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Madden NFL 17 News Post


Madden NFL 17 address all three phases of the game on offense, defense, and special teams.

Quote:
Let's start with offense and the new Ball Carrier Controls. We’ve added a tiered system to the types of special moves different players are able to pull off – depending on their attributes, ratings and speed. So now, expect your bigger bruising backs to be more effective with truck moves and stiff arms, while smaller, shiftier backs have more effective jukes and spins. Now don't worry if you’re not a magician yet on the sticks. New Ball Carrier UI Prompts help teach moves available to you, while the new Path Assist helps you navigate and anticipate down field. Additionally on lower skill levels, you can put the work on us and we will pick the appropriate moves for you, unlocking the fun for all of our players. Now, onto the defensive side of the ball.

While the new tools on offense make you a better, more creative ball carrier, the New Defensive AI System is built on up to date NFL Strategies – such as Gap Play, Force Defenders and improved Zone Coverages. It’s time to force your opponents to stop being so one dimensional. New Gap Play AI brings a new level of NFL authenticity and strategy to your defensive teammates. Each of your teammates has a gap assignment on run defense that puts them in position to better defend the run. Force defenders protect the outside of the field, pushing the ball carrier back inside allowing cut back defenders to make the big play. Finally Zone Coverage has been completely overhauled, with the addition of 8 new zone concepts never before seen in Madden. Defenders have more awareness of threats to each zone and can pattern match receivers, creating defensive counters to stop virtually every passing concept. It's our most realistic AI to date and it's across the entire field.

Special Teams, the 3rd phase of football, is where big games are often won and lost. For the first time years we’re bringing the excitement back to special teams. A New Kick Meter is designed to increase the challenge of the kicking game like we see in today’s NFL. Additionally, the ability to ice the kicker allows you to turn up the pressure on those late game winning field goal attempts. New trick plays and a new block kick mechanic add new elements to the risk and reward of Special Teams.

Some features...

GROUND GAME
All-New on Both Sides of The Ball - Experience the most balanced gameplay to date on offense making you a better, more creative ball carrier, while new defensive AI puts your teammates into position to stop the run or passing game.

FRANCHISE
Redesigned and Deeper Than Ever - Take your team all the way in the deepest Franchise mode to-date, putting you at the center of your team’s Championship run.

PRESENTATION
See It and Hear It to Believe It - Feel and experience the game from a new perspective - focused on you.

MADDEN 365
Never Miss a Beat - If it happens in the NFL, it happens in Madden. Experience fresh content daily for your football fix.

Madden NFL 17 screenshot gallery - Click to view Madden NFL 17 screenshot gallery - Click to view
Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 261 Allball76 @ 05/15/16 07:03 PM
Quote:
Originally Posted by jpdavis82
I thought it just showed a faster 40 time not the actual speed rating.
Showed a running back at 4.35 witch is 95 speed
 
# 262 DeuceDouglas @ 05/15/16 07:11 PM
Quote:
Originally Posted by Allball76
Showed a running back at 4.35 witch is 95 speed
Was that confirmed to be the case with scouting and combine numbers last year? I remember seeing a lot people questioning it but I never paid attention to see if anyone actually did the testing to confirm if the combine numbers and attributes were always attached to each other. I wish it wasn't like that if that's the case and the numbers provided more of a range than exact numbers.
 
# 263 Allball76 @ 05/15/16 07:14 PM
Quote:
Originally Posted by DeuceDouglas
Was that confirmed to be the case with scouting and combine numbers last year? I remember seeing a lot people questioning it but I never paid attention to see if anyone actually did the testing to confirm if the combine numbers and attributes were always attached to each other. I wish it wasn't like that if that's the case and the numbers provided more of a range than exact numbers.
Yes there charts out ! 4.35 is 95 speed
 
# 264 jpdavis82 @ 05/15/16 07:20 PM
Quote:
Originally Posted by Allball76
Yes there charts out ! 4.35 is 95 speed


Where is the chart for 17?
 
# 265 Millennium @ 05/15/16 08:16 PM
Two things:

Birdman18 - I can't have you posting things that are 'leaked' info here unless you are willing to post your source. I know what you PMed PVarck, but past that you are risking someone's job (and believe me, I've already gotten the messages regarding them knowing a very short list of who it is).

jpdavis - You aren't a mod here. Please report posts and move on.
 
# 266 Allball76 @ 05/15/16 08:29 PM
Quote:
Originally Posted by jpdavis82
Where is the chart for 17?
I could be wrong if the system change then cool . But he did say they rework the the rookies speed. Well will see soon right . Can't wait for blog
 
# 267 DeuceDouglas @ 05/15/16 08:48 PM
Quote:
Originally Posted by roadman
4 or 5 game play blogs, nice.

Now no one can say, awwww, CFM got more attention vs game play or equipment and whatever else EA has up their sleeve.

