts
Ultimate Team
  • Added the ability to add multiple items to a set at once (“Batch-Add-to-Set”)
  • Improved MUT substitution screen UI
  • Chemistry art modifications (larger images!!)
  • Addressed the issue where filters in the Auction House would disappear
  • Addressed the issue where the “Unopened Packs” tile would show 0 even if you had packs unopened
  • Surfaced the “restart” button when failing a Solo Challenge
  • Game speed is set to default for all difficulties including Rookie and Pro (no longer “Slow”)
  • Auto Subs in MUT Solo Challenges are now working correctly

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 121 underdog13 @ 10/04/16 03:15 PM
Quote:
Originally Posted by roadman
So, three people have already confirmed in the thread that the QB doesn't fumble post patch and it's not listed in the notes.

Also, a few people have reported that the QB doesn't always throw the ball OUB on a continuous bases with pressure and that wasn't listed in notes, either.

A lot of fixes under the hood.
I don't see how Qb's not fumbling could be confirmed as nobody has played more than a game.

Sent from my XT1585 using Tapatalk
 
# 122 JayD @ 10/04/16 03:18 PM
Why are they making kicking easier? It's as easy as it's ever been.
 
# 123 BadAssHskr @ 10/04/16 03:29 PM
Quote:
Originally Posted by JayD
Why are they making kicking easier? It's as easy as it's ever been.
I really don't agree with this move either. I really like the new kick meter, but it sure seems like kicking was right on par when M17 released.
 
# 124 roadman @ 10/04/16 03:29 PM
Quote:
Originally Posted by underdog13
I don't see how Qb's not fumbling could be confirmed as nobody has played more than a game.

Sent from my XT1585 using Tapatalk
I'm taking into account long time respected posters of Charter, BCruise and myself as having all played at least one game combined to = at 3 games.

It's still a small sample size, but I like to look for patterns.

I played out the game and there were no QB fumbles on either side, no rambo QB's and no come back AI that I noticed.

Rodgers ended up with 58%passing, Stafford 52% passing. Lions had 4 sacks, Packers had 2 sacks.

Stafford had some pressure and threw the ball OUB twice towards WR's in the area and threw 2 off the mark to WR's.
 
# 125 roadman @ 10/04/16 03:31 PM
Quote:
Originally Posted by BadAssHskr
I really don't agree with this move either. I really like the new kick meter, but it sure seems like kicking was right on par when M17 released.
I missed a 55 yarder at Lambeau.
 
# 126 Scott @ 10/04/16 03:31 PM
Quote:
Originally Posted by Champion8877
If you are doing an online CFM then there is definitely no need to restart, all updates and tuners are applied to online CFM

If it's an offline CFM then i have no idea. Sometimes they get applied and sometimes you have to restart


Sent from my iPhone using Tapatalk
You do not need to restart your franchise.
 
# 127 MEEKS973 @ 10/04/16 03:32 PM
That save/resume feature for cloud cfm is huge for the single man cfm. Time to start this franchise over
 
# 128 fistofrage @ 10/04/16 03:33 PM
Quote:
Originally Posted by BadAssHskr
I really don't agree with this move either. I really like the new kick meter, but it sure seems like kicking was right on par when M17 released.
This is killing me. Field goals and XP are not automatic in the NFL, it was fine at launch and now they have nerfed it.

What makes it worse is the FGA slider is broken. If you adjust it below 30, everything is a shank.

So now we have another year of automatic field goals. This is ridiculous.
 
# 129 FerNuff @ 10/04/16 03:35 PM
I like that they nerfed draft classes. Is this going to be available for offline CFM?
 
# 130 gman2774 @ 10/04/16 03:35 PM
Quote:
Originally Posted by roadman
I'm taking into account long time respected posters of Charter, BCruise and myself as having all played at least one game combined to = at 3 games.

It's still a small sample size, but I like to look for patterns.

I played out the game and there were no QB fumbles on either side, no rambo QB's and no come back AI that I noticed.

