Home
Madden NFL 17 News Post


Madden NFL 17 title update #2 is available now for Xbox One and PlayStation 4, it includes fixes to gameplay, franchise, and Ultimate Team modes. Check out the details below.

Gameplay
  • Tuned Wide Receivers dropping wide open passes to be less frequent
  • Auto-Moves now set to OFF for all MUT Solo Challenges
  • Player-Lock camera fixes
  • Tuned Auto-Broken Tackles to be less frequent
  • Variety of defensive run-game tuning fixes
  • Strip-Ball exploit fixed
  • Fixed issue around clock running out on a defensive penalty
  • Fixed issue with QB’s unable to tackle after throwing an Interception
  • Fixed a variety of rare Special Teams issues
  • Defensive tuning vs. stretch/outside zone runs
  • Addressed a variety of fatigue-related issues
  • Nano-detection System improvements
  • Nano-detection System disabled for user vs. CPU games
  • Fixed 'Ice the Kicker' not functioning in certain situations
  • Addressed users holding kick button to take a delay penalty and re-kicking
  • Fixed issue with user not being able to switch players in co-op play
  • Tuned to WR/DB positioning on streak routes
  • Tuning & Adaptive AI to Linebacker fake-out chances vs. counter plays to make defensive reaction better
  • Kick-Meter Accuracy Range increased on All-Pro & All-Madden
  • Decreased 'nearby player' penalty for defender interceptions, making Interceptions more frequent
Franchise
  • Added ability to save/resume solo Cloud Franchise games
  • Head to head Cloud games will now default to the standard camera
  • Fixed issue where players on IR were counting against active roster
  • Fixed issue where user to user trades could be auto accepted when week advances
  • Many stats and ratings menus are now in widescreen format
  • Fixed issue where some heads appeared incorrect while editing
  • Addressed stability issues in Play the Moment, Training, Formation Subs, and Schemes
  • Fixed issue where some players with preexisting injuries would never return to health
  • Addressed issue where stats are not showing properly when viewed on team goals menu
  • Tuned game regression that can occur for quarterbacks
  • Fixed issue where defensive rookie of the year can show up as offensive player of the year
  • Removed ability for kneeling QBs to be hurt while simminng
  • Adjusted fatigue during Play the Moments
  • Punter stats are now visible in the menus
  • Draft Classes will now have varying penalty traits
  • Highlights menu is now available when ending the game on a simmed play
  • Going for it on 4th downs in Play the Moments have been tuned
  • Strategy suggestions in play call will now track multiple concepts
Ultimate Team
  • Added the ability to add multiple items to a set at once (“Batch-Add-to-Set”)
  • Improved MUT substitution screen UI
  • Chemistry art modifications (larger images!!)
  • Addressed the issue where filters in the Auction House would disappear
  • Addressed the issue where the “Unopened Packs” tile would show 0 even if you had packs unopened
  • Surfaced the “restart” button when failing a Solo Challenge
  • Game speed is set to default for all difficulties including Rookie and Pro (no longer “Slow”)
  • Auto Subs in MUT Solo Challenges are now working correctly

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 401 Champion8877 @ 10/06/16 12:57 AM
Quote:
Originally Posted by bukktown
Doesn't the meter descend faster when you go MAX power?

In this gif one is MAX power and the other is at the "line" yet they both descend at the same speed.

Just an observation.


Well even if this is the case, that would mean the meter is moving faster in the second gif. Which is the opposite of what some people are claiming


Sent from my iPhone using Tapatalk
 
# 402 njmcfreak @ 10/06/16 01:00 AM
Quick question. On the CFM home screen, was the press Y(I'm assuming Triangle on PS4) for the News always been there or was that something small added? I never noticed it before.

Sent from my MotoG3 using Tapatalk
 
# 403 BleedGreen710 @ 10/06/16 01:03 AM
i never noticed a different speed on the meter
 
# 404 Sturzinator @ 10/06/16 01:06 AM
Kick meter?
 
# 405 njmcfreak @ 10/06/16 01:11 AM
Quote:
Originally Posted by Sturzinator
Kick meter?
That poor horse. All it wants to do is take a nap.

Sent from my MotoG3 using Tapatalk
 
# 406 BleedGreen710 @ 10/06/16 01:14 AM
regardless if that guy is right or not about the meter being slowed down, making claims that the developers are lying and not having ANY proof to backup your claims is not the way to go about making your point here. Thanks for that gif Deuce, you're setting a great example.
 
