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EA Sports UFC 2 News Post


EA Sports UFC 2 is available today in stores! We are currently working on a first impressions piece and our review (which should be live late tonight or tomorrow!).

This year's game features a plethora of improvements, including dynamic grappling, a new Ultimate Team mode, and new game modes.

Want to learn how to play EA Sports UFC 2? EA Sports created several gameplay tutorial videos, which you can find here.

Make sure you get some fights in, try out the other features in the game and post your impressions here!

Game: EA Sports UFC 2Reader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 17 - View All
EA Sports UFC 2 Videos
Member Comments
# 181 urlacher51 @ 03/22/16 03:40 PM
i was Rafael dos anjos vs Anthony Pettis, Rafael has good leg kicks so i was trying to get a leg tko. So all i did all three rounds was kick Pettis in the legs and so it goes the distance and the weird thing is i won doing nothing but leg kicks mostly. When he did take me to the ground i did try a few subs attempts other than that , that was all i did. And i can't believe the judges gave me the higher score with me doing all those leg kicks. Also this was on Normal.
 
# 182 Pappy Knuckles @ 03/22/16 04:55 PM
Aholbert, I know you said that they might be doing something about the clinch denial window, but do you know if they're making any other changes to it? This seems to be all a lot of these guys want to do because it's so powerful.

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# 183 aholbert32 @ 03/22/16 05:37 PM
Quote:
Originally Posted by Pappy Knuckles
Aholbert, I know you said that they might be doing something about the clinch denial window, but do you know if they're making any other changes to it? This seems to be all a lot of these guys want to do because it's so powerful.

Sent from my SCH-S960L using Tapatalk
I cant get into specifics about the next patch because there is always a chance something gets removed and pushed back to a later patch.

Give me specifics about issues you have with it and I will take it back to the devs.
 
# 184 DaveDQ @ 03/22/16 10:45 PM
They have to do something about the ability to throw one heavy strike after another. It's not that it is too hard to defend, but it is just silly that a guy can throw the same type of heavy strike, over and over. I mean, guys are throwing so many punches and crazy kicks, and while I can work around it, it's like cutting a tree down with a butter knife.

Please, reward a guy for fighting smart.
 
# 185 Gotmadskillzson @ 03/23/16 12:50 AM
They need to patch in making leg kicks and kicks to the body more relevant. As it stands now it does nothing so therefore nobody respects it and just walk right threw it because they are no repercussions from not blocking them. Only thing you have to fear in stand up are strikes to the head in this game.

I would also like to point out that the ground game is a tad bit too fast paced. CPU takes you down and instantly passes into half guard, then side control, ALL WITHOUT THROWING A SINGLE PUNCH all within 8 seconds. That is so unrealistic. It is also unrealistic how many fighters in the game have the ability to take your back on the ground sitting position. Come on now EA, that should be reserved for high level BJJ guys.

I truly would like to see the ground game slowed down and be more methodical. As it is now, it is just a fast sprint to side control, to north south, back to side control. They don't try to work in any position but side control. They rarely through any punches in full guard or half guard. While in real life fighters work in every position before they try to advance to a better position.

Sure you can block transitions, but the CPU AI has tunnel vision and will just repeatedly try to get to side control without throwing any punches over and over again. It is the same way when you are on top. The CPU will either sweep you or take your back. The submission move they go for 98% of the time is the rear naked choke. The other 2% of the time is an arm bar when they are in full mount. But what ever happened to arm bar attempts from full guard ? Kimura attempts ? Triangle choke from full guard ? Knee bar ? Heel hook ? Arm triangle ?

They need to patch in more variety of attacks from the CPU. Game came a long way, but it could have been so much better if they fixed these things.
 
# 186 woody2goody @ 03/23/16 05:45 AM
Body kicks should only do more damage if there is a much bigger stamina penalty attached to them.

And the spinning kicks are just ridiculous. I think it's mostly the fact they can be done right in front of the opponent, and they are virtually impossible to counter with punches.

If someone tried a spinning kick from 6 inches away from the opponent in the real UFC they would get smashed. It's fine as a slightly longer range strike, but they shouldn't even be available from that close a range really.

The whole problem with the game is that reach is the absolute king almost regardless of attributes.

