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MLB The Show 16 News Post


MLB The Show 16 arrives for everyone today, so we have started a new topic so everyone can join in with their impressions. Play a few games and post your impressions here!

Game: MLB The Show 16Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4Votes for game: 23 - View All
MLB The Show 16 Videos
Member Comments
# 621 Bunselpower32 @ 04/17/16 07:56 PM
If I see the pitcher hit one more time...seriously, this cannot continue.

I think there needs to be more of an effect of the spin of the ball on line drives. It doesn't always happen, but it's pretty often that when a righty hits one into the gap, it will be more at the center fielder and then tail away and land in the gap. I don't see that very much at all. Also, that would help balls up the middle hitting the pitcher, because I've seen it a hundred times, players will rifle one up the middle but it will kinda tail around the pitcher because of how the ball was struck. Righties do this a lot. I've yet to see a ball that hooks toward the line, which is a pretty darn common hit.

Overall, hit variation has been pretty bad. I'll fix it with sliders, but it's just a ton of hard hit balls right at guys. Very few grounder base hits, and zero seeing eye singles save for the occasional DD game on Rookie. I've seen very few flares, it's good to see some, but there probably should be more.

Animations are hit or miss. Pitching motions need to be redone. A large number of reliever motions look like they were made 10 years ago. Weird arm angles and release points. The fielding animations are actually better, one or two aren't great, but hey. Hitting, there's this weird take thing (that I'm sure has been documented) where the player will snap from an open stance to his foot inward. It's weird.

One more thing, has anyone else had any screen tearing? Because at the Rogers Centre the other day I was playing some DD, and Gregory Polanco is on the team. He was waggling the bat, and I looked up about 150 or so pixels from the top, and the top of the bat (that was over that 150 pixel line) was about a half a barrel's width behind the rest of the bat and Polanco. After that, I noticed it was happening elsewhere too.
 
# 622 bkrich83 @ 04/18/16 01:32 AM
Quote:
Originally Posted by Bunselpower32

Overall, hit variation has been pretty bad. I'll fix it with sliders, but it's just a ton of hard hit balls right at guys. Very few grounder base hits, and zero seeing eye singles save for the occasional DD game on Rookie. I've seen very few flares, it's good to see some, but there probably should be more.
I am not playing DD (I despise the card game modes for sports games), however for me hit variety has been a strength of this version.
 
# 623 Bunselpower32 @ 04/18/16 09:43 AM
Quote:
Originally Posted by NEOPARADIGM
Yeah hit variety is pretty great. Guys say it's improved every year (which I suppose has always been marginally true), but this year it's really, truly better. Best it's been, without question.
That’s so bizarre. It’s not like I’m not seeing different hits, it’s just they don’t occur often enough. I get probably over one out per inning of screaming liners right at guys. Again, sliders will fix this, and from what you guys are saying hopefully then I’ll start seeing some more variations.

You don’t care where I sent this from.
 
# 624 SoxFan01605 @ 04/18/16 09:59 AM
Quote:
Originally Posted by Bunselpower32
That’s so bizarre. It’s not like I’m not seeing different hits, it’s just they don’t occur often enough. I get probably over one out per inning of screaming liners right at guys. Again, sliders will fix this, and from what you guys are saying hopefully then I’ll start seeing some more variations.

You don’t care where I sent this from.
Yeah, the variety is there, but on default I think there are still too many line drives. Some of it depends on difficulty level and batting interface used as well. I know that on Zone I, personally, get the best variety (though, admittedly, that's at least in-part due to my slow reactions causing less square aiming with the PCI...lol).
 
# 625 JoeT @ 04/18/16 11:21 AM
Quote:
Originally Posted by Bunselpower32
I think there needs to be more of an effect of the spin of the ball on line drives. It doesn't always happen, but it's pretty often that when a righty hits one into the gap, it will be more at the center fielder and then tail away and land in the gap. I don't see that very much at all. Also, that would help balls up the middle hitting the pitcher, because I've seen it a hundred times, players will rifle one up the middle but it will kinda tail around the pitcher because of how the ball was struck. Righties do this a lot. I've yet to see a ball that hooks toward the line, which is a pretty darn common hit.

