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NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Old 09-01-2016, 09:34 PM   #281
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

@Beluba

1) I found it more difficult than it should be in general (even with an interceptor) and too tough on hailmary passes. how have deflecting full-court, bullets into the paint and passes in general been addressed? Has a Madden-like 'ball hawk' feature for passes in the paint online been considered to compensate for lag?

2) I saw that you mentioned there are unathletic blocks for those with low verticals. Has there been low vert rebound animations been added as well? (edit: im happy to see the answer to this is yes)

3) Is it easier to blow by hard close outs? Its been a staple of 2k defense for a while to throw caution to the wind and sprint into the body of a ball-handler without chopping their feet.

4) How severe are the dribble abuse penalties and are they more severe considering the skill of the dribbler? How much leeway does Shaq have with the dribbles lol?

5) In certain situations I feel like defenders can bend the limits of speed and foot-planting. Speed when beat after a move and they can recover and still cut you off. Foot-planting when the on-ball defender is trying to ICE a pick and roll and he shuffle-glides all over the place to cut the ball-handler off.

so my question is are speed and foot-planting more consistent through defensive movement, blocks and steal attempts?

Last edited by 2_headedmonster; 09-01-2016 at 09:52 PM.
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Old 09-01-2016, 09:36 PM   #282
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by Beluba
Our AI engineer who works on rebounding had this message for you...

"One of the main problems with huge guys is that they jump higher and farther when playing the exact same animation. Last year, we added vertical counter scaling to make them jump only as high as everyone else got to jump even though they were massive. This year we’ve added counter-scaling in the X-Z plane as well so the big guys won’t be able to cover more ground horizontally than others just because they are big. This should definitely help de-emphasize height in favor of positioning with respect to the rebounding game. In addition, we added more low-jumping rebound content so that we could lower the allowable jump height of our more vertically-challenged players."
That's cool but big men really should dominate the boards against smaller players, that's how you punish teams that play small lineups.
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Old 09-01-2016, 09:37 PM   #283
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by shmitty
That's cool but big men really should dominate the boards against smaller players, that's how you punish teams that play small lineups.
Big men that are great rebounders should. Not every 7-footer is a great rebounder.

Barkley or Rodman should have a wider range of getting a rebound than a tall but relatively immobile guy like Yao Ming. Unless the ball just happens to bounce right at Yao, Barkley should beat him to every other board.

Last edited by Kstat; 09-01-2016 at 09:41 PM.
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Old 09-01-2016, 09:39 PM   #284
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Mike

In regards to post basket celebrations in general....

Do we still lose control having to wait for the acorer to finish back peddling before we can take control?

Also the refs holding the ball for an uneccessarily long time before the inbound. Has that been rectified?
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Old 09-01-2016, 09:40 PM   #285
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by Beluba
Our AI engineer who works on rebounding had this message for you...

"One of the main problems with huge guys is that they jump higher and farther when playing the exact same animation. Last year, we added vertical counter scaling to make them jump only as high as everyone else got to jump even though they were massive. This year we’ve added counter-scaling in the X-Z plane as well so the big guys won’t be able to cover more ground horizontally than others just because they are big. This should definitely help de-emphasize height in favor of positioning with respect to the rebounding game. In addition, we added more low-jumping rebound content so that we could lower the allowable jump height of our more vertically-challenged players."
Rebounding should work amazing then.

Quote:
Originally Posted by Beluba
Yeah, you pretty much should be able to drive right by them with a decent ball handler. I've added pick & roll blowby's to cover those cases.

Will we be able to split the Pick and Roll like Westbrook?
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Old 09-01-2016, 09:40 PM   #286
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by Kstat
Big men that are great rebounders should. Not every 7-footer is a great rebounder.
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Old 09-01-2016, 09:40 PM   #287
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Mike, my question is will guys remain outside the 3 point line on drive and kicks and pitch ahead 3's. Last year had a lot of jumpshots with toes on the line for both the user and AI. Thanks in advance
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Old 09-01-2016, 09:40 PM   #288
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Two questions (sorry if they've been answered).

On rebounds, there's tip-backs this year. Can we control whether we wanna grab a rebound or try to tip it back out?

And last year when your ball handler got a step on his guy, the defender would bump him as he was going by and "suck" him back in. Was this taken out this year?
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