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EA Sports UFC 2 News Post


Geoff Harrower, A.K.A. GameplayDevUFC, has been posting quite a few details on the upcoming EA Sports UFC 2 patch on his Twitter page. While no date for the patch has been revealed, he has posted quite a few nuggets. Check out some of them below and let us know what you think!
  • Added the ability to block when in any level of hit reaction to the legs or body. This should fix the "magic combo" issues.
  • Tuned AI transition denial success rate to be more dependent on grapple advantage
  • Increased stand up arm health damage taken when holding High Block by 20%
  • Reduced stand up arm health recovery when holding High Block by 20%
  • Fixed exploit that allowed fighters to hold their opponent in side saddle with little opportunity for escape
  • Added Grapple Advantage Meter which allows users to better understand grappling mechanics and timing
  • Improved AI takedown defense
  • Further AI stamina management tuning
  • Taunt with @BlessedMMA in the last 20 seconds of the round and have your opponent taunt back to end a round "The Holloway"

Game: EA Sports UFC 2Reader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 17 - View All
EA Sports UFC 2 Videos
Member Comments
# 241 TheRizzzle @ 08/16/16 12:10 PM
Quote:
Originally Posted by GameplayDevUFC
This is certainly part of it, but also at some point the process for creating a fighter will change.

Maybe not right away, but eventually there will be new art tech added, new animation requirements, new ratings, etc.

At that point adding fighters to the past game and the future game doubles the work.
That's what I figured it was more than anything. I know there is a break even point.

Would it be fair to say that currently fighters are patched in up until the point that everyone transitions to the new game fully? And has there been any talk of extending the fighter patching process if it became paid DLC after a certain point (or at least experimenting with it)?

I'm not saying I want to pay for anything lol. But I probably would if it meant a fresh pipeline of fighters every month or so.

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# 242 GameplayDevUFC @ 08/16/16 12:14 PM
Quote:
Originally Posted by TheRizzzle
That's what I figured it was more than anything. I know there is a break even point.

Would it be fair to say that currently fighters are patched in up until the point that everyone transitions to the new game fully? And has there been any talk of extending the fighter patching process if it became paid DLC after a certain point (or at least experimenting with it)?

I'm not saying I want to pay for anything lol. But I probably would if it meant a fresh pipeline of fighters every month or so.

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It's the other way around actually.

A post launch support plan is put in place. We're going to support the game for this many months with new fighters and gameplay patches.

The first couple have heavy involvement by most of the dev team, then people start rolling off as the game stabilizes and the changes get smaller and simpler.

By the time we hit the last patch, everyone has rolled off and are only working on support stuff part time.

After that, it's a skeleton crew supporting things like UT and monitoring server stability and what not.

Paid DLC has not been considered to me knowledge.

I think there's a desire to keep the roster updates free for everyone.

In addition to that, making them paid complicates match making and I don't think we want to open that can of worms.

Just my impression though.

Things could always change, and I'm not part of those discussions if they happen.
 
# 243 TheRizzzle @ 08/16/16 12:20 PM
Quote:
Originally Posted by GameplayDevUFC
It's the other way around actually.

A post launch support plan is put in place. We're going to support the game for this many months with new fighters and gameplay patches.

The first couple have heavy involvement by most of the dev team, then people start rolling off as the game stabilizes and the changes get smaller and simpler.

By the time we hit the last patch, everyone has rolled off and are only working on support stuff part time.

After that, it's a skeleton crew supporting things like UT and monitoring server stability and what not.

Paid DLC has not been considered to me knowledge.

I think there's a desire to keep the roster updates free for everyone.

In addition to that, making them paid complicates match making and I don't think we want to open that can of worms.

Just my impression though.

Things could always change, and I'm not part of those discussions if they happen.
I do enjoy that I haven't paid a dime for fighters.

And this makes perfect sense. This roster is pretty deep so it's not as big an issue as it was last time around.

Very few complaints as far as the roster goes.