Overall, hit variation has been pretty bad. I'll fix it with sliders, but it's just a ton of hard hit balls right at guys. Very few grounder base hits, and zero seeing eye singles save for the occasional DD game on Rookie. I've seen very few flares, it's good to see some, but there probably should be more.
Quote:
Originally Posted by bkrich83
I am not playing DD (I despise the card game modes for sports games), however for me hit variety has been a strength of this version.
Quote:
Originally Posted by NEOPARADIGM
Yeah hit variety is pretty great. Guys say it's improved every year (which I suppose has always been marginally true), but this year it's really, truly better. Best it's been, without question.
I am also seeing a greater hit variety than ever before which is great. And just as great is that the ball goes exactly where I would expect it to go based on pitch, location and swing timing which wasn't always the case in older versions.

But on the other hand, I would have to agree with Bunselpower about the ball spin. While bat / ball physics have certainly taken another step forward this year, the ball doesn't seem to hook and slice as much as I would expect, or as much as it did in past versions. It doesn't bother me too much, but I have noticed it.
 
# 626 Bunselpower32 @ 04/18/16 11:26 AM
Quote:
Originally Posted by JoeT
I am also seeing a greater hit variety than ever before which is great. And just as great is that the ball goes exactly where I would expect it to go based on pitch, location and swing timing which wasn't always the case in older versions.

But on the other hand, I would have to agree with Bunselpower about the ball spin. While bat / ball physics have certainly taken another step forward this year, the ball doesn't seem to hook and slice as much as I would expect, or as much as it did in past versions. It doesn't bother me too much, but I have noticed it.
well, everyone is making me feel like a dummy, it must be me then!



You don’t care where I sent this from.
 
# 627 JoeT @ 04/18/16 11:35 AM
I don't know if I should be posting this here in the 'Impressions' thread or if it would be better elsewhere, but I'll mention it here...

For a game I enjoy a great deal and I rate very highly, I've been long bothered by one certain play that's been the same in every edition. And that is how often hits into the corners end up being singles. I will happily concede that not every ball into the corner should be a double (obviously). There are many factors that determine it--batter speed, fielder speed, fielder positioning, how hard ball was hit, etc. But the bottom line is there are far, FAR too few doubles on these hits than there should be. In fact, I've even seen the really fast guys (the Dee Gordons, Billy Hamiltons, etc) get an occasional triple on these! Now you can try to mess around with sliders to try to make these into doubles, but that will just break something else, so that's not a solution. I think the problem is that outfielders get to the ball much quicker in the game than they do in reality. Watch any real life game and watch a ball into the corners and pay attention to where the hitter is when the outfielder gets to the ball. Now compare it to the game, and you'll see a noticeable difference. Even speedy hitters seem to get outpaced by their outfielder brethren in The Show. Also--a second reason--is that IRL, baseballs tend to bounce around in corners longer and more unpredictably than typically happens in the game.

Now I wouldn't call this a "bug", but I do wish the devs would take a look at it and figure out why this happens and how to fix it. If the fields are all authentic size, the players are rated for their speed, reactions and the like, this shouldn't be a constant problem. And I won't dramatize as some like to do around here and call it "game-breaking", but these plays are can be a very important type of play in a game (extra base hits vs singles) and the problem with this has detracted from the realism of the game for me for a long time and I just they would take a look and try to fix it.
 
# 628 bkrich83 @ 04/18/16 02:55 PM
Quote:
Originally Posted by JoeT
I am also seeing a greater hit variety than ever before which is great. And just as great is that the ball goes exactly where I would expect it to go based on pitch, location and swing timing which wasn't always the case in older versions.



But on the other hand, I would have to agree with Bunselpower about the ball spin. While bat / ball physics have certainly taken another step forward this year, the ball doesn't seem to hook and slice as much as I would expect, or as much as it did in past versions. It doesn't bother me too much, but I have noticed it.


I am using pure analog for the first time this year. I will say I am noticing better hit variety there than when I use directional hitting. Now that's just my observation and it may simply be a placebo situation.
 
# 629 geisterhome @ 04/18/16 03:37 PM
Quote:
Originally Posted by bkrich83
I am not playing DD (I despise the card game modes for sports games), however for me hit variety has been a strength of this version.
I despise those modes too. High five bro!

Sent from my GEM-702L using Tapatalk
 
# 630 the_future420 @ 04/18/16 03:47 PM
This game is awesome. I played a meaningless exhibition between the Padres and A's last night using the #3 pitchers for each team and I was on the edge of my seat the whole game. The stellar gameplay combined with SOTS (shout outs to Cujo and others) are making this one of my more enjoyable gaming experiences that I can remember. Haven't even started playing franchise yet and I've already put in a ton of hours into this game.
 
