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Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

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Old 05-10-2016, 08:40 PM   #57
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Icon14 Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

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Originally Posted by OnlookerDelay
You might need to add another choice to that list. How about "haven't decided yet"? I think they've got their hands full right now trying to shore up some the problems that multiplayer is having and getting Course Forge on the market.



I know it was mentioned in an official post last October, along with the Xbox One and NVIDIA SHEILD versions, but that's been a while back. The comment Andrew Jones made about the Xbox One's ability to fit into the Microsoft Live online world strongly suggests to me that crossplay between Xbox One, and at least Windows 10 PC owners, is on the agenda. It also says a bit about how easily the game in its Windows 10/DirectX 12 compatible condition will migrate to the Xbox One.

The new association with The Nicklaus Companies is probably also having a bearing on what we're now seeing and it's probably put constraints on what can be said or even hinted at. I think the picture will clear up a little once Course Forge is out the door.
Looks like it's definitely coming to PS4 from a post by Andrew that confirms a PS partnership........
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Old 05-10-2016, 09:16 PM   #58
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Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

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Originally Posted by RIFRIG
Looks like it's definitely coming to PS4 from a post by Andrew that confirms a PS partnership........
Everything is in right now, but we still have to wait for it to be finalized. We will release an official statement once that is complete.
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Old 05-10-2016, 09:30 PM   #59
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Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

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Originally Posted by RIFRIG
Looks like it's definitely coming to PS4 from a post by Andrew that confirms a PS partnership........
I just read that... exciting news and it will be another $34.99 that I'll gladly part with to have this version also, to compliment my PC and XBox One versions

Here's Andrews Jones post about the PS4 version process from the official site:

PlayStation® Partner Registration Completion
Thank You!

Your application to join the PlayStation Partners program for your entity has been submitted.

Below are the next steps in the registration process:

1. Wait until you receive an e-mail confirming that your application has been accepted
2. Using the instructions in the email, login and accept the PlayStation Global Developer & Publisher Agreement
3. Submit your bank account information

In due course, you will receive access to SIE development and publishing websites, SDKs and information via email to guide you through the development and publishing of your game on PlayStation.
Please note there may be delays during periods when there is a high volume of applications to process. SIE will contact you via email once your application has been processed.


Here's the link to the post http://www.perfectparallel.com/topic...-year/?p=95072
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Old 05-11-2016, 04:53 PM   #60
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Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

I'm really enjoying the game. Played with a buddy for a couple holes last night and it was just so enjoyable. I've played a couple times before, but the adjustments to the putting, and putting hole, physics, have been good.

Yes, it still needs A LOT of love to the character model,the shadowing of the ball relevant to the green texture, and less clunky menu interactions. With that though, JNPG is a serious contender for my PC gaming time. Big strides have been made.
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Old 05-11-2016, 06:01 PM   #61
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Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

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Originally Posted by Matt10
I'm really enjoying the game. Played with a buddy for a couple holes last night and it was just so enjoyable. I've played a couple times before, but the adjustments to the putting, and putting hole, physics, have been good.

Yes, it still needs A LOT of love to the character model,the shadowing of the ball relevant to the green texture, and less clunky menu interactions. With that though, JNPG is a serious contender for my PC gaming time. Big strides have been made.
If it helps Matt, we are starting new mo-cap very soon for player models, and we also will be rolling out a new UI soon. Glad you are enjoying the game so far, but know that there is a lot of work still going on behind the scenes.
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Old 05-11-2016, 08:49 PM   #62
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Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

Quote:
Originally Posted by OnlookerDelay
I just read that... exciting news and it will be another $34.99 that I'll gladly part with to have this version also, to compliment my PC and XBox One versions

Here's Andrews Jones post about the PS4 version process from the official site:

PlayStation® Partner Registration Completion
Thank You!

Your application to join the PlayStation Partners program for your entity has been submitted.

Below are the next steps in the registration process:

1. Wait until you receive an e-mail confirming that your application has been accepted
2. Using the instructions in the email, login and accept the PlayStation Global Developer & Publisher Agreement
3. Submit your bank account information

In due course, you will receive access to SIE development and publishing websites, SDKs and information via email to guide you through the development and publishing of your game on PlayStation.
Please note there may be delays during periods when there is a high volume of applications to process. SIE will contact you via email once your application has been processed.


Here's the link to the post http://www.perfectparallel.com/topic...-year/?p=95072
Oh, this is exciting news. Can't wait for more GALF (Golf )! Keep up the good work PP crew.
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Old 05-12-2016, 01:38 AM   #63
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Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

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Originally Posted by bluengold34_OS
If it helps Matt, we are starting new mo-cap very soon for player models, and we also will be rolling out a new UI soon. Glad you are enjoying the game so far, but know that there is a lot of work still going on behind the scenes.
It helps very much, sir! I'm confident you guys can take it to that next level. It's got such a solid base to stand on right now.
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Old 05-13-2016, 01:25 AM   #64
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Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

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Originally Posted by bluengold34_OS
If it helps Matt, we are starting new mo-cap very soon for player models, and we also will be rolling out a new UI soon. Glad you are enjoying the game so far, but know that there is a lot of work still going on behind the scenes.
New mo-caps and a more up to date UI will help a lot. The game does have a solid foundation on which to build. Tonight I had what I would describe as my first unsatisfactory performance in online multiplayer. I was in a 4-player skins match that someone else was hosting. My ping was showing as 110 to 130ms. I was using RTSC, as I always do. We were playing the back 9 of Augusta National and between its inherently slower frame rates and the network lag, it was like the interface was skipping some of my input frames, and all of my shots were carrying 70 to 90% of their normal distance.

My drive on 14 carried 197 yards with my normal stroke that produces 260 to 275 yards of carry with the Caliber ball. I then hit one that carried 204 yards off the 17th tee. Two of the others were playing 3-click and one was playing MS. I could tell they were getting annoyed with my farting around with shots that looked like they'd been skulled.

I guess my point is that I know the development team realizes that guests in an online match, especially with 4 players, are subject to suffer lag performance issues, and those who are using RTS interfaces are the most likely to suffer the ill effects thereof. I just want to reiterate that this continues to be a problem, but I'm sure it was worse because of the slower frame rates that are already part of the package with the current build of AN.
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