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Madden NFL 17 News Post


Madden NFL 17 title update #2 is available now for Xbox One and PlayStation 4, it includes fixes to gameplay, franchise, and Ultimate Team modes. Check out the details below.

Gameplay
  • Tuned Wide Receivers dropping wide open passes to be less frequent
  • Auto-Moves now set to OFF for all MUT Solo Challenges
  • Player-Lock camera fixes
  • Tuned Auto-Broken Tackles to be less frequent
  • Variety of defensive run-game tuning fixes
  • Strip-Ball exploit fixed
  • Fixed issue around clock running out on a defensive penalty
  • Fixed issue with QB’s unable to tackle after throwing an Interception
  • Fixed a variety of rare Special Teams issues
  • Defensive tuning vs. stretch/outside zone runs
  • Addressed a variety of fatigue-related issues
  • Nano-detection System improvements
  • Nano-detection System disabled for user vs. CPU games
  • Fixed 'Ice the Kicker' not functioning in certain situations
  • Addressed users holding kick button to take a delay penalty and re-kicking
  • Fixed issue with user not being able to switch players in co-op play
  • Tuned to WR/DB positioning on streak routes
  • Tuning & Adaptive AI to Linebacker fake-out chances vs. counter plays to make defensive reaction better
  • Kick-Meter Accuracy Range increased on All-Pro & All-Madden
  • Decreased 'nearby player' penalty for defender interceptions, making Interceptions more frequent
Franchise
  • Added ability to save/resume solo Cloud Franchise games
  • Head to head Cloud games will now default to the standard camera
  • Fixed issue where players on IR were counting against active roster
  • Fixed issue where user to user trades could be auto accepted when week advances
  • Many stats and ratings menus are now in widescreen format
  • Fixed issue where some heads appeared incorrect while editing
  • Addressed stability issues in Play the Moment, Training, Formation Subs, and Schemes
  • Fixed issue where some players with preexisting injuries would never return to health
  • Addressed issue where stats are not showing properly when viewed on team goals menu
  • Tuned game regression that can occur for quarterbacks
  • Fixed issue where defensive rookie of the year can show up as offensive player of the year
  • Removed ability for kneeling QBs to be hurt while simminng
  • Adjusted fatigue during Play the Moments
  • Punter stats are now visible in the menus
  • Draft Classes will now have varying penalty traits
  • Highlights menu is now available when ending the game on a simmed play
  • Going for it on 4th downs in Play the Moments have been tuned
  • Strategy suggestions in play call will now track multiple concepts
Ultimate Team
  • Added the ability to add multiple items to a set at once (“Batch-Add-to-Set”)
  • Improved MUT substitution screen UI
  • Chemistry art modifications (larger images!!)
  • Addressed the issue where filters in the Auction House would disappear
  • Addressed the issue where the “Unopened Packs” tile would show 0 even if you had packs unopened
  • Surfaced the “restart” button when failing a Solo Challenge
  • Game speed is set to default for all difficulties including Rookie and Pro (no longer “Slow”)
  • Auto Subs in MUT Solo Challenges are now working correctly

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 41 T4VERTS @ 10/04/16 11:45 AM
Quote:
Originally Posted by Rebel10
Also hoping to hear an announcement on the CFM companion app, but at this point, it's late in the season and this doesn't seem like something EA Will releas this year, which is a major bummer.
Will be coming soon. They started last year using a continuous development model. Time of year no longer dictates when things get released.
 
# 42 luvlyzero @ 10/04/16 11:48 AM
Please give us a CFM companion app EA! Online league just aren't as fun without Daddyleagues integration.
 
# 43 jb12780 @ 10/04/16 11:50 AM
Not sure I agree with changing kicking accuracy.

Sent from my LGLS992 using Tapatalk
 
# 44 roadman @ 10/04/16 11:54 AM
So far, I've played a half of football and no QB fumbles, I've even seen a RB fumble.

Twice, I've tried the throw the ball with Rodgers in the grasp and they have been both incomplete passes.

Hope this trend continues.

Another note, I haven't seen the CPU AI throw the ball OUB, yet. Stafford sensed pressure, but throw the ball too low to a diving WR. Yes!!!!
 
# 45 Tonic @ 10/04/16 11:58 AM
Can anyone confirm if the nerfed draft classes are now applied to offline franchises? Thanks!
 
# 46 BleedGreen710 @ 10/04/16 11:59 AM
I'm so excited this is finally here! can finally begin my franchise! hoping this patch contains the nerfed draft classes which were released for online CFMs in the tuner a while back.

anyway, just a few concerns:

-I already thought kicking was too easy. now its probably going to be completely automatic

- they made it so draft picks have varying penalty traits but as far as I know the bug where all 70+ OVR QBs coming from the draft have 'ideal' sense pressure trait (which leads to way too low sack totals down the line in franchise mode) still remains. certainly the latter is more of a big deal - yet remained untouched.
 
