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Madden NFL 17 News Post


Madden NFL 17 title update #2 is available now for Xbox One and PlayStation 4, it includes fixes to gameplay, franchise, and Ultimate Team modes. Check out the details below.

Gameplay
  • Tuned Wide Receivers dropping wide open passes to be less frequent
  • Auto-Moves now set to OFF for all MUT Solo Challenges
  • Player-Lock camera fixes
  • Tuned Auto-Broken Tackles to be less frequent
  • Variety of defensive run-game tuning fixes
  • Strip-Ball exploit fixed
  • Fixed issue around clock running out on a defensive penalty
  • Fixed issue with QB’s unable to tackle after throwing an Interception
  • Fixed a variety of rare Special Teams issues
  • Defensive tuning vs. stretch/outside zone runs
  • Addressed a variety of fatigue-related issues
  • Nano-detection System improvements
  • Nano-detection System disabled for user vs. CPU games
  • Fixed 'Ice the Kicker' not functioning in certain situations
  • Addressed users holding kick button to take a delay penalty and re-kicking
  • Fixed issue with user not being able to switch players in co-op play
  • Tuned to WR/DB positioning on streak routes
  • Tuning & Adaptive AI to Linebacker fake-out chances vs. counter plays to make defensive reaction better
  • Kick-Meter Accuracy Range increased on All-Pro & All-Madden
  • Decreased 'nearby player' penalty for defender interceptions, making Interceptions more frequent
Franchise
  • Added ability to save/resume solo Cloud Franchise games
  • Head to head Cloud games will now default to the standard camera
  • Fixed issue where players on IR were counting against active roster
  • Fixed issue where user to user trades could be auto accepted when week advances
  • Many stats and ratings menus are now in widescreen format
  • Fixed issue where some heads appeared incorrect while editing
  • Addressed stability issues in Play the Moment, Training, Formation Subs, and Schemes
  • Fixed issue where some players with preexisting injuries would never return to health
  • Addressed issue where stats are not showing properly when viewed on team goals menu
  • Tuned game regression that can occur for quarterbacks
  • Fixed issue where defensive rookie of the year can show up as offensive player of the year
  • Removed ability for kneeling QBs to be hurt while simminng
  • Adjusted fatigue during Play the Moments
  • Punter stats are now visible in the menus
  • Draft Classes will now have varying penalty traits
  • Highlights menu is now available when ending the game on a simmed play
  • Going for it on 4th downs in Play the Moments have been tuned
  • Strategy suggestions in play call will now track multiple concepts
Ultimate Team
  • Added the ability to add multiple items to a set at once (“Batch-Add-to-Set”)
  • Improved MUT substitution screen UI
  • Chemistry art modifications (larger images!!)
  • Addressed the issue where filters in the Auction House would disappear
  • Addressed the issue where the “Unopened Packs” tile would show 0 even if you had packs unopened
  • Surfaced the “restart” button when failing a Solo Challenge
  • Game speed is set to default for all difficulties including Rookie and Pro (no longer “Slow”)
  • Auto Subs in MUT Solo Challenges are now working correctly

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 81 CleveCluby @ 10/04/16 12:37 PM
I am happy for all you ON-LINERS and those that got there issues addressed but the 4 biggest issues for OFFLINE franchise IMO were not even touched. The wind issue and punting, Still the same, this is totally ridiculous. Tackles for loss, not addressed, had a total of 23 in one game since patch. POTM freeze is still there, when trying to return too saved game, still get blue screen and error code. (This could be a personal issue with my system, but others are also having the same problem. ) And playbooks with too many verticals not addressed. I know there is a work around for this by using generic game plans. It's wonderful that EA fixed many little problems but these issues are HUGE and have been reported and talked about since the game came out and some from years of Madden.

Well maybe now that they have did this UPDATE and fixed a lot of issues, I am hoping they will now finally address these in the next patch or update. OFFLINE FRANCHISE MATTERS..
 
# 82 coach422001 @ 10/04/16 12:38 PM
Quote:
Originally Posted by Sturzinator
Don't see anything listed for CPU inability to punt into the wind being fixed, or toning down the grossly exaggerated wind effects?

Edit: perhaps this falls under "fixed a variety of rare special teams issues".
I will try to check this tonight or over the next day or so. I stopped my franchise in 4th week of Pre-season to hope to see if a patch/tuner improves the punting by the CPU when playing outdoors. Will try a few games and report back along with anyone else who has input on this one.
 
# 83 kehlis @ 10/04/16 12:44 PM
Quote:
Originally Posted by CleveCluby
I am happy for all you ON-LINERS and those that got there issues addressed but the 4 biggest issues for OFFLINE franchise IMO were not even touched. The wind issue and punting, Still the same, this is totally ridiculous. Tackles for loss, not addressed, had a total of 23 in one game since patch. POTM freeze is still there, when trying to return too saved game, still get blue screen and error code. (This could be a personal issue with my system, but others are also having the same problem. ) And playbooks with too many verticals not addressed. I know there is a work around for this by using generic game plans. It's wonderful that EA fixed many little problems but these issues are HUGE and have been reported and talked about since the game came out and some from years of Madden.



Well maybe now that they have did this UPDATE and fixed a lot of issues, I am hoping they will now finally address these in the next patch or update. OFFLINE FRANCHISE MATTERS..


