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EA Sports UFC 2 News Post


EA Sports UFC 2 is available today in stores! We are currently working on a first impressions piece and our review (which should be live late tonight or tomorrow!).

This year's game features a plethora of improvements, including dynamic grappling, a new Ultimate Team mode, and new game modes.

Want to learn how to play EA Sports UFC 2? EA Sports created several gameplay tutorial videos, which you can find here.

Make sure you get some fights in, try out the other features in the game and post your impressions here!

Game: EA Sports UFC 2Reader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 17 - View All
EA Sports UFC 2 Videos
Member Comments
# 221 urlacher51 @ 03/26/16 09:50 PM
Has anyone seen any leg tko's or fighters getting stunned after a power takedown ?
 
# 222 aholbert32 @ 03/26/16 10:06 PM
Quote:
Originally Posted by urlacher51
Has anyone seen any leg tko's or fighters getting stunned after a power takedown ?
I've seen both but they are rare.
 
# 223 Pappy Knuckles @ 03/27/16 12:33 AM
Just fought a Cerrone who did spinning attacks to the body for 5 rounds. All I could really do is block and parry as much as possible and return fire when I could. I couldnt really reach him much to really work. Ended up winning by unanimous decision on all cards. Most satisfying decision ever lol. Such a boring and frustrating fight.

Sent from my SCH-S960L using Tapatalk
 
# 224 JoeMimic @ 03/27/16 01:20 AM
Just had a nice gent leave me a message calling me several nice names after beating his spamming capoeira kick joker looking character. Apparently I wasn't engaging enough for him haha.
 
# 225 Pappy Knuckles @ 03/27/16 01:57 AM
Quote:
Originally Posted by JoeMimic
Just had a nice gent leave me a message calling me several nice names after beating his spamming capoeira kick joker looking character. Apparently I wasn't engaging enough for him haha.
Lol. I got tons of ****ty messages during the beta, but none so far in retail. Only good messages to this point. I'm sure that'll change eventually.
 
# 226 queenie.paula @ 03/27/16 02:05 AM
well i just tried UT for the first time and i should of known, just like any other game you can play online, everyones 6'6 with huge reach and spammers, this is why i never play any sports games online, id be happy if ufc 3 didn't have online
 
# 227 aholbert32 @ 03/27/16 10:40 AM
Quote:
Originally Posted by queenie.paula
well i just tried UT for the first time and i should of known, just like any other game you can play online, everyones 6'6 with huge reach and spammers, this is why i never play any sports games online, id be happy if ufc 3 didn't have online
I havent really played UT but I dont have a problem with huge reach or spammers on Random. I actually enjoy when I see people who spam spin kicks or the MT clinch because that means they probably dont know **** about the ground game and are easy as hell to dominate there.

If you clinch me, all I have to do is block one or two knees to get grapple advantage and then I can take you down from the clinch. If you spin constantly, I just stay on the outside until your stamina drops or I time one of the takedowns so that I catch you mid spin. Since most people dont know how to consistantly block from back side that is an easy KO.

Now I'm only in division 3 so once I get to 4 and higher, you are dealing with skilled players who also use cheesy techniques. But most of the people you face in the community will be the type who only know how to cheese and that is very beatable.

I've lost 5 times and I'm glad to say everytime it has been a loss i deserved.
 
# 228 BL8001 @ 03/27/16 05:31 PM
The stamina is bothering me.

Solo vs cpu, No matter how patient I am and how many significant strikes I land, the cpu never has less stamina than me.

Standing up trading blows if I swing and miss I see a chunk of stamina fall off, cpu swings and misses and it barely moves. Couple that with they swing and miss and I counter with a heavily landed L1 strike and the cpu stamina barely budges.

This affects everything in the game because the cpu remains dangerous even with looking physically wrecked and bleeding all over the canvas, I mean seriously, if Rogan is saying the fight should be stopped after every round and I agree but I look up and see the cpu with 85% stamina...

