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NBA 2K16 News Post


NBA 2K16 patch #4 is available for PlayStation 4, weighing in at 2.4GB. The same patch is scheduled to be released for PC and Xbox One very soon. Once they release, we will update this post.

UPDATE: Patch #4 is available for PC and Xbox One now.

Check out the patch notes below and let us know what you are seeing!

GENERAL
  • Addressed a hang that can occur when editing/applying tattoos in Edit Player.
  • Resolved a bug where one or more users in a co-op game would lose control of their player at some point during the game.
  • Fixed a disconnect issue that some users were seeing during online games.
  • (PC) Fixed a corruption issue where some users were experiencing hangs, missing art assets, and infinite loads. Please ensure that your virus scanning software (e.g. Avast) whitelists your Steam folder/directory. This is required for new content to properly download and install.
  • Closed a loophole where the pause timer would stop counting down when sitting in the ‘Report Image’ flow.
  • Improved the user interface when applying contracts to players in MyTEAM by removing the display of how many contracts the player would have IF the current card was applied.
  • Fixed a case where the user accepting an online invite would sometimes skip the position selection screen in the way into matchmaking.
  • Headwear should now properly unequip when attempting to do so from within the MyPARK Apparel section of the store.
  • The player portrait will now update when a new user is signed in on the main menu via the account picker.
  • A number of other optimizations and enhancements have been made to improve the user experience.
GAMEPLAY
  • Teammate free throw celebration/interaction behaviors have been corrected.
  • Slightly tuned down the frequency of ball collisions.
  • Fixed an issue that led to a temporary loss of user control on possession changes while in the 2K Cam.
  • Tuned down the frequency of missed alley-oop and putback dunks when open.
  • Fixed an issue that allowