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NBA 2K17 News Post


What’s up, 2K fans?! Mike Wang here to give you the scoop on some of the hotness our gameplay team has in store for you this year! I know a lot of news has already come out about some of the gameplay features for NBA 2K17 but hopefully this blog can give you a fuller picture of what to expect when you get your hands on the game and clear up some of the questions you might have. So let’s jump into it!

Read More - NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Game: NBA 2K17Reader Score: 7/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 14 - View All
Member Comments
# 361 Sundown @ 09/02/16 04:52 AM
Quote:
Originally Posted by Beluba
Not sure if you can pull these off exactly like the vids. But if you get the right post engage (hold LT/L2) then pull off a shimmy shot (RT/R2+RS Away) you can get pretty close.
I'm a little confused about how to control these shots without the contextual directional shot stick.

How do we control which direction to shimmy in the post and which direction we turn to shoot the turnaround? Is it the same controls close to the basket (where a close hook shot would be performed) as it is farther from the basket (where a turnaround shot would be taken)? Can we shimmy fake without actually shooting?

The system we had in 2K16 seemed so intuitive-- there wasn't much need to remember the modifier buttons for specific shots and dribble moves, and where they were necessary they were themselves pretty intuitive. If I wanted to shimmy/fake, I just tapped in the direction I wanted to fake. If I wanted to chain a shot in another direction afterwards, I just pushed the shot stick in that direction.

I understand many of the controls had to be moved away form the shot stick for the shot accuracy feature, I feel a little like a noob again having to remember button combinations for basic shots again, and it almost seems like going a bit backwards. Are a lot of the directional fakes and shots controlled with the left stick now?
 
# 362 hear me now @ 09/02/16 04:52 AM
Quote:
Originally Posted by Beluba
Oh ok. That's different. If there are individual anims that are killing the flow we would have to identify them and remove them.

One of our engineers did try to change the inbound logic to have the closest guy inbound. Seemed to help.
https://www.youtube.com/watch?v=nHZUYjx2zko

https://www.youtube.com/watch?v=Rp3GA62kaOQ

That won't happen?
 
# 363 Kese86 @ 09/02/16 05:06 AM
"As part of this exercise, we also greatly flattened out the boosts that the CPU was getting on Hall of Fame difficulty and have put more of a focus on making the game tougher through making the AI more intelligent in its decision making."

I almost shed a tear reading this Mike lol I've asked for this for the past couple 2Ks but was mostly met with "sliders" responses. Happy to see the boosts acknowledged and that increased difficulty will mean making the AI more intelligent. That's how all sports sims should be.
 
# 364 Peninc @ 09/02/16 06:11 AM
This may be one of OS's best threads ever... just based on sheer content, information and engagement. Love the effort and transparency @Beluba. I went through the entire thread and I don't think I've seen where you missed anyone's questions. Major respect due. Added to the fact that it seems all the niggles I had with 2K16 have possibly been ironed out. I don't usually believe in preordering games but I will be doing so this weekend. Thanks!

Sent from my A0001 using Tapatalk
 
# 365 Vni @ 09/02/16 06:53 AM
Is there a modifier this year to fade from a stand still position like we had before 2K16 ? Is there any particular reason why you guys decided to remove it or was it to free up a button for something else ? I think you guys made it automatic and contextual but it didn't really work out in 2K16.
 
# 366 ZBoo50 @ 09/02/16 08:12 AM
Quote:
Originally Posted by Beluba
Yeah, turning off the meter just turns off the visuals. If you don't want to play with shot timing at all, you need to change Shooting Type from User Timing to Real Player % in the Settings menu.
is Real Player % an option for MyPlayer mode? if so , is it going to affect MyPark & Pro AM?

what happens when you choose Real Player % at the first game of career...Whats the point of having Real Player % for Myplayer? is it making any difference?
 
# 367 daveberg @ 09/02/16 08:29 AM
Quote:
Originally Posted by jbthegreat
Does Jordan have his 1 handed pump fake that he had in 2k11?
Any word on this, Mike? Would LOVE to have this in game again, considering it's a signature move.