How many games have you gotten to play post patch?
 
# 84 RogerDodger @ 10/04/16 12:45 PM
A bit underwhelming. I'd have liked to see them add something significant, like the ability to actually view/play a CPU game in CFM. As it stands, I play my game in a bubble outside of which I can't see anything else that happens. Play the Moment would be perfect for CPU games, where you don't just see but play the most significant bits of every game each week.
 
# 85 sebas49 @ 10/04/16 12:51 PM
I do not understand why so many complaints about fumbles. My first season in 32 users league, i have only 4 fumbles with Tyrod Taylor and 1 with keith marshall in 15 games. In solo franchise, stats look pretty similar.

Before the first tuning i have some trouble but after that the fumbles happens in realistic frequency.
 
# 86 queenie.paula @ 10/04/16 12:51 PM
did they fix how there might be non RBs in the RBs spot on run plays?
 
# 87 Scott @ 10/04/16 12:52 PM
Quote:
Originally Posted by sebas49
I do not understand why so many complaints about fumbles. My first season in 32 users league, i have only 4 fumbles with Tyrod Taylor and 1 with keith marshall in 15 games. In solo franchise, stats look pretty similar.

Before the first tuning i have some trouble but after that the fumbles happens in realistic frequency.
People are always going to complain, that's why.
 
# 88 vstro @ 10/04/16 12:53 PM
Does this mean that the draft classes in offline cfm are tuned the same as the online cfm?
 
# 89 Hooe @ 10/04/16 12:57 PM
Something I saw this morning that's worth noting:

You may need to reset and redo your formation subs in Franchise. When I booted up the game for the first time with this update applied, the game decided it wanted my LOLB at RCB in my Dime - Normal formation (which isn't even a formation sub one may normally set up). Resetting and redoing the formation subs fixed this for me, however.

Worth noting in case anyone else runs into weirdness like this, though.
 
# 90 loccdogg26 @ 10/04/16 01:02 PM
I honestly wish they would tone down or get rid of the pink "BCA" stuff all together. I'm playing my cfm week four against Chicago and it looks bad. I watched a few games Sunday and the only teams I saw wear pink were the Chargers and the Saints.
 
# 91 toneloc129 @ 10/04/16 01:06 PM
I only wanted two fixes!

1. Sky Punt Glitch

2. CPU draft needs not updating during draft

Looks like neither was addressed. What a shame.
 
# 92 Godgers12 @ 10/04/16 01:15 PM
Welp, they didn't fix strip sacks not being recorded in the stats. Mack should have 15 sacks for me, instead he has 7 lol. Other than that, I like the list.
 
# 93 BleedGreen710 @ 10/04/16 01:15 PM
Quote:
Originally Posted by vstro
Does this mean that the draft classes in offline cfm are tuned the same as the online cfm?
yes they are now the same
 
# 94 dpower15 @ 10/04/16 01:16 PM
Can anyone see if Miamis stadium name was changed to Hard Rock Stadium?


Sent from my iPhone using Tapatalk
 
# 95 rudyjuly2 @ 10/04/16 01:16 PM
Quote:
Originally Posted by Scott
People are always going to complain, that's why.
OR there is actually a problem. Funny how complaints are considered legit if you agree and "complaining" if you disagree. My QB in my first year of franchise fumbled the ball 75% of the time he was sacked and I was raising the slider to help avoid this. In the real NFL QB sack fumbles are closer to 25%. I believed strongly that fumbles were too much prior to this patch. If you think that's complaining that's on you.

I haven't played post patch so I have no idea how different it is but I was very frustrated before this patch with some things and had stopped playing.
 
# 96 Sturzinator @ 10/04/16 01:16 PM
Quote:
Originally Posted by CM Hooe
Something I saw this morning that's worth noting:

You may need to reset and redo your formation subs in Franchise. When I booted up the game for the first time with this update applied, the game decided it wanted my LOLB at RCB in my Dime - Normal formation (which isn't even a formation sub one may normally set up). Resetting and redoing the formation subs fixed this for me, however.

Worth noting in case anyone else runs into weirdness like this, though.
This glitch was present prior to the patch as well. Even after setting it properly in the subs menu, the game rolled around and my LB still lined up at CB.

I think it might be related to having an injury to your starting CB. Once my stating CB returned from injury, the glitch disappeared.

Too bad it wasn't addressed.
 
# 97 niftyjets @ 10/04/16 01:17 PM
Have we confirmed do formation subs now work properly in online franchise mode?
 
# 98 Flazko @ 10/04/16 01:17 PM
Thanks for posting this Charter.
 
# 99 KyGamerLT @ 10/04/16 01:20 PM
First thing I tried post patch was the stretch and I have to say block shedding felt smooth. CPU still threw the ball away in the pocket if I got pressure or throw the ball while being hit which was incomplete no fumble.
 
# 100 Hooe @ 10/04/16 01:20 PM
Quote:
Originally Posted by Sturzinator
This glitch was present prior to the patch as well. Even after setting it properly in the subs menu, the game rolled around and my LB still lined up at CB.

I think it might be related to having an injury to your starting CB. Once my stating CB returned from injury, the glitch disappeared.

Too bad it wasn't addressed.
No injuries at CB on my team, we just started our second season. Thanks for the heads-up though, I'll poke around at it as to try to figure out how to definitively avoid it.
 


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