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# 244 fishingtime @ 08/16/16 12:27 PM
Quote:
Originally Posted by GameplayDevUFC
This is certainly part of it, but also at some point the process for creating a fighter will change.

Maybe not right away, but eventually there will be new art tech added, new animation requirements, new ratings, etc.

At that point adding fighters to the past game and the future game doubles the work.
Damn, does that mean the roster update fighters would be less, or have to be made around launch? I know it can take almost a month for one fighter. Would we get less fighters because of this?
 
# 245 Trillz @ 08/16/16 12:32 PM
Quote:
Originally Posted by fishingtime
Damn, does that mean the roster update fighters would be less, or have to be made around launch? I know it can take almost a month for one fighter. Would we get less fighters because of this?
quite possibly, but as long we get more for dlc characters it should be fine.
 
# 246 aholbert32 @ 08/16/16 12:43 PM
Quote:
Originally Posted by OdiniOn
You mean except for how badly they are made yes? Because i'd personally rather have less fighters, so that i'd actually use those fighters. To me currently it feels like there are 6-7 fighters to choose from in each division not including the female divisions (the attention to their details are the worst) because of how extremely inaccurate almost every fighter is

It's nice to have a lot of fighters for career mode (do not play career mode because of how terrible it is, but if I did i'd be happy about the roster size)

So what do you mean by not having a lot of complaints regarding the roster? The free updates?
He's primarily an offline player so like me he loves the big roster. Whether its career mode or an offline universe, the 250 plus fighters get alot of use from me.
 
# 247 TheRizzzle @ 08/16/16 12:54 PM
Quote:
Originally Posted by aholbert32
He's primarily an offline player so like me he loves the big roster. Whether its career mode or an offline universe, the 250 plus fighters get alot of use from me.
Exactly. I would love if they played exactly like their real life counterpart, but I'm not such a stickler for it that I can't find ways to enjoy them for my offline purposes.

I've found that the more I play the game and get better in various positions, especially in grappling situations, that the dynamic ways a fight can go really counterbalance any issues I might have with imperfect move sets.

I don't have any interest in being a competitive online gamer and I think that makes a difference in what you're looking for with each fighter. For the most part, I think they do a good job making the fighters look and fight like their real life counter parts.

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# 248 TheRizzzle @ 08/16/16 01:05 PM
Quote:
Originally Posted by OdiniOn
You mean except for how badly they are made yes? Because i'd personally rather have less fighters, so that i'd actually use those fighters. To me currently it feels like there are 6-7 fighters to choose from in each division not including the female divisions (the attention to their details are the worst) because of how extremely inaccurate almost every fighter is

It's nice to have a lot of fighters for career mode (do not play career mode because of how terrible it is, but if I did i'd be happy about the roster size)

So what do you mean by not having a lot of complaints regarding the roster? The free updates?
Here's an issue I have with the move set debate and online players complaining about the move sets.

I feel like online players make this complaint a lot, but then they also don't want the attributes and ratings to be 100 percent correct either, for balancing purposes.

In reality, Jon Jones is going to beat 99 percent of every opponent he ever faces, because he's that good. It wouldn't matter how good you are playing as Ryan Bader, Jones is so good he's going to beat Bader every time. His chin is that good, his offensive and defensive grappling is that good.

So if you have two even players, whoever plays as Jones SHOULD win. They just should.

But there are measures in place to make sure that Jones isn't too OP in the game, when IRL, he is an OP mutant.

So when people get all up in arms about the fighters not having proper move sets, I'm like, OK but the balancing was going to dilute them back to being a skin of themselves in another way, so...

Again, I'm an offline player, but I feel like online players want concessions made to the game play that affects my offline gaming, so when I see complaints about move sets I get it, but I don't get it at the same time.

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# 249 Trillz @ 08/16/16 01:10 PM
Quote:
Originally Posted by TheRizzzle
Here's an issue I have with the move set debate and online players complaining about the move sets.

