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Madden NFL 17 News Post


Madden NFL 17 address all three phases of the game on offense, defense, and special teams.

Quote:
Let's start with offense and the new Ball Carrier Controls. We’ve added a tiered system to the types of special moves different players are able to pull off – depending on their attributes, ratings and speed. So now, expect your bigger bruising backs to be more effective with truck moves and stiff arms, while smaller, shiftier backs have more effective jukes and spins. Now don't worry if you’re not a magician yet on the sticks. New Ball Carrier UI Prompts help teach moves available to you, while the new Path Assist helps you navigate and anticipate down field. Additionally on lower skill levels, you can put the work on us and we will pick the appropriate moves for you, unlocking the fun for all of our players. Now, onto the defensive side of the ball.

While the new tools on offense make you a better, more creative ball carrier, the New Defensive AI System is built on up to date NFL Strategies – such as Gap Play, Force Defenders and improved Zone Coverages. It’s time to force your opponents to stop being so one dimensional. New Gap Play AI brings a new level of NFL authenticity and strategy to your defensive teammates. Each of your teammates has a gap assignment on run defense that puts them in position to better defend the run. Force defenders protect the outside of the field, pushing the ball carrier back inside allowing cut back defenders to make the big play. Finally Zone Coverage has been completely overhauled, with the addition of 8 new zone concepts never before seen in Madden. Defenders have more awareness of threats to each zone and can pattern match receivers, creating defensive counters to stop virtually every passing concept. It's our most realistic AI to date and it's across the entire field.

Special Teams, the 3rd phase of football, is where big games are often won and lost. For the first time years we’re bringing the excitement back to special teams. A New Kick Meter is designed to increase the challenge of the kicking game like we see in today’s NFL. Additionally, the ability to ice the kicker allows you to turn up the pressure on those late game winning field goal attempts. New trick plays and a new block kick mechanic add new elements to the risk and reward of Special Teams.

Some features...

GROUND GAME
All-New on Both Sides of The Ball - Experience the most balanced gameplay to date on offense making you a better, more creative ball carrier, while new defensive AI puts your teammates into position to stop the run or passing game.

FRANCHISE
Redesigned and Deeper Than Ever - Take your team all the way in the deepest Franchise mode to-date, putting you at the center of your team’s Championship run.

PRESENTATION
See It and Hear It to Believe It - Feel and experience the game from a new perspective - focused on you.

MADDEN 365
Never Miss a Beat - If it happens in the NFL, it happens in Madden. Experience fresh content daily for your football fix.

Madden NFL 17 screenshot gallery - Click to view Madden NFL 17 screenshot gallery - Click to view
Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 281 SolidSquid @ 05/16/16 03:11 PM
Quote:
Originally Posted by GiantBlue76
I'm assuming one of those things is the return of defensive assignments. Since we had this sort of thing 13 years ago, my hope is that they've really blown that out and added depth to it. Being able to play certain receivers individually like NBA 2k has done with how you can play defense against certain players. There is a lot that can/should be done with something like that. Obviously I'm only speculating, but it is hopeful speculation.
Yes, also how you want to play them would be great, play press or off all game, maybe play inside or outside and have those be default for that match up unless you quick adjust out of it
 
# 282 mrprice33 @ 05/16/16 04:49 PM
Quote:
Originally Posted by GiantBlue76
I'm assuming one of those things is the return of defensive assignments. Since we had this sort of thing 13 years ago, my hope is that they've really blown that out and added depth to it. Being able to play certain receivers individually like NBA 2k has done with how you can play defense against certain players. There is a lot that can/should be done with something like that. Obviously I'm only speculating, but it is hopeful speculation.


You know what they say about assuming
 
# 283 DeuceDouglas @ 05/16/16 05:08 PM
I'm hoping one of those two is custom packages. Being able to create custom packages would basically take the place of needing formation subs for me but anything honestly that helps utilize more personnel is a plus for me. Auto-Subs working in CFM would be nice finally as well.
 
