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NBA 2K17 News Post


What’s up, 2K fans?! Mike Wang here to give you the scoop on some of the hotness our gameplay team has in store for you this year! I know a lot of news has already come out about some of the gameplay features for NBA 2K17 but hopefully this blog can give you a fuller picture of what to expect when you get your hands on the game and clear up some of the questions you might have. So let’s jump into it!

Read More - NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Game: NBA 2K17Reader Score: 7/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 14 - View All
Member Comments
# 341 nba2012 @ 09/02/16 02:01 AM
Quote:
Originally Posted by Barnsey
Love this. I miss the days when eurostep was a double-tap. Was hoping it would make a come back
Me too. I couldn't pull off euro step layups to save my life.
 
# 342 lowsingles @ 09/02/16 02:03 AM
Mike I have 2 questions...

1. How does the layup meter work for acrobat layups?

2. There was a bug (I'm sure you're aware) of the game thinking you're contested when stepping into a wide open mid range sometimes that would give you a d-c grade. I assume this was triggered by the zig-zag penalty, even though the player would just go one direction and take a few steps. Was this tuned?
 
# 343 Dione2014 @ 09/02/16 02:12 AM
Quote:
Originally Posted by 23
You're calling mike wang a liar?



So... I usually don't write books, but it's sad that this has to be repeated time and again every single year over and over to the same people

I'm sorry to tell you that your so called "gotcha" post with "proof" has failed, but yeah it failed.


I'm only going to say this once, and afterwards never call out my name again saying you have proof and you don't.

When people say "there is rubberband AI, there is comeback code"....

The specifically mean, when they get leads, they tend to lose them, specifically in the 2nd half of the game where their runs cool down, the other team (the AI) goes on its own run while they miss shots ,etc..

This applies to all modes.





FACT: THERE IS NOT one single line of code that says, okay now make the user miss everything and you the AI make everything. It simply doesn't exist.

The AI in the game is dumb, it knows nothing until there is something coded to tell it what to do. So Mike tried to let people know, as well as Da_Czar and many others, people who have seen the code, people who interact with those people to let you know that it doesn't happen.

What people like you do is ignore things like ACE, and the coach making adjustments on you, and when your same tactics stop working you start missing shots and get cold because the AI has countered. Sadly your ego can't take losing so naturally you blame the game/developer.






SECONDLY: Hall of Fame was made difficult for all of the years people kept coming here saying "the game is too easy, i got this handled I need a challenge" within a month of the games release.

That mode specifically is set to not have comeback AI, but to have the CPU take advantage of every mistake that you make. Basically your window of screwing up is shorter than any other mode, and there is your challenge.

The game is fine on other levels but you wanna be superheros who feel they have the game mastered in a week want to jump directly into HOF, then claim the game is a cheesefest to the rest of us.


Now, when you provide me evidence of the proof that this "comeback code"actually exists, and make the gameplay makers and engineers liars, then we will believe you.

What I see, you don't even understand what people mean when they say comeback or rubber band AI, and don't even realize they aren't even the same thing.

There is a lot of history on these forums that i'm sure you've missed, and may not even know where some of it started, so i'm just trying to help you.

"gotcha" post with "proof" You're over doing it. Just stating what i saw with added proof as a bonus. I mentioned your name because you and a couple of other guys like Wii sports have easy names and avatars to remember. I'm not trying to out do anyone. I just want the game to be the best it can be. Also I'm not disregarding the ACE system in the game. I'm fully aware of adjustments being made. I just know the difference between adjustment's being made and artificial attribute boost happening. I've been playing basketball for 15+ years. Adjustments and adapting simply don't work that way. But like i said. I just want the game to be the best it can be. I'm not looking to compete with anyone over the internet.
 
# 344 Leasim96 @ 09/02/16 02:14 AM
Mike - regarding to rebounding. Will smaller guys like charles barkley be as competitive rebounding wise as any good rebounder?. In previous years despite stats - taller guys would usually have the advantage. I hope we can make smaller bigs in my career and have our unique traits. If it was answered before - ignore this.
 
# 345 TheVinylHippo @ 09/02/16 02:16 AM
Quote:
Originally Posted by Barnsey
Love this. I miss the days when eurostep was a double-tap. Was hoping it would make a come back
I hate it. The Euro step was so easy to perform on the shot stick. I've never understood why the community seems to have had such a tough time with it. All you had to do was release turbo and push the shot stick down at a 90º angle—left or right, depending on the position of your defender—when you were driving to the basket.
 