# 631 bkrich83 @ 04/18/16 05:01 PM
Quote:
Originally Posted by JoeT
I don't know if I should be posting this here in the 'Impressions' thread or if it would be better elsewhere, but I'll mention it here...



For a game I enjoy a great deal and I rate very highly, I've been long bothered by one certain play that's been the same in every edition. And that is how often hits into the corners end up being singles. I will happily concede that not every ball into the corner should be a double (obviously). There are many factors that determine it--batter speed, fielder speed, fielder positioning, how hard ball was hit, etc. But the bottom line is there are far, FAR too few doubles on these hits than there should be. In fact, I've even seen the really fast guys (the Dee Gordons, Billy Hamiltons, etc) get an occasional triple on these! Now you can try to mess around with sliders to try to make these into doubles, but that will just break something else, so that's not a solution. I think the problem is that outfielders get to the ball much quicker in the game than they do in reality. Watch any real life game and watch a ball into the corners and pay attention to where the hitter is when the outfielder gets to the ball. Now compare it to the game, and you'll see a noticeable difference. Even speedy hitters seem to get outpaced by their outfielder brethren in The Show. Also--a second reason--is that IRL, baseballs tend to bounce around in corners longer and more unpredictably than typically happens in the game.



Now I wouldn't call this a "bug", but I do wish the devs would take a look at it and figure out why this happens and how to fix it. If the fields are all authentic size, the players are rated for their speed, reactions and the like, this shouldn't be a constant problem. And I won't dramatize as some like to do around here and call it "game-breaking", but these plays are can be a very important type of play in a game (extra base hits vs singles) and the problem with this has detracted from the realism of the game for me for a long time and I just they would take a look and try to fix it.


I've seen more down the line doubles this year than in the past but there's merit to what you're saying.

I am not sure if the parks are too small, or the ball gets to the outfield too fast or if the OF's are too quick to the ball. Hell, it might be a combination of all of those. I believe it's better than its been but i also think you're on the money here.

I did have the holy grail of doubles last night. A ball directly over the OF's head that bounced off the base of the wall. That's the type of double that for me at least has been truly rare over the years.
 
# 632 steelerfan @ 04/18/16 05:08 PM
I had 2 such doubles go over the left fielder's head in a 3-game series with Arizona a few days ago. Both times the LF took a step forward and then tried to recover.
 
# 633 SoxFan01605 @ 04/18/16 10:05 PM
Quote:
Originally Posted by bkrich83
I've seen more down the line doubles this year than in the past but there's merit to what you're saying.

I am not sure if the parks are too small, or the ball gets to the outfield too fast or if the OF's are too quick to the ball. Hell, it might be a combination of all of those. I believe it's better than its been but i also think you're on the money here.

I did have the holy grail of doubles last night. A ball directly over the OF's head that bounced off the base of the wall. That's the type of double that for me at least has been truly rare over the years.
I think the two main culprits are OF speed/reaction time and ball friction. Through the IF the bounce and spin seems to have improved again, but when the ball hits the grass (especially down the line, it feels like) it dies like every park is soaked through.

That said, overall double chance and variety seems better for 16. Like you're example, the ball over OF's head is far more likely this year. I've also noticed more extra base hits due to misplayed routes or over-aggressive play by the AI, which has been nice to see.
 
# 634 Armor and Sword @ 04/18/16 11:54 PM
The hit variety I am seeing this year has been amazing. Doubles that have gone down the line and then into the corner. Doubles launched over OF's heads who made bad reads, Doubles off the wall as well as triples.

It's been so damn good.
 
# 635 Dirty Turtles @ 04/19/16 09:48 AM
Now that the rosters are out, we finally got to start our online franchise. First game I've played all year on default settings and I throw a no-hitter with Cole against the Reds. First time I've ever thrown a no-no in a baseball game (without cheating). We'll see how the next few games go before I decide if it was just luck, or if I need to turn the sliders up.
 
# 636 Bunselpower32 @ 04/19/16 02:10 PM
Quote:
Originally Posted by Bunselpower32
well, everyone is making me feel like a dummy, it must be me then!