This means deep in the 5th round the cpu is just as adept at defending and countering because of the stamina still being almost full.

There are ways around this in terms of winning the fight, but a major component of fighting, and the way the majority of fights play out, which is wearing down your opponent and crushing his will, is completely absent.
 
# 229 urlacher51 @ 03/27/16 07:04 PM
Quote:
Originally Posted by BL8001
The stamina is bothering me.

Solo vs cpu, No matter how patient I am and how many significant strikes I land, the cpu never has less stamina than me.

Standing up trading blows if I swing and miss I see a chunk of stamina fall off, cpu swings and misses and it barely moves. Couple that with they swing and miss and I counter with a heavily landed L1 strike and the cpu stamina barely budges.

This affects everything in the game because the cpu remains dangerous even with looking physically wrecked and bleeding all over the canvas, I mean seriously, if Rogan is saying the fight should be stopped after every round and I agree but I look up and see the cpu with 85% stamina...

This means deep in the 5th round the cpu is just as adept at defending and countering because of the stamina still being almost full.

There are ways around this in terms of winning the fight, but a major component of fighting, and the way the majority of fights play out, which is wearing down your opponent and crushing his will, is completely absent.

the longer the fight the bigger advantage the cpu has.

here's hoping we get some form of patch for stamina offline.
 
# 230 zmcman1 @ 03/27/16 07:54 PM
Modified attacks not resulting in a larger stamina loss for the CPU is something I was alluding to in my previous post in this thread as a carry over from the FN series. Had the same feeling in Champion that the computer was never punished for the amount of haymakers thrown.

with the Show coming out tuesday, I think I'm going to let UFC sit to the side for a bit until the first patch drops that corrects the computer standing up from dominant positions. Really only the big problem I'm having with the game at the moment.
 
# 231 Pappy Knuckles @ 03/27/16 08:20 PM
Haven't fought one non Jon Jones at LHW. Think I'm done with that class lol.

Sent from my SCH-S960L using Tapatalk
 
# 232 Pappy Knuckles @ 03/27/16 08:40 PM
Quote:
Originally Posted by aholbert32
I havent really played UT but I dont have a problem with huge reach or spammers on Random. I actually enjoy when I see people who spam spin kicks or the MT clinch because that means they probably dont know **** about the ground game and are easy as hell to dominate there.

If you clinch me, all I have to do is block one or two knees to get grapple advantage and then I can take you down from the clinch. If you spin constantly, I just stay on the outside until your stamina drops or I time one of the takedowns so that I catch you mid spin. Since most people dont know how to consistantly block from back side that is an easy KO.

Now I'm only in division 3 so once I get to 4 and higher, you are dealing with skilled players who also use cheesy techniques. But most of the people you face in the community will be the type who only know how to cheese and that is very beatable.

I've lost 5 times and I'm glad to say everytime it has been a loss i deserved.

Yeah, there are a lot of bums in div 1-3. **** started getting real for me in 4 lol.

Sent from my SCH-S960L using Tapatalk
 
# 233 Phillmattic @ 03/27/16 09:51 PM
I'm a bit more impressed with this game than I thought I would be.

Watching people play this online made it look more like Tekken than MMA, with all the spinning kicks and jumping off of the cage.

I have only done the tutorials and about 10 fights in UT, but so far It's actually been pretty enjoyable.

... Of course that can all change when I play against a Jon Jones or McGregor online.
 
# 234 NYG_Meth @ 03/27/16 10:06 PM
Quote:
Originally Posted by BL8001
The stamina is bothering me.

Solo vs cpu, No matter how patient I am and how many significant strikes I land, the cpu never has less stamina than me.

Standing up trading blows if I swing and miss I see a chunk of stamina fall off, cpu swings and misses and it barely moves. Couple that with they swing and miss and I counter with a heavily landed L1 strike and the cpu stamina barely budges.

This affects everything in the game because the cpu remains dangerous even with looking physically wrecked and bleeding all over the canvas, I mean seriously, if Rogan is saying the fight should be stopped after every round and I agree but I look up and see the cpu with 85% stamina...

