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Jack Nicklaus Perfect Golf is available now on Steam for Windows, OSX and Linux with plans to release it soon for consoles and Android TV.

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Jack Nicklaus Perfect Golf features an integrated online multiplayer with an in-game lobby for matchmaking. The game includes a fully integrated tournament function that allows external community sites to host their own tournaments in-game, using the publically available Application Program Interface. There is also an Integrated Control API, which can be used to connect external equipment to the game to provide a vast array of different simulation options.

The physics engine, built specifically for golf, implements true skid and roll bounce physics, as well as accurate green speed measurements. Inside the game, users can select different swing mechanics, including full controller support; various time-of-day and weather options, including real-time integrated weather; customize their players and golf clubs; and select from multiple difficulty options to play the courses they've designed. There are more than 20 modes of play, including the innovative hazard golf and a fully customizable Method of Play Creator, containing over 50 events that can be used to create custom game play modes.

Jack Nicklaus Perfect Golf also gives players a completely customizable experience, bringing forth the expertise that Jack Nicklaus and world-leading Nicklaus Design have gleaned from designing nearly 400 golf courses worldwide over parts of six decades. Now, users can become expert golf course designers and architects too. Nicklaus Design Course Forge, the in-game course designer, is the same platform used internally by Nicklaus Design for its global projects. Not only can players dabble in golf course design--they can completely customize the surrounding landscape, selecting from a large array of camera angles, tracers, and graphics quality settings. The courses are also fully geo-referenced for future integration of real-world data and accurate sun angles, based on location.

Perfect Golf has a global reputation in 3-D modeling and simulation for entertainment uses. Perfect Golf's graphics have set the benchmark and have been used during worldwide broadcasts of the most notable tournaments on the PGA TOUR to digitally depict golf course ball flights, playing conditions, and design elements on some of the best-known golf courses in the world including The Presidents Cup 2015 at Jack Nicklaus Golf Club Korea, and will soon be featured in the return of golf to the 2016 Olympics.

For those of you playing the pre-release, a new update has also arrived today. We've listed the fixes below.
  • Fixed: Can change Device type during game
  • Fixed: Green Grid on Green Only
  • Fixed: Bunch of issues in the Store
  • Fixed: Default settings on first run of game
  • Added Bethesda to Courses so people can now purchase
  • Fixed Two Balls on Tee
  • Fixed Could not navigate leaderboard with Controller
  • Various Chat fixes
  • Fixed Skins / Stroke Scramble Scoring
  • Added Ctrl T to Toggle Tee Move
  • Removed Tournament Rounds From Lobby

Game: Jack Nicklaus Perfect GolfReader Score: Vote Now
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Member Comments
# 121 DivotMaker @ 06/06/16 05:38 PM
Quote:
Originally Posted by OnlookerDelay
-11 in RTS Tour Pro is outstanding! I wound up -4 for the tournament in Amateur difficulty. I 4-putted the 72nd hole from 6 feet for a double bogey... it was a very sour way to close it out, but that's golf!
I do that all the time and it is frustrating, but I am learning to "take bogey out of play".....
 
# 122 OnlookerDelay @ 06/07/16 10:19 AM
An interesting article about Jack Nicklaus Perfect Golf appeared yesterday in Polygon. It answers a lot of questions about Perfect Parallel's business model, and why the PC/Console game itself isn't necessarily the company's bread and butter... worth a read for sure, as it will help explain PP's unconventional MO for marketing this game.

http://www.polygon.com/2016/6/5/1186...ideo-game-golf
 
# 123 RIFRIG @ 06/07/16 05:10 PM
Quote:
Originally Posted by OnlookerDelay
An interesting article about Jack Nicklaus Perfect Golf appeared yesterday in Polygon. It answers a lot of questions about Perfect Parallel's business model, and why the PC/Console game itself isn't necessarily the company's bread and butter... worth a read for sure, as it will help explain PP's unconventional MO for marketing this game.

http://www.polygon.com/2016/6/5/1186...ideo-game-golf
A good article but I'm surprised no confirmation on a PS4 version or any talk of improvements to the golfer animations.
 
