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Jack Nicklaus Perfect Golf News Post

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Jack Nicklaus Perfect Golf is available now on Steam for Windows, OSX and Linux with plans to release it soon for consoles and Android TV.

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Jack Nicklaus Perfect Golf features an integrated online multiplayer with an in-game lobby for matchmaking. The game includes a fully integrated tournament function that allows external community sites to host their own tournaments in-game, using the publically available Application Program Interface. There is also an Integrated Control API, which can be used to connect external equipment to the game to provide a vast array of different simulation options.

The physics engine, built specifically for golf, implements true skid and roll bounce physics, as well as accurate green speed measurements. Inside the game, users can select different swing mechanics, including full controller support; various time-of-day and weather options, including real-time integrated weather; customize their players and golf clubs; and select from multiple difficulty options to play the courses they've designed. There are more than 20 modes of play, including the innovative hazard golf and a fully customizable Method of Play Creator, containing over 50 events that can be used to create custom game play modes.

Jack Nicklaus Perfect Golf also gives players a completely customizable experience, bringing forth the expertise that Jack Nicklaus and world-leading Nicklaus Design have gleaned from designing nearly 400 golf courses worldwide over parts of six decades. Now, users can become expert golf course designers and architects too. Nicklaus Design Course Forge, the in-game course designer, is the same platform used internally by Nicklaus Design for its global projects. Not only can players dabble in golf course design--they can completely customize the surrounding landscape, selecting from a large array of camera angles, tracers, and graphics quality settings. The courses are also fully geo-referenced for future integration of real-world data and accurate sun angles, based on location.

Perfect Golf has a global reputation in 3-D modeling and simulation for entertainment uses. Perfect Golf's graphics have set the benchmark and have been used during worldwide broadcasts of the most notable tournaments on the PGA TOUR to digitally depict golf course ball flights, playing conditions, and design elements on some of the best-known golf courses in the world including The Presidents Cup 2015 at Jack Nicklaus Golf Club Korea, and will soon be featured in the return of golf to the 2016 Olympics.

For those of you playing the pre-release, a new update has also arrived today. We've listed the fixes below.
  • Fixed: Can change Device type during game
  • Fixed: Green Grid on Green Only
  • Fixed: Bunch of issues in the Store
  • Fixed: Default settings on first run of game
  • Added Bethesda to Courses so people can now purchase
  • Fixed Two Balls on Tee
  • Fixed Could not navigate leaderboard with Controller
  • Various Chat fixes
  • Fixed Skins / Stroke Scramble Scoring
  • Added Ctrl T to Toggle Tee Move
  • Removed Tournament Rounds From Lobby

Game: Jack Nicklaus Perfect GolfReader Score: Vote Now
Platform: Mac / PCVotes for game: 0 - View All
Member Comments
# 41 RIFRIG @ 05/09/16 02:51 AM
Quote:
Originally Posted by Ronoko
The graphics when on max settings are impressive if you ask me. Looks less grainy than the golf club.
Even though the graphics are far from good in PG the game still looks better & more realistic than TGC.
 
# 42 OnlookerDelay @ 05/09/16 03:43 AM
Quote:
Originally Posted by RIFRIG
Even though the graphics are far from good in PG the game still looks better & more realistic than TGC.
I think the graphics of JNPG are better, overall, than TGC, but it's so subjective it's hard to quantify. I will say that TGC's 3D rough textures give it and edge in that department, as do it's generally more realistic looking water surfaces. However, in terms of the overall feeling of creating a more organic, varied look, and spatial ambience, I have to give the nod to JNPG.
 
# 43 DivotMaker @ 05/09/16 07:37 AM
Quote:
Originally Posted by OnlookerDelay
I think the graphics of JNPG are better, overall, than TGC, but it's so subjective it's hard to quantify. I will say that TGC's 3D rough textures give it and edge in that department, as do it's generally more realistic looking water surfaces. However, in terms of the overall feeling of creating a more organic, varied look, and spatial ambience, I have to give the nod to JNPG.
^^^^^THIS^^^^^

There are things I like about both games graphically on PC.....
 
