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Madden NFL 17 News Post


Madden NFL 17 title update #2 is available now for Xbox One and PlayStation 4, it includes fixes to gameplay, franchise, and Ultimate Team modes. Check out the details below.

Gameplay
  • Tuned Wide Receivers dropping wide open passes to be less frequent
  • Auto-Moves now set to OFF for all MUT Solo Challenges
  • Player-Lock camera fixes
  • Tuned Auto-Broken Tackles to be less frequent
  • Variety of defensive run-game tuning fixes
  • Strip-Ball exploit fixed
  • Fixed issue around clock running out on a defensive penalty
  • Fixed issue with QB’s unable to tackle after throwing an Interception
  • Fixed a variety of rare Special Teams issues
  • Defensive tuning vs. stretch/outside zone runs
  • Addressed a variety of fatigue-related issues
  • Nano-detection System improvements
  • Nano-detection System disabled for user vs. CPU games
  • Fixed 'Ice the Kicker' not functioning in certain situations
  • Addressed users holding kick button to take a delay penalty and re-kicking
  • Fixed issue with user not being able to switch players in co-op play
  • Tuned to WR/DB positioning on streak routes
  • Tuning & Adaptive AI to Linebacker fake-out chances vs. counter plays to make defensive reaction better
  • Kick-Meter Accuracy Range increased on All-Pro & All-Madden
  • Decreased 'nearby player' penalty for defender interceptions, making Interceptions more frequent
Franchise
  • Added ability to save/resume solo Cloud Franchise games
  • Head to head Cloud games will now default to the standard camera
  • Fixed issue where players on IR were counting against active roster
  • Fixed issue where user to user trades could be auto accepted when week advances
  • Many stats and ratings menus are now in widescreen format
  • Fixed issue where some heads appeared incorrect while editing
  • Addressed stability issues in Play the Moment, Training, Formation Subs, and Schemes
  • Fixed issue where some players with preexisting injuries would never return to health
  • Addressed issue where stats are not showing properly when viewed on team goals menu
  • Tuned game regression that can occur for quarterbacks
  • Fixed issue where defensive rookie of the year can show up as offensive player of the year
  • Removed ability for kneeling QBs to be hurt while simminng
  • Adjusted fatigue during Play the Moments
  • Punter stats are now visible in the menus
  • Draft Classes will now have varying penalty traits
  • Highlights menu is now available when ending the game on a simmed play
  • Going for it on 4th downs in Play the Moments have been tuned
  • Strategy suggestions in play call will now track multiple concepts
Ultimate Team
  • Added the ability to add multiple items to a set at once (“Batch-Add-to-Set”)
  • Improved MUT substitution screen UI
  • Chemistry art modifications (larger images!!)
  • Addressed the issue where filters in the Auction House would disappear
  • Addressed the issue where the “Unopened Packs” tile would show 0 even if you had packs unopened
  • Surfaced the “restart” button when failing a Solo Challenge
  • Game speed is set to default for all difficulties including Rookie and Pro (no longer “Slow”)
  • Auto Subs in MUT Solo Challenges are now working correctly

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 381 niles08 @ 10/05/16 07:58 PM
Are Auto-Subs working yet in CFM?
 
# 382 thorpedo66 @ 10/05/16 08:07 PM
Quote:
Originally Posted by cable guy
Oh no. Am I going to be able to tell which one is which. Old tuner and new. Sorry can't check at moment. Wont be home for another hour

Sent from my SM-G900V using Tapatalk
No worries, delete both, and restart madden. The new one will prompt to download again when you start madden back up.
 
# 383 cable guy @ 10/05/16 08:22 PM
Quote:
Originally Posted by thorpedo66
No worries, delete both, and restart madden. The new one will prompt to download again when you start madden back up.
Thankyou!

Sent from my SM-G900V using Tapatalk
 
# 384 Armor and Sword @ 10/05/16 08:35 PM
Quote:
Originally Posted by rich8682
So teams will actually pass deep, and not run on 90% of first downs?

Sent from my SM-G386W using Tapatalk


I get teams that go down field. Take shot. Absolutely. Had that with Generics.....but now the team specific plays books work great. They tuned the strategy play calling mechanic and IMO this is in some way tied to CPU play calling. Now when I use suggested plays and toggle to strategy...the variety I see available is excellent. Before the patch.....same 8-10 plays over and over.

They definitely tuned it and the game feels great.

The running game is a ton better. Tackling feels better...the game is playing much tighter and even more organic outcomes are happening IMO. Defense is definitely better. Fumbles are unpredictable and have happened to my RB and WR's. I love the game post patch even more than before it. It really feels so much better now.
 
# 385 drustrk3 @ 10/05/16 08:37 PM
Quote:
Originally Posted by Armor and Sword
I get teams that go down field. Take shot. Absolutely. Had that with Generics.....but now the team specific plays books work great. They tuned the strategy play calling mechanic and IMO this is in some way tied to CPU play calling. Now when I use suggested plays and toggle to strategy...the variety I see available is excellent. Before the patch.....same 8-10 plays over and over.

