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Madden NFL 17 News Post


Madden NFL 17 will feature a renewed focus on Franchise mode, all-new ball carrier feedback cues, defender fake out mechanics and an innovative, authentic defensive AI system.

As seen on the Xbox site, Rob Gronkowski appears to be the cover athlete, however that might be a placeholder. The first screenshots revealed are with him, Antonio Brown and Von Miller. Could we see all 3 on the cover or multiple covers? We will know for sure today at 6:00 PM ET on SportsCenter.

Quote:
Take your team all the way in Madden NFL 17 with a renewed focus on Franchise mode, putting you at the center of your team’s Championship run. Arm your team for gridiron glory on both sides of the ball with the most balanced gameplay to date, featuring all-new ball carrier feedback cues, defender fake out mechanics and an innovative, authentic defensive AI system. Madden NFL 17 is the most complete Madden … ever.

Below are some more details on the various Madden NFL 17 bundles:

Madden NFL 17 Standard Edition ($59.99)
Pre-order your copy today and receive a 1 month EA Access Trial as well as bonus content including nine Madden NFL Ranked tickets and up to seven Madden NFL Ultimate Team Pro Packs.*

Madden NFL 17 Deluxe Edition ($79.99)
Pre-order the Madden NFL 17 Deluxe Edition today and receive a one month EA Access trial as well as additional value including 30 Madden NFL Ranked tickets and up to 10 Madden NFL Ultimate Team All Pro Packs.*

Madden NFL 17 Super Deluxe Edition ($99.99)
Pre-order the Madden NFL 17 Super Deluxe Edition today and receive a one month EA Access trial as well as additional value including 30 Madden NFL Ranked tickets and up to 30 Madden NFL Ultimate Team All Pro Packs.*




Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 141 Dwaresacksqb @ 05/12/16 03:08 PM
Quote:
Originally Posted by adub88
I think that's where the need for signature animations comes in. Gameplay is stale because everyone looks the same in terms of movement. They haven't got to a place where we've seen more fluid realistic looking animations, so who knows when we'll see that happen
Agreed, I would like to add though that Madden has much more variety in how each player moves or performs an action. There are so many different players in the league with their own flare and style compared to the likes of NBA or MLB. It's not something that is going to happen over the course of one cycle. So the faster they get to work on making players unique in their animations the better. We need this for the future of Madden.
 
# 142 cthurt @ 05/12/16 03:10 PM
Quote:
Originally Posted by brandon27
I think what he means is... they're spending time focusing on things are not that important in the overall grand scheme of things. Important to some, sure. Not important though when it compares to other things such as animations and gameplay and AI. The problem is they've spent time over the years working on little things that we could call cosmetic things, as opposed to the under the hood workings of gameplay, and game modes. Sure, those "small" cosmetic things create a sense of immersion in the game, but that's pretty quickly interrupted by some of the things going on with AI and animations etc. etc.


In a perfect world, they would have slightly updated equipment over the years, I get it, we all get it. You would have thought the same for the crowd and sidelines too, but that hadn't been the case previously.


Here's the only problem with your logic, the overall grand scheme of things should be a better game in every area, equipment, gameplay, presentation, game modes etc. now why does it seem that people think one takes away from the other, well maybe in Maddens case it does but other sports titles I have seen accomplish upgrades in every category in a single cycle.


All I am saying it all combines together to make a great game one isn't more important then the other. The only reason things like this always come up is because Madden isn't really exceeding in any of these categories to most of our liking, so if one thing such as equipment gets a little attention then people assume the gameplay mechanics will take a hit, but that's not necessarily true.
 
# 143 BezO @ 05/12/16 03:16 PM
Quote:
Take your team all the way in Madden NFL 17 with a renewed focus on Franchise mode, putting you at the center of your team’s Championship run. Arm your team for gridiron glory on both sides of the ball with the most balanced gameplay to date, featuring all-new ball carrier feedback cues, defender fake out mechanics and an innovative, authentic defensive AI system. Madden NFL 17 is the most complete Madden … ever.
I can't get excited by franchise improvements when I haven't liked the base gameplay this entire generation.

EA's definition of balance to date has meant artificially inflating/deflating aspects of the game to balance it. Hopefully that changes.

I've been hoping for more manual juking for many years. Hopefully new fake out mechanics means just that.

Hopefully authentic defensive AI means run fits / gap assignments are finally in.

But none of this means much if the animations haven't been significantly upgraded. I'm leaning with a previous poster who said something about EA's animation system is holding them back. I'm expecting the same ole, hoping for the best.
 
