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Madden NFL 17 Features Focus on Franchise Mode & More - Bundle Info & 2 Screenshots

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Old 05-12-2016, 04:13 PM   #169
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Re: Madden NFL 17 Features Focus on Franchise Mode & More - Bundle Info & 2 Screensho

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Originally Posted by 4thQtrStre5S
Car tires are a major part of how a car stays on the road, as well as providing better performance; whether Antonio Brown has on the proper equipment or not, doesn't dictate if he catches a pass or not...

From the screen shot I would say the biggest issue would be the same distorted jerseys that IMO is the most glaring art issue in the game...But this is in fact mostly about opinion..

EDIT: I just Googled Antonio Brown and I saw him with different shoes and different color arm bands, etc..Now he does consistently wear a black mouth guard, and with that I can support the immediate application of mouth guards as a logically more consistent application of art resources, as opposed to trying to match what each of the 2500+ players wear from game to game, that seems like a waste of money and time. How many players on on a Basketball team?
Let me try to boil my point down for you, I want the madden devs to match the basketball game devs passion for player likeness, end of story
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Old 05-12-2016, 04:14 PM   #170
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I'm keeping my hopes up of this being the year they rework the running animations to mimic real life and throwing animations. I'm not a big franchise guy but I know that's gonna please a huge group of madden players. I have a lot of optimism about this game idk of its smart to but I do.
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Old 05-12-2016, 04:15 PM   #171
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Re: Madden NFL 17 Features Focus on Franchise Mode & More - Bundle Info & 2 Screensho

I don't like to be told what to do, so the Ball carrier cues will get annoying fast. I could tolerate it if they didn't block your vision. But if it's a big block over the runners head then
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Old 05-12-2016, 04:17 PM   #172
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Re: Madden NFL 17 Features Focus on Franchise Mode & More - Bundle Info & 2 Screensho

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Originally Posted by SportsGamer94
Take signature animations out of it, the general player movement is still very bad in Madden. Check out the bad player movement in this Moody video. I think having true step for all players on the field would help improve some of these issues.

I've been following Moody for a long time now. I agree and think most everyone here does as well. The animations and A.I. need work. I just wanted to touch on signature moves. I don't want every juke or spin or cut to be the same. I don't want one runner who likes to bounce runs playing like a runner who sticks their nose up the gut for dirty yards. I'd like to see players differentiate more from eachother. It's justa harder process for a game of football to get that than a game like NBA. However, I think its about time to start implementing it so Madden could start to grow even more into the game we see on sundays. Basic animations and A.I. will always need to be addressed as technology grows, so should Madden. Not saying what we have is okay either.
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Old 05-12-2016, 04:18 PM   #173
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Re: Madden NFL 17 Features Focus on Franchise Mode & More - Bundle Info & 2 Screensho

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Originally Posted by Godgers12
I don't like to be told what to do, so the Ball carrier cues will get annoying fast. I could tolerate it if they didn't block your vision. But if it's a big block over the runners head then
Really there's no reason to think that they won't give you the option to turn it off, I don't understand people's issue with this, past practice has showed that they give you these options with notifications on screen and let you turn them off if you like
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Old 05-12-2016, 04:21 PM   #174
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Re: Madden NFL 17 Features Focus on Franchise Mode & More - Bundle Info & 2 Screensho

Quote:
Originally Posted by Godgers12
I don't like to be told what to do, so the Ball carrier cues will get annoying fast. I could tolerate it if they didn't block your vision. But if it's a big block over the runners head then
After like 3 games in 16 I shut all the on field stuff off, assuming you'll be able to do the same with these.
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Old 05-12-2016, 04:30 PM   #175
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Re: Madden NFL 17 Features Focus on Franchise Mode & More - Bundle Info & 2 Screensho

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Originally Posted by jpdavis82
Yes they do, Rex said he's after "poetry in motion" he's well aware of the animation quality deficiencies
I mean that's great, and I've heard him mention it before, but this has been a problem since we entered the 360 generation, I'd just have to see it to believe it. They've allowed awkward, goofy stuff to be implemented so I'd have to see it.
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Old 05-12-2016, 04:34 PM   #176
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Re: Madden NFL 17 Features Focus on Franchise Mode & More - Bundle Info & 2 Screensho

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Originally Posted by SageInfinite

Hope the new ball carrier cues come with new ball carrier juke moves and animations. The defensive animations need the most work, so I hope those were finally addressed.
The whole thing needs an overhaul. The Ballcarrier animations are downright awful. I'm not saying 15's were perfect, but they were better for sure. They should've left them the way they were. Here is what we have now:





^^^Who runs like this??? You got one dude looking like he's trying to salute his General, and the other dude running like he's Dirk The Daring from Dragon's Lair. Who is allowing this, and why?

BTW, I get all of my vids from that channel. No commentary, no filler from dude, just straight vids that show 100% proof, that's why I like it. If a case needed to be made for why changes HAVE to happen in the animation department alone, that channel is case closed evidence.
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