Home
Madden NFL 17 News Post


Madden NFL 17 title update #2 is available now for Xbox One and PlayStation 4, it includes fixes to gameplay, franchise, and Ultimate Team modes. Check out the details below.

Gameplay
  • Tuned Wide Receivers dropping wide open passes to be less frequent
  • Auto-Moves now set to OFF for all MUT Solo Challenges
  • Player-Lock camera fixes
  • Tuned Auto-Broken Tackles to be less frequent
  • Variety of defensive run-game tuning fixes
  • Strip-Ball exploit fixed
  • Fixed issue around clock running out on a defensive penalty
  • Fixed issue with QB’s unable to tackle after throwing an Interception
  • Fixed a variety of rare Special Teams issues
  • Defensive tuning vs. stretch/outside zone runs
  • Addressed a variety of fatigue-related issues
  • Nano-detection System improvements
  • Nano-detection System disabled for user vs. CPU games
  • Fixed 'Ice the Kicker' not functioning in certain situations
  • Addressed users holding kick button to take a delay penalty and re-kicking
  • Fixed issue with user not being able to switch players in co-op play
  • Tuned to WR/DB positioning on streak routes
  • Tuning & Adaptive AI to Linebacker fake-out chances vs. counter plays to make defensive reaction better
  • Kick-Meter Accuracy Range increased on All-Pro & All-Madden
  • Decreased 'nearby player' penalty for defender interceptions, making Interceptions more frequent
Franchise
  • Added ability to save/resume solo Cloud Franchise games
  • Head to head Cloud games will now default to the standard camera
  • Fixed issue where players on IR were counting against active roster
  • Fixed issue where user to user trades could be auto accepted when week advances
  • Many stats and ratings menus are now in widescreen format
  • Fixed issue where some heads appeared incorrect while editing
  • Addressed stability issues in Play the Moment, Training, Formation Subs, and Schemes
  • Fixed issue where some players with preexisting injuries would never return to health
  • Addressed issue where stats are not showing properly when viewed on team goals menu
  • Tuned game regression that can occur for quarterbacks
  • Fixed issue where defensive rookie of the year can show up as offensive player of the year
  • Removed ability for kneeling QBs to be hurt while simminng
  • Adjusted fatigue during Play the Moments
  • Punter stats are now visible in the menus
  • Draft Classes will now have varying penalty traits
  • Highlights menu is now available when ending the game on a simmed play
  • Going for it on 4th downs in Play the Moments have been tuned
  • Strategy suggestions in play call will now track multiple concepts
Ultimate Team
  • Added the ability to add multiple items to a set at once (“Batch-Add-to-Set”)
  • Improved MUT substitution screen UI
  • Chemistry art modifications (larger images!!)
  • Addressed the issue where filters in the Auction House would disappear
  • Addressed the issue where the “Unopened Packs” tile would show 0 even if you had packs unopened
  • Surfaced the “restart” button when failing a Solo Challenge
  • Game speed is set to default for all difficulties including Rookie and Pro (no longer “Slow”)
  • Auto Subs in MUT Solo Challenges are now working correctly

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 141 phantomshark @ 10/04/16 03:54 PM
Quote:
Originally Posted by NFLfan80
Formation subs save now?
They always have, as long as you hit the options button to save before you back out.
 
# 142 MoEagle @ 10/04/16 03:55 PM
Finally can save a game in my chise! Not sure why this wasn't in there from the beginning but I'll take it...
 
# 143 roadman @ 10/04/16 03:59 PM
Quote:
Originally Posted by phantomshark
Was really hoping they would change the ridiculous amount of QB fumbles. Averaging 4-5 QB fumbles per game (total for both teams) which is ludicrous.
It's not in the patch notes, but based on small sample sizes in the thread, they have been fixed.
 
# 144 charter04 @ 10/04/16 04:05 PM
Quote:
Originally Posted by BadAssHskr
Does it seem like the kick meter is moving slower though? I'm referring to the game i played last night, i'm at work and haven't DL'd the patch yet.



Wasn't something done to kicking in the tuner last week?



Also, my Franchise is solo online, aren't some of the changes taken care of server side even though they're also addressed in the patch?



It could very well be, just being used to the meter now too.


Kicking meter isn't moving slower. It looks like the accuracy area is a little bigger. It's still based on the kickers accuracy rating. Mean the white accuracy area isn't the same for all kickers.


Sent from my iPhone using Tapatalk
 
# 145 Xelanath @ 10/04/16 04:09 PM
Quote:
Originally Posted by loccdogg26
I honestly wish they would tone down or get rid of the pink "BCA" stuff all together. I'm playing my cfm week four against Chicago and it looks bad. I watched a few games Sunday and the only teams I saw wear pink were the Chargers and the Saints.
IIRC only the Chargers and Saints were observing it this weekend, with every other team starting in week 5. I don't know why...
 
# 146 dpower15 @ 10/04/16 04:09 PM
Can someone please check if the Dolphins stadium name got updated to Hard Rock Stadium? I won't be back from work until tonight and that's the only thing other than nerfed draft classes I was hoping for from the patch lol


Sent from my iPhone using Tapatalk
 
# 147 roadman @ 10/04/16 04:09 PM
Quote:
Originally Posted by capa
Just had Matt Ryan stand in pocket for 5 seconds and take a sack without moving an inch.