Quote:
Originally Posted by JwP23
Hello Mike, I was just wondering..if you have to sprint+double tap to pull spin jumpers, how would jumpers like this work? Half rotate SS + shot button maybe?
they used to have this in 2k13, the half circle ones were amazing but they were taken out in 14, 15 & 16.

Hoping they've made a return, they were spot on for MJ.
 
# 368 exposedaking @ 09/02/16 08:29 AM
Quote:
Originally Posted by Beluba
Appreciate seeing this. I was so proud of myself when it first went in. Thought it would revolutionize sports games. But nobody cared and it died a quick death. Lol.

I can talk to presentation since I'm not really doing cameras much anymore. Maybe someone can add it next year.
Well it revolutionized sports games for me man, it was my favorite camera to play on. I would lose my mind if it made it to next years game.

Appreciate the response, thanks for taking time to answer me.
You the real MVP.

Sent from my SM-G935P using Tapatalk
 
# 369 Muzyk23 @ 09/02/16 08:34 AM
Beluba, I really hope for next year you guys focus on player movement, how the players move with the ball, making it more dynamic, athletic, make the animations look better, more fluid and also hope you will work on footplanting.
 
# 370 ZBoo50 @ 09/02/16 08:36 AM
There is no Interceptor badge this year?
 
# 371 GuwopGeezus @ 09/02/16 08:57 AM
For green releases you guys should just make them more rare but automatic if they are wide open. There are definitely instances where NBA players just know their shot is going in so I don't think that's unrealistic. However, if you get a green release on a shot that's contested it should have a chance to miss.
 
# 372 ataman5 @ 09/02/16 08:59 AM
Another quick hot fix workaround would be for the unknown consequences that we like is to make green appears after made shot.


Sent from my iPhone using Tapatalk
 
# 373 renni @ 09/02/16 09:28 AM
Quote:
Originally Posted by GuwopGeezus
For green releases you guys should just make them more rare but automatic if they are wide open. There are definitely instances where NBA players just know their shot is going in so I don't think that's unrealistic. However, if you get a green release on a shot that's contested it should have a chance to miss.
but you arent going to get a green release on a contested shot. That has never been a thing in 2k. Its a perfect release for a reason. It takes everything into account.
 
# 374 JwP23 @ 09/02/16 09:43 AM
Quote:
Originally Posted by Beluba
Not sure if you can pull these off exactly like the vids. But if you get the right post engage (hold LT/L2) then pull off a shimmy shot (RT/R2+RS Away) you can get pretty close.
Thank you for answering Mike!

One last question! This is kind of off the topic but one last simple question because I know you have the answer.

Will users be able to edit the Dream Team and play it in MyGM/MyLeague?
 
# 375 DBMcGee3 @ 09/02/16 10:28 AM
Lemme ax ya this, lemme ax ya this.......do the post game highlights work on 48 minute games?
 
# 376 LorenzoDC @ 09/02/16 11:18 AM
Mike should punk everyone and make greens completely random, no matter how good the shot.

If only for April Fool's Day.
 
# 377 JohnnyCash2015 @ 09/02/16 11:28 AM
Are floaters absolute now @beluba? I've been so tired for years of having floaters change depending on the camera angle. Is it south for all floaters now or just for certain camera angles?

Or is south camera relative?


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# 378 Crunky @ 09/02/16 11:37 AM
Please make back tap rebounds user controlled maybe turbo with a hard press of the rebound button, just imagine the fun we would have with that risk and reward feature.

Also my question are there tug of war rebound animations where both guys lock up after a rebound tug on the ball and one player gets ripped.
 
# 379 STLRams @ 09/02/16 11:48 AM
quote: you can quickly swap them around without going into the pause menu to make sure you have your best defenders checking the biggest threats. - FINALLY!
 
# 380 Mosdef14 @ 09/02/16 01:08 PM
Using the point forward SF as an example, by "doin' work" can we raise or cap level from 15 to 25?
 


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