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Madden NFL 17 News Post


Madden NFL 17 address all three phases of the game on offense, defense, and special teams.

Quote:
Let's start with offense and the new Ball Carrier Controls. We’ve added a tiered system to the types of special moves different players are able to pull off – depending on their attributes, ratings and speed. So now, expect your bigger bruising backs to be more effective with truck moves and stiff arms, while smaller, shiftier backs have more effective jukes and spins. Now don't worry if you’re not a magician yet on the sticks. New Ball Carrier UI Prompts help teach moves available to you, while the new Path Assist helps you navigate and anticipate down field. Additionally on lower skill levels, you can put the work on us and we will pick the appropriate moves for you, unlocking the fun for all of our players. Now, onto the defensive side of the ball.

While the new tools on offense make you a better, more creative ball carrier, the New Defensive AI System is built on up to date NFL Strategies – such as Gap Play, Force Defenders and improved Zone Coverages. It’s time to force your opponents to stop being so one dimensional. New Gap Play AI brings a new level of NFL authenticity and strategy to your defensive teammates. Each of your teammates has a gap assignment on run defense that puts them in position to better defend the run. Force defenders protect the outside of the field, pushing the ball carrier back inside allowing cut back defenders to make the big play. Finally Zone Coverage has been completely overhauled, with the addition of 8 new zone concepts never before seen in Madden. Defenders have more awareness of threats to each zone and can pattern match receivers, creating defensive counters to stop virtually every passing concept. It's our most realistic AI to date and it's across the entire field.

Special Teams, the 3rd phase of football, is where big games are often won and lost. For the first time years we’re bringing the excitement back to special teams. A New Kick Meter is designed to increase the challenge of the kicking game like we see in today’s NFL. Additionally, the ability to ice the kicker allows you to turn up the pressure on those late game winning field goal attempts. New trick plays and a new block kick mechanic add new elements to the risk and reward of Special Teams.

Some features...

GROUND GAME
All-New on Both Sides of The Ball - Experience the most balanced gameplay to date on offense making you a better, more creative ball carrier, while new defensive AI puts your teammates into position to stop the run or passing game.

FRANCHISE
Redesigned and Deeper Than Ever - Take your team all the way in the deepest Franchise mode to-date, putting you at the center of your team’s Championship run.

PRESENTATION
See It and Hear It to Believe It - Feel and experience the game from a new perspective - focused on you.

MADDEN 365
Never Miss a Beat - If it happens in the NFL, it happens in Madden. Experience fresh content daily for your football fix.

Madden NFL 17 screenshot gallery - Click to view Madden NFL 17 screenshot gallery - Click to view
Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 301 SageInfinite @ 05/17/16 01:13 PM
Quote:
Originally Posted by SolidSquid
I'm all for new animations but until they actually address locomotion with real inertia/momentum and weight the game will never feel right. Too many times I see Eddie Lacy with 12 yards of steam, get contacted by a corner and immediately stop any forward momentum he has, no driving forward just hitting a brick wall.

True Step needs to be implemented to all 22 guys on the field, it's great that the ball carrier has to decelerate and accelerate and can't zig zag but when the other 21 players don't adhere to the same rules things get wonky.

My biggest peeve is the warping/shifting on catch animations, I'd rather the catch animation play out and the wr not even get a hand on the ball than having him warp to be able to make a play.
Yeah I should've been more specific with my post, because all of the things you mentioned I have an issue with. The game just animates and interacts pretty poorly at this time, especially for an Xbox One/PS4 game.

True step on defense is desperately needed. So tired of the poor defensive movement/footwork. The speed burst catches can be annoying as well.

Tiburon has to figure out a way to rid the game of these issues before I can take their "sim" claims serious....
 
# 302 jpdavis82 @ 05/17/16 03:50 PM
Latest from Rex but I thought the swat was still in


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# 303 OhMrHanky @ 05/17/16 04:01 PM
Quote:
Originally Posted by SageInfinite
I definitely think something was done with movement animations, but in the two clips shown at the end, the running looked pretty similar to Madden 16.

Honestly I hope they are building something on the side to release one of these years, but the animations and the quality of them is the biggest thing holding this game back. One reason why the game doesn't feel fresh to alot of people. Alot of the same animations from last gen still trigger often.

I did love the new handoff/playaction animations added last year. Best animations in the game honestly.


Yeah, I thought the QB animations were all much better than all previous years, actually. The QB scramble or 'scramble while looking to throw' I thought was implemented nicely and the animations played out nicely (most of the time) meaning when u tapped the RT, and threw the ball, it, legit, looked like a throw on the run. The other thing I was actually totally impressed with last year and did NOT expect madden to EVER do correctly was HB screens. Not the screen, itself (which, for me works sometimes and sometimes not), but the QB animations for screens is on point, imo. The quicker moving back peddling feet that allow u to draw in defenders while still being able to throw. This makes screens look/feel much more realistic. Now, of course, it's a shame when your OL completely F's up the whole thing!!!! Lol. But, the QB animations during screens was a pleasant surprise for me.
 
# 304 Cowboy008 @ 05/17/16 04:02 PM
Quote:
Originally Posted by jpdavis82
Latest from Rex but I thought the swat was still in


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I thought it was R1 to swat the ball
 
# 305 SolidSquid @ 05/17/16 04:11 PM
Quote:
Originally Posted by jpdavis82
Latest from Rex but I thought the swat was still in


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I could have sworn it was in 16. I even used square instead of triangle most of the time and I got a lot of defensive back punching or slapping the ball out of WRs hands. Maybe Rex misunderstood the question?
 