# 44 bluengold34_OS @ 05/09/16 09:29 AM
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Originally Posted by scagwi
No grass though! Everything is flat old textures.

New grass model/texture is being looked at.
 
# 45 TheBleedingRed21 @ 05/09/16 09:53 AM
I haven't played this yet but from videos and screenshots, how someone could say this has better graphics overall then The Golf Club is beyond me. They aren't bad at all but I don't think there is any contest when comparing the two.

But it's not about graphics, it seems that the gameplay is more solid from what I'm hearing with Perfect Golf.
 
# 46 DivotMaker @ 05/09/16 10:44 AM
Quote:
Originally Posted by TheBleedingRed21
I haven't played this yet but from videos and screenshots, how someone could say this has better graphics overall then The Golf Club is beyond me. They aren't bad at all but I don't think there is any contest when comparing the two.

But it's not about graphics, it seems that the gameplay is more solid from what I'm hearing with Perfect Golf.
JNPG simply has a more organic feel and look to it. Hard to explain, but if you can look at them side by side, I think you can spot some differences. TGC is VERY good on PC at some things while JNPG does well in others. Obviously the 3D grass textures in TGC trump anything JNPG can do for now, but I expect some sort of response to this by the JNPG Devs around the time the Xbox One version is released if not sooner.

And IMO, the gameplay is very good on both, but TGC is more of a pick up and play single difficulty game while JNPG leans more to the simulation side of things with LOADS of difficulty options which surprisingly does not "dilute" the experience.....
 
# 47 Pappy Knuckles @ 05/09/16 12:47 PM
Interesting. Guess I'll pay attention if we ever get word of a PS4 version coming.
 
# 48 scagwi @ 05/09/16 10:06 PM
Good to hear that something might be done about grass
 
# 49 scagwi @ 05/09/16 10:07 PM
Quote:
Originally Posted by TheBleedingRed21
I haven't played this yet but from videos and screenshots, how someone could say this has better graphics overall then The Golf Club is beyond me. They aren't bad at all but I don't think there is any contest when comparing the two.

But it's not about graphics, it seems that the gameplay is more solid from what I'm hearing with Perfect Golf.
I agree - The gameplay in perfect golf is really great, but it's a real stretch to say it looks better than golf club. To each her or his own
 
# 50 DivotMaker @ 05/09/16 10:18 PM
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Originally Posted by scagwi
I agree - The gameplay in perfect golf is really great, but it's a real stretch to say it looks better than golf club. To each her or his own
Neither suck at 2560x1080 Ultra Widescreen......
 
# 51 scagwi @ 05/10/16 12:00 PM
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Originally Posted by DivotMaker
Neither suck at 2560x1080 Ultra Widescreen......

I wish the screen resolution was the problem. I have played Nicklaus at fourK and it actually looks worse because the sharpness and clarity highlights even more how old it looks. Hard edges all over, water that looks out of place and sort of "sitting" in and on the terrain. Mess.

I think Nicklaus looks the best at 1080p to 1440p honestly.
 
# 52 DivotMaker @ 05/10/16 01:54 PM
Quote:
Originally Posted by scagwi
I wish the screen resolution was the problem. I have played Nicklaus at fourK and it actually looks worse because the sharpness and clarity highlights even more how old it looks. Hard edges all over, water that looks out of place and sort of "sitting" in and on the terrain. Mess.

I think Nicklaus looks the best at 1080p to 1440p honestly.
Looks amazing on my 34" LG ULTRAWIDE screen with AMD Freesync at 2560x1080.....flicker free and zero micro-stutter or scree tearing.....

C'est la vie.....
 
# 53 scagwi @ 05/10/16 02:29 PM
Quote:
Originally Posted by DivotMaker
Looks amazing on my 34" LG ULTRAWIDE screen with AMD Freesync at 2560x1080.....flicker free and zero micro-stutter or scree tearing.....