Rodgers ended up with 58%passing, Stafford 52% passing. Lions had 4 sacks, Packers had 2 sacks.

Stafford has some pressure and threw the ball OUB twice towards WR's in the area and threw 2 off the mark to WR's.
Thanks Roadman. Were you playing default all-pro? I'll typically test a patch by playing default all-pro in an effort to identify what is playing well for me and what is not. I truly hope default all-pro plays great for me post patch so I can just play and not get bogged down in sliders!
 
# 131 BadAssHskr @ 10/04/16 03:36 PM
Quote:
Originally Posted by roadman
I missed a 55 yarder at Lambeau.
Does it seem like the kick meter is moving slower though? I'm referring to the game i played last night, i'm at work and haven't DL'd the patch yet.

Wasn't something done to kicking in the tuner last week?

Also, my Franchise is solo online, aren't some of the changes taken care of server side even though they're also addressed in the patch?

It could very well be, just being used to the meter now too.
 
# 132 Scott @ 10/04/16 03:37 PM
Quote:
Originally Posted by FerNuff
I like that they nerfed draft classes. Is this going to be available for offline CFM?
Yes, it's been confirmed.
 
# 133 FerNuff @ 10/04/16 03:44 PM
Quote:
Originally Posted by Scott
Yes, it's been confirmed.

This just made my day! Thank you, sir.
 
# 134 jmacz @ 10/04/16 03:46 PM
Quote:
Originally Posted by saybur
I think they were talking about game freezes occurring in those menus.

I'd love it if formation subs properly saved now tho.
Oh I thought this was just me, I have three nickel sets and a shotgun set that won't save in my Patriots CFM. Drives me crazy because some of them don't have Collins/Hightower on the field, and the Shotgun set has Blount lined up at WR.
 
# 135 booker21 @ 10/04/16 03:47 PM
Quote:
Originally Posted by SECElit3
Can someone comment on the game play post patch? Is it better, worse, or the same?


Sent from my iPhone using Tapatalk
Actually i was hoping to read your comments, Since you and I agreed that the tuner was a step backwards on the tackling and other aspect. For the moment i`m going offline.
 
# 136 NFLfan80 @ 10/04/16 03:47 PM
Formation subs save now?
 
# 137 BadAssHskr @ 10/04/16 03:50 PM
Quote:
Originally Posted by booker21
Actually i was hoping to read your comments, Since you and I agreed that the tuner was a step backwards on the tackling and other aspect. For the moment i`m going offline.
Me too. Last night, I think i felt his pain playing my franchise game. I'm 0-8 so it could have been frustration, but i was starting to get po'd on the tackling.
 
# 138 roadman @ 10/04/16 03:50 PM
Quote:
Originally Posted by gcoons22
Thanks Roadman. Were you playing default all-pro? I'll typically test a patch by playing default all-pro in an effort to identify what is playing well for me and what is not. I truly hope default all-pro plays great for me post patch so I can just play and not get bogged down in sliders!
Yes, with a tweak or two to QB ACC and I'm not nerfing that slider by no means.
 
# 139 roadman @ 10/04/16 03:52 PM
Quote:
Originally Posted by BadAssHskr
Does it seem like the kick meter is moving slower though? I'm referring to the game i played last night, i'm at work and haven't DL'd the patch yet.

Wasn't something done to kicking in the tuner last week?

Also, my Franchise is solo online, aren't some of the changes taken care of server side even though they're also addressed in the patch?

It could very well be, just being used to the meter now too.
Yeah, I'm testing on all pro offline CFM and the meter seems to be moving slow compared to AM.

Not slower than normal pre vs post patch, though.

I thought I nailed the kick, but it was short and a bit wide right.
 
# 140 phantomshark @ 10/04/16 03:52 PM
Was really hoping they would change the ridiculous amount of QB fumbles. Averaging 4-5 QB fumbles per game (total for both teams) which is ludicrous.
 


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