# 124 OnlookerDelay @ 06/07/16 06:11 PM
Quote:
Originally Posted by RIFRIG
A good article but I'm surprised no confirmation on a PS4 version or any talk of improvements to the golfer animations.
Yeah, the statement about it in the article "PlayStation 4 is hoped for, too, but still in the discussion phase." wasn't as affirmative a stance as to the status of the PS4 version as I'd hoped. I thought they already had their Playstation SDK?
 
# 125 DivotMaker @ 06/07/16 07:14 PM
Quote:
Originally Posted by OnlookerDelay
Yeah, the statement about it in the article "PlayStation 4 is hoped for, too, but still in the discussion phase." wasn't as affirmative a stance as to the status of the PS4 version as I'd hoped. I thought they already had their Playstation SDK?
Interview likely took place before they got their PS4 SDK....
 
# 126 OnlookerDelay @ 06/08/16 08:54 AM
Quote:
Originally Posted by DivotMaker
Interview likely took place before they got their PS4 SDK....
Could have, although when I went back and read Andrew Jones last comment on this in the official forum, here's where it stood (and this is as of May 10th):

Your application to join the PlayStation Partners program for your entity has been submitted.

Below are the next steps in the registration process:

1. Wait until you receive an e-mail confirming that your application has been accepted
2. Using the instructions in the email, login and accept the PlayStation Global Developer & Publisher Agreement
3. Submit your bank account information

In due course, you will receive access to SIE development and publishing websites, SDKs and information via email to guide you through the development and publishing of your game on PlayStation.
Please note there may be delays during periods when there is a high volume of applications to process. SIE will contact you via email once your application has been processed.


The way this reads, the application process could still be ongoing and PP may not actually have an SDK yet. Maybe Bob can speak to this?
 
# 127 bluengold34_OS @ 06/08/16 09:45 AM
Quote:
Originally Posted by OnlookerDelay
Could have, although when I went back and read Andrew Jones last comment on this in the official forum, here's where it stood (and this is as of May 10th):

Your application to join the PlayStation Partners program for your entity has been submitted.

Below are the next steps in the registration process:

1. Wait until you receive an e-mail confirming that your application has been accepted
2. Using the instructions in the email, login and accept the PlayStation Global Developer & Publisher Agreement
3. Submit your bank account information

In due course, you will receive access to SIE development and publishing websites, SDKs and information via email to guide you through the development and publishing of your game on PlayStation.
Please note there may be delays during periods when there is a high volume of applications to process. SIE will contact you via email once your application has been processed.


The way this reads, the application process could still be ongoing and PP may not actually have an SDK yet. Maybe Bob can speak to this?
Unless something has changed over the last 48 hours, we are still waiting for approval. As soon as we have final approval we will notify the community, trust me.
 
# 128 OnlookerDelay @ 06/08/16 09:52 AM
Quote:
Originally Posted by bluengold34_OS
Unless something has changed over the last 48 hours, we are still waiting for approval. As soon as we have final approval we will notify the community, trust me.
Okay, thanks very much for that information.
 
# 129 OnlookerDelay @ 06/09/16 06:16 AM
The latest patch (1.4.0.6) for Jack Nicklaus Perfect Golf has been released and it's a nice one. The biggest item for me is that it cleaned up the mesh problems that was causing the cups to stick up out of the ground at Lost Tracks, Clay Hill Estates, and others. It also has somehow resulted in some performance improvements on my system. One of the features added in this patch is an auto-update feature for courses. The program will reportedly check to see if you have the latest revision of a particular user made course, and if it sees that you don’t, it will automatically download and update it for you. I didn’t get to read all the patch notes in detail to speak more intelligently about this, but maybe Bob can weigh in here and detail it a bit more?

I know one thing, there will be a lot of pressure off of me to not be able to crash games anymore by hitting the “Concede” button… that reportedly got fixed. I had crashed an alt-shot team match two days ago when my team was down 2 holes with 4 holes left to go. Needless to say, I wasn’t a popular guy after this happened!
 
