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NBA 2K17 News Post


I had the chance to visit the studios at 2K this week and get an advance sneak peak of NBA 2K17. For full disclosure the trip was paid for entirely by the folks at 2K.

The first thing I want to tell you about NBA 2K17? It has nothing to do with the game itself directly, and everything to do with the people who work on this game year-round.

The wonderful folks at 2K Games, and specifically the team members I met in San Francisco on Tuesday afternoon -- Ronnie, Jeff Thompson, Erick Boenisch, Mike Wang, Ryan Peters, Chris, Czar, and many others -- are folks who are incredibly passsionate about their craft and the game they are producing. They were very welcoming and displayed a lot of that passion while describing what NBA 2K17 is bringing to consoles this year.

While I plan to dive a lot deeper into the topics I'll share below in the coming days, I wanted to at least get some of the nitty gritty out for folks to see and to begin discussing...


Read More - NBA 2K17 Features Improvements Across The Board, Here's 75 of Them

Game: NBA 2K17Reader Score: 7/10 - Vote Now
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Member Comments
# 61 scottyp180 @ 08/31/16 01:00 PM
Chris webber on a commentary team! Hell yeah. He's one of my favorite former player commentators our there. The presentation side of this has me stoked.

The list that came it last night mentioned that 2k recorded audio from the crowd in each stadium. I didn't see that mentioned here. I hope that wasn't a mistake. Authentic crowd audio would be a huge boost from a presentation stand point.
 
# 62 Eman5805 @ 08/31/16 01:03 PM
Quote:
  • Advanced rotations--a whole new gameplan that not only allows you to slot your minutes like before, but actually when your players play those minutes and with whom those minutes are played with. Players will typically play in units. This is very deep, but can also be autoed by asking for coach recommendations.
If this means what I assume it means, hopefully no more of your starters being subbed out at the end of the 2nd quarter. I also would assume this applies to MyCareer as well. Rotations would always get weird in that mode.
 
# 63 Krodis @ 08/31/16 01:04 PM
This is sort of overwhelming. How in the world do they manage all this given their release cycle?

Sent from my SM-N910V using Tapatalk
 
# 64 cthurt @ 08/31/16 01:05 PM
Sounds like they have a mixture of the TNT broadcast team and the NBAtv broadcast team, very nice touch.
 
# 65 Cleve07103 @ 08/31/16 01:08 PM
I have a couple of questions....With Commentary, is it different teams announcing games or are they just sideline reporters? Is the D-league in the game now? are coaches editable? Will we be able to put the sneakers in game on people. Couldn't add all sneakers to players I.E, Brand Black or Way of Wade..... can we create coaches and add them to teams? But all in all this is great news if working how they plan it. Myleagues online will be fire
 
# 66 Barncore @ 08/31/16 01:14 PM
Lots of buzzwords and overhyped promises, BUT there's LOTS of good stuff in there.

Here's some stuff that stood out to me:

Quote:
Shoe accuracy and other accessories will now update as NBA players change their look throughout the year.
Does that mean accessories wont be tied to roster files anymore? Because that'd be pretty handy for roster makers. (Y)
Quote:
So the 2K team set out and traveled over 16,000 miles to record actual audio from each NBA arena.
  • Literally, every single court now has unique audio for a ball dribble based on the stadium being played in. We heard the difference, and while subtle, it's one of the most remarkable attention-to-detail items I've ever seen in gaming.
  • Arena horns, although similar are all unique across the NBA. Again, a montage showed the subtle differences.
(Y) (Y) (Y)
Quote:
Total user control over expansion AND contraction.
Interesting.
Quote:
Expansion can be turned off entirely. You can also contract teams you do not like in MyLeague (there was no mention anything about a reallocation draft, FYI).
What does that mean?
Quote:
Perhaps one of the most impressive features - Dynamic rule changes. For instance, league meetings will occur during the offseason. An extreme example would be the league voting on using a sudden death OT rule change--first bucket wins. Extreme cases such as this are very rare, we were told. More common would be changes to the shot clock timer, back clock timer, etc.
(N) Why bother with something like that? Focus on fundamentals.
Quote:
Eventually, every few years, your league's CBA will eventually expire, and then you'll see big changes to the finances within your league. This is a quite unique feature, and something typically only seen in rare sport text simulations such as Out of the Park Baseball's "random league evolution."
Ok THAT's interesting.
Quote:
You'll now see trades which can include draft pick protections (a 1st rounder, but only if it's not the first three picks) and pick swaps (we'll take either your 2nd in '17 or 2nd in '18)
It only took them 5 years. But that's good. (Y)
Quote:
Advanced rotations--a whole new gameplan that not only allows you to slot your minutes like before, but actually when your players play those minutes and with whom those minutes are played with. Players will typically play in units. This is very deep, but can also be autoed by asking for coach recommendations.
Sounds great! (Y) Much needed.
Quote:
Jersey retirements now exist, and logic has been put in place to prevent a player having their jersey retired after a short amount of time on team.
Sweet! (Y) It's all about making history after all.
Quote:
Easier roster/draft class editing -- can now edit an entire roster at once on one screen, not player by player.
I can't even imagine how that would work well? But i'm all for improving editing. (Y)
Quote:
30+ more features such as hot zone customization, new sorting logic, proper re-trading rules added, etc.
They finally brought that back. Good.
Quote:
There is a huge emphasis this year on smooth animations
(Y)
Quote:
Coaching intangibles
Interesting.
Quote:
Extend the pressure, and you can control the help (literally assign who you want to press, etc.)
I wonder if that will fix the dumb over-helping from 2k16

If this game can pull off what this article promises then we're in for a treat. I must force myself to manage my expectations, because every year i get disappointed about something because my imagination of the upcoming game is always better than the reality. But, nice to hear some actual info after weeks of silence.
 