# 346 nba2012 @ 09/02/16 02:19 AM
Quote:
Originally Posted by TheVinylHippo
I hate it. The Euro step was so easy to perform on the shot stick. I've never understood why the community seems to have had such a tough time with it. All you had to do was release turbo and push the shot stick down at a 90º angle—left or right, depending on the position of your defender—when you were driving to the basket.
Problem was if you were even slightly off you'd do a regular layup.
 
# 347 Barncore @ 09/02/16 02:21 AM
Thanks for all the time you're putting into interacting with the community, Mike. It doesn't go unnoticed. And it makes us feel like we are a participant in the makings of this game (with our feedback) rather than just a consumer.

I absolutely cannot wait to play the game and give feedback. As someone who has followed NBA religously for 15+ yrs as well as played NBA video games during that time, i feel like i can give some pretty valuable feedback. And i'm sure other sim heads here feel that way too. I'm going to document all my impressions of the game in a notepad file (stream-of-consciousness style, to give an idea of user experience) and then after playing it for a week i'll compile my feedback into a post. I'll cover gameplay and MyLEAGUE feedback. What is the best way to get our feedback to your eyes? Post in this forum? (a specific thread or..?) Link you on twitter? Some other way? Cheers
 
# 348 Leasim96 @ 09/02/16 02:23 AM
Quote:
Originally Posted by Beluba
Our AI engineer who works on rebounding had this message for you...

"One of the main problems with huge guys is that they jump higher and farther when playing the exact same animation. Last year, we added vertical counter scaling to make them jump only as high as everyone else got to jump even though they were massive. This year we’ve added counter-scaling in the X-Z plane as well so the big guys won’t be able to cover more ground horizontally than others just because they are big. This should definitely help de-emphasize height in favor of positioning with respect to the rebounding game. In addition, we added more low-jumping rebound content so that we could lower the allowable jump height of our more vertically-challenged players."
Amazing - looking forward to testing a 6,7 to 6,9 Glass Cleaner PF and seeing f it feels as effective somehow as bigger builds. I'm all about testing builds.
 
# 349 lhanstracy @ 09/02/16 02:25 AM
It's so cool that Mike Wang is out here answering questions. Js

Sent from my SAMSUNG-SM-G930A using Tapatalk
 
# 350 Insight23 @ 09/02/16 02:26 AM
Have injuries in game returned?only injuries for human players were through simulation.
 
# 351 Trackball @ 09/02/16 02:32 AM
Quote:
Originally Posted by Dione2014
"gotcha" post with "proof" You're over doing it. Just stating what i saw with added proof as a bonus. I mentioned your name because you and a couple of other guys like Wii sports have easy names and avatars to remember. I'm not trying to out do anyone. I just want the game to be the best it can be. Also I'm not disregarding the ACE system in the game. I'm fully aware of adjustments being made. I just know the difference between adjustment's being made and artificial attribute boost happening. I've been playing basketball for 15+ years. Adjustments and adapting simply don't work that way. But like i said. I just want the game to be the best it can be. I'm not looking to compete with anyone over the internet.
So, no code?
 
# 352 MarkWilliam @ 09/02/16 02:32 AM
Quote:
Originally Posted by TheVinylHippo
I hate it. The Euro step was so easy to perform on the shot stick. I've never understood why the community seems to have had such a tough time with it. All you had to do was release turbo and push the shot stick down at a 90º angle—left or right, depending on the position of your defender—when you were driving to the basket.
I struggled with it to be honest. I'm a broadcast guy and I just kept doing floaters instead. Poor stick skills perhaps....
 
# 353 Chemthethriller @ 09/02/16 02:45 AM
Question about post play.

1. Is there better flow? ie If I drop step, I shouldn't just stop and be faced up (2ft from the basket) as the intent of the dropstep was to dropstep then immediately go up with the ball.

2. If a defender is in from of you, but you are within "dunking" range of the rim, can I go up for a dunk or will I be required to pump fake then go up?

3. This question goes back to flow, I felt like a lot of the post moves (post hop step, drop step, post spin) looked nice but the finishing ability was never there. I'm playing on a 7'3" 300 lb Center, and I felt as if I had the hands of a 7 year old because I had no strength going up with the ball, and if anyone at all was near me it was a turnover 8/10. It felt like it turned post play into post fades, pump fakes, and the very rarely up and under.

4. Is there better passing out of the post, ie I have someone posted up and someone cuts behind me and my defender, I attempt a bounce pass and it goes to the wrong side and hits my defenders legs.