I'd be fine with it if shorter fighters could get close enough to land punches at least some of the time. When you can hardly ever get inside there is a problem I think.

Stamina needs to be changed. You can have your stamina depleted by all these body shots, or even if you block most of the strikes, but it doesn't cost them anything really to throw all the strikes.

I'm sorry to keep banging on about this but we need a high penalty for heavy strikes and especially missed strikes.

Simulation stamina made Undisputed 3 a brilliant game, and I truly think if two things were changed:

- 1) If EA gave people more fear of being hit in the head

- 2) If people were forced into fighting intelligently by a good stamina system and they had to be judicious about when they expended those reserves

...then we could have a great one on our hands

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# 187 DaveDQ @ 03/23/16 10:24 AM
Quote:
Originally Posted by woody2goody
Body kicks should only do more damage if there is a much bigger stamina penalty attached to them.

And the spinning kicks are just ridiculous. I think it's mostly the fact they can be done right in front of the opponent, and they are virtually impossible to counter with punches.

If someone tried a spinning kick from 6 inches away from the opponent in the real UFC they would get smashed. It's fine as a slightly longer range strike, but they shouldn't even be available from that close a range really.

The whole problem with the game is that reach is the absolute king almost regardless of attributes.

I'd be fine with it if shorter fighters could get close enough to land punches at least some of the time. When you can hardly ever get inside there is a problem I think.

Stamina needs to be changed. You can have your stamina depleted by all these body shots, or even if you block most of the strikes, but it doesn't cost them anything really to throw all the strikes.

I'm sorry to keep banging on about this but we need a high penalty for heavy strikes and especially missed strikes.

Simulation stamina made Undisputed 3 a brilliant game, and I truly think if two things were changed:

- 1) If EA gave people more fear of being hit in the head

- 2) If people were forced into fighting intelligently by a good stamina system and they had to be judicious about when they expended those reserves

...then we could have a great one on our hands

Sent from my SM-G925F using Tapatalk
Good post. This is where a guy with less reach can have success. If you can land a heavy shot, and land it flush, that should really do a guy in. Sure he can recover, but his overall health should really take a hit. The benefit of reach is that you can keep a guy off you, but if a guy can get in, the strike(s) he lands should be of value.

But if you increase the power of a strike, then you have to increase the stamina it takes to throw it. So, if a guy with reach throws leg kicks and jabs at a high rate, he slows down significantly. That way, the smaller guy can work his way in and make him pay. The same would hold true for keeping a guy like Tyson off you (I haven't even seen him yet, can't imagine what that will be like). But, if he throws heavy punch after heavy punch, he should be so gassed that I could take him down and submit him in an instant.

I tend to beat a dead horse with the stamina thing. But, this is something that they did with Fight Night too. In fact, I'm convinced the game engines are the same, just changed to incorporate MMA.
 
# 188 woody2goody @ 03/23/16 11:29 AM
Quote:
Originally Posted by DaveDQ
Good post. This is where a guy with less reach can have success. If you can land a heavy shot, and land it flush, that should really do a guy in. Sure he can recover, but his overall health should really take a hit. The benefit of reach is that you can keep a guy off you, but if a guy can get in, the strike(s) he lands should be of value.

But if you increase the power of a strike, then you have to increase the stamina it takes to throw it. So, if a guy with reach throws leg kicks and jabs at a high rate, he slows down significantly. That way, the smaller guy can work his way in and make him pay. The same would hold true for keeping a guy like Tyson off you (I haven't even seen him yet, can't imagine what that will be like). But, if he throws heavy punch after heavy punch, he should be so gassed that I could take him down and submit him in an instant.

I tend to beat a dead horse with the stamina thing. But, this is something that they did with Fight Night too. In fact, I'm convinced the game engines are the same, just changed to incorporate MMA.
In real MMA the shorter guy is able to find his way in usually, because he is not met with a constant barrage of kicks and also is able to move in quicker than on the game.

Body punches are also a big issue. I have never seen anyone in MMA land more than a couple of body punches consecutively in an equal situation (when neither fighter is in trouble or against the fence).

THQ got this spot on because you must be able to effectively counter body shots with head strikes to dissuade people from doing it.

Also one thing regarding kicks. Teep or push kicks don't actually seem to keep your opponent away at all.

