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NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Old 09-01-2016, 10:58 PM   #313
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Beluba in here doing a better job of selling the game than Ronnie is, lol.

ALL this news we got in addition to getting our questions answered as well.
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Old 09-01-2016, 11:03 PM   #314
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Mike is definitely the real MVP

Dude has literally been here answering questons all day.

Its appreciated.
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Old 09-01-2016, 11:05 PM   #315
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Do we still know if the Highlights have been fixed for Ps4?
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Old 09-01-2016, 11:05 PM   #316
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by Beluba
I wouldn't use the word lit. Mostly because I don't use the word lit. It's a pretty good game though.
Quote:
Originally Posted by LD2k
23, you heard it from Mike here 1st. It's lit.
He forgot to put

#NBA2K17
#THISISNOTAGAME
#NOLONGERJUSTFIRE
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Old 09-01-2016, 11:05 PM   #317
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Hey Mike,

I know All-Star Teamup isn't the most popular mode on 2k. But I'm hoping it's still in the game and got some love as well. One of me and my group's favorite modes to run since we typically get 6 to 10 people on 2k some nights.

Can we now select every classic team's starter at every position? I remember on 2k16 there was a lot of notable players on those classic teams left out of the mode, like Rip Hamilton, Ray Allen, Steve Nash (Dallas), Shawn Marion, and guys like that.

Thanks in advance and keep up the good work man!

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Old 09-01-2016, 11:07 PM   #318
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by Beluba
It's confusing I know.

2 years ago, you picked a release and base and we blended those two animations to create a frankenstein jump shot.

Last year, you could only pick a single motion captured animation.

With the shot creator, you can pick two releases and set how much we blend toward one or the other. So for example...

this would be a perfect tween between 2 guys:
Kobe release = 50%
Steph release = 50%

this would mostly look like Kobe, but some of Steph's motion would be there:
Kobe = 80%
Steph = 20%

Then you pick a base (how the player jumps)

So essentially, you're frankenstein-ing 3 animations together. It's pretty cool tech. but basically, just play around with it until you get the jumper to look the way you want in the previewer. Then play around with it in practice mode to see if it feels right to you.

And you should note, the Shot Creator isn't instantly available in MyCAREER. It comes as a reward in the mode.


How I wish MLB: The Show would do this.
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Old 09-01-2016, 11:11 PM   #319
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Gotta unlock that shot creator .
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Old 09-01-2016, 11:22 PM   #320
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by Dione2014
For all of those guys who were certain there was no rubberbanding (CPU attribute boosting) in 2K. I've always been around these forums and one person I specifically remember Saying along with a few others (who's names i don't recall) that there was no rubberbanding or attribute boost in 2K was a guy named 23. Well people there's the proof. I'm just glad they finally addressed the issue. I think it's safe to say that We all get a W in this instance. Nobody likes cheesy A.I.


Words of Mike Wang himself,

"we also greatly flattened out the boosts that the CPU was getting on Hall of Fame difficulty and have put more of a focus on making the game tougher through making the AI more intelligent in its decision making."

You're calling mike wang a liar?



So... I usually don't write books, but it's sad that this has to be repeated time and again every single year over and over to the same people

I'm sorry to tell you that your so called "gotcha" post with "proof" has failed, but yeah it failed.


I'm only going to say this once, and afterwards never call out my name again saying you have proof and you don't.

When people say "there is rubberband AI, there is comeback code"....

The specifically mean, when they get leads, they tend to lose them, specifically in the 2nd half of the game where their runs cool down, the other team (the AI) goes on its own run while they miss shots ,etc..

This applies to all modes.





FACT: THERE IS NOT one single line of code that says, okay now make the user miss everything and you the AI make everything. It simply doesn't exist.

The AI in the game is dumb, it knows nothing until there is something coded to tell it what to do. So Mike tried to let people know, as well as Da_Czar and many others, people who have seen the code, people who interact with those people to let you know that it doesn't happen.

What people like you do is ignore things like ACE, and the coach making adjustments on you, and when your same tactics stop working you start missing shots and get cold because the AI has countered. Sadly your ego can't take losing so naturally you blame the game/developer.






SECONDLY: Hall of Fame was made difficult for all of the years people kept coming here saying "the game is too easy, i got this handled I need a challenge" within a month of the games release.

That mode specifically is set to not have comeback AI, but to have the CPU take advantage of every mistake that you make. Basically your window of screwing up is shorter than any other mode, and there is your challenge.

The game is fine on other levels but you wanna be superheros who feel they have the game mastered in a week want to jump directly into HOF, then claim the game is a cheesefest to the rest of us.


Now, when you provide me evidence of the proof that this "comeback code"actually exists, and make the gameplay makers and engineers liars, then we will believe you.

What I see, you don't even understand what people mean when they say comeback or rubber band AI, and don't even realize they aren't even the same thing.

There is a lot of history on these forums that i'm sure you've missed, and may not even know where some of it started, so i'm just trying to help you.


Last edited by 23; 09-01-2016 at 11:51 PM.
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