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NBA 2K17 News Post


What’s up, 2K fans?! Mike Wang here to give you the scoop on some of the hotness our gameplay team has in store for you this year! I know a lot of news has already come out about some of the gameplay features for NBA 2K17 but hopefully this blog can give you a fuller picture of what to expect when you get your hands on the game and clear up some of the questions you might have. So let’s jump into it!

Read More - NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Game: NBA 2K17Reader Score: 7/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 14 - View All
Member Comments
# 421 Beluba @ 09/02/16 05:32 PM
Quote:
Originally Posted by Goffs
Mike I'm not on that hype train yet but with you answering these questions is sorta making it hard not to hop on.

So...uh what do you have planned for the shot stick next year? Please don't make it that I have to press down then up to shoot....I like the pull and release method.
Lol. Can't really talk about 2K18 quite yet. But don't worry, I won't make it down and up to shoot.
 
# 422 alabamarob @ 09/02/16 05:33 PM
1. Are we able to call a quick post up for any player or is it still just for the player on the floor with the highest post rating?

2. Are off ball defenders better at defending the manual backdoor cuts?

Thanks again. Surprised you came back for a second day. But glad you did.
 
# 423 Baebae32 @ 09/02/16 05:33 PM
Quote:
Originally Posted by Beluba
You can do it much better this year the way body ups have been changed. But I didn't add specific content for splitting the pick & roll. I'll add it to the list.
Awesome. Good to know. Thanks again for taking time to answer all the questions.
 
# 424 Kstat @ 09/02/16 05:34 PM
Any notable tweaks to the historic players this season? I noticed Kareem's signature sky hook while highly rated lacked anywhere near the accuracy he had on it away from the paint.

On that note, can we do running hooks ala Magic?
 
# 425 jyoung @ 09/02/16 05:39 PM
In 2K16 Pro Am/MyPark/Team Up you could make a post entry pass from the wing or the corner down into the low block and the perimeter defender could sprint down and double team the big man while still having enough recovery speed to make it back out to the three point line and get an excellent "green" contest on your jump shot if the post player passed the ball back out to you at the wing or the corner.

I'm not sure if this problem was being caused by the court being too small, the player models being too big, or the defender's off-ball movement speed being too fast.

But the result was that the best spots to make a post entry pass in 2K16 Pro Am/MyPark/Team Up were from several feet behind the three point line at the top of the key, or from a few feet inside the half-court line on the wings, which is completely backward from you're taught to do as a guard in basketball.

Will corner and wing shooters finally be able punish defenders who recklessly leave them open to go double team low block post ups in 2K17 Pro Am/MyPark/Team Up?
 
# 426 Kaanyr Vhok @ 09/02/16 05:43 PM
Quote:
Originally Posted by alabamarob
1. Are we able to call a quick post up for any player or is it still just for the player on the floor with the highest post rating?

2. Are off ball defenders better at defending the manual backdoor cuts?

Thanks again. Surprised you came back for a second day. But glad you did.
I wonder about 2. It would seem that any manual movement cuts in a consistent direction should tip the defense.
 
# 427 Crunky @ 09/02/16 05:43 PM
Can you manually trigger a protect the ball animation when driving to the hoop ex marbury against players/cpu that love to strip the ball.

Can you Alley Oop spin out of post position animation like Blake griffin does.

Do AI big man that are known to push the ball during a break like draymond green push the ball.
 
# 428 Scofield @ 09/02/16 05:44 PM
Quote:
Originally Posted by jyoung
In 2K16 Pro Am/MyPark/Team Up you could make a post entry pass from the wing or the corner down into the low block and the perimeter defender could sprint down and double team the big man while still having enough recovery speed to make it back out to the three point line and get an excellent "green" contest on your jump shot if the post player passed the ball back out to you at the wing or the corner.

I'm not sure if this problem was being caused by the court being too small, the player models being too big, or the defender's off-ball movement speed being too fast.

But the result was that the best spots to make a post entry pass in 2K16 Pro Am/MyPark/Team Up were from several feet behind the three point line at the top of the key, or from a few feet inside the half-court line on the wings, which is completely backward from you're taught to do as a guard in basketball.

Will corner and wing shooters finally be able punish defenders who recklessly leave them open to go double team low block post ups in 2K17 Pro Am/MyPark/Team Up?
This is a big one. Curious about it as well.
 
# 429 shmitty @ 09/02/16 05:45 PM
Quote:
Originally Posted by Beluba
You can do it much better this year the way body ups have been changed. But I didn't add specific content for splitting the pick & roll. I'll add it to the list.
Good to hear, I think it's time to start getting into some of the more intricate parts of the PNR, it's such an important part of the NBA. Snaking, splitting, shorting...I would love to see all of that implemented.
 
# 430 Kstat @ 09/02/16 05:47 PM
Have jump passes been tuned down? Seems like a lot of guys got away with passing out of a contested jumper in 2K16.
 
# 431 Beluba @ 09/02/16 05:50 PM
Quote:
Originally Posted by Kushmir
Waaaait Mike ur still in here going strong??

Definitely the real MVP...lol.

Can we get some more info re: Advanced Rotations? Can we use them online?

Can I turn on real player % for online play shooting and not use the shot meter? (Almost sure the answers no but just checking)

Did calling a play in timeouts make it in this cycle?