# 407 Sanchez_Mareno @ 10/06/16 01:19 AM
Do these take effect in existing franchises
 
# 408 SmashMan @ 10/06/16 01:21 AM
Quote:
Originally Posted by Sanchez_Mareno
Do these take effect in existing franchises
Yeah. Everything except the Rams relocating, I believe they said.
 
# 409 DeuceDouglas @ 10/06/16 01:23 AM
Quote:
Originally Posted by njmcfreak
Quick question. On the CFM home screen, was the press Y(I'm assuming Triangle on PS4) for the News always been there or was that something small added? I never noticed it before.

Sent from my MotoG3 using Tapatalk
Haven't really gotten into CFM but that's definitely new whether it was this patch or an earlier one. I remember going into CFM just after release and having no idea it could even be opened up because there was nothing to indicate it could be.
 
# 410 DeuceDouglas @ 10/06/16 01:25 AM
Quote:
Originally Posted by bukktown
Doesn't the meter descend faster when you go MAX power?
In this gif one is MAX power and the other is at the "line" yet they both descend at the same speed.
Just an observation.

Edit: But thinking this through again...this would imply that the meter was sped up, right?
I don't think so. I think anything at or above the two lines is deemed MAX so it comes down the same either way. The only time I've noticed a speed difference is when I've hit the power really light and then the meter comes down for accuracy super slow.
 
# 411 Americas Team @ 10/06/16 03:22 AM
Did Cam Newton play like crap before the patch? Played a Play Now game on All Madden last night, the cpu was the Panthers and I was the Falcons. Blew the Panthers out. Cam Newton just stood in the pocket taking sacks often or threw the ball away just before getting sacks. My issues with the Qb's like Cam is not the lack of scrambling, it's lack of awareness in attempting to dodge/escape sacks.
 
# 412 Hustle1man @ 10/06/16 05:03 AM
I just got a roughing the passer on a sack. DT dove at Cousins leg for a sack and was flagged. I know the NFL rule but its not like i can control where he hits him.

Screw the patch lol!
 
# 413 rudyjuly2 @ 10/06/16 05:30 AM
Quote:
Originally Posted by Americas Team
Did Cam Newton play like crap before the patch? Played a Play Now game on All Madden last night, the cpu was the Panthers and I was the Falcons. Blew the Panthers out. Cam Newton just stood in the pocket taking sacks often or threw the ball away just before getting sacks. My issues with the Qb's like Cam is not the lack of scrambling, it's lack of awareness in attempting to dodge/escape sacks.
I don't think they changed the CPU qb ai. After three games and two of them against ARod and Throw Taylor I don't see a difference. They don't move around the pocket much or scramble like they should. The play suggestions do have more randomness now but I don't think the CPU play calling is much improved. On 3rd-11 there is a very good chance you see 4-verticals called still.

Honestly, some people call the patch trash and others say it's awesome. I think it's a little different and on the good side for run defence. I think catching is a little easier on offence and especially defence but I don't think this is a big change in overall gameplay imo. I never had an issue with WR drops before the patch though. All WRs in the NFL drop the ball. Average drop rate is around 10% or so. My issue was the game didn't record them as drops.

QB strip sacks do seem toned down so I am happy about that.
 
# 414 Essex Blue @ 10/06/16 05:55 AM
Quote:
Originally Posted by Hustle1man
I just got a roughing the passer on a sack. DT dove at Cousins leg for a sack and was flagged. I know the NFL rule but its not like i can control where he hits him.

Screw the patch lol!
I did see that before the patch too, tbf. It happened again in my one post-patch game I played last night but it was a fair call - my DE had dived at the QB's legs way too early and took him out at the shins.

As I said, I played one post-patch game last night. I missed two long field goals (48 and 56 yards) in rainy conditions and the AI missed a 50 yarder. Shorter kicks were easy enough. I understand why offline players or local online players would feel aggrieved by a slight reduction in difficulty for kicks but personally I'm pretty happy they changed it. The bulk of my Madden time is spent in an online CFM with players in US, Canada, UK, Ireland and Australia and kicking is proving extremely challenging and almost game breaking. Hopefully the 10% increase will make a difference.
 
