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NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Old 09-02-2016, 02:19 AM   #361
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Originally Posted by TheVinylHippo
I hate it. The Euro step was so easy to perform on the shot stick. I've never understood why the community seems to have had such a tough time with it. All you had to do was release turbo and push the shot stick down at a 90º angle—left or right, depending on the position of your defender—when you were driving to the basket.
Problem was if you were even slightly off you'd do a regular layup.
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Old 09-02-2016, 02:21 AM   #362
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Thanks for all the time you're putting into interacting with the community, Mike. It doesn't go unnoticed. And it makes us feel like we are a participant in the makings of this game (with our feedback) rather than just a consumer.

I absolutely cannot wait to play the game and give feedback. As someone who has followed NBA religously for 15+ yrs as well as played NBA video games during that time, i feel like i can give some pretty valuable feedback. And i'm sure other sim heads here feel that way too. I'm going to document all my impressions of the game in a notepad file (stream-of-consciousness style, to give an idea of user experience) and then after playing it for a week i'll compile my feedback into a post. I'll cover gameplay and MyLEAGUE feedback. What is the best way to get our feedback to your eyes? Post in this forum? (a specific thread or..?) Link you on twitter? Some other way? Cheers
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Old 09-02-2016, 02:23 AM   #363
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Beluba
Our AI engineer who works on rebounding had this message for you...

"One of the main problems with huge guys is that they jump higher and farther when playing the exact same animation. Last year, we added vertical counter scaling to make them jump only as high as everyone else got to jump even though they were massive. This year we’ve added counter-scaling in the X-Z plane as well so the big guys won’t be able to cover more ground horizontally than others just because they are big. This should definitely help de-emphasize height in favor of positioning with respect to the rebounding game. In addition, we added more low-jumping rebound content so that we could lower the allowable jump height of our more vertically-challenged players."
Amazing - looking forward to testing a 6,7 to 6,9 Glass Cleaner PF and seeing f it feels as effective somehow as bigger builds. I'm all about testing builds.
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Old 09-02-2016, 02:25 AM   #364
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

It's so cool that Mike Wang is out here answering questions. Js

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Old 09-02-2016, 02:26 AM   #365
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Have injuries in game returned?only injuries for human players were through simulation.
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Old 09-02-2016, 02:32 AM   #366
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Dione2014
"gotcha" post with "proof" You're over doing it. Just stating what i saw with added proof as a bonus. I mentioned your name because you and a couple of other guys like Wii sports have easy names and avatars to remember. I'm not trying to out do anyone. I just want the game to be the best it can be. Also I'm not disregarding the ACE system in the game. I'm fully aware of adjustments being made. I just know the difference between adjustment's being made and artificial attribute boost happening. I've been playing basketball for 15+ years. Adjustments and adapting simply don't work that way. But like i said. I just want the game to be the best it can be. I'm not looking to compete with anyone over the internet.
So, no code?
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Old 09-02-2016, 02:32 AM   #367
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by TheVinylHippo
I hate it. The Euro step was so easy to perform on the shot stick. I've never understood why the community seems to have had such a tough time with it. All you had to do was release turbo and push the shot stick down at a 90º angle—left or right, depending on the position of your defender—when you were driving to the basket.
I struggled with it to be honest. I'm a broadcast guy and I just kept doing floaters instead. Poor stick skills perhaps....
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Old 09-02-2016, 02:45 AM   #368
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Question about post play.

1. Is there better flow? ie If I drop step, I shouldn't just stop and be faced up (2ft from the basket) as the intent of the dropstep was to dropstep then immediately go up with the ball.

2. If a defender is in from of you, but you are within "dunking" range of the rim, can I go up for a dunk or will I be required to pump fake then go up?

3. This question goes back to flow, I felt like a lot of the post moves (post hop step, drop step, post spin) looked nice but the finishing ability was never there. I'm playing on a 7'3" 300 lb Center, and I felt as if I had the hands of a 7 year old because I had no strength going up with the ball, and if anyone at all was near me it was a turnover 8/10. It felt like it turned post play into post fades, pump fakes, and the very rarely up and under.

4. Is there better passing out of the post, ie I have someone posted up and someone cuts behind me and my defender, I attempt a bounce pass and it goes to the wrong side and hits my defenders legs.

5. Can I avoid shooting fouls on defense this year? It felt like people would come into the post and pumpfake, and sometimes simply holding the RS up made my guy jump into them. Sometimes I just want to put my hands straight up and that's it.

6. Can I set picks on the low block this year?
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