C'est la vie.....

It's not a resolution problem it's a graphics engine problem.
Old, basic and flat.

You could blow it up to any size you want and it still looks old basic and flat.
 
# 54 DivotMaker @ 05/10/16 02:39 PM
Agree to disagree.
 
# 55 scagwi @ 05/10/16 02:42 PM
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Originally Posted by DivotMaker
Agree to disagree.
agree!

Have a good day
 
# 56 RIFRIG @ 05/10/16 08:40 PM
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Originally Posted by OnlookerDelay
You might need to add another choice to that list. How about "haven't decided yet"? I think they've got their hands full right now trying to shore up some the problems that multiplayer is having and getting Course Forge on the market.



I know it was mentioned in an official post last October, along with the Xbox One and NVIDIA SHEILD versions, but that's been a while back. The comment Andrew Jones made about the Xbox One's ability to fit into the Microsoft Live online world strongly suggests to me that crossplay between Xbox One, and at least Windows 10 PC owners, is on the agenda. It also says a bit about how easily the game in its Windows 10/DirectX 12 compatible condition will migrate to the Xbox One.

The new association with The Nicklaus Companies is probably also having a bearing on what we're now seeing and it's probably put constraints on what can be said or even hinted at. I think the picture will clear up a little once Course Forge is out the door.
Looks like it's definitely coming to PS4 from a post by Andrew that confirms a PS partnership........
 
# 57 bluengold34_OS @ 05/10/16 09:16 PM
Quote:
Originally Posted by RIFRIG
Looks like it's definitely coming to PS4 from a post by Andrew that confirms a PS partnership........
Everything is in right now, but we still have to wait for it to be finalized. We will release an official statement once that is complete.
 
# 58 OnlookerDelay @ 05/10/16 09:30 PM
Quote:
Originally Posted by RIFRIG
Looks like it's definitely coming to PS4 from a post by Andrew that confirms a PS partnership........
I just read that... exciting news and it will be another $34.99 that I'll gladly part with to have this version also, to compliment my PC and XBox One versions

Here's Andrews Jones post about the PS4 version process from the official site:

PlayStationŽ Partner Registration Completion
Thank You!

Your application to join the PlayStation Partners program for your entity has been submitted.

Below are the next steps in the registration process:

1. Wait until you receive an e-mail confirming that your application has been accepted
2. Using the instructions in the email, login and accept the PlayStation Global Developer & Publisher Agreement
3. Submit your bank account information

In due course, you will receive access to SIE development and publishing websites, SDKs and information via email to guide you through the development and publishing of your game on PlayStation.
Please note there may be delays during periods when there is a high volume of applications to process. SIE will contact you via email once your application has been processed.


Here's the link to the post http://www.perfectparallel.com/topic...-year/?p=95072
 
# 59 Matt10 @ 05/11/16 04:53 PM
I'm really enjoying the game. Played with a buddy for a couple holes last night and it was just so enjoyable. I've played a couple times before, but the adjustments to the putting, and putting hole, physics, have been good.

Yes, it still needs A LOT of love to the character model,the shadowing of the ball relevant to the green texture, and less clunky menu interactions. With that though, JNPG is a serious contender for my PC gaming time. Big strides have been made.
 
# 60 bluengold34_OS @ 05/11/16 06:01 PM
Quote:
Originally Posted by Matt10
I'm really enjoying the game. Played with a buddy for a couple holes last night and it was just so enjoyable. I've played a couple times before, but the adjustments to the putting, and putting hole, physics, have been good.

Yes, it still needs A LOT of love to the character model,the shadowing of the ball relevant to the green texture, and less clunky menu interactions. With that though, JNPG is a serious contender for my PC gaming time. Big strides have been made.
If it helps Matt, we are starting new mo-cap very soon for player models, and we also will be rolling out a new UI soon. Glad you are enjoying the game so far, but know that there is a lot of work still going on behind the scenes.
 


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