I apologise to everyone if my posts seem disjointed, I'm just raising issues before I forget them and that's why they appear to be random in structure.

[emoji13]



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# 189 aholbert32 @ 03/23/16 01:04 PM
Quote:
Originally Posted by woody2goody
In real MMA the shorter guy is able to find his way in usually, because he is not met with a constant barrage of kicks and also is able to move in quicker than on the game.

Body punches are also a big issue. I have never seen anyone in MMA land more than a couple of body punches consecutively in an equal situation (when neither fighter is in trouble or against the fence).

THQ got this spot on because you must be able to effectively counter body shots with head strikes to dissuade people from doing it.

Also one thing regarding kicks. Teep or push kicks don't actually seem to keep your opponent away at all.

I apologise to everyone if my posts seem disjointed, I'm just raising issues before I forget them and that's why they appear to be random in structure.

[emoji13]



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There isnt an issue with shorter fighters in the game....there is an issue with spamming techniques like spinning kicks.

I've been able to beat plenty of people online with shorter fighters by using head movement, lunges and movement when they play realistically. What sucks is the spam. When they spam it forces me to either stay outside and avoid the kicks until their stamina drops or time a takedown so that I end up in back side position and I stop them from there. I hate it because it forces me to fight unrealistically and thats not fun.

Thats the problem with playing online ranked. All people care about is winning and they will use every available spam technique from spinning kicks to an overpowered MT clinch to get wins. The good news is the devs are working on fixing some of the spam techniques and giving people more weapons to use against them.

One of the top EA UFC players is a Gamechanger and every day I hear him talk about what cheesy techniques he uses or another top player uses against him to get a win. I dont understand it because I dont get how that is fun.

I dont have an issue with body shots either because it all depends on the fighter you are using. If you have someone with length, you can just stay on the outside and avoid body shots because the range of body shots is small. If its a shorter fighter with power, you can always block and counter with a power strike to discourage them from spamming body shots. The only issue is if you have a short fighter with no power.
 
# 190 JoeMimic @ 03/23/16 02:31 PM
I really enjoy the offline Ultimate Team fights because you seem to get a much better experience against a CPU opponent because it feels like it's taking the best of both offline and online play. You're getting the human playing style but since the computer is involved you don't see a ton of spamming and the human part seems to even out the defensive style the computer plays. Too bad the coinage isn't really worth it.
 
# 191 woody2goody @ 03/23/16 02:39 PM
Quote:
Originally Posted by aholbert32
There isnt an issue with shorter fighters in the game....there is an issue with spamming techniques like spinning kicks.

I've been able to beat plenty of people online with shorter fighters by using head movement, lunges and movement when they play realistically. What sucks is the spam. When they spam it forces me to either stay outside and avoid the kicks until their stamina drops or time a takedown so that I end up in back side position and I stop them from there. I hate it because it forces me to fight unrealistically and thats not fun.

Thats the problem with playing online ranked. All people care about is winning and they will use every available spam technique from spinning kicks to an overpowered MT clinch to get wins. The good news is the devs are working on fixing some of the spam techniques and giving people more weapons to use against them.

One of the top EA UFC players is a Gamechanger and every day I hear him talk about what cheesy techniques he uses or another top player uses against him to get a win. I dont understand it because I dont get how that is fun.

I dont have an issue with body shots either because it all depends on the fighter you are using. If you have someone with length, you can just stay on the outside and avoid body shots because the range of body shots is small. If its a shorter fighter with power, you can always block and counter with a power strike to discourage them from spamming body shots. The only issue is if you have a short fighter with no power.
No there isn't an issue if people play realistically, but that's why we need to get it to that point so everyone can be used to good effect.

I'm not the best player of EA's games but I won about 70% of my fights on THQ's ones, which punished constant heavy strikers and spammers.

There seemed to be better-defined striking ranges and usually if you hit someone during a strike their strikes would be deflected somewhat.

Although the tornado kicks and spinning kicks are just ridiculous in terms of their accuracy.

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# 192 aholbert32 @ 03/23/16 02:49 PM
Quote:
Originally Posted by woody2goody
No there isn't an issue if people play realistically, but that's why we need to get it to that point so everyone can be used to good effect.

I'm not the best player of EA's games but I won about 70% of my fights on THQ's ones, which punished constant heavy strikers and spammers.