# 284 SolidSquid @ 05/16/16 05:14 PM
Quote:
Originally Posted by DeuceDouglas
I'm hoping one of those two is custom packages. Being able to create custom packages would basically take the place of needing formation subs for me but anything honestly that helps utilize more personnel is a plus for me. Auto-Subs working in CFM would be nice finally as well.
It's so annoying that at the start of every game I have to re do my defensive line for all the nickle formations to get my best rushers in
 
# 285 howboutdat @ 05/16/16 09:16 PM
Id love to see better disguises for defensive set ups presnap. Real NFL teams do it to try to hide what they are running , really hope this makes it into the game this time around.
 
# 286 Cowboy008 @ 05/16/16 09:18 PM
They said that 4 or 5 gameplay blogs will be coming out within the next two weeks so I'm going to guess we will get one tomorrow and another on either Thursday or Friday.
 
# 287 howboutdat @ 05/16/16 09:23 PM
Quote:
Originally Posted by Cowboy008
They said that 4 or 5 gameplay blogs will be coming out within the next two weeks so I'm going to guess we will get one tomorrow and another on either Thursday or Friday.
https://twitter.com/ClintOldenburg/s...63582306983937
 
# 288 Cowboy008 @ 05/16/16 09:28 PM
Quote:
Originally Posted by howboutdat
So there's a chance it could still come out tonight?
 
# 289 BezO @ 05/16/16 09:31 PM
1. Tiered defensive play calling.
2. Re-tiered offensive play calling.
 
# 290 SolidSquid @ 05/16/16 09:48 PM
Quote:
Originally Posted by BezO
1. Tiered defensive play calling.
2. Re-tiered offensive play calling.
I don't even care about tiered offensive play calling but if they give us tiered defense with new gap control I'll be coming up with exotic blitz looks and packages. My fingers are crossed
 
# 291 BreakingBad2013 @ 05/16/16 10:00 PM
Day 1 - I will simulate two seasons and see if Larry Fitzgerald drops to a 71 speed, or Garçon falls to a 77, and then I'll take it back. Any update on this issue?
 
# 292 pmurray20 @ 05/16/16 10:34 PM
Quote:
Originally Posted by BreakingBad2013
Day 1 - I will simulate two seasons and see if Larry Fitzgerald drops to a 71 speed, or Garçon falls to a 77, and then I'll take it back. Any update on this issue?

lol agreed I had Antonio brown get slower after two years lol I don't see it happening unless he breaks something
 
# 293 jpdavis82 @ 05/17/16 10:49 AM
Pure speculation but I think one of the improvements they haven't touched on is player movement, if you watch the trailer when Gronk is running it is sped up, I think that was intentional and we are going to hear about better running and player movement animations. Could be wrong but usually when something is sped up/cut out, it is for a reason. They cut out part of the WR/db animations in the first trailer last year and I think they may be doing something similar with Gronk running this time.


Sent from my iPhone using Tapatalk
 
# 294 cthurt @ 05/17/16 11:54 AM
Quote:
Originally Posted by BreakingBad2013
Day 1 - I will simulate two seasons and see if Larry Fitzgerald drops to a 71 speed, or Garçon falls to a 77, and then I'll take it back. Any update on this issue?


If no fix to this then hopefully an edit player feature is within the Mode so we can at least edit attributes that decrease to rapidly.
 
# 295 SageInfinite @ 05/17/16 12:30 PM
Quote:
Originally Posted by jpdavis82
Pure speculation but I think one of the improvements they haven't touched on is player movement, if you watch the trailer when Gronk is running it is sped up, I think that was intentional and we are going to hear about better running and player movement animations. Could be wrong but usually when something is sped up/cut out, it is for a reason. They cut out part of the WR/db animations in the first trailer last year and I think they may be doing something similar with Gronk running this time.