Sounds like they are bringing it.
I'm guessing the 4-5 on gameplay will be the running game one by Clint, zones, gap play, special teams and then maybe another blog with collection of "other things" they've added. Hopefully CFM will get the same treatment just in terms of sheer info when that drops. I can't remember if it was M12 or M13 but one of those was the last time where the CFM blog has been really good IMO. Either way looking forward to the next couple weeks of info and other tidbits dropping.
 
# 268 jpdavis82 @ 05/15/16 09:41 PM
Quote:
Originally Posted by DeuceDouglas
I'm guessing the 4-5 on gameplay will be the running game one by Clint, zones, gap play, special teams and then maybe another blog with collection of "other things" they've added. Hopefully CFM will get the same treatment just in terms of sheer info when that drops. I can't remember if it was M12 or M13 but one of those was the last time where the CFM blog has been really good IMO. Either way looking forward to the next couple weeks of info and other tidbits dropping.


I think Rex said there were two other major gameplay system changes they hadn't announced and Mr Price said that they hadn't announced his favorite feature so it could be a part of that, either way I can't wait for one blog much less the 7,8,9 or however many we may be getting over the entirety of the game.
 
# 269 jfsolo @ 05/15/16 09:57 PM
I hope we get one of the blogs like Monday or Tuesday so that we have something concrete to talk about during the week. If we have to wait to like Friday we all going to be like:

 
# 270 mrprice33 @ 05/15/16 10:15 PM
Quote:
Originally Posted by jpdavis82
I think Rex said there were two other major gameplay system changes they hadn't announced and Mr Price said that they hadn't announced his favorite feature so it could be a part of that, either way I can't wait for one blog much less the 7,8,9 or however many we may be getting over the entirety of the game.


Mannnnnnnnnn I can't wait
 
# 271 jpdavis82 @ 05/15/16 10:21 PM
Quote:
Originally Posted by mrprice33
Mannnnnnnnnn I can't wait


You're excited and you've already played it, so it must be something special
 
# 272 jfsolo @ 05/15/16 10:26 PM
Quote:
Originally Posted by mrprice33
Mannnnnnnnnn I can't wait
You're killing us over here.
 
# 273 mrprice33 @ 05/15/16 10:27 PM
Sorryyyyyyyyyyy


Sent from my iPhone using Tapatalk
 
# 274 bucknup @ 05/15/16 10:50 PM
Quote:
Originally Posted by mrprice33
Mannnnnnnnnn I can't wait
Just wondering, is this favorite feature of yours apart of the gameplay? Not sure if you can answer that or no, but doesn't hurt to ask lol.
 
# 275 DeuceDouglas @ 05/15/16 11:51 PM
Quote:
Originally Posted by SportsGamer94
Im hoping one will be about pass blocking and pass rushing, two of the biggest complaints in Madden 16, and really one of the oldest legacy issues in the game.
I think they'll probably touch on that when they talk about gap play. I'm sure they'll go into how much things are going to change on run plays and rushing the passer with the new implementation. It will be interesting to see how much or little O-Line play has changed but we probably won't get a good idea of that until they start dropping gameplay footage.
 
# 276 jpdavis82 @ 05/16/16 12:45 AM
Quote:
Originally Posted by DeuceDouglas
I think they'll probably touch on that when they talk about gap play. I'm sure they'll go into how much things are going to change on run plays and rushing the passer with the new implementation. It will be interesting to see how much or little O-Line play has changed but we probably won't get a good idea of that until they start dropping gameplay footage.


Rex did mention zone blocking so we'll see
 
# 277 mrprice33 @ 05/16/16 01:16 AM
Quote:
Originally Posted by bucknup
Just wondering, is this favorite feature of yours apart of the gameplay? Not sure if you can answer that or no, but doesn't hurt to ask lol.
I have 2, both having to do with the experience of playing the football portion of the game.
 
# 278 benton32 @ 05/16/16 02:16 AM
how about make the ball carrier do more then run straight haha especially on KR PRs well i mean when the cpu runs it
 
# 279 jpdavis82 @ 05/16/16 02:24 AM
Quote:
Originally Posted by mrprice33
I have 2, both having to do with the experience of playing the football portion of the game.


And both haven't been mentioned by the devs yet correct?
 
# 280 mrprice33 @ 05/16/16 09:33 AM
Quote:
Originally Posted by jpdavis82
And both haven't been mentioned by the devs yet correct?


Correctamundo.
 


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