They definitely tuned it and the game feels great.

The running game is a ton better. Tackling feels better...the game is playing much tighter and even more organic outcomes are happening IMO. Defense is definitely better. Fumbles are unpredictable and have happened to my RB and WR's. I love the game post patch even more than before it. It really feels so much better now.
Have you noticed more interceptions? I was thinking about adjusting that slider a tiny bit, but the passes I made were mostly my fault. Pre patch, I felt like those were drops though.

Sent from my SM-G935V using Tapatalk
 
# 386 Armor and Sword @ 10/05/16 08:39 PM
Quote:
Originally Posted by niles08
Are Auto-Subs working yet in CFM?
They are definitely working. I am seeing an 1-4 1-5 ratio of back up carries to starter caries on average. WR's subbing out as well as DL and LB's.

I am tempted to dive in and see if 0/1 works again for QB's and OL

Fatigue was tuned. It is working good now for sure.

The only thing I am not pleased with is they made kicking easier......huge let down. There was nothing wrong with it pre patch. They caved in to the whiney online kids. Too bad.

I turned down kicking accuracy so longer ones are still challenging. But short kicks the accuracy window was widened and no question they slowed down the kicking meter.

Other than that...no more crashes inside CFM in the Formation or scheme menus!! THANK YOU!!!!
 
# 387 Armor and Sword @ 10/05/16 08:41 PM
Quote:
Originally Posted by drustrk3
Have you noticed more interceptions? I was thinking about adjusting that slider a tiny bit, but the passes I made were mostly my fault. Pre patch, I felt like those were drops though.

Sent from my SM-G935V using Tapatalk
I am fine with interceptions at 35.

I am very happy they tuned receptions. There were too many wide open drops.....in the NFL most top line guys don't drop passes at the clip I saw at default and even on my catch slider set at 65.....now at 65 I am getting the simulation I like to see where great WR's with high catch ratings are ball hawks and lower rated guys drops passes like they should sometimes.

Game has been tuned up and tuned up great. The patch is a huge success IMO. Excellent work.
 
# 388 Sturzinator @ 10/05/16 09:07 PM
I had been running 0/1 for the O line prior to the recent patch with no adverse effects noted. I am using 11 minute quarters, no run off with 56 fatigue and O line never subbed out.

Could not, however, get a satisfactory rotation at DE/DT/RB with 82/84 sub setting for those positions at 56 fatigue. There were some, moreso at RB than D line, but not enough at either.

Looking forward to experimenting with these settings when I get back in town Friday as I have heard they are working better post patch.
 
# 389 ehh @ 10/05/16 09:09 PM
Quote:
Originally Posted by Armor and Sword
Stuck with my settings which are very close to default except a few key spots (Tackling, QB Accuracy, CPU Run Blocking, interceptions and pass catching).

Game is playing fantastic.
Interesting. I deleted my profile, the whole 9, and put in your sliders. Still seeing much of the same, unfortunately. I'm NYJ hosting Miami in Week 17 of my cloud CFM and they're constantly running the ball on 1st and 2nd down regardless of the situation. I'm at halftime now, up 20-0. They have 17 rushes and 7 pass attempts. They're missing their starting RB (Ajayi) and Benny Cunningham is getting all these carries and going nowhere - he has 16 carries for 18 yards.
 
# 390 CleveCluby @ 10/05/16 09:35 PM
I agree, I do believe the patch, with a little adjusting on the sliders makes the game play and feel better. I was still using generic GP's and haven't tried the actual GP's since the patch. But the PUNTING and Kicking game take the joy and excitement out of it completely. FIX that, tone down the TFL and fix the QB scramble situation, and I would be totally satisfied if they didn't touch it again. There will never be a perfect FB game, But with these few issues fixed. I think I would enjoy it quite a bit. I'm sure there are other issues that affect other players. But I could live with just those working correctly.
 
# 391 chilidogbeefcake @ 10/05/16 09:43 PM
Will my existing offline franchise take on these patch fixes? Or must I restart for these updates to take effect??
 
# 392 roadman @ 10/05/16 09:54 PM
Quote:
Originally Posted by IcedCoffee1983
Is anyone else having the issue of CPU punters always kicking these low angle line drive punts when they have to kick into the wind?? Each time the CPU is kicking into the wind they only kick it like 20-25 yards, its ridiculous.

I just erased madden and re-installed it, and the patch on my PS4, and CPU punters are STILL doing this to me.

Is no one else seeing this??

This wasn't like this before the patch, this is total BS.

How can I erase the patch? I can't play like this or else I'm returning the game.

I've tweeted the guys at EA 4 different videos of this BS, but they won't respond to me.
They see all the tweets, they just can't respond to them. Until there is a fix, I'm simming the punts the CPU does.

Not a bad workaround for me.

