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NBA 2K17 News Post


What’s up, 2K fans?! Mike Wang here to give you the scoop on some of the hotness our gameplay team has in store for you this year! I know a lot of news has already come out about some of the gameplay features for NBA 2K17 but hopefully this blog can give you a fuller picture of what to expect when you get your hands on the game and clear up some of the questions you might have. So let’s jump into it!

Read More - NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Game: NBA 2K17Reader Score: 7/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 14 - View All
Member Comments
# 281 MFDOOMBOT @ 09/01/16 09:47 PM
Quote:
Originally Posted by Scvllp
I second this.
I don't think he's answering questions about presentation in this thread, gameplay only.
 
# 282 Kstat @ 09/01/16 09:49 PM
Quote:
Originally Posted by harryl
Yep, Mike said that Rebounding Ratings will be much more of a determinative factor, whereas it has been that Height can often trump Rebounding.

The way I read that is: Charles Barkley is going to out-rebound Manute Bol if he establishes position (and it'll be easier for him to establish position), but if Rebounding Ratings are equal, then height will be a determining factor, as it should be.
Agility should matter as well. Height should be a factor for a ball directly above two players but anywhere else a really tall 7 footer should not be allowed to change direction and grab a board as quickly as a 6'7" guy with great rebounding ability. If you watch real NBA games the super tall guys are basically nailed to the floor on balls that ricochet away from them.
 
# 283 ksuttonjr76 @ 09/01/16 09:53 PM
Quote:
Originally Posted by Beluba
Defensive Assist is back to being a slider, the pressure sensitive thing didn't work out the way we wanted. Also, it's OFF for online play, so you shouldn't be getting pulled away from where you're trying to go any more.
 
# 284 KoolAidNoSugar @ 09/01/16 09:58 PM
Quote:
Originally Posted by Kstat
Agility should matter as well. Height should be a factor for a ball directly above two players but anywhere else a really tall 7 footer should not be allowed to change direction and grab a board as quickly as a 6'7" guy with great rebounding ability. If you watch real NBA games the super tall guys are basically nailed to the floor on balls that ricochet away from them.
As long as the rebound competition is well balanced so the smaller bigs can exist too.
 
# 285 Beluba @ 09/01/16 09:59 PM
Quote:
Originally Posted by Kstat
Any word on tip ins? Not the put-back dunks mind you, but the simple controlled tips (fingertip and two-hand) that bigs do under the rim?


Yep. One of my favorite additions this year.


Sent from my iPhone using Tapatalk
 
# 286 Beluba @ 09/01/16 10:02 PM
Quote:
Originally Posted by lockdownD
Are the pump fake fouls automatic again in 2k17 or is there some form of user control in initiating them? Back in 2k11 you had to actually point the left stick in the direction of the person jumping at you in order to draw the foul which I really liked instead of it just occuring automatically like it does in 2k16.


Currently automatic. I'll see if we can patch in the Left stick check.


Sent from my iPhone using Tapatalk
 
# 287 jbthegreat @ 09/01/16 10:03 PM
Quote:
Originally Posted by Beluba
Yep. One of my favorite additions this year.


Sent from my iPhone using Tapatalk
Does Jordan have his 1 handed pump fake that he had in 2k11?
 
# 288 JwP23 @ 09/01/16 10:03 PM
Quote:
Originally Posted by Beluba
Stepback jumpers are done by tapping the Shot Button. Same with spin jumpers (Sprint+double tap).
Hello Mike, I was just wondering..if you have to sprint+double tap to pull spin jumpers, how would jumpers like this work? Half rotate SS + shot button maybe?
 
# 289 LD2k @ 09/01/16 10:06 PM
Quote:
Originally Posted by Beluba
I wouldn't use the word lit. Mostly because I don't use the word lit. It's a pretty good game though.
23, you heard it from Mike here 1st. It's lit.
 
# 290 LM1213 @ 09/01/16 10:07 PM
yo..did yall put those ol school xj900's in the game? get those scanned
 
# 291 nba2kpdx @ 09/01/16 10:09 PM
Are there any kind of lineup/strategy presets (especially for MyTeam)?

I get tired of having to manually modify bench units/defensive settings every game.
 
# 292 2_headedmonster @ 09/01/16 10:10 PM
Quote:
Originally Posted by LD2k
23, you heard it from Mike here 1st. It's lit.
so...many...laughs

PS. Asked a few questions on page 36 Mr.Wang, hopefully you can still get to them.
 
# 293 LM1213 @ 09/01/16 10:12 PM
Quote:
Originally Posted by LM1213
yo..did yall put those ol school xj900's in the game? get those scanned
I'm obviously not being serious
 
# 294 EveretteWarren @ 09/01/16 10:20 PM
Quote:
Originally Posted by Beluba
Great post, Sundown. I actually started off the dev cycle how you just suggested. More frequent greens, high-ish success rate, but lots of misses. People, at least the handful that tested it, didn't like it at all.

I can actually make that change right now and you'll get it when you play Prelude next week... but my guess is that it won't go over well.

I think greens are rare enough that it doesn't spoil the drama, so I don't really think that's too much of an issue. Maybe I can kill them off completely next year or tune them to be super rare this year and let them slowly die off. Still debating that one.
I agree, but it's going to get bad feedback from people. Not the people from here just more of the YouTubers/Park/A couple of the Pro-AM players.

I don't mind the shot meter, I think where it all went wrong was in 15 with all those shots people were making. All of those contested green lights.

I wouldn't mind you killing it off 2k18 either.
 
# 295 gabri3l3 @ 09/01/16 10:25 PM
Hey Mike can we effectively switch the pick n roll this year?
It's such a huge part of NBA basketball nowadays
 
# 296 Black Bruce Wayne @ 09/01/16 10:26 PM
Quote:
Originally Posted by Barnsey
Mike Wang if you're reading, may i suggest you pay close attention to youtuber Sam Pham's impressions of the game when it comes out. He is on the ball. He understands basketball, understands 2k the game inside and out, and he can be trusted. He will pick up on ALL the little awesome nuances you created and he will know what needs to be improved specifically for it to be a better game.
I've been playing NBA video games since 2001. He is my #1 choice to represent the hardcore guys.

Just please don't listen to all the screaming teenagers on social media this year lol. Their bias suggestions don't really improve the game from the bigger perspective.
Absolutely this
 
# 297 JazzaJDN @ 09/01/16 10:41 PM
Its all sounding great so hopefully when we get the game its as good as it sounds.


I have been really keen on making a speedy playmaking point guard just for variety's sake from other 2K MyCareer players but in the past there hasn't been much point.


If you can finally beat an AI defender on the dribble, be able to penetrate on the drive and then dish to an open team mate then that would be awesome. Comments around the freelance offence being more mobile and continually looking for cuts is also positive. In the past the only real way you had at racking up them assists with any consistency was to rely on a pick and pop with a decent shooting SF.
 
# 298 ProfessaPackMan @ 09/01/16 10:58 PM
Beluba in here doing a better job of selling the game than Ronnie is, lol.

ALL this news we got in addition to getting our questions answered as well.
 
# 299 The 24th Letter @ 09/01/16 11:03 PM
Mike is definitely the real MVP

Dude has literally been here answering questons all day.

Its appreciated.
 
# 300 bjthomas121 @ 09/01/16 11:05 PM
Do we still know if the Highlights have been fixed for Ps4?
 


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