# 306 jpdavis82 @ 05/17/16 04:12 PM
It's still in(Here is Xbox One)


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# 307 SolidSquid @ 05/17/16 04:13 PM
Quote:
Originally Posted by jpdavis82
It's still in(Here is Xbox One)


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Unless it was just there for placebo, maybe Rex can clear it up on Twitter
 
# 308 jpdavis82 @ 05/17/16 04:22 PM
New swat coming apparently


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# 309 OhMrHanky @ 05/17/16 04:26 PM
Yeah, I think people are sort of confusing swat and 'play the WR', and maybe even Rex took this question as meaning, 'since the swat button was in madden 16 with the RB button, will u ALSO be bringing it BACK with madden 17?'. Lol. I think there is just some slight miscommunication going on here. I didn't use swat much, as I enjoyed the new 'play the ball' A button or 'go for INT' Y button idea. But, to the guy that was complaining about 'no swat' button, I think his beef must be that on deep balls, u prob canNOT simply use RB to swat, u must use A button to 'play WR'. U could use the RB swat more for LBs undercutting a route than for CBs deep in coverage, imo.


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# 310 OhMrHanky @ 05/17/16 04:28 PM
Quote:
Originally Posted by jpdavis82
New swat coming apparently


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Oh, well, there u go. Lol. This was posted at same time I was typing my previous reply. Well, maybe EVERYONE will be happy with swat and play the WR options in madden 17.
 
# 311 DeuceDouglas @ 05/17/16 04:40 PM
It is confusing because it says that X is swat as well as RB so it makes you wonder if one might have been different than the other. I'm interested in seeing what the "new swat" is though.
 
# 312 howboutdat @ 05/17/16 04:52 PM
I just hope the wr and cb can stop being "tied" together once the ball is thrown.That is just horrible to me . i hate it .Let me have control , im not trying to just watch the cpu play a game.
 
# 313 raidertiger @ 05/17/16 07:17 PM
Quote:
Originally Posted by howboutdat
I just hope the wr and cb can stop being "tied" together once the ball is thrown.That is just horrible to me . i hate it .Let me have control , im not trying to just watch the cpu play a game.
This is why Madden 16 was unplayable for me. Just felt unnatural and scripted.
 
# 314 OhMrHanky @ 05/17/16 07:50 PM
Quote:
Originally Posted by raidertiger
This is why Madden 16 was unplayable for me. Just felt unnatural and scripted.


Like every other madden? Lol. Except for 13, for me, all maddens have felt scripted. But, yeah, it's tough. Overall, I was happy with WR/DB interactions, and we had 'some' control over what took place (going for INT or playing WR/swat attempt), and for me, then the ratings dictated the outcome which feels scripted. But, yeah, I understand wanting total control of the outcome and controlling when in the route u time the swat as opposed to seeing your DB in perfect position and watching him time the jump poorly or something and give up the catch. Again, for me, I can chalk this up to ratings at that point in the play, so I'm ok with it, but if they upgrade swat to better represent the timing of DB and it works appropriately, I'm all for it.
 
# 315 ninertravel @ 05/17/16 09:23 PM
Quote:
Originally Posted by DeuceDouglas
Also, does this mean the end of CFM?
I really really hope so, I am tired of spending 1 hour to create a 32 team franchise.. CFM really killed madden for me 4 years ago
 
# 316 jpdavis82 @ 05/18/16 12:18 AM
Looks like only certain players will be doing aggressive catches


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# 317 Cowboy008 @ 05/18/16 12:20 AM
Quote:
Originally Posted by jpdavis82
Looks like only certain players will be doing aggressive catches


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Maybe it will be a trait that certain players have. If it is I wonder if people will be able to get it using XP.
 
# 318 SolidSquid @ 05/18/16 12:27 AM
Quote:
Originally Posted by Cowboy008
Maybe it will be a trait that certain players have. If it is I wonder if people will be able to get it using XP.
How about if they extended catch ratings to aggressive, RAC, and possession?
 
# 319 redsox4evur @ 05/18/16 12:31 AM
Quote:
Originally Posted by SolidSquid
How about if they extended catch ratings to aggressive, RAC, and possession?
Or you know they could just adjust the traits for each of those.
 
# 320 DeuceDouglas @ 05/18/16 12:40 AM
Quote:
Originally Posted by Cowboy008
Maybe it will be a trait that certain players have. If it is I wonder if people will be able to get it using XP.
I hope it just means that they've tuned the success rate of them down to heavily rely on ratings. I don't feel as if the problem is really who's doing them as much as it is how successful those guys are at doing them. I feel like taking away certain players ability to attempt catches is a cop out instead of just tuning it properly and is something that diminishes gameplay to a certain extent. I don't have a problem at all with average receivers trying to make those catches but they're chances should be minimal. Hell, even a guy like ODB going up for one handed catches should still skew to being more unlikely than likely.

I think they probably will take that approach though because it could possibly coincide with what they seem like they want to do with RB's and maybe eventually pass rushers but I hope they leave WR's open to all the animations possible and just tune the tougher catch animations better.
 


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