# 47 Rebel10 @ 10/04/16 12:00 PM
Quote:
Originally Posted by T4VERTS
Will be coming soon. They started last year using a continuous development model. Time of year no longer dictates when things get released.
As a software developer I'm a bit skeptical of EA's continuous development model that hasn't cut a release in 4 years on an application.
 
# 48 BleedGreen710 @ 10/04/16 12:07 PM
also dont see anything on there that says they've fixed the issue where the CPU does not update their position of need as they draft players. I hate seeing the CPU take a QB round 1 and 2 for example. happens almost every draft. really sad that didn't make the cut for this update.
 
# 49 marcus flemming @ 10/04/16 12:10 PM
Still nothing for the obvious intention grounding that isn't called?


Sent from my iPhone using Tapatalk
 
# 50 miknhoj1983 @ 10/04/16 12:14 PM
Does this update apply to offline CFM?

Also, did they fix the glitch where auto subs were not saved in offline CFM?
 
# 51 BleedGreen710 @ 10/04/16 12:20 PM
Quote:
Originally Posted by IcedCoffee1983
You don't know that changes to QB sense pressure traits might not have been included... they said on Twitter there is more to the update than just the notes and they didn't list every little thing in the notes. So they might have still fixed it
Yeah I get that, thats why I said 'as far as I know' and listed it as a concern and not a complaint. Im hopeful they have fixed it (along with some other things they didnt mention), we should know soon.
 
# 52 gman2774 @ 10/04/16 12:22 PM
Do auto subs inside CFM still default to 50/49 vs the main menu of 60/80? Have they ever acknowledged if this is a glitch or that way by design?
 
# 53 Smallville102001 @ 10/04/16 12:25 PM
Quote:
Originally Posted by bcruise
Are you saying this from actual experience with the post patch game, or just from reading the notes? Because....


I was saying that off the notes and don't you think they would have that listed if it was fixed?
 
# 54 T4VERTS @ 10/04/16 12:25 PM
Quote:
Originally Posted by Rebel10
As a software developer I'm a bit skeptical of EA's continuous development model that hasn't cut a release in 4 years on an application.
One is not related to the other, so you are kind of moving the mark here. You said based on the time of the year you didn't think it would be added this year. I told you that based on their continuous development strategy time of year doesn't matter. Because it wasn't added in the past wasn't because of said model but rather because it wasn't in their plans for those years. It is in the plan this year, and will be released soon.
 
# 55 fistofrage @ 10/04/16 12:25 PM
Nerf the kicking game even more. This is stupid, especially considering the field goal accuracy slider is broken.

They didn't address the AI not being able to judge the wind and punt accordingly.

They didn't address the lack of RB and WR fumbles.

They basically only cater to the online whiner crowd that wants to catch every pass and make every field goal.
 
# 56 T4VERTS @ 10/04/16 12:26 PM
Quote:
Originally Posted by Smallville102001
I was saying that off the notes and don't you think they would have that listed if it was fixed?
Hundreds of fixes, most aren't listed.
 
# 57 Scott @ 10/04/16 12:27 PM
Quote:
Originally Posted by fistofrage
Nerf the kicking game even more. This is stupid, especially considering the field goal accuracy slider is broken.

They didn't address the AI not being able to judge the wind and punt accordingly.

They didn't address the lack of RB and WR fumbles.

They basically only cater to the online whiner crowd that wants to catch every pass and make every field goal.
There's more fixes than just the ones listed, or are you saying this from the games you've already played since the patch?
 
# 58 sportsfan1976 @ 10/04/16 12:30 PM
They need to something with the head to head pause it takes to long then the person unpasue the game then pause the game.I played online the person I played used all 5 pause in the first half and the second half the game took way to long.
 
# 59 BadAssHskr @ 10/04/16 12:30 PM
Quote:
Originally Posted by IcedCoffee1983
Also I see the changes to make running more difficult (like less automatic broken tackles, etc.) that were in the tuner are listed here. So did they make runn blocking and broken tackles ever HARDER? Or is the tuner just being rolled into the patch and those are the same changes listed again that were already in effect?
Good call. I'm in the minority, but with my run block slider up to 55, and cpu tackling down to 40, i struggle to run the ball with a lot of consistency. albeit, i'm 0-8 in my franchise so i've been spending a bunch of time playing catchup, opposed to running my O as i'd wish.
 
# 60 BleedGreen710 @ 10/04/16 12:31 PM
Quote:
Originally Posted by Tonic
Can anyone confirm if the nerfed draft classes are now applied to offline franchises? Thanks!
I'm also curious if they've applied the option for the Rams to not relocated to that boring generic stadium. the tuner we got about a month ago doesn't seem to be mentioned anywhere in this, which has me concerned. I was mostly waiting for those changes.
 


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