# 144 VengeXII @ 05/12/16 03:19 PM
I'm confident there will be some equipment upgrades. Wonder how much they'll show in the trailer tonight.
 
# 145 Dwaresacksqb @ 05/12/16 03:20 PM
Quote:
Originally Posted by cthurt
Here's the only problem with your logic, the overall grand scheme of things should be a better game in every area, equipment, gameplay, presentation, game modes etc. now why does it seem that people think one takes away from the other, well maybe in Maddens case it does but other sports titles I have seen accomplish upgrades in every category in a single cycle.


All I am saying it all combines together to make a great game one isn't more important then the other. The only reason things like this always come up is because Madden isn't really exceeding in any of these categories to most of our liking, so if one thing such as equipment gets a little attention then people assume the gameplay mechanics will take a hit, but that's not necessarily true.

I think what some people may be talking about, and one poster touched on this, is company's typically have a budget and a limited amount of resources. Sometimes resources are spent in one area more than the other. So if Maddens focus this year is A B and C, X Y and Z might see limited growth. I'm not saying it has to be this way or taking one side over the other. I'm just saying this is something to keep in mind. Also not directing my post at you, probably shouldn't have even quoted you lol.
 
# 146 jwilphl @ 05/12/16 03:24 PM
Franchise needs a ton of work, but even if it is lip service, good to see they understand how bad it is. It will take more than one development cycle to get it where it needs to be, however. I'd like to see a commitment to the mode, though, rather than a one-time "yay improvements" then they go back to focusing on ultimate team the next year.
 
# 147 Cowboy008 @ 05/12/16 03:34 PM
I played 16 a lot more than any other Madden in recent history but the CFM issues really brought my enjoyment down. Also having to do a 32 team CFM wasn't fun either since the only way a trade would happen is if I did it myself. I'm interested to see the trailer since the devs are hinting at more equipment.
 
# 148 jpdavis82 @ 05/12/16 03:40 PM
Quote:
Originally Posted by SageInfinite
This is the Tiburon signature, they can't get rid of that, lol. Seriously though, there's something holding them back in the animation department. I don't see them solving this even this generation. Especially when they don't realize how bad some of the animations look.


Yes they do, Rex said he's after "poetry in motion" he's well aware of the animation quality deficiencies
 
# 149 jpdavis82 @ 05/12/16 03:41 PM
Quote:
Originally Posted by jwilphl
Franchise needs a ton of work, but even if it is lip service, good to see they understand how bad it is. It will take more than one development cycle to get it where it needs to be, however. I'd like to see a commitment to the mode, though, rather than a one-time "yay improvements" then they go back to focusing on ultimate team the next year.


Just a thought, but what if they used 16 cycle investing in franchise and 17 implementing it?
 
# 150 Mike Lowe @ 05/12/16 03:48 PM
Fix injuries away from the ball, and a more realistic amount of injuries in this "new franchise mode" or I won't even be touching this.
 
# 151 reverend_heat @ 05/12/16 04:13 PM
Quote:
Originally Posted by 4thQtrStre5S
Car tires are a major part of how a car stays on the road, as well as providing better performance; whether Antonio Brown has on the proper equipment or not, doesn't dictate if he catches a pass or not...

From the screen shot I would say the biggest issue would be the same distorted jerseys that IMO is the most glaring art issue in the game...But this is in fact mostly about opinion..

EDIT: I just Googled Antonio Brown and I saw him with different shoes and different color arm bands, etc..Now he does consistently wear a black mouth guard, and with that I can support the immediate application of mouth guards as a logically more consistent application of art resources, as opposed to trying to match what each of the 2500+ players wear from game to game, that seems like a waste of money and time. How many players on on a Basketball team?
Let me try to boil my point down for you, I want the madden devs to match the basketball game devs passion for player likeness, end of story
 
# 152 wallofhate @ 05/12/16 04:14 PM
I'm keeping my hopes up of this being the year they rework the running animations to mimic real life and throwing animations. I'm not a big franchise guy but I know that's gonna please a huge group of madden players. I have a lot of optimism about this game idk of its smart to but I do.
 
# 153 Godgers12 @ 05/12/16 04:15 PM
I don't like to be told what to do, so the Ball carrier cues will get annoying fast. I could tolerate it if they didn't block your vision. But if it's a big block over the runners head then
 
# 154 Dwaresacksqb @ 05/12/16 04:17 PM
Quote:
Originally Posted by SportsGamer94
Take signature animations out of it, the general player movement is still very bad in Madden. Check out the bad player movement in this Moody video. I think having true step for all players on the field would help improve some of these issues.

