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NBA 2K17 News Post


What’s up, 2K fans?! Mike Wang here to give you the scoop on some of the hotness our gameplay team has in store for you this year! I know a lot of news has already come out about some of the gameplay features for NBA 2K17 but hopefully this blog can give you a fuller picture of what to expect when you get your hands on the game and clear up some of the questions you might have. So let’s jump into it!

Read More - NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Game: NBA 2K17Reader Score: 7/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 14 - View All
Member Comments
# 261 Beluba @ 09/01/16 09:19 PM
Quote:
Originally Posted by PhillyIMBlog.com
Are the penalties still the same for dribbling the ball long and then shooting?


Sent from my iPhone using Tapatalk
If you're talking about zig zag cheesing, then yes. You'll still incur a penalty if you left/right too long before shooting.

If you're talking about sizing up too much, that will hurt you this year too. Size-ups will drain your short term energy meter. So if you over-dribble and deplete your energy, it'll hurt your attributes when you try to shoot.
 
# 262 alabamarob @ 09/01/16 09:20 PM
Quote:
Originally Posted by thedream2k16
One question for me this year. Has automatic shot contesting been removed?
IMO its one of the worst additions to the game. Just change it to "Always" with defensive assist at 100 and no jumpshots or post moves will go in basically especially in PNO games
1. Indeed. Is auto contest/ always contest still an online option?

2. Is there a way to defend manual backdoor cuts this year? The Cpu off ball defenders would get beat on manual cuts even when set to gap in 16? Made on ball d hard to do.
 
# 263 Beluba @ 09/01/16 09:21 PM
Quote:
Originally Posted by KoolAidNoSugar
Will 6'11 bigs be able to compete with 7'3 bigs in rebounding battles? On 2K16 smaller bigs just gets rebounds taken over their head by these 7'3 monsters.

Will the difference in Veritcal & Lateral Quickness actually be noticeable? As that's what 7'3 bigs get penalized for the most.

People tend to go towards 2 7'3 C and it clogs the court in ProAm/Walk on. If the undersized bigs could compete that would grant more spacing on the court.


Sent from my iPhone using Tapatalk
Our AI engineer who works on rebounding had this message for you...

"One of the main problems with huge guys is that they jump higher and farther when playing the exact same animation. Last year, we added vertical counter scaling to make them jump only as high as everyone else got to jump even though they were massive. This year we’ve added counter-scaling in the X-Z plane as well so the big guys won’t be able to cover more ground horizontally than others just because they are big. This should definitely help de-emphasize height in favor of positioning with respect to the rebounding game. In addition, we added more low-jumping rebound content so that we could lower the allowable jump height of our more vertically-challenged players."
 
# 264 lockdownD @ 09/01/16 09:23 PM
Are the pump fake fouls automatic again in 2k17 or is there some form of user control in initiating them? Back in 2k11 you had to actually point the left stick in the direction of the person jumping at you in order to draw the foul which I really liked instead of it just occuring automatically like it does in 2k16.
 
# 265 Beluba @ 09/01/16 09:24 PM
Quote:
Originally Posted by alabamarob
Wow. Now there is a benefit to elite defenders. Shot blockers, rebounders and elite defenders now matter. Let the chess begin.

1. Can we attack slow bigs off the dribble who are poor pick and roll defenders that show high?
Yeah, you pretty much should be able to drive right by them with a decent ball handler. I've added pick & roll blowby's to cover those cases.
 
# 266 LM1213 @ 09/01/16 09:24 PM
Mike..first bravo on everything. I commend you guys.
quick ? something that always bothered me in the past. say I have a guy at 3 point center. I see a guy standing still on the wing. he's just standing there. the second I pass he runs forward into traffic causing a turnover. please say this is gone. or maybe I am doing some wierd lead passing without knowing? that was one thing that infuriated me beyond belief..especially when trying to keep my turnovers low.
 
# 267 Kstat @ 09/01/16 09:26 PM
Quote:
Originally Posted by Beluba
Our AI engineer who works on rebounding had this message for you...

"One of the main problems with huge guys is that they jump higher and farther when playing the exact same animation. Last year, we added vertical counter scaling to make them jump only as high as everyone else got to jump even though they were massive. This year we’ve added counter-scaling in the X-Z plane as well so the big guys won’t be able to cover more ground horizontally than others just because they are big. This should definitely help de-emphasize height in favor of positioning with respect to the rebounding game. In addition, we added more low-jumping rebound content so that we could lower the allowable jump height of our more vertically-challenged players."
Any word on tip ins? Not the put-back dunks mind you, but the simple controlled tips (fingertip and two-hand) that bigs do under the rim?
 
# 268 alabamarob @ 09/01/16 09:27 PM
Quote:
Originally Posted by Beluba
Our AI engineer who works on rebounding had this message for you...

"One of the main problems with huge guys is that they jump higher and farther when playing the exact same animation. Last year, we added vertical counter scaling to make them jump only as high as everyone else got to jump even though they were massive. This year we’ve added counter-scaling in the X-Z plane as well so the big guys won’t be able to cover more ground horizontally than others just because they are big. This should definitely help de-emphasize height in favor of positioning with respect to the rebounding game. In addition, we added more low-jumping rebound content so that we could lower the allowable jump height of our more vertically-challenged players."
Good ish. 7 ft bigs who slum have taken a hit in blocked shots, perimeter defense and rebounding. That will help alot with realism. No more 20/15 games from Alexis Ajencia and Edy Tavarez. Ha
 
# 269 harryl @ 09/01/16 09:29 PM
Quote:
Originally Posted by Beluba
Our AI engineer who works on rebounding had this message for you...

