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NBA 2K16 News Post


NBA 2K16 patch #4 is available for PlayStation 4, weighing in at 2.4GB. The same patch is scheduled to be released for PC and Xbox One very soon. Once they release, we will update this post.

UPDATE: Patch #4 is available for PC and Xbox One now.

Check out the patch notes below and let us know what you are seeing!

GENERAL
  • Addressed a hang that can occur when editing/applying tattoos in Edit Player.
  • Resolved a bug where one or more users in a co-op game would lose control of their player at some point during the game.
  • Fixed a disconnect issue that some users were seeing during online games.
  • (PC) Fixed a corruption issue where some users were experiencing hangs, missing art assets, and infinite loads. Please ensure that your virus scanning software (e.g. Avast) whitelists your Steam folder/directory. This is required for new content to properly download and install.
  • Closed a loophole where the pause timer would stop counting down when sitting in the ‘Report Image’ flow.
  • Improved the user interface when applying contracts to players in MyTEAM by removing the display of how many contracts the player would have IF the current card was applied.
  • Fixed a case where the user accepting an online invite would sometimes skip the position selection screen in the way into matchmaking.
  • Headwear should now properly unequip when attempting to do so from within the MyPARK Apparel section of the store.
  • The player portrait will now update when a new user is signed in on the main menu via the account picker.
  • A number of other optimizations and enhancements have been made to improve the user experience.
GAMEPLAY
  • Teammate free throw celebration/interaction behaviors have been corrected.
  • Slightly tuned down the frequency of ball collisions.
  • Fixed an issue that led to a temporary loss of user control on possession changes while in the 2K Cam.
  • Tuned down the frequency of missed alley-oop and putback dunks when open.
  • Fixed an issue that allowed high rated post players to shoot post fadeaway 3's at a high percentage.
MyCAREER/MyPARK/MyCOURT
  • Fixed a rare issue where the game would hang when Doris Burke interviews your MyPLAYER at the end of the first half and/or at the end of the game.
  • The correct records and rep levels will now be shown for the players on the MyPARK loading screen.
  • Corrected the wall and floor art for the San Antonio Spurs theme in MyCOURT.
  • Fixed a case where some purchased shoes were not properly appearing on the shoe racks in MyCOURT.
MyGM/MyLEAGUE
  • Resolved a hang that could occur many, many years into MyGM when entering the offseason.
  • Generated players will now wear the correct color socks for away games.
  • Fixed an issue where generated players were getting their free throw animations randomized every offseason.
  • The Strengths/Weaknesses screen in Team Comparison should now be functioning properly once again.
NOTE: All patch fixes will work in your existing game mode saves (unless specifically noted otherwise).

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
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Member Comments
# 141 daveberg @ 12/16/15 06:34 AM
Quote:
Originally Posted by NINJAK2
do you mean that players are running in place or defenders aren't being respected in regards to their space and initiating contact dave?
Almost like they've totally nerfed contact animations to please all the folk who couldn't handle the ball well. Someone drives into a defender on their way to the bucket and there's hardly any consequence - feels like there's no weight behind the players now.
 
# 142 RobMUFC1987 @ 12/16/15 06:47 AM
Well I can't test anything out. I'm getting an error on PS4 before loading the main menu and going into offline mode
 
# 143 Goffs @ 12/16/15 07:09 AM
I like how my center can turn around quickly without going through a strange hitch animation.

I have no complaints...so far....they kind of eased up on the momentum which is what everyone is feeling the tight controls.
 
# 144 dirk.93 @ 12/16/15 07:47 AM
Quote:
Originally Posted by ballin2k0
to the people complaining about losing the ball its still there nothing much changed you might want to play a little more before you say that it changed much,it does feel like they slowed players down though.also this is a video game for fun not real ball when you constantly was losing the ball it was not much fun at all so i do think it has improved the game in the end.
Beauty is in the realism . Not to allow those who does not know how to play to make zig zag
 
# 145 The 24th Letter @ 12/16/15 08:20 AM
Yeah they definitely tweaked movement. You can tell by just going in practice and moving side to side...as much as I dribble lab its pretty noticeable.