I've been following Moody for a long time now. I agree and think most everyone here does as well. The animations and A.I. need work. I just wanted to touch on signature moves. I don't want every juke or spin or cut to be the same. I don't want one runner who likes to bounce runs playing like a runner who sticks their nose up the gut for dirty yards. I'd like to see players differentiate more from eachother. It's justa harder process for a game of football to get that than a game like NBA. However, I think its about time to start implementing it so Madden could start to grow even more into the game we see on sundays. Basic animations and A.I. will always need to be addressed as technology grows, so should Madden. Not saying what we have is okay either.
 
# 155 michapop9 @ 05/12/16 04:18 PM
Quote:
Originally Posted by Godgers12
I don't like to be told what to do, so the Ball carrier cues will get annoying fast. I could tolerate it if they didn't block your vision. But if it's a big block over the runners head then
Really there's no reason to think that they won't give you the option to turn it off, I don't understand people's issue with this, past practice has showed that they give you these options with notifications on screen and let you turn them off if you like
 
# 156 SolidSquid @ 05/12/16 04:21 PM
Quote:
Originally Posted by Godgers12
I don't like to be told what to do, so the Ball carrier cues will get annoying fast. I could tolerate it if they didn't block your vision. But if it's a big block over the runners head then
After like 3 games in 16 I shut all the on field stuff off, assuming you'll be able to do the same with these.
 
# 157 SageInfinite @ 05/12/16 04:30 PM
Quote:
Originally Posted by jpdavis82
Yes they do, Rex said he's after "poetry in motion" he's well aware of the animation quality deficiencies
I mean that's great, and I've heard him mention it before, but this has been a problem since we entered the 360 generation, I'd just have to see it to believe it. They've allowed awkward, goofy stuff to be implemented so I'd have to see it.
 
# 158 roadman @ 05/12/16 04:41 PM
Quote:
Originally Posted by SageInfinite
I mean that's great, and I've heard him mention it before, but this has been a problem since we entered the 360 generation, I'd just have to see it to believe it. They've allowed awkward, goofy stuff to be implemented so I'd have to see it.
He's aware, a rece2nt exchange between Ryan and Rex.

Ryan Moody ‏@ShutdownSafety 17h17 hours ago
Is Madden NFL Footballs Biggest Problem Simply Selecting Proper Animations For Situations

Rex Dickson ‏@RexDEAFootball 15h15 hours ago
@ShutdownSafety OK, that one was awful. Appreciate the work you put in Ryan. Your videos don't piss me off, they motivate me.

Ryan Moody ‏@ShutdownSafety 15h15 hours ago
@RexDEAFootball And watching them at 1am means you're dedicated. Wait till tomorrow....its even worse.


Rex Dickson
‏@RexDEAFootball
@ShutdownSafety Watching them at 1 am means I just got home from work. But yeah, I think we share that dedication trait.


Tweet text

Reply to @RexDEAFootball @ShutdownSafety

Ryan Moody ‏@ShutdownSafety 14h14 hours ago
@RexDEAFootball One day, hopefully my channel can be filled with plays like this; https://youtu.be/6ZIl-uxkyMg Its a goal we share!


Ryan Moody ‏@ShutdownSafety 14h14 hours ago
@RexDEAFootball I am filming them at 1am, hopefully you have seen some of the positive ones this month had aswell.


Ryan Moody ‏@ShutdownSafety 14h14 hours ago
@RexDEAFootball I am filming them at 1am, id say rest assured but we clearly aren't resting. PS - Servers are down....go back to fix them.
 
# 159 jpdavis82 @ 05/12/16 04:41 PM
Quote:
Originally Posted by Gridiron
For 2+ generations.



Obviously, personnel changes needed to be made in the animation department ages ago if it's been the same guys this whole time. So many of these animations look like whoever did them just didn't care at all. No way could a person with a triple-digit IQ look at that and go "yeah, that looks great! Put that in!" unless they just weren't concerned with the quality.


True, but the new WR/db animations and QB play action animations were legit.
 
# 160 jpdavis82 @ 05/12/16 04:44 PM
Quote:
Originally Posted by Gridiron
The Playaction and drop back upgrades were nice. the WR/DB ones? Well, if you mean just the animations themselves, yeah, but the warping-sliding-twisting-turning stuff so they could play out really hurt it bad. If that wasn't there, the WR/DB stuff would've been perfect.


Yes the animations themselves
 


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