There seemed to be better-defined striking ranges and usually if you hit someone during a strike their strikes would be deflected somewhat.

Although the tornado kicks and spinning kicks are just ridiculous in terms of their accuracy.

Sent from my SM-G925F using Tapatalk
I think we all tend to look at UFC 3 with rose colored glasses because it was a very good game but there was plenty of spam. Takedown spam. Issues from side control.

With that said, the stamina settings helped a ton. At this point, I think the best we can hope for when it comes to stamina is going to be tweaks to temp stamina. There doesnt seem to be a consensus at EA regarding what they should do with perm stamina. There is a group that wants it to be more realistic and a group that is satisfied where it is because its more appealing to casual fans.

I dont think we are going to get a stamina slider or setting via a patch (I hope I'm wrong) but I'm hopeful that if there is a UFC 3, that there will be sliders.

The next patch will likely come sometime in April and if the changes I've heard are implemented, I think it will do alot to help defend against the spamming of spinning and power strikes.
 
# 193 woody2goody @ 03/23/16 03:01 PM
Quote:
Originally Posted by aholbert32
I think we all tend to look at UFC 3 with rose colored glasses because it was a very good game but there was plenty of spam. Takedown spam. Issues from side control.

With that said, the stamina settings helped a ton. At this point, I think the best we can hope for when it comes to stamina is going to be tweaks to temp stamina. There doesnt seem to be a consensus at EA regarding what they should do with perm stamina. There is a group that wants it to be more realistic and a group that is satisfied where it is because its more appealing to casual fans.

I dont think we are going to get a stamina slider or setting via a patch (I hope I'm wrong) but I'm hopeful that if there is a UFC 3, that there will be sliders.

The next patch will likely come sometime in April and if the changes I've heard are implemented, I think it will do alot to help defend against the spamming of spinning and power strikes.
You could still defend the takedown well in UFC 3 though. Also if they were tired you would sprawl if you defended it properly.

Side control strikes were quite strong but you could get out fairly easily. My only issue was taking head damage when blocking in back mount but I digress.

There needs to be an option to choose a stamina mode at least.

Will there be a patch to add the choice between metric and imperial units for height and weight?



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# 194 Thetruth9012 @ 03/23/16 03:06 PM
Quote:
Originally Posted by aholbert32
I think we all tend to look at UFC 3 with rose colored glasses because it was a very good game but there was plenty of spam. Takedown spam. Issues from side control.

With that said, the stamina settings helped a ton. At this point, I think the best we can hope for when it comes to stamina is going to be tweaks to temp stamina. There doesnt seem to be a consensus at EA regarding what they should do with perm stamina. There is a group that wants it to be more realistic and a group that is satisfied where it is because its more appealing to casual fans.

I dont think we are going to get a stamina slider or setting via a patch (I hope I'm wrong) but I'm hopeful that if there is a UFC 3, that there will be sliders.

The next patch will likely come sometime in April and if the changes I've heard are implemented, I think it will do alot to help defend against the spamming of spinning and power strikes.
Yea because Gamechanger is spammer who like to spam body strike


https://www.youtube.com/watch?v=FSKOQMOwvRo
 
# 195 aholbert32 @ 03/23/16 03:12 PM
Quote:
Originally Posted by woody2goody
You could still defend the takedown well in UFC 3 though. Also if they were tired you would sprawl if you defended it properly.

Side control strikes were quite strong but you could get out fairly easily. My only issue was taking head damage when blocking in back mount but I digress.

There needs to be an option to choose a stamina mode at least.

Will there be a patch to add the choice between metric and imperial units for height and weight?



Sent from my SM-G925F using Tapatalk
I have no idea.
 
# 196 aholbert32 @ 03/23/16 03:26 PM
Quote:
Originally Posted by Chmielu9123
Yea because Gamechanger is spammer who like to spam body strike


https://www.youtube.com/watch?v=FSKOQMOwvRo
Thats not body spamming. He's mixing it up. In the first round, he was kinda predictable. He was going either straight or hook to the body followed up with a head kick. He was mainly doing that because his opponent was using head movement to avoid head strikes so his only choices are body strikes or leg kicks.

In the middle of the 2nd, you could argue that he was spamming the body a little but I dont see it. His opponent is leaning on the high block and not really blocking his body.