I don't really feel like there is less contact in on ball D situations....I think the cut off's have actually been beefed up a little...I've seen a couple of situations where I made the dribbler pick up the ball...hadn't seen a lot of that previously.

Of course I agree with everyone regarding the tangibility of the ball....it's actually not completely gone, but it was a great defense against spammers...

While I'm annoyed with that, somehow defense feels better, cant quite put my finger on it. One thing that is immediately evident is that 'auto fouls' have been toned down...which allows you to now effectively build a wall on defense...I really like that...

Feels, like three point shooting was tuned...don't know how I feel about that yet.
 
# 146 ataman5 @ 12/16/15 08:32 AM
I haven't really tested out much but i really can't understand the logic here. 2k always nerf according to whiners and cry babies and online cheesers. Yea ofcourse the game should be fun but you know what; it was already fun, if you happen to make a wrong move in a chess match you loose so why do they nerf bad decisioning such as dribbling into the crowd like a chicken?

Instead they should give us more situations in which the right decisions crash the bad decisions.
That's also another problem of you're never seeing blowouts between 2 user games. One is careful enough and make all the game and basketball decisions right input correctly yet the outcome always on balance. Yea i know that the one that makes right decisions will win at the end yet it will never be a 20 points blowout i'm sure.


Sent from my iPhone using Tapatalk
 
# 147 nuckles2k2 @ 12/16/15 08:45 AM
Quote:
Originally Posted by The 24th Letter

While I'm annoyed with that, somehow defense feels better, cant quite put my finger on it. One thing that is immediately evident is that 'auto fouls' have been toned down...which allows you to now effectively build a wall on defense...I really like that...
This.

I spent more time with the game after my initial posts, and I like what I'm seeing even more. I've been able to force more contested 'stop & pops', that would have been auto fouls pre-patch.
 
# 148 DENCIO @ 12/16/15 09:30 AM
Quote:
Originally Posted by RobMUFC1987
Well I can't test anything out. I'm getting an error on PS4 before loading the main menu and going into offline mode
Sir just re-start you game or your console after the update and work fine. Happened this to me after the update.
 
# 149 Smirkin Dirk @ 12/16/15 09:33 AM
Everything feels less twitchy. Check out this play. The ball and player movement is crisp. I love the animation where Patterson (I think) can't stop the penetration. That has been a great addition and needs to be developed more. Before it was either blow by or brick wall.

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# 150 jeffreyw1 @ 12/16/15 10:02 AM
I can't get over how fast the Allstar Teamup mode is playing. It's like centers like DeMarcus Cousins have rockets attached to their shoes. Also, they tamed graphics down with lower resolution images (very noticeable and aggravating to look at).
 
# 151 Caelumfang @ 12/16/15 10:10 AM
I still don't see any valid complaint about ball looseness. The fix wasn't made to protect the offensive player from turboing into the defense, it was made to fix the DEFENSE turboing into the OFFENSIVE PLAYER. You shouldn't be awarded a possession by simply steamrolling into the ballhandler.

I know most of you who play Park only play 3v3, so a lot of times you don't see the flaw in this. But as someone who plays mostly walk-on and arena Pro-Am, it becomes insanely obvious. Now I'm a very defensive-minded player, but even I have to admit that it was getting ridiculous when I could just turbo into the ballhandler's arms and force him to drop/lose the ball completely, without so much as having to even ATTEMPT a steal.
 
# 152 UnbelievablyRAW @ 12/16/15 10:32 AM
Have they at least reduced contested shot in the pain success if they felt the need to reduce losing the ball off dribbling on defenders? If not, this patch just made the Thunder even more OP because now Westbrook can fair even better barrelling into the paint because this time there isn't a fear of losing the ball.
 