# 67 SoxFan01605 @ 08/31/16 01:17 PM
Man....Plenty of good things to digest, but what stands out to me is that 2K continues to seriously up it's franchise game each year. They are, by far, the class of the sports genre in that regard.
 
# 68 scottyp180 @ 08/31/16 01:20 PM
Quote:
Originally Posted by aholbert32
Hated it. Just hated it.

It kills immersion for me and its been a problem for a while now. Fingers crossed that they fixed it.
This is a big one for me too. Far from a game breaker with all these improvements and additions but the crowd and atmosphere has needed improvement for some time. As you mentioned accurate reactions alone would be great. Close games in the 4th quarter and playoffs should feel intense. Home crowd should be going crazy when a big bucket is made or the team needs a big stop on defense but then go dead silence if the away team hits a big bucket. Too often it feels like the crowd is sleeping or uninterested or just generally unaware of what's going on in the game and what the situation is.

There are instances in a game where the crowd can be accurate but more often than not they just feel off.
 
# 69 malky @ 08/31/16 01:22 PM
WOW... They say my comment is too short to post, so I'll say it again.....WOW
 
# 70 Junior Moe @ 08/31/16 01:23 PM
Quote:
Originally Posted by LorenzoDC
Yeah, no mention of D-league or draft & stash, but that doesn't mean it's not there in some form. Maybe not playable, but it could be there in some fashion.
It's possible and I remain hopeful. But they've done so much I can't really be too upset. Hopefully there's a deep dive ML/MGM diary.
 
# 71 Junior Moe @ 08/31/16 01:27 PM
Quote:
Originally Posted by cima
So is Kenny Smith out?
If you add him and Kellogg to the names mentioned that would give us 11. I think I saw in one of the threads yesterday that he was in. I'd like more clarity myself on who's in or out and what exactly their role is.
 
# 72 bigmike0077 @ 08/31/16 01:29 PM
i hope there is a MYGM/My league deep dive aswell to explain certain things such as the expansion.

If we do an expansion draft, does the entry draft take place right after- with the draft including Simmons and Ingram, or will it be a draft of generated players before the season starts aswell?
 
# 73 rdbc1983 @ 08/31/16 01:40 PM
You know, after hearing all these improvements I'm thrilled to see some gameplay! Hands down, amazing stuff
 
# 74 scottyp180 @ 08/31/16 01:40 PM
Quote:
Originally Posted by VinsanityLives
CWebb!!!!

They recorded all these court sounds, so they HAVE to have improved the crowd right? Would hate for them to be hiding that for some legacy issue they can't figure out.

Crowd was so bad though. Broken. Can't imagine horn authenticity but still a bad crowd.

Sent from my XT1254 using Tapatalk
Just remember this is the same game that featured "full body scans" last year even thought there was only a true total of 7 body types (which seems to be about the same this year).

No disrespect to 2k, I love the effort they put into the game year in and year out, but sometimes you can't fully buy into everything they say. Everything sounds great on paper but let's see if the execution lives up to expectations.
 
# 75 Gramps91 @ 08/31/16 01:47 PM
Absolutely love the sound of all the MyLeague stuff. Can't wait!
 
# 76 davel @ 08/31/16 01:52 PM
i hope player ask for appropriate contracts amounts in mygm and my league. That was never fixed last year
 
# 77 JasonWilliams55 @ 08/31/16 01:56 PM
For the easier roster editing, I'm thinking that you'll be able to move attributes across the league up and down (ex. +1 on all steal ratings). I really hope that it's not that simple and hope that they give an option to spread or tighten the top and bottom ratings for a single attribute (ex. slide the top steal rating down 5 and move the bottom up 2 and have everything in between auto adjust to keep scale).
 
# 78 LorenzoDC @ 08/31/16 02:01 PM
Quote:
Originally Posted by davel
i hope player ask for appropriate contracts amounts in mygm and my league. That was never fixed last year
Yeah, there's nothing so far on free agency signing logic being at all responsive to positional supply & demand, or player salary demands being hard tied to f(OVR,AGE,POTENTIAL). Players signing for league minimum?

Maybe we'll get a MyGM/MyLeague blog next week that will give more info.
 
# 79 Mike Lowe @ 08/31/16 02:12 PM
Quote:
Originally Posted by JohnnyCash2015
Can you please provide more information on contraction. What happens to the players on contracted teams? Do they become free agents or do they disappear?


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They didn't elaborate, and there really wasn't much time for questions during the presentation. They just said that it was all adjustable/customizable (paraphrasing) by the user.
 
# 80 Mike Lowe @ 08/31/16 02:14 PM
Quote:
Originally Posted by aholbert32
The changes to sound seem great but disappointed there is nothing about the crowd. That was one of the biggest non-gameplay related issues with last year's game.
Authentic crowd noise (I'm 99% sure) was part of the audio to be included. This includes ambient noise around the stadium from what I recall.
 


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