Any chance Game Reel returns? That was an epic feature...can't believe its gone *cries*
Advanced Rotations are a MyLEAGUE only feature... and it's really cool btw.

Online we only allow you to use User Timing for shooting. Gotta keep everyone on the same playing field.

Playcalling in timeouts did not make it in. Sorry.

Nor did Game Reel. That's a presentation team feature though. I don't have much influence there.
 
# 432 Kushmir @ 09/02/16 05:59 PM
np man, again.....thanks for taking the time to answer our questions.
 
# 433 Beluba @ 09/02/16 06:10 PM
Quote:
Originally Posted by BluFu
Thanks for the reply. Just a quick follow up question about the Shot Creator

Will you be expanding this outside of MyCareer in the future so roster and draft class editors can use this great feature? This is seriously pretty amazing tech that I didn't expect for quite some time. I know everyone at #SIGNATION would greatly appreciate this being openly available
Originally, it was intended to be used everywhere, but some of the MyCAREER guys really wanted it to be a reward in MyCAREER. Probably next year we'll open it up for all players.
 
# 434 Beluba @ 09/02/16 06:15 PM
Quote:
Originally Posted by Guard-ian
Thanks for all the info @Beluba!!! It's really amazing all the interaction and importance you guys give to the community... ;-)

The only concern I have is, let's say, I am happy with giving the user more control and make stick skills more relevant... But will basketball strategy/skill/IQ be able to overcome a highly skilled player with no basketball knowledge???

I mean, I wouldn't like to be consistently defeated online by a guy that is just able to run and gun like hell, pass, dribble and shoot (and cheese all over the place if that is still possible) like an angel but never run plays, or pick and rolls, or doesn't execute post moves, attack mismatches, etc...

I know it is a difficult question and perhaps impossible to answer it but I wouldn't mind to know your gut-feeling about it... For instance I have always thought that running basketball plays instead of just "pass-dribble-shoot" should have some kind of boost in the '2k world'...

Cheers!!!
My gut feeling is that in a 5-on-5 context, B-ball IQ will absolutely destroy dumb stick jockeys.

Maybe in the Park, the stick skills guys might have a slight edge compared to last year just because of how much space there is to work. But I really wouldn't worry about it. My goal in all my tuning will always be to reward smart basketball over stick execution. If you don't feel that we accomplished that out of the box, let me know and it will be corrected.
 
# 435 Beluba @ 09/02/16 06:18 PM
Quote:
Originally Posted by alabamarob
1. Are we able to call a quick post up for any player or is it still just for the player on the floor with the highest post rating?

2. Are off ball defenders better at defending the manual backdoor cuts?

Thanks again. Surprised you came back for a second day. But glad you did.
1. Tap the Playcall button, press the action button of the player you want to run quick post for, flick RS to select "INSERTNAME POST UP"

2. Yep, this was one of the primary goals of the offball collision system.
 
# 436 LorenzoDC @ 09/02/16 06:21 PM
Quote:
Originally Posted by Beluba
Originally, it was intended to be used everywhere, but some of the MyCAREER guys really wanted it to be a reward in MyCAREER. Probably next year we'll open it up for all players.
Not mad but then again. . .

 
# 437 Kushmir @ 09/02/16 06:23 PM
Quote:
Originally Posted by Beluba
My goal in all my tuning will always be to reward smart basketball over stick execution. If you don't feel that we accomplished that out of the box, let me know and it will be corrected.
And it was at THAT MOMENT that Kushmir, mild-mannered videogamer...knew 2K17 would be a gem.
 
# 438 Beluba @ 09/02/16 06:23 PM
Quote:
Originally Posted by jyoung
In 2K16 Pro Am/MyPark/Team Up you could make a post entry pass from the wing or the corner down into the low block and the perimeter defender could sprint down and double team the big man while still having enough recovery speed to make it back out to the three point line and get an excellent "green" contest on your jump shot if the post player passed the ball back out to you at the wing or the corner.

I'm not sure if this problem was being caused by the court being too small, the player models being too big, or the defender's off-ball movement speed being too fast.

But the result was that the best spots to make a post entry pass in 2K16 Pro Am/MyPark/Team Up were from several feet behind the three point line at the top of the key, or from a few feet inside the half-court line on the wings, which is completely backward from you're taught to do as a guard in basketball.

Will corner and wing shooters finally be able punish defenders who recklessly leave them open to go double team low block post ups in 2K17 Pro Am/MyPark/Team Up?
Our player/court size scale is accurate, so it's not that. I think the main issues were pass speeds and close out speeds being too fast. Both of the latter were tuned and I think this is much less of an issue now.
 
# 439 ZBoo50 @ 09/02/16 06:25 PM
you are the best, Mr.Wang!

Just dont listen those kids on twitter who wants nothing but cheese and complains about everything

Simnation & playing smart basketball..thats our Gameplay Director
 
# 440 Detroit Red @ 09/02/16 06:27 PM
This thread has been an amazing read, I can see why Mike is so highly respected it's very much appreciated!

It's unfortunate we don't have a game reel or a game recap menu like in the old 2Ks specifically 2K12. The post-game show in 2K16 just features the player of the game and no 2nd half highlights which I'm hoping has been included in 2K17. It always feels strange to transition back to the studio for a show that just covers one player. The pre-game and half-time show is excellent so I hope the post-game has caught up.
 


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