This means deep in the 5th round the cpu is just as adept at defending and countering because of the stamina still being almost full.

There are ways around this in terms of winning the fight, but a major component of fighting, and the way the majority of fights play out, which is wearing down your opponent and crushing his will, is completely absent.
I hate to be "that guy," but I've actually been very impressed with the stamina in singleplayer. I typically like to box and pick my shots, and I regularly out-stamina the CPU.
 
# 235 queenie.paula @ 03/28/16 01:07 AM
Quote:
Originally Posted by aholbert32
I havent really played UT but I dont have a problem with huge reach or spammers on Random. I actually enjoy when I see people who spam spin kicks or the MT clinch because that means they probably dont know **** about the ground game and are easy as hell to dominate there.

If you clinch me, all I have to do is block one or two knees to get grapple advantage and then I can take you down from the clinch. If you spin constantly, I just stay on the outside until your stamina drops or I time one of the takedowns so that I catch you mid spin. Since most people dont know how to consistantly block from back side that is an easy KO.

Now I'm only in division 3 so once I get to 4 and higher, you are dealing with skilled players who also use cheesy techniques. But most of the people you face in the community will be the type who only know how to cheese and that is very beatable.

I've lost 5 times and I'm glad to say everytime it has been a loss i deserved.
see though the point is I don't care to play with people like that, now if there were friends or a league I can play with that are real players then id be ok
 
# 236 rob3563 @ 03/28/16 02:22 AM
please fix fake knockout with arms out then suddenly recover,that animation should be for a legit ko and taken away everywhere else as you think the fighter is out cold and you don't go and finish the fight.

Carla Esparza is 5ft 1in not 5ft 6 as she is announced and in stats,but she is the right height in game but please fix the wrong info.

Fabio Maldonado is a boxer not a jiu jitsu practioner
There are many others that need to be fixed so i think the dev team needs to go through the height and styles of all the fighters,can this info be passed on please or are they already aware.
 
# 237 jabj24 @ 03/28/16 09:12 AM
Quote:
Originally Posted by rob3563
please fix fake knockout with arms out then suddenly recover,that animation should be for a legit ko and taken away everywhere else as you think the fighter is out cold and you don't go and finish the fight.

Carla Esparza is 5ft 1in not 5ft 6 as she is announced and in stats,but she is the right height in game but please fix the wrong info.

Fabio Maldonado is a boxer not a jiu jitsu practioner
There are many others that need to be fixed so i think the dev team needs to go through the height and styles of all the fighters,can this info be passed on please or are they already aware.
To add to the knock out animation. Is anyone else noticing when you knock someone down(out) and you try to go over and finish the fight with some ground and pound that the first strike usually connects visually but the games acts as if it didn't connect?
 
# 238 Thetruth9012 @ 03/28/16 12:21 PM
Quote:
Originally Posted by jabj24
To add to the knock out animation. Is anyone else noticing when you knock someone down(out) and you try to go over and finish the fight with some ground and pound that the first strike usually connects visually but the games acts as if it didn't connect?

Yes finish the fight animation need some work(big work)
 
# 239 Pappy Knuckles @ 03/28/16 12:57 PM
I've really gotta give the team props on the ground game. I went from a guy who avoided it at all costs in the last game to one who loves it this time around. Great system.

Sent from my SCH-S960L using Tapatalk
 
# 240 mikenoob @ 03/28/16 05:29 PM
Any of you guys on the ps4 wanna add me? I'm trying to better my ground game. I know there's the skills challenges but it seems as if ai spams the same direction trying to get out. I want to get used to mixing in strikes as well as deny multiple types of transitions. It would be nice to get some ground experience in an actual fight. Ranked matches don't seem to give me that as all I get are guys who spam spinning kicks and I just take them down for the first round win.
Psn is mikenoob


Sent from my iPhone using Tapatalk
 


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