C
I think for pocket passers, you will see the same results you did.

Playing vs Stafford, I didn't see him take off and start running, but I did see him try to elude a few sacks and step outside the pocket.
 
# 148 roadman @ 10/04/16 04:10 PM
Quote:
Originally Posted by Xelanath
IIRC only the Chargers and Saints were observing it this weekend, with every other team starting in week 5. I don't know why...
Bears/Lions game had pink.
 
# 149 althor @ 10/04/16 04:10 PM
Quote:
Originally Posted by phantomshark
Was really hoping they would change the ridiculous amount of QB fumbles. Averaging 4-5 QB fumbles per game (total for both teams) which is ludicrous.
Unless you are playing with or against Mariota, then those fumbles could be explained.
 
# 150 timhere1970 @ 10/04/16 04:16 PM
Quote:
Originally Posted by charter04
If your QB fumbled 75% of the time you got sack then you got to do something different with your gameplay. Quit waiting until the last second to throw it or something. I haven't seen anything close to that high.
I agree if a qb goes into throwing motion a half second before he is hit it should be a fumble. Should be for the cpu also but they have been able to get the throw off and fifty yards downfield. There should be a secure ball button when you are about to be hit.
 
# 151 booker21 @ 10/04/16 04:21 PM
If i have to guess QB scramble logic will not be fix it in a patch. is really hard to do. It happened in the past and they did`t fix it in a patch because they explained that the QB behaviour is very difficult and could break other stuff. I go the same with the throw the ball away.

Beside, if they fix it i`m certain they would place it in the patch details. I know rex said not all fixed were on the details, just overviews, but this is not a detail, this is a HUGE important thing to left out from the detail if they fixed it.
 
# 152 boog32 @ 10/04/16 04:21 PM
Played two online games where fumbles decided the outcome of the game. First game user kept using strip button got literally every fumble. Second game I'm driving down the field and get hit and fumble the ball. Guess what we needed was more fumbles right?
 
# 153 roadman @ 10/04/16 04:22 PM
Quote:
Originally Posted by timhere1970
I agree if a qb goes into throwing motion a half second before he is hit it should be a fumble. Should be for the cpu also but they have been able to get the throw off and fifty yards downfield. There should be a secure ball button when you are about to be hit.
There is, there is a protect ball command on the Xbox1 by holding RB.

https://media.easports.com/content/d...0116_v8_DJ.PDF

pg 7
 
# 154 StickSkillz @ 10/04/16 04:23 PM
Quote:
Originally Posted by timhere1970
I agree if a qb goes into throwing motion a half second before he is hit it should be a fumble. Should be for the cpu also but they have been able to get the throw off and fifty yards downfield. There should be a secure ball button when you are about to be hit.
There is LT+RT+X (L2+R2+Square) it's called "give up yourself" or "get down" I think

Sent from my SM-G935V using Tapatalk
 
# 155 jmacz @ 10/04/16 04:25 PM
Quote:
Originally Posted by phantomshark
They always have, as long as you hit the options button to save before you back out.
In CFM certain sets just don't save for me, maybe they are talking about the same thing? In both my Patriots CFM's I've done I've had three Nickel sets, a Shotgun set, and my FG block sets not save. Everything else does, the patch didn't fix them either, just checked.
 
# 156 roadman @ 10/04/16 04:25 PM
Quote:
Originally Posted by booker21
If i have to guess QB scramble logic will not be fix it in a patch. is really hard to do. It happened in the past and they did`t fix it in a patch because they explained that the QB behaviour is very difficult and could break other stuff. I go the same with the throw the ball away.

Beside, if they fix it i`m certain they would place it in the patch details. I know rex said not all fixed were on the details, just overviews, but this is not a detail, this is a HUGE important thing to left out from the detail if they fixed it.
I agree with part of this, but to me, the QB fumbles were ruining the game for me in my franchise.

That fix wasn't in the notes and to me, that was a big fix.
 
# 157 timhere1970 @ 10/04/16 04:26 PM
Quote:
Originally Posted by MoEagle
Finally can save a game in my chise! Not sure why this wasn't in there from the beginning but I'll take it...
Just don't tell my wife. Telling her I can't save it has gotten me many extra hours of game time. An awesome feature for us that can't guarantee to have that hour when we crank it up.
 
# 158 booker21 @ 10/04/16 04:27 PM
Quote:
Originally Posted by roadman
I agree with part of this, but to me, the QB fumbles were ruining the game for me in my franchise.

That fix wasn't in the notes and to me, that was a big fix.
but the QB fumbles were fixed it on the Tuner. from what i remember.
 
# 159 SaltLakeBrave @ 10/04/16 04:30 PM
Quote:
Originally Posted by phantomshark
They always have, as long as you hit the options button to save before you back out.


That is not true. They save on most, but not all.


Sent from my iPod touch using Tapatalk
 
# 160 roadman @ 10/04/16 04:31 PM
Quote:
Originally Posted by booker21
but the QB fumbles were fixed it on the Tuner. from what i remember.
My last game before the patch with the tuner, the AI QB had 3 fumbles and I returned one for a fumble for a TD and recovered the other two

Rodgers had 2 QB fumbles and one was recovered by the defense.

There was an additional tuner today after the patch downloaded and I don't know what the heck that was for.

Also, QB's don't tend to throw the ball OUB's as much when they are pressured prior to the patch.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.