"...This should definitely help de-emphasize height in favor of positioning with respect to the rebounding game. In addition, we added more low-jumping rebound content so that we could lower the allowable jump height of our more vertically-challenged players."
Very fitting to have made this adjustment for 2K17, with the return of Charles Barkley to the game...
 
# 270 2_headedmonster @ 09/01/16 09:34 PM
@Beluba

1) I found it more difficult than it should be in general (even with an interceptor) and too tough on hailmary passes. how have deflecting full-court, bullets into the paint and passes in general been addressed? Has a Madden-like 'ball hawk' feature for passes in the paint online been considered to compensate for lag?

2) I saw that you mentioned there are unathletic blocks for those with low verticals. Has there been low vert rebound animations been added as well? (edit: im happy to see the answer to this is yes)

3) Is it easier to blow by hard close outs? Its been a staple of 2k defense for a while to throw caution to the wind and sprint into the body of a ball-handler without chopping their feet.

4) How severe are the dribble abuse penalties and are they more severe considering the skill of the dribbler? How much leeway does Shaq have with the dribbles lol?

5) In certain situations I feel like defenders can bend the limits of speed and foot-planting. Speed when beat after a move and they can recover and still cut you off. Foot-planting when the on-ball defender is trying to ICE a pick and roll and he shuffle-glides all over the place to cut the ball-handler off.

so my question is are speed and foot-planting more consistent through defensive movement, blocks and steal attempts?
 
# 271 shmitty @ 09/01/16 09:36 PM
Quote:
Originally Posted by Beluba
Our AI engineer who works on rebounding had this message for you...

"One of the main problems with huge guys is that they jump higher and farther when playing the exact same animation. Last year, we added vertical counter scaling to make them jump only as high as everyone else got to jump even though they were massive. This year we’ve added counter-scaling in the X-Z plane as well so the big guys won’t be able to cover more ground horizontally than others just because they are big. This should definitely help de-emphasize height in favor of positioning with respect to the rebounding game. In addition, we added more low-jumping rebound content so that we could lower the allowable jump height of our more vertically-challenged players."
That's cool but big men really should dominate the boards against smaller players, that's how you punish teams that play small lineups.
 
# 272 Kstat @ 09/01/16 09:37 PM
Quote:
Originally Posted by shmitty
That's cool but big men really should dominate the boards against smaller players, that's how you punish teams that play small lineups.
Big men that are great rebounders should. Not every 7-footer is a great rebounder.

Barkley or Rodman should have a wider range of getting a rebound than a tall but relatively immobile guy like Yao Ming. Unless the ball just happens to bounce right at Yao, Barkley should beat him to every other board.
 
# 273 23 @ 09/01/16 09:39 PM
Mike

In regards to post basket celebrations in general....

Do we still lose control having to wait for the acorer to finish back peddling before we can take control?

Also the refs holding the ball for an uneccessarily long time before the inbound. Has that been rectified?
 
# 274 KoolAidNoSugar @ 09/01/16 09:40 PM
Quote:
Originally Posted by Beluba
Our AI engineer who works on rebounding had this message for you...

"One of the main problems with huge guys is that they jump higher and farther when playing the exact same animation. Last year, we added vertical counter scaling to make them jump only as high as everyone else got to jump even though they were massive. This year we’ve added counter-scaling in the X-Z plane as well so the big guys won’t be able to cover more ground horizontally than others just because they are big. This should definitely help de-emphasize height in favor of positioning with respect to the rebounding game. In addition, we added more low-jumping rebound content so that we could lower the allowable jump height of our more vertically-challenged players."
Rebounding should work amazing then.

Quote:
Originally Posted by Beluba
Yeah, you pretty much should be able to drive right by them with a decent ball handler. I've added pick & roll blowby's to cover those cases.

Will we be able to split the Pick and Roll like Westbrook?
 
# 275 Vni @ 09/01/16 09:40 PM
Quote:
Originally Posted by Kstat
Big men that are great rebounders should. Not every 7-footer is a great rebounder.
 
# 276 Baebae32 @ 09/01/16 09:40 PM
Mike, my question is will guys remain outside the 3 point line on drive and kicks and pitch ahead 3's. Last year had a lot of jumpshots with toes on the line for both the user and AI. Thanks in advance
 
# 277 harryl @ 09/01/16 09:43 PM
Quote:
Originally Posted by Kstat
Barkley or Rodman should have a wider range of getting a rebound than a tall but relatively immobile guy like Yao Ming
Yep, Mike said that Rebounding Ratings will be much more of a determinative factor, whereas it has been that Height can often trump Rebounding.

The way I read that is: Charles Barkley is going to out-rebound Manute Bol if he establishes position (and it'll be easier for him to establish position), but if Rebounding Ratings are equal, then height will be a determining factor, as it should be.
 
# 278 Kstat @ 09/01/16 09:44 PM
Here's one: will AI controlled guards that can't shoot from deep finally stay inside their range away from the ball? Kicking out to a guard that can't shoot behind the 3 point line is irritating when he's accurate from 18-20 feet.
 
# 279 LM1213 @ 09/01/16 09:46 PM
Quote:
Originally Posted by Vni


49:05 check that possession by the AI and the stepback J by Klay. Looks pretty quick to me.
I don't know why. but any streams I have seen the guys sound like they got a bunch of crap in their mouths....freaking enunciate people.. people can't open their mouths anymore or what?
 
# 280 Guard-ian @ 09/01/16 09:46 PM
I am really happy reading Mike's blog and responses. Big Thank You to the all 'devs' responsible of creating this wonderful game...

If only online gameplay would work as tight as (I am sure) offline gameplay will work (big If, I know), but anyway it seems we have a real Classic here in 2k17.

Cheers lads! ;-)
 


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