# 415 DeuceDouglas @ 10/06/16 05:58 AM
Played another game against the Texans and lost 35-27. Was a weird game that was pretty defensive but I gave up a fumble return for score and another TD on a short field off of a fumble and then scored two TD's very late to make it close. This is the last game I'm playing with my fumble slider at 50. Five games since the patch and I've fumbled 12 times now and I never force CPU fumbles. Outside of that the game is playing well, still has plenty of issues but it's playing the best it's played for me since release.

Lamar Miller finished with 42 carries which was kind of crazy. The changes to the running game have been really nice. He got me pretty good but it was a constant grind and didn't feel cheesy. Seems like every game though the CPU lines up for a long FG that they have no chance of making giving me golden field position. Going to make the fumble change, play a few more Play Now games and then probably finally hop into a CFM.

Also, has anybody had an onside kick that didn't roll like a bowling ball after it's been kicked? This should be an area where ball physics shines but I haven't seen one do anything but roll along the ground.
 
# 416 tyler28 @ 10/06/16 08:40 AM
Cpl things i noticed was all madden was a lot easier and qbs throw the ball away too much.

Wr were wide open constantly and caught everything. Redoing sliders heard


Sent from my SM-G860P using Tapatalk
 
# 417 coach422001 @ 10/06/16 09:41 AM
Quote:
Originally Posted by IcedCoffee1983

EDIT:

John White and Clint responded to my tweets about the CPU punting issue.

He said they are looking into it.

So at least they acknowledged it.
Played another game last night (Could only get one in). Really didn't see the punting issue in this game, so I'm not sure why some players have it all the time and some don't. Game was played in Carolina; Pittsburgh's punter got off some long ones but no short line drives between the teams. Panther punter did have one 21 yard shank. I had seen this in the last version of Madden I played (v 12) whenever the defense went into punt block defense. Since I do CPU only I don't know the wind speed and thus this may be the issue, no or very little wind in the game thus no liners. I'll try play the moment next time so if I have to kick afterwards, I may see the wind speed and direction, then just take a needless time out like they do IRL and set it back to CPU only, to see if I would expect the wind to impact the game and if it does.

Likely going to adjust my false start slider and QB accuracy. Accuracy I have at 30 and back up QBs are throwing at a 75% clip. Alot of late game false starts like in the 2 minute drill. I have some tuning to do to the game overall but if they do make a tune to the punting game I think I can get it to work out to start my regular season.
 
# 418 tosa @ 10/06/16 09:48 AM
Anyone experiencing constant freezing during cut scenes (post patch)? I have tried to play the first game of my CFM about 15 times and have not made it through a single game without the game freezing. Autosave takes me right back to the same cut scene with no way to continue. I had random issues with this prior to patch but now I cannot even finish a game. ( btw, I am on Xbone) I really like the patch but does me no good if the game is unplayable. Just curious if anyone else is having the same issue?

Also, I noticed if you play a game using alternate uniforms and auto save, when you take it back up again, the teams will be wearing the jerseys they would have worn prior to you changing them (hope this makes sense)
 
# 419 fistofrage @ 10/06/16 10:39 AM
Played a few games last night. I normally play all-madden but thought I'd see what All-Pro offered.

Human passing is far too accurate. I lowered it to 5 and Brian Hoyer was throwing darts on the run and off the back foot. Had over 450 yards passing against the Broncos. So I need to see if putting it to 0 or 1 makes any difference.

The pass rush seemed better. The AI offense seemed better. Threw deep and made some nice plays.

The special teams though is going to make me shelf this game. Automatic Field Goals is a game killer as well as the line drive punts. I think a wind over 7 mph triggers the line drive.

If they fixed the special teams, I think this game could be decent, but without that, the game is not worth playing.
 
# 420 roadman @ 10/06/16 10:45 AM
Quote:
Originally Posted by fistofrage
Played a few games last night. I normally play all-madden but thought I'd see what All-Pro offered.

Human passing is far too accurate. I lowered it to 5 and Brian Hoyer was throwing darts on the run and off the back foot. Had over 450 yards passing against the Broncos. So I need to see if putting it to 0 or 1 makes any difference.

The pass rush seemed better. The AI offense seemed better. Threw deep and made some nice plays.

The special teams though is going to make me shelf this game. Automatic Field Goals is a game killer as well as the line drive punts. I think a wind over 7 mph triggers the line drive.

If they fixed the special teams, I think this game could be decent, but without that, the game is not worth playing.
The poster above you mentioned they are looking into the line drive punts. Also, if you are concerned about the punts and FG's, as a workaround you can sim those until it's fixed.

I missed a 47 yarder last night with no wind.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.