Plus, they have a pretty catastrophic storm that's headed their way and they may shut down for a few days according to Clint.
 
# 393 Fist Of Kings @ 10/05/16 11:18 PM
My game plays exactly the same so far. AI still not adapting to the same pass play being ran, qbs still robo, and mobile qbs not scrambling. It just kills the game knowing that I could run the same play whenever I want. The ai should be smart enough by now to see when a defensive play works, and force me to change my tactics.

And the playcalling is still wonky. Why is the ai calling a playaction pass despite being down heavily in the 3rd quarter?
 
# 394 njmcfreak @ 10/05/16 11:28 PM
I just have to say after about 10 games with the patch I'm loving what I see. (Besides punting/FGs) I'm sure that is going to be fixed sooner than later though. Actually had Big Ben throw deep on me plenty of times last game and it was really nice with a couple over throws and even an underthrow.

Sent from my MotoG3 using Tapatalk
 
# 395 DeuceDouglas @ 10/06/16 12:38 AM
Quote:
Originally Posted by SECElit3
Wait... Armor... A slowed down kicking meter? You don't say... hmmm I seem to remember a few guys saying that was impossible, because the developers said they didn't change it. Hmmm... I swear I remember a few guys telling me it absolutely wasn't changed. Gee wiz bud, are you sure. Surely, as one of the top slider gurus on the board you must be seeing things.
He is seeing things. Here is a GIF of a field goal I recorded over two weeks ago (top) and one I just recorded about twenty minutes ago (bottom) under the same circumstances. The speed is exactly the same as it was before.



Higher Quality Version
 
# 396 Armor and Sword @ 10/06/16 12:43 AM
Quote:
Originally Posted by DeuceDouglas
He is seeing things. Here is a GIF of a field goal I recorded over two weeks ago (top) and one I just recorded about twenty minutes ago (bottom) under the same circumstances. The speed is exactly the same as it was before.



Higher Quality Version
Feels slower to me.....something is different. Maybe the accuracy is wider so it feels slower as it is easier to hit the accuracy in the middle of the bar......in any case.....they made kicking a little easier with the patch. No doubt about it. But I still miss some.

CPU punting into the wind needs to be fixed though. Line drive punts. Have not been that awful per se.....but obviously I can't imagine not intended to this degree.
 
# 397 gman2774 @ 10/06/16 12:44 AM
Quote:
Originally Posted by Armor and Sword
I get teams that go down field. Take shot. Absolutely. Had that with Generics.....but now the team specific plays books work great. They tuned the strategy play calling mechanic and IMO this is in some way tied to CPU play calling. Now when I use suggested plays and toggle to strategy...the variety I see available is excellent. Before the patch.....same 8-10 plays over and over.

They definitely tuned it and the game feels great.

The running game is a ton better. Tackling feels better...the game is playing much tighter and even more organic outcomes are happening IMO. Defense is definitely better. Fumbles are unpredictable and have happened to my RB and WR's. I love the game post patch even more than before it. It really feels so much better now.
Wait.....Armor. As a top slider guru are you really saying the game plays great and shows drastic improvement vs the out of the box version? Surely you have to be seeing EA catering to the online h2h crowd and completely abandoning us offline CFM franchise players?!?! I mean you do play offline CFM so how can you not see EA not caring about you?
 
# 398 Champion8877 @ 10/06/16 12:44 AM
Quote:
Originally Posted by DeuceDouglas
He is seeing things. Here is a GIF of a field goal I recorded over two weeks ago (top) and one I just recorded about twenty minutes ago (bottom) under the same circumstances. The speed is exactly the same as it was before.







Higher Quality Version


No way! The FG speed was changed by 32.67%, I could feel it


Sent from my iPhone using Tapatalk
 
# 399 roadman @ 10/06/16 12:46 AM
Quote:
Originally Posted by Armor and Sword
Feels slower to me.....something is different. Maybe the accuracy is wider so it feels slower as it is easier to hit the accuracy in the middle of the bar......in any case.....they made kicking a little easier with the patch. No doubt about it. But I still miss some.

CPU punting into the wind needs to be fixed though. Line drive punts. Have not been that awful per se.....but obviously I can't imagine not intended to this degree.
A & S, Clint mentioned earlier today on Twitter that the accuracy area was widened by 10% and told 4Verts that the speed of the kicking meter hasn't been touched since launch.
 
# 400 bukktown @ 10/06/16 12:55 AM
Quote:
Originally Posted by DeuceDouglas
He is seeing things. Here is a GIF of a field goal I recorded over two weeks ago (top) and one I just recorded about twenty minutes ago (bottom) under the same circumstances. The speed is exactly the same as it was before.




Higher Quality Version
Doesn't the meter descend faster when you go MAX power?
In this gif one is MAX power and the other is at the "line" yet they both descend at the same speed.
Just an observation.

Edit: But thinking this through again...this would imply that the meter was sped up, right?
 


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