I feel like online players make this complaint a lot, but then they also don't want the attributes and ratings to be 100 percent correct either, for balancing purposes.

In reality, Jon Jones is going to beat 99 percent of every opponent he ever faces, because he's that good. It wouldn't matter how good you are playing as Ryan Bader, Jones is so good he's going to beat Bader every time. His chin is that good, his offensive and defensive grappling is that good.

So if you have two even players, whoever plays as Jones SHOULD win. They just should.

But there are measures in place to make sure that Jones isn't too OP in the game, when IRL, he is an OP mutant.

So when people get all up in arms about the fighters not having proper move sets, I'm like, OK but the balancing was going to dilute them back to being a skin of themselves in another way, so...

Again, I'm an offline player, but I feel like online players want concessions made to the game play that affects my offline gaming, so when I see complaints about move sets I get it, but I don't get it at the same time.

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I actually feel jon jones is balanced, he clearly is the best LHW fighter and most times if two even players played bader and jones, Jones will come out on 8/10 times. No one is unbeatable.
 
# 250 TheRizzzle @ 08/16/16 01:13 PM
Quote:
Originally Posted by Trillz
I actually feel jon jones is balanced, he clearly is the best LHW fighter and most times if two even players played bader and jones, Jones will come out on 8/10 times. No one is unbeatable.
Yeah, my argument would have more sense about a year ago.

This has been a crazy year of upsets. I thought about that right after I posted this.

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# 251 aholbert32 @ 08/16/16 01:21 PM
Quote:
Originally Posted by TheRizzzle
Here's an issue I have with the move set debate and online players complaining about the move sets.

I feel like online players make this complaint a lot, but then they also don't want the attributes and ratings to be 100 percent correct either, for balancing purposes.

In reality, Jon Jones is going to beat 99 percent of every opponent he ever faces, because he's that good. It wouldn't matter how good you are playing as Ryan Bader, Jones is so good he's going to beat Bader every time. His chin is that good, his offensive and defensive grappling is that good.

So if you have two even players, whoever plays as Jones SHOULD win. They just should.

But there are measures in place to make sure that Jones isn't too OP in the game, when IRL, he is an OP mutant.

So when people get all up in arms about the fighters not having proper move sets, I'm like, OK but the balancing was going to dilute them back to being a skin of themselves in another way, so...

Again, I'm an offline player, but I feel like online players want concessions made to the game play that affects my offline gaming, so when I see complaints about move sets I get it, but I don't get it at the same time.

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The only counter to this is that doesnt excuse the poor movesets for some fighters. Fighters who should have moves that are in the game but dont. I still agree with everything else you said here.
 
# 252 Player2793 @ 08/16/16 01:27 PM
I feel like from a competetive standpoint from a competetive game you cannot have characters that are just garbage and ones like Jones who are unstoppable.

Balance makes fighting games fun. Sure, you may enjoy beating bad players as Corey Anderson vs Jon Jones but you are handicapping yourself. I don't get why more people wouldnt want there to be move/perks/stat balances to gove incentives to pick different guys.
 
# 253 TheRizzzle @ 08/16/16 01:36 PM
Quote:
Originally Posted by aholbert32
The only counter to this is that doesnt excuse the poor movesets for some fighters. Fighters who should have moves that are in the game but dont. I still agree with everything else you said here.
No it doesn't excuse it, but I have a hard time getting too upset about it.

And yeah, I would love more move sets. But you know what, fighters break out moves you've never seen them do before all the time, and I think that was something they wanted to imitate in the first game.

Maybe get the move sets right, but have a button combo that will randomly throw something that even the person throwing it doesn't know what's coming.

Cain Velasquez had never thrown a spinning back kick before but when he launched it against Travis Browne, that was pretty cool, but I don't think he needs a spinning kick in his rotation.

But maybe making it where you have to hold an uncomfortable number of buttons (I don't have a proper way to describe this) and being in the proper range when you throw it, unleashes a random attack that if timed right does some serious damage (like Cain's random spinning kick).

