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EA Sports UFC 2 Community Impressions

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Old 03-23-2016, 05:45 AM   #193
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Re: EA Sports UFC 2 Community Impressions

Body kicks should only do more damage if there is a much bigger stamina penalty attached to them.

And the spinning kicks are just ridiculous. I think it's mostly the fact they can be done right in front of the opponent, and they are virtually impossible to counter with punches.

If someone tried a spinning kick from 6 inches away from the opponent in the real UFC they would get smashed. It's fine as a slightly longer range strike, but they shouldn't even be available from that close a range really.

The whole problem with the game is that reach is the absolute king almost regardless of attributes.

I'd be fine with it if shorter fighters could get close enough to land punches at least some of the time. When you can hardly ever get inside there is a problem I think.

Stamina needs to be changed. You can have your stamina depleted by all these body shots, or even if you block most of the strikes, but it doesn't cost them anything really to throw all the strikes.

I'm sorry to keep banging on about this but we need a high penalty for heavy strikes and especially missed strikes.

Simulation stamina made Undisputed 3 a brilliant game, and I truly think if two things were changed:

- 1) If EA gave people more fear of being hit in the head

- 2) If people were forced into fighting intelligently by a good stamina system and they had to be judicious about when they expended those reserves

...then we could have a great one on our hands

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Old 03-23-2016, 10:24 AM   #194
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Re: EA Sports UFC 2 Community Impressions

Quote:
Originally Posted by woody2goody
Body kicks should only do more damage if there is a much bigger stamina penalty attached to them.

And the spinning kicks are just ridiculous. I think it's mostly the fact they can be done right in front of the opponent, and they are virtually impossible to counter with punches.

If someone tried a spinning kick from 6 inches away from the opponent in the real UFC they would get smashed. It's fine as a slightly longer range strike, but they shouldn't even be available from that close a range really.

The whole problem with the game is that reach is the absolute king almost regardless of attributes.

I'd be fine with it if shorter fighters could get close enough to land punches at least some of the time. When you can hardly ever get inside there is a problem I think.

Stamina needs to be changed. You can have your stamina depleted by all these body shots, or even if you block most of the strikes, but it doesn't cost them anything really to throw all the strikes.

I'm sorry to keep banging on about this but we need a high penalty for heavy strikes and especially missed strikes.

Simulation stamina made Undisputed 3 a brilliant game, and I truly think if two things were changed:

- 1) If EA gave people more fear of being hit in the head

- 2) If people were forced into fighting intelligently by a good stamina system and they had to be judicious about when they expended those reserves

...then we could have a great one on our hands

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Good post. This is where a guy with less reach can have success. If you can land a heavy shot, and land it flush, that should really do a guy in. Sure he can recover, but his overall health should really take a hit. The benefit of reach is that you can keep a guy off you, but if a guy can get in, the strike(s) he lands should be of value.

But if you increase the power of a strike, then you have to increase the stamina it takes to throw it. So, if a guy with reach throws leg kicks and jabs at a high rate, he slows down significantly. That way, the smaller guy can work his way in and make him pay. The same would hold true for keeping a guy like Tyson off you (I haven't even seen him yet, can't imagine what that will be like). But, if he throws heavy punch after heavy punch, he should be so gassed that I could take him down and submit him in an instant.

I tend to beat a dead horse with the stamina thing. But, this is something that they did with Fight Night too. In fact, I'm convinced the game engines are the same, just changed to incorporate MMA.
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Old 03-23-2016, 11:29 AM   #195
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Re: EA Sports UFC 2 Community Impressions

Quote:
Originally Posted by DaveDQ
Good post. This is where a guy with less reach can have success. If you can land a heavy shot, and land it flush, that should really do a guy in. Sure he can recover, but his overall health should really take a hit. The benefit of reach is that you can keep a guy off you, but if a guy can get in, the strike(s) he lands should be of value.

But if you increase the power of a strike, then you have to increase the stamina it takes to throw it. So, if a guy with reach throws leg kicks and jabs at a high rate, he slows down significantly. That way, the smaller guy can work his way in and make him pay. The same would hold true for keeping a guy like Tyson off you (I haven't even seen him yet, can't imagine what that will be like). But, if he throws heavy punch after heavy punch, he should be so gassed that I could take him down and submit him in an instant.

I tend to beat a dead horse with the stamina thing. But, this is something that they did with Fight Night too. In fact, I'm convinced the game engines are the same, just changed to incorporate MMA.
In real MMA the shorter guy is able to find his way in usually, because he is not met with a constant barrage of kicks and also is able to move in quicker than on the game.

Body punches are also a big issue. I have never seen anyone in MMA land more than a couple of body punches consecutively in an equal situation (when neither fighter is in trouble or against the fence).

THQ got this spot on because you must be able to effectively counter body shots with head strikes to dissuade people from doing it.

Also one thing regarding kicks. Teep or push kicks don't actually seem to keep your opponent away at all.

I apologise to everyone if my posts seem disjointed, I'm just raising issues before I forget them and that's why they appear to be random in structure.

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Old 03-23-2016, 01:04 PM   #196
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Re: EA Sports UFC 2 Community Impressions

Quote:
Originally Posted by woody2goody
In real MMA the shorter guy is able to find his way in usually, because he is not met with a constant barrage of kicks and also is able to move in quicker than on the game.

Body punches are also a big issue. I have never seen anyone in MMA land more than a couple of body punches consecutively in an equal situation (when neither fighter is in trouble or against the fence).

THQ got this spot on because you must be able to effectively counter body shots with head strikes to dissuade people from doing it.

Also one thing regarding kicks. Teep or push kicks don't actually seem to keep your opponent away at all.

I apologise to everyone if my posts seem disjointed, I'm just raising issues before I forget them and that's why they appear to be random in structure.