Sent from my iPhone using Tapatalk
I definitely think something was done with movement animations, but in the two clips shown at the end, the running looked pretty similar to Madden 16.

Honestly I hope they are building something on the side to release one of these years, but the animations and the quality of them is the biggest thing holding this game back. One reason why the game doesn't feel fresh to alot of people. Alot of the same animations from last gen still trigger often.

I did love the new handoff/playaction animations added last year. Best animations in the game honestly.
 
# 296 Rocky @ 05/17/16 12:31 PM
Quote:
Originally Posted by jpdavis82
Pure speculation but I think one of the improvements they haven't touched on is player movement, if you watch the trailer when Gronk is running it is sped up, I think that was intentional and we are going to hear about better running and player movement animations. Could be wrong but usually when something is sped up/cut out, it is for a reason. They cut out part of the WR/db animations in the first trailer last year and I think they may be doing something similar with Gronk running this time.


Sent from my iPhone using Tapatalk
This should've been in Madden years ago. No excuse with the exclusive NFL license to not have signature QB throwing styles, pass rush animations, DB stances, etc.
 
# 297 jpdavis82 @ 05/17/16 12:34 PM
Quote:
Originally Posted by SageInfinite
I definitely think something was done with movement animations, but in the two clips shown at the end, the running looked pretty similar to Madden 16.

Honestly I hope they are building something on the side to release one of these years, but the animations and the quality of them is the biggest thing holding this game back. One reason why the game doesn't feel fresh to alot of people. Alot of the same animations from last gen still trigger often.

I did love the new handoff/playaction animations added last year. Best animations in the game honestly.


It's possible that they didn't add all the new animations yet and were still using the old ones for that part of the trailer. I know with WR/DB there were a lot more between the first and second time I went down there, and they didn't have the handoff and play action animations in at all the first time.
 
# 298 SageInfinite @ 05/17/16 12:38 PM
Quote:
Originally Posted by jpdavis82
It's possible that they didn't add all the new animations yet and were still using the old ones for that part of the trailer. I know with WR/DB there were a lot more between the first and second time I went down there, and they didn't have the handoff and play action animations in at all the first time.
Well that's good to hear. Like I said, if they get a majority of the animations to the quality of the handoff/playaction animations, the game will start to look so much more realistic.
 
# 299 SolidSquid @ 05/17/16 12:54 PM
Quote:
Originally Posted by SageInfinite
I definitely think something was done with movement animations, but in the two clips shown at the end, the running looked pretty similar to Madden 16.

Honestly I hope they are building something on the side to release one of these years, but the animations and the quality of them is the biggest thing holding this game back. One reason why the game doesn't feel fresh to alot of people. Alot of the same animations from last gen still trigger often.

I did love the new handoff/playaction animations added last year. Best animations in the game honestly.
I'm all for new animations but until they actually address locomotion with real inertia/momentum and weight the game will never feel right. Too many times I see Eddie Lacy with 12 yards of steam, get contacted by a corner and immediately stop any forward momentum he has, no driving forward just hitting a brick wall.

True Step needs to be implemented to all 22 guys on the field, it's great that the ball carrier has to decelerate and accelerate and can't zig zag but when the other 21 players don't adhere to the same rules things get wonky.

My biggest peeve is the warping/shifting on catch animations, I'd rather the catch animation play out and the wr not even get a hand on the ball than having him warp to be able to make a play.
 
# 300 sebennayx @ 05/17/16 01:04 PM
Quote:
Originally Posted by SolidSquid
I'm all for new animations but until they actually address locomotion with real inertia/momentum and weight the game will never feel right. Too many times I see Eddie Lacy with 12 yards of steam, get contacted by a corner and immediately stop any forward momentum he has, no driving forward just hitting a brick wall.
Supposedly "attributes" go into the animations available for the ball carrier animations; I took that to mean weight (and maybe height) was added into the calculations for animation triggers. It's not 22 players, but it's a step if this is true.
 


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