# 153 dnyce87 @ 12/16/15 10:40 AM
Quote:
Originally Posted by Caelumfang
I still don't see any valid complaint about ball looseness. The fix wasn't made to protect the offensive player from turboing into the defense, it was made to fix the DEFENSE turboing into the OFFENSIVE PLAYER. You shouldn't be awarded a possession by simply steamrolling into the ballhandler.

I know most of you who play Park only play 3v3, so a lot of times you don't see the flaw in this. But as someone who plays mostly walk-on and arena Pro-Am, it becomes insanely obvious. Now I'm a very defensive-minded player, but even I have to admit that it was getting ridiculous when I could just turbo into the ballhandler's arms and force him to drop/lose the ball completely, without so much as having to even ATTEMPT a steal.
I play a TON of ProAm too. My comments earlier in the thread was before XB1 users could get the patch. So I was going by the posts people put up about how they felt towards the live ball physics.

I actually agree with you here and this is exactly what should've been done to level the playing field. In ProAm last night post patch 4, I still noticed turbo over dribbling ball handlers were being punished just like PRE patch 4. I also noticed the shooting was tweaked slightly to make it more difficult to hit contested shots. Last but not least, I witnessed 2 kickball violations called in 1 game. First against defender running into the offense player to bump you and try to pop the ball out of you and second when the ball was loose and someone ran for it kicking it accidentally in the process.

This is all on ProAm and not any other mode. I noticed in MyCareer though that I could turbo into traffic with less consequence; not substantially less, but enough to notice a change. I don't play "Play Now" and the park has become boring and less enjoyable so haven't tried there either.
 
# 154 The 24th Letter @ 12/16/15 10:40 AM
Quote:
Originally Posted by UnbelievablyRAW
Have they at least reduced contested shot in the pain success if they felt the need to reduce losing the ball off dribbling on defenders? .

Yes they have.
 
# 155 Rockie_Fresh88 @ 12/16/15 10:45 AM
I can't finish a freaking standing layup with my big man. Do I have to be 7'3 like wtf
 
# 156 TheDuggler @ 12/16/15 10:52 AM
Quote:
Originally Posted by The 24th Letter
Yes they have.
Its a shame that the drive and kick is even more powerful now, because you HAVE to bring extra help because you can't do anything about guys like Westbrook and Wall just ramming themselves into the D over and over trying to get into the paint
 
# 157 RobMUFC1987 @ 12/16/15 10:54 AM
Played a few games. This is based on MyCareer. 3rd quarter comebacks are back in it seems, will need more testing. Fouls are a bit iffy. You get 2 FTs then the CPU goes up the other end and get their own FTs. You hit a 3, they'll hit 1 right back or get an And-One. I got called for a Charge twice driving into the paint from a defender jumping infront of me...

Why can't I pass from the floor? I dived for a loose ball and I couldn't pass, sat there till someone tried to take the ball and got called for a backcourt


This is on SS Sim
 
# 158 The 24th Letter @ 12/16/15 11:07 AM
Quote:
Originally Posted by TheDuggler
Its a shame that the drive and kick is even more powerful now, because you HAVE to bring extra help because you can't do anything about guys like Westbrook and Wall just ramming themselves into the D over and over trying to get into the paint

Eh...well that's basketball- I don't mind it as much....better than no fear of driving at all..pick your poison at least...

I think that's why they lowered 3 point %'s though
 
# 159 whammy5 @ 12/16/15 11:18 AM
Has anyone tried the couch co-op yet to see if that has been fixed? My full enjoyment of the game is banking on that being fixed...

Sent from my XT1254 using Tapatalk
 
# 160 Nevertheles109 @ 12/16/15 11:21 AM
Haven't been able to get to my mom crib to update my system yet....


How's on-ball defense? The same, less slippery or more/less contact??

Great to hear bail-out fouls being reduced!
 


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