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There isnt an issue with shorter fighters in the game....there is an issue with spamming techniques like spinning kicks.

I've been able to beat plenty of people online with shorter fighters by using head movement, lunges and movement when they play realistically. What sucks is the spam. When they spam it forces me to either stay outside and avoid the kicks until their stamina drops or time a takedown so that I end up in back side position and I stop them from there. I hate it because it forces me to fight unrealistically and thats not fun.

Thats the problem with playing online ranked. All people care about is winning and they will use every available spam technique from spinning kicks to an overpowered MT clinch to get wins. The good news is the devs are working on fixing some of the spam techniques and giving people more weapons to use against them.

One of the top EA UFC players is a Gamechanger and every day I hear him talk about what cheesy techniques he uses or another top player uses against him to get a win. I dont understand it because I dont get how that is fun.

I dont have an issue with body shots either because it all depends on the fighter you are using. If you have someone with length, you can just stay on the outside and avoid body shots because the range of body shots is small. If its a shorter fighter with power, you can always block and counter with a power strike to discourage them from spamming body shots. The only issue is if you have a short fighter with no power.
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Old 03-23-2016, 02:31 PM   #197
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Re: EA Sports UFC 2 Community Impressions

I really enjoy the offline Ultimate Team fights because you seem to get a much better experience against a CPU opponent because it feels like it's taking the best of both offline and online play. You're getting the human playing style but since the computer is involved you don't see a ton of spamming and the human part seems to even out the defensive style the computer plays. Too bad the coinage isn't really worth it.
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Old 03-23-2016, 02:39 PM   #198
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Re: EA Sports UFC 2 Community Impressions

Quote:
Originally Posted by aholbert32
There isnt an issue with shorter fighters in the game....there is an issue with spamming techniques like spinning kicks.

I've been able to beat plenty of people online with shorter fighters by using head movement, lunges and movement when they play realistically. What sucks is the spam. When they spam it forces me to either stay outside and avoid the kicks until their stamina drops or time a takedown so that I end up in back side position and I stop them from there. I hate it because it forces me to fight unrealistically and thats not fun.

Thats the problem with playing online ranked. All people care about is winning and they will use every available spam technique from spinning kicks to an overpowered MT clinch to get wins. The good news is the devs are working on fixing some of the spam techniques and giving people more weapons to use against them.

One of the top EA UFC players is a Gamechanger and every day I hear him talk about what cheesy techniques he uses or another top player uses against him to get a win. I dont understand it because I dont get how that is fun.

I dont have an issue with body shots either because it all depends on the fighter you are using. If you have someone with length, you can just stay on the outside and avoid body shots because the range of body shots is small. If its a shorter fighter with power, you can always block and counter with a power strike to discourage them from spamming body shots. The only issue is if you have a short fighter with no power.
No there isn't an issue if people play realistically, but that's why we need to get it to that point so everyone can be used to good effect.

I'm not the best player of EA's games but I won about 70% of my fights on THQ's ones, which punished constant heavy strikers and spammers.

There seemed to be better-defined striking ranges and usually if you hit someone during a strike their strikes would be deflected somewhat.

Although the tornado kicks and spinning kicks are just ridiculous in terms of their accuracy.

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Old 03-23-2016, 02:49 PM   #199
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Re: EA Sports UFC 2 Community Impressions

Quote:
Originally Posted by woody2goody
No there isn't an issue if people play realistically, but that's why we need to get it to that point so everyone can be used to good effect.

I'm not the best player of EA's games but I won about 70% of my fights on THQ's ones, which punished constant heavy strikers and spammers.

There seemed to be better-defined striking ranges and usually if you hit someone during a strike their strikes would be deflected somewhat.

Although the tornado kicks and spinning kicks are just ridiculous in terms of their accuracy.

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I think we all tend to look at UFC 3 with rose colored glasses because it was a very good game but there was plenty of spam. Takedown spam. Issues from side control.

With that said, the stamina settings helped a ton. At this point, I think the best we can hope for when it comes to stamina is going to be tweaks to temp stamina. There doesnt seem to be a consensus at EA regarding what they should do with perm stamina. There is a group that wants it to be more realistic and a group that is satisfied where it is because its more appealing to casual fans.

I dont think we are going to get a stamina slider or setting via a patch (I hope I'm wrong) but I'm hopeful that if there is a UFC 3, that there will be sliders.

The next patch will likely come sometime in April and if the changes I've heard are implemented, I think it will do alot to help defend against the spamming of spinning and power strikes.
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Old 03-23-2016, 03:01 PM   #200
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Re: EA Sports UFC 2 Community Impressions

Quote:
Originally Posted by aholbert32
I think we all tend to look at UFC 3 with rose colored glasses because it was a very good game but there was plenty of spam. Takedown spam. Issues from side control.

With that said, the stamina settings helped a ton. At this point, I think the best we can hope for when it comes to stamina is going to be tweaks to temp stamina. There doesnt seem to be a consensus at EA regarding what they should do with perm stamina. There is a group that wants it to be more realistic and a group that is satisfied where it is because its more appealing to casual fans.

I dont think we are going to get a stamina slider or setting via a patch (I hope I'm wrong) but I'm hopeful that if there is a UFC 3, that there will be sliders.

The next patch will likely come sometime in April and if the changes I've heard are implemented, I think it will do alot to help defend against the spamming of spinning and power strikes.
You could still defend the takedown well in UFC 3 though. Also if they were tired you would sprawl if you defended it properly.

Side control strikes were quite strong but you could get out fairly easily. My only issue was taking head damage when blocking in back mount but I digress.

There needs to be an option to choose a stamina mode at least.

Will there be a patch to add the choice between metric and imperial units for height and weight?



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