MLB The Show 16 News Post
MLB The Show 16 Videos
Member Comments
|
|||||||||||||
|
I captured the video of it cause it was hilarious. There are just so many bugs happening right now that I'm just trying to deal with it and wait for the patches to start to roll out!
|
|||||||||||||
|
# 523
CaliDude916 @ 04/10/16 10:29 PM
Just played my first and last online game. Game was fine until about the 7th inning. Then it started to lag, and freeze. I was down 2-1 bottom of the 9th with 2 outs, had runners on 1st and 2nd. I hit a blooper and send my guy from 2nd to home. Except he stands on third for about 3 seconds and THEN decides to run home after the ball is halfway there and I get tagged out. I threw my controller across the room. Same s#!+, different year.
|
|||||||||||||
|
|
|||||||||||||
|
They must be only for walk offs or gs's.
|
|||||||||||||
|
It's being noted in the forums that it's doubtful that the full presentation options will return to MLB 16.
I'm really trying to hold out on hope though because I love baseball! If it doesn't arrive in the first two patches then it's probably not going to happen.
If the developers actually watch these threads they should know that more than 0.04% are not happy with this issue. Until then there's nothing we can do but try to enjoy playing on Fast Play!
Good Luck!
# 527
Pappy Knuckles @ 04/11/16 12:56 AM
Turning off fast play should be an option for those who want it in unranked games. For DD or Ranked they need to keep it on. I appreciate that the games can be completed online in a reasonable amount of time.
You must be the lucky one. My friend and I tried for some time, twice tonight, at different times to send challenges to eachother and nothing went through. I'm also finding the Game Lobby bulletproof challenge system is failing now as well. What a horrible night for online MLB.
# 529
Pappy Knuckles @ 04/11/16 09:47 AM
|
|||||||||||||
|
# 530
Sportsguy1989 @ 04/11/16 09:51 AM
Great game if it ever actually worked online. This game is the only reason I have a ps4 and pay for plus. My brother and I tried to play online against each other on Saturday and after it never working we just gave up.
Not sure if it's something that changed this year or i never saw it very often last year but i have seen a lot more(still fairly rare) plays where the infielders dive for the ball but they can only get enough glove on it to deflect it. In the past i feel these would have just stuck in the glove or the dive wouldn't get near the ball and it would be a routine single and while they have all resulted in base hits it just adds a bit of variety to hits.
In past versions i would see the fielders deflect the ball when they dived and it hit a part of there body but don't remember them getting there gloves to it and not holding onto it.
In past versions i would see the fielders deflect the ball when they dived and it hit a part of there body but don't remember them getting there gloves to it and not holding onto it.
My biggest complaint is that I haven't had enough time to play since the game dropped This 'work' think keeps getting in the way...
I don't play online, so I guess I'm insulated from those issues, and I play a pretty simple game (I'm not as young as I once was) so I don't get too deep into all the bells and whistles, but I'm loving what I'm seeing so far.
Hitting feels great aside from the nagging "doubles down the line" issue. Pitching is great (I use Classic...don't judge), and I feel like I'm walking a few more than ever before (which is a good thing).
Graphics are great, but I do agree that it is time for some kind of upgrade on the players...whether it be new models, or even 'cloth physics'. Does anyone else feel like they fell in love with the new PBR? Some stuff just looks too shiny (jersey numbers and helmets come to mind)...it looks great for most of it, but there are just a few things that are over done IMO.
Anyways, Great Job as always SCEA! Keep it coming
I don't play online, so I guess I'm insulated from those issues, and I play a pretty simple game (I'm not as young as I once was) so I don't get too deep into all the bells and whistles, but I'm loving what I'm seeing so far.
Hitting feels great aside from the nagging "doubles down the line" issue. Pitching is great (I use Classic...don't judge), and I feel like I'm walking a few more than ever before (which is a good thing).
Graphics are great, but I do agree that it is time for some kind of upgrade on the players...whether it be new models, or even 'cloth physics'. Does anyone else feel like they fell in love with the new PBR? Some stuff just looks too shiny (jersey numbers and helmets come to mind)...it looks great for most of it, but there are just a few things that are over done IMO.
Anyways, Great Job as always SCEA! Keep it coming
I'm starting to get nothing but connection failed when trying to play DD now. Last night I tried for like 15 mins before I gave up & this was about 11pm PST. Sucks that this is happening because I really want to like this game...
|
|||||||||||||
|
# 535
MLB_ELITES @ 04/11/16 04:00 PM
Great game off line but online is not so great. I just hope they fix the issues with online gaming.
# 537
wanzalla13 @ 04/11/16 06:53 PM
I've been a Show junkie since '12. While I will continue to play the game I'm somewhat disappointed with what I've experienced so far.
Game play is somewhat choppy in some stadiums but plays fine in others. I'm guessing that it's the frame rate that some heads are referencing.
Some parts of the presentation still seem truncated. I assumed that with the addition of hybrid presentation we would have the full broadcast experience as a choice like in past iterations. I don't like the game rushing me if I don't want to rush; isn't that what the 'X' button is for?