# 130 OnlookerDelay @ 06/10/16 06:02 AM
The "Auto Course Update" feature I mentioned above apparently hasn't been implemented yet. I'm gathering now that its release is imminent? I got a chance to play 9 holes at Castle Heights CC last night and it might be DoGgzbollox's best course to date. The textures are incredibly realistic and it's a very interesting and challenging track... don't miss it.

I don't know to what this should be attributed, but there's something about this update that has made the game feel a lot more cohesive in its performance and presentation quality. You have to experience for yourself to fully appreciate it!
 
# 131 OnlookerDelay @ 06/13/16 08:55 AM
Bob, where will the Perfect Parallel booth be located at E3?
 
# 132 bluengold34_OS @ 06/13/16 11:30 AM
Quote:
Originally Posted by OnlookerDelay
Bob, where will the Perfect Parallel booth be located at E3?
LOL - we actually kicked the idea around, but it would have been too much to throw together in such a short period. The game was shown at Muirfield Village, on a simulator, and the reaction and feedback was tremendous. I believe over 750 people stopped by our booth to play it, which is great.
 
# 133 OnlookerDelay @ 06/13/16 09:39 PM
Quote:
Originally Posted by bluengold34_OS
LOL - we actually kicked the idea around, but it would have been too much to throw together in such a short period. The game was shown at Muirfield Village, on a simulator, and the reaction and feedback was tremendous. I believe over 750 people stopped by our booth to play it, which is great.
Were there any videos published of people playing the game on the simulator during the Memorial? That's a lot of people to run through a simulator... good publicity, not only from them but probably also from the spectators passing by.
 
# 134 bluengold34_OS @ 06/14/16 07:28 AM
Quote:
Originally Posted by daflyboys
Is there a demo? I'm not able to find one.
As of right now there is not, but there is internal talk of releasing some type of demo.
 
# 135 bluengold34_OS @ 06/14/16 07:31 AM
Quote:
Originally Posted by OnlookerDelay
Were there any videos published of people playing the game on the simulator during the Memorial? That's a lot of people to run through a simulator... good publicity, not only from them but probably also from the spectators passing by.
Andrew may have some that was captured, but I am not sure. We posted some photos earlier last week, but the photos were taken in a panoramic type view, and the details are a bit hard to distinguish.
 
# 136 Strike3 @ 06/20/16 05:36 PM
how do you play against the computer? thank you
 
# 137 OnlookerDelay @ 07/05/16 11:27 PM
Quote:
Originally Posted by Strike3
how do you play against the computer? thank you
Go into the player(s) menu, I believe it is, and where you see your default player in the list on the left. You'll see an option somewhere in that column to create a new player. Type in a player name and in the center column of that same page, designate that player as a CPU player. You can assign the player's skill attributes as you see fit. That will take some experimenting, but start out at default and see where you think they need tailoring.
 
# 138 OnlookerDelay @ 07/05/16 11:42 PM
I've hit a stretch where I haven't had a lot of time to play here recently and today I found myself in the position of having two rounds to play to finish out my OGT Pro Tour weekly event at Castle Pines. This course has been giving me fits because of the effects the high elevation of the course has on the ball carry. I just can't make myself club down enough to compensate for the extra carry. Castle Pines is a course that the pros generally score very well on, but I found myself only 2 under par coming to round 3,

It finally started coming together for me today, but I really got a boost when I eagled 4th hole from 145 yards out, to more than offset a bogey I'd just made on the third. I wound up having 3, no-putt greens that round, one of which was for a par. I shot 63 for the round, where my previous best was 70. It was one of the more interesting and unique rounds of cyber golf I've played in quite a while. This game has a knack for creating memories that go beyond the score when the round is over... pretty cool for golf game!
 
# 139 longranger @ 07/06/16 10:10 PM
just wondered if i could play this on my surface pro 3 that is running win 10 and i7 core processor? Any help would be much appreciated
 
# 140 OnlookerDelay @ 07/07/16 08:10 PM
Quote:
Originally Posted by longranger
just wondered if i could play this on my surface pro 3 that is running win 10 and i7 core processor? Any help would be much appreciated
I'm not up on Surface Pro 3, but I know my i5-4440 3.1 GHz/Geforce GTX 960 2GB, Windows 10 system runs it very well at a reasonably high detail level.
 


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