Also, his opponent has options against his body shots and uses them. He used the jumping knee and high kick several times which can counter someone relying heavy on body shots.

With that said, I'm all about realism and I've rarely see "high level" fighters solely rely on skills to win fights in an MMA game (most of the GameChangers rely on skill but not all of them). They always rely on spam or exploits to win if they have to because thats all they are looking to do...win.

Thats one of the many reasons I play offline. I'm not even close to being as skilled as most players but playing ranked online isnt enjoyable to me because I hate losing because of spam or exploits.
 
# 197 Thetruth9012 @ 03/23/16 03:40 PM
Quote:
Originally Posted by aholbert32
Thats not body spamming. He's mixing it up. In the first round, he was kinda predictable. He was going either straight or hook to the body followed up with a head kick. He was mainly doing that because his opponent was using head movement to avoid head strikes so his only choices are body strikes or leg kicks.

In the middle of the 2nd, you could argue that he was spamming the body a little but I dont see it. His opponent is leaning on the high block and not really blocking his body.

Also, his opponent has options against his body shots and uses them. He used the jumping knee and high kick several times which can counter someone relying heavy on body shots.

With that said, I'm all about realism and I've rarely see "high level" fighters solely rely on skills to win fights in an MMA game (most of the GameChangers rely on skill but not all of them). They always rely on spam or exploits to win if they have to because thats all they are looking to do...win.

Thats one of the many reasons I play offline. I'm not even close to being as skilled as most players but playing ranked online isnt enjoyable to me because I hate losing because of spam or exploits.
That entire fight was spam with extreme high volume strikes...

Standup should be more based on movement, footwork ,range. Now it could be but we need more damage from strike 10-20% more and increased stamina drain.

Im playing mostly online because playing vs cpu is without emotion and i have only one mission to kill every spammer i mean i really like the game vs good players

In division 5-6 they clinch and body spam all the time lol.
 
# 198 aholbert32 @ 03/23/16 03:58 PM
Quote:
Originally Posted by Chmielu9123
That entire fight was spam with extreme high volume strikes...

Standup should be more based on movement, footwork ,range. Now it could be but we need more damage from strike 10-20% more and increased stamina drain.

Im playing mostly online because playing vs cpu is without emotion and i have only one mission to kill every spammer i mean i really like the game vs good players

In division 5-6 they clinch and body spam all the time lol.
No it wasnt and I hate when people missuse the term "spam." Spamming is the repeated use of the same action without the use of strategy. In that video, Tweedy is successful because 1) he's using Conor who has a diverse moveset and is way overpowered and 2) He's good at mixing up his strikes.

In that video, Tweedy is using a 1-2 to the body alot but he's using high kicks, overhand rights, hooks to the head. He's mixing it up. Thats a strategy. There is nothing wrong with that. Its not the style that I would use but its beatable against most people. Tweedy spends HOURS playing this game a day so I wouldnt expect to beat him even if he used a different approach.
 
# 199 Thetruth9012 @ 03/23/16 04:04 PM
Quote:
Originally Posted by aholbert32
No it wasnt and I hate when people missuse the term "spam." Spamming is the repeated use of the same action without the use of strategy. In that video, Tweedy is successful because 1) he's using Conor who has a diverse moveset and is way overpowered and 2) He's good at mixing up his strikes.

In that video, Tweedy is using a 1-2 to the body alot but he's using high kicks, overhand rights, hooks to the head. He's mixing it up. Thats a strategy. There is nothing wrong with that. Its not the style that I would use but its beatable against most people. Tweedy spends HOURS playing this game a day so I wouldnt expect to beat him even if he used a different approach.
You missunderstand me i mean that fight was kinda unreal so many strikes and so many stamina its not his fault that to be that good you need to play like this.

Ea need to improve strike damage and stamina drain after that we can play more patient and more strategic.
 
# 200 Pappy Knuckles @ 03/23/16 05:43 PM
Just had a fight go a full 25 minutes against Mike Meth. Dude broke my damn controller playing him. In the 5th round my block button kept getting stuck, so I was just trying to work around it without getting dropped. I guess that's the closest thing we'll get in this game to a fighter fighting through a broken hand or something lmao. Damn good fight.

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