Some of the player models look pretty bad. Some look transparent while others look way too dark (Eric Aybar, Melky Cabrera and Nelson Cruz come to mind). Also, I decided to try the franchise carryover feature for the first time. Won't be doing that again. First, the rosters were all jacked up. I had premier players Josh Reddick and Josh Hamilton end up with their respective team's single a affiliate. How does that happen?? Secondly some players that transferred ended up being a "hybrid race", African American from the neck down with a random caucasian face (sorry 'bout that). Delmond Young is an example...he was still with the O's in my franchise. I'm guessing because he and the others are not on teams in '16. I thought that guys like that ended up in the FA pool, or at the very least assigned a fake name that could be edited.
When I heard the SOTS was being introduced to the PS4 platform I was ecstatic and immediately bought the newer console. I realize that for most SOTS is not a big deal, but for me it's huge! While overall I'm glad it's back I was very disappointed with what I've experienced so far:
Pregame music doesn't always play for certain teams.
Individual and team chants do not play randomly (as they should) like in previous iterations. The simply play in the order they appear on the cue list with no element of surprise, which us especially bad for personal chants.
Base hit music plays all of 2 seconds at a very low volume(I boosted all of my sounds). What's the most disappointing is that the hit music in '14 ps3 didn't work at all and was never addressed or fixed, which is what I'll assume will happen here too.
I've never had a problem hitting, but I am finding getting base hits a chore. I'll just write that off as me still getting acclimated to this version of the game.
The stadiums over are beautiful! I really agree that the stadiums have taken huge leaps forward.
I just started playing online a few months ago (I bought a '15 version on the cheap in anticipation of '16). Looking forward to seeing how it plays.
wlj
Game play is somewhat choppy in some stadiums but plays fine in others. I'm guessing that it's the frame rate that some heads are referencing.
Some parts of the presentation still seem truncated. I assumed that with the addition of hybrid presentation we would have the full broadcast experience as a choice like in past iterations. I don't like the game rushing me if I don't want to rush; isn't that what the 'X' button is for?
Some of the player models look pretty bad. Some look transparent while others look way too dark (Eric Aybar, Melky Cabrera and Nelson Cruz come to mind). Also, I decided to try the franchise carryover feature for the first time. Won't be doing that again. First, the rosters were all jacked up. I had premier players Josh Reddick and Josh Hamilton end up with their respective team's single a affiliate. How does that happen?? Secondly some players that transferred ended up being a "hybrid race", African American from the neck down with a random caucasian face (sorry 'bout that). Delmond Young is an example...he was still with the O's in my franchise. I'm guessing because he and the others are not on teams in '16. I thought that guys like that ended up in the FA pool, or at the very least assigned a fake name that could be edited.
When I heard the SOTS was being introduced to the PS4 platform I was ecstatic and immediately bought the newer console. I realize that for most SOTS is not a big deal, but for me it's huge! While overall I'm glad it's back I was very disappointed with what I've experienced so far:
Pregame music doesn't always play for certain teams.
Individual and team chants do not play randomly (as they should) like in previous iterations. The simply play in the order they appear on the cue list with no element of surprise, which us especially bad for personal chants.
Base hit music plays all of 2 seconds at a very low volume(I boosted all of my sounds). What's the most disappointing is that the hit music in '14 ps3 didn't work at all and was never addressed or fixed, which is what I'll assume will happen here too.
I've never had a problem hitting, but I am finding getting base hits a chore. I'll just write that off as me still getting acclimated to this version of the game.
The stadiums over are beautiful! I really agree that the stadiums have taken huge leaps forward.
I just started playing online a few months ago (I bought a '15 version on the cheap in anticipation of '16). Looking forward to seeing how it plays.
wlj
# 538
saintjimbo1885 @ 04/11/16 06:54 PM
Have to say I am pretty disappointed with the new precision input hitting engine.
I was under the impression that this would mean contact with the baseball would only be made if the ball was located within the PCI but sadly I don't see any difference from previous years.
Pitches can still be fouled off when the PCI misses for both users and CPU plus there is still the odd hit in there as well.
I was under the impression that this would mean contact with the baseball would only be made if the ball was located within the PCI but sadly I don't see any difference from previous years.
Pitches can still be fouled off when the PCI misses for both users and CPU plus there is still the odd hit in there as well.
# 539
wanzalla13 @ 04/11/16 06:57 PM
Sorry for spelling errors and omissions in my previous post. I typed my impressions from my phone.
wlj
wlj
Man, the slower pitch speed is really starting to kill me. Every year it gets slower and slower, and this year its finally gotten way too slow. Anything off speed feels like forever before it gets the plate, and I'm constantly pulling both fastballs and offspeed pitches into the seats.
I'm sure it helps those with t.v's with awful latency and input lag, but it's gotten to the point where its too slow.
I'm sure it helps those with t.v's with awful latency and input lag, but it's gotten to the point where its too slow.
Post A Comment