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EA Sports UFC 2 Community Impressions

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Old 03-27-2016, 10:06 PM   #241
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Re: EA Sports UFC 2 Community Impressions

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Originally Posted by BL8001
The stamina is bothering me.

Solo vs cpu, No matter how patient I am and how many significant strikes I land, the cpu never has less stamina than me.

Standing up trading blows if I swing and miss I see a chunk of stamina fall off, cpu swings and misses and it barely moves. Couple that with they swing and miss and I counter with a heavily landed L1 strike and the cpu stamina barely budges.

This affects everything in the game because the cpu remains dangerous even with looking physically wrecked and bleeding all over the canvas, I mean seriously, if Rogan is saying the fight should be stopped after every round and I agree but I look up and see the cpu with 85% stamina...

This means deep in the 5th round the cpu is just as adept at defending and countering because of the stamina still being almost full.

There are ways around this in terms of winning the fight, but a major component of fighting, and the way the majority of fights play out, which is wearing down your opponent and crushing his will, is completely absent.
I hate to be "that guy," but I've actually been very impressed with the stamina in singleplayer. I typically like to box and pick my shots, and I regularly out-stamina the CPU.
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Old 03-28-2016, 01:07 AM   #242
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Re: EA Sports UFC 2 Community Impressions

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Originally Posted by aholbert32
I havent really played UT but I dont have a problem with huge reach or spammers on Random. I actually enjoy when I see people who spam spin kicks or the MT clinch because that means they probably dont know **** about the ground game and are easy as hell to dominate there.

If you clinch me, all I have to do is block one or two knees to get grapple advantage and then I can take you down from the clinch. If you spin constantly, I just stay on the outside until your stamina drops or I time one of the takedowns so that I catch you mid spin. Since most people dont know how to consistantly block from back side that is an easy KO.

Now I'm only in division 3 so once I get to 4 and higher, you are dealing with skilled players who also use cheesy techniques. But most of the people you face in the community will be the type who only know how to cheese and that is very beatable.

I've lost 5 times and I'm glad to say everytime it has been a loss i deserved.
see though the point is I don't care to play with people like that, now if there were friends or a league I can play with that are real players then id be ok
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Old 03-28-2016, 02:22 AM   #243
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Re: EA Sports UFC 2 Community Impressions

please fix fake knockout with arms out then suddenly recover,that animation should be for a legit ko and taken away everywhere else as you think the fighter is out cold and you don't go and finish the fight.

Carla Esparza is 5ft 1in not 5ft 6 as she is announced and in stats,but she is the right height in game but please fix the wrong info.

Fabio Maldonado is a boxer not a jiu jitsu practioner
There are many others that need to be fixed so i think the dev team needs to go through the height and styles of all the fighters,can this info be passed on please or are they already aware.
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Old 03-28-2016, 09:12 AM   #244
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Re: EA Sports UFC 2 Community Impressions

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Originally Posted by rob3563
please fix fake knockout with arms out then suddenly recover,that animation should be for a legit ko and taken away everywhere else as you think the fighter is out cold and you don't go and finish the fight.

Carla Esparza is 5ft 1in not 5ft 6 as she is announced and in stats,but she is the right height in game but please fix the wrong info.

Fabio Maldonado is a boxer not a jiu jitsu practioner
There are many others that need to be fixed so i think the dev team needs to go through the height and styles of all the fighters,can this info be passed on please or are they already aware.
To add to the knock out animation. Is anyone else noticing when you knock someone down(out) and you try to go over and finish the fight with some ground and pound that the first strike usually connects visually but the games acts as if it didn't connect?
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Old 03-28-2016, 12:21 PM   #245
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Re: EA Sports UFC 2 Community Impressions

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Originally Posted by jabj24
To add to the knock out animation. Is anyone else noticing when you knock someone down(out) and you try to go over and finish the fight with some ground and pound that the first strike usually connects visually but the games acts as if it didn't connect?

Yes finish the fight animation need some work(big work)
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Old 03-28-2016, 12:57 PM   #246
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Re: EA Sports UFC 2 Community Impressions

I've really gotta give the team props on the ground game. I went from a guy who avoided it at all costs in the last game to one who loves it this time around. Great system.

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Old 03-28-2016, 05:29 PM   #247
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EA Sports UFC 2 Community Impressions

Any of you guys on the ps4 wanna add me? I'm trying to better my ground game. I know there's the skills challenges but it seems as if ai spams the same direction trying to get out. I want to get used to mixing in strikes as well as deny multiple types of transitions. It would be nice to get some ground experience in an actual fight. Ranked matches don't seem to give me that as all I get are guys who spam spinning kicks and I just take them down for the first round win.
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Old 03-28-2016, 08:06 PM   #248
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Re: EA Sports UFC 2 Community Impressions

I'm starting to realize that I need to pick good people in ranked. I kind of play with a lot of different fighters, but then you run across good guys who are running with Jones, Rockhold and souped up Cerrone lol. It can get tough.
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