You would have to balance it properly and sort of make it hard to pull off (you don't want Cain Velasquez becoming the HW Wonderboy), but there are other arcadey things (that isn't a complaint) like the Holloway taunt, that I think something like this could be fun...

And now I wait for the first NOPE.

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# 254 aholbert32 @ 08/16/16 01:37 PM
Quote:
Originally Posted by Player2793
I feel like from a competetive standpoint from a competetive game you cannot have characters that are just garbage and ones like Jones who are unstoppable.

Balance makes fighting games fun. Sure, you may enjoy beating bad players as Corey Anderson vs Jon Jones but you are handicapping yourself. I don't get why more people wouldnt want there to be move/perks/stat balances to gove incentives to pick different guys.
My issue with that is it elimiates realism. Corey Anderson is a one dimensional youg fighter while Jones is perhaps the GOAT. There should be a huge difference in those fighters from a ratings and attributes perspective.

Maybe something should be done to balance the game online but offline I want the fighters to have skills like they do in real life...good or bad.
 
# 255 TheRizzzle @ 08/16/16 01:39 PM
Quote:
Originally Posted by aholbert32
My issue with that is it elimiates realism. Corey Anderson is a one dimensional youg fighter while Jones is perhaps the GOAT. There should be a huge difference in those fighters from a ratings and attributes perspective.

Maybe something should be done to balance the game online but offline I want the fighters to have skills like they do in real life...good or bad.
Right on.

If I beat Jon Jones offline using Corey Anderson on Pro I want it to feel like a monumental historical upset.

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# 256 fishingtime @ 08/16/16 02:04 PM
Quote:
Originally Posted by aholbert32
My issue with that is it elimiates realism. Corey Anderson is a one dimensional youg fighter while Jones is perhaps the GOAT. There should be a huge difference in those fighters from a ratings and attributes perspective.

Maybe something should be done to balance the game online but offline I want the fighters to have skills like they do in real life...good or bad.
Have you tried to rock an opponent with lower stats? The way the game is, you can be so close but not enough. Had you done that with another fighter, it would be lights out. The reason I love using lower rated fighters against higher. The match will go longer if we aren't of equal skill. It takes much more to KO someone with a lower rated fighter. Even though that isn't the case in real life. In real life, anyone has a puncher's chance.

I'm not for flash KOs because I'm not sure they can get the timing right. They should. I showed at least two instances where it should have been. I understand people not wanting them, but no one complained about them in Undisputed unless they were talking about them being too hard. They were just perfect timing. That is why they were rare.
 
# 257 Trillz @ 08/16/16 02:10 PM
Quote:
Originally Posted by TheRizzzle
Right on.

If I beat Jon Jones offline using Corey Anderson on Pro I want it to feel like a monumental historical upset.

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thats true but it all depends on how good PRO is, on release Pro felt like Beginner.
 
# 258 fishingtime @ 08/16/16 02:23 PM
Patch is live PS4. Almost 2gb.
 
# 259 ERsports @ 08/16/16 02:24 PM
Quote:
Originally Posted by aholbert32
My issue with that is it elimiates realism. Corey Anderson is a one dimensional youg fighter while Jones is perhaps the GOAT. There should be a huge difference in those fighters from a ratings and attributes perspective.

Maybe something should be done to balance the game online but offline I want the fighters to have skills like they do in real life...good or bad.
I think for the next game online and offline should be treated and patched as two seperate games.

Example-Offline would have doctor stoppages and judges draws and online wouldn't........I would also like the realistic and accelerated clock to have the cpu perform differently.....as of right now if you play realistic clock vs cpu the amount of strikes thrown is beyond unrealistic............I get the online can not be realistic for competitive reasons........So make the offline seperate and you will plwase both the online and offline community.
 
# 260 Bigg Cee @ 08/16/16 02:26 PM
Quote:
Originally Posted by fishingtime
Patch is live PS4. Almost 2gb.
Yes!!!!

It's Patch Time!!!!
 


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