5. Can I avoid shooting fouls on defense this year? It felt like people would come into the post and pumpfake, and sometimes simply holding the RS up made my guy jump into them. Sometimes I just want to put my hands straight up and that's it.

6. Can I set picks on the low block this year?
 
# 354 Americas Team @ 09/02/16 02:46 AM
Quote:
Originally Posted by MarkWilliam
I struggled with it to be honest. I'm a broadcast guy and I just kept doing floaters instead. Poor stick skills perhaps....
yup same here, could not pull it off with consistency especially in broadcast camera.
 
# 355 MarkWilliam @ 09/02/16 02:52 AM
Quote:
Originally Posted by Americas Team
yup same here, could not pull it off with consistency especially in broadcast camera.
Double tap is more instinctual aswell which I like. I just avoided doing euros because it often didn't quite happen and would mess up my possession. As a result I wasn't mentally equipped to do them on instinct.

Double tap is nice - so long as the rest of the game won't allow abuse. Which it appears it won't based on Mike's blog.

Happy days.
 
# 356 tt500 @ 09/02/16 02:53 AM
Quote:
Originally Posted by Beluba
Great post, Sundown. I actually started off the dev cycle how you just suggested. More frequent greens, high-ish success rate, but lots of misses. People, at least the handful that tested it, didn't like it at all.

I can actually make that change right now and you'll get it when you play Prelude next week... but my guess is that it won't go over well.

I think greens are rare enough that it doesn't spoil the drama, so I don't really think that's too much of an issue. Maybe I can kill them off completely next year or tune them to be super rare this year and let them slowly die off. Still debating that one.
Yes please make green releases super rare. It'll be rewarding to get it off and will keep the drama of shots intact in the game. Some guys online and park play so much that green can start becoming pretty occasional moments in matches.

The green release can be too overpowering when you got a green bar for defense but the offense was perfect due to players remembering the shot animation rather than playing good basketball.
 
# 357 thormessiah @ 09/02/16 02:54 AM
I don't know if anyone has asked this yet or not, but have chase down blocks been nerfed this year for players who shouldn't/can't block from behind? I don't wanna see J.J Reddick blocking Demar Derozan in transition this year.
 
# 358 Jrocc23 @ 09/02/16 03:27 AM
Quote:
Originally Posted by TheVinylHippo
I hate it. The Euro step was so easy to perform on the shot stick. I've never understood why the community seems to have had such a tough time with it. All you had to do was release turbo and push the shot stick down at a 90º angle—left or right, depending on the position of your defender—when you were driving to the basket.


I am not sure how I feel about it either because a lot of people will be doing it. I can do it, but it's certain angles that made it hard to do on broadcast. And sometimes simply doing what you said would be iffy. But I also don't like it being so easy as double tap X.

Hopefully, it doesn't draw a lot of fouls like it did back in 2K11 because a lot of people will be doing them now.


Sent from my iPhone using Tapatalk
 
# 359 BluFu @ 09/02/16 03:28 AM
Quote:
Originally Posted by Beluba
It's confusing I know.

2 years ago, you picked a release and base and we blended those two animations to create a frankenstein jump shot.

Last year, you could only pick a single motion captured animation.

With the shot creator, you can pick two releases and set how much we blend toward one or the other. So for example...

this would be a perfect tween between 2 guys:
Kobe release = 50%
Steph release = 50%

this would mostly look like Kobe, but some of Steph's motion would be there:
Kobe = 80%
Steph = 20%

Then you pick a base (how the player jumps)

So essentially, you're frankenstein-ing 3 animations together. It's pretty cool tech. but basically, just play around with it until you get the jumper to look the way you want in the previewer. Then play around with it in practice mode to see if it feels right to you.

And you should note, the Shot Creator isn't instantly available in MyCAREER. It comes as a reward in the mode.
1. Is this 'Shot Creator' available in the Edit Player screen?

2. With the boost being added to the shot stick, are you aiming to remove button shooting altogether in the future?

3. Have you considered making the button exclusively for layups/floaters/push shots? (To prevent unwanted jumpshots in the paint)

Thanks Mike!
 
# 360 jyoung @ 09/02/16 03:51 AM
Will we be able to make a human player to human player dribble handoff this year in modes like MyPark, Pro Am, and Team Up?

In 2K16 the dribble handoff move (holding B on Xbox One and holding circle on PlayStation 4) could only be done if the recipient of the handoff was a computer-controlled teammate.
 


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