You don’t care where I sent this from.
So I changed to zone hitting, and instantly, the hit variety is better. I’m actually catching on pretty quickly, it took me a long time to start turning positive batting practice scores when learning directional last year, but I’m already getting into bronze territory with zone after a few hours. I’ve already had several pokes through the hole with Piscotty (the best!), and he’s peppered the gap a few times, and has shaken it up with several different looking weak pop ups and grounders (something I didn’t see at all before), and hey, I even got a few flare hits, something I hadn’t seen. Amazing improvement.

So yeah, long story short, directional hitting has the worst hit variety apparently.

I also agree with doubles to the corner guy. Prince fielder cannot get a double on those, and a good runner like Piscotty gets thrown out quite a bit. It’s like some element of the the game speed doesn’t fit. Fielder speed, arm strength, something isn’t adding up quite right.

You don’t care where I sent this from.
 
# 637 sdatkins @ 04/19/16 02:16 PM
Quote:
Originally Posted by Bunselpower32
So I changed to zone hitting, and instantly, the hit variety is better. I’m actually catching on pretty quickly, it took me a long time to start turning positive batting practice scores when learning directional last year, but I’m already getting into bronze territory with zone after a few hours. I’ve already had several pokes through the hole with Piscotty (the best!), and he’s peppered the gap a few times, and has shaken it up with several different looking weak pop ups and grounders (something I didn’t see at all before), and hey, I even got a few flare hits, something I hadn’t seen. Amazing improvement.

So yeah, long story short, directional hitting has the worst hit variety apparently.

I also agree with doubles to the corner guy. Prince fielder cannot get a double on those, and a good runner like Piscotty gets thrown out quite a bit. It’s like some element of the the game speed doesn’t fit. Fielder speed, arm strength, something isn’t adding up quite right.

You don’t care where I sent this from.
I agree. Last year was my first year after switching from XBone to PS4 and I loved directional hitting. This year directional hitting did not work for me at all and I just switched to zone hitting last night and immediately saw more hit variety and had much more hard contact. To me directional hitting seems off compared to last year. Last year I crushed fastballs in the upper half of the zone and this year they all seemed to be pop ups and flyballs once I got past rookie difficulty on dynamic difficulty. Zone hitting allows me to hit the ball where it is pitched this year.
 
# 638 Bunselpower32 @ 04/19/16 02:47 PM
Quote:
Originally Posted by sdatkins
I agree. Last year was my first year after switching from XBone to PS4 and I loved directional hitting. This year directional hitting did not work for me at all and I just switched to zone hitting last night and immediately saw more hit variety and had much more hard contact. To me directional hitting seems off compared to last year. Last year I crushed fastballs in the upper half of the zone and this year they all seemed to be pop ups and flyballs once I got past rookie difficulty on dynamic difficulty. Zone hitting allows me to hit the ball where it is pitched this year.
It’s funny, aside from your bit about the pop ups, which is absolutely true, the reason I like zone so much is because it produces less hard contact. Or should I say, hard contact seems to matter more. Before, over an out an inning was coming on screaming liners. I was blistering almost everything. but the variation of zone has really loosened that, and the hard ones I hit now seem to find the holes more.

You don’t care where I sent this from.
 
# 639 sdatkins @ 04/19/16 04:44 PM
Quote:
Originally Posted by Bunselpower32
It’s funny, aside from your bit about the pop ups, which is absolutely true, the reason I like zone so much is because it produces less hard contact. Or should I say, hard contact seems to matter more. Before, over an out an inning was coming on screaming liners. I was blistering almost everything. but the variation of zone has really loosened that, and the hard ones I hit now seem to find the holes more.

You don’t care where I sent this from.
Maybe it's because it is so different from last year that it just seems directional hitting doesn't seem to be giving me the results that I got last year and that is why I feel zone hitting is better this year. I do agree I hit a lot of line outs and deepish fly outs with directional. With zone I have hit a lot more line drives in front of outfielders and hard ground balls through the infield, which probably gives me the allusion that I am hitting better when maybe really I am not, but the results are a lot better!
 
# 640 Stolm @ 04/19/16 11:11 PM
Quote:
Originally Posted by MythicalGnome
I agree. I want immersion back not taken away from me. Give us options. The Show was doing so well with the sim options. I skipped them sometimes, but I also watched them a lot.
Honestly they should just bring back that Real-Time Presentation option. For those that want to experience all apsects of a game, they are able to, and I am sure a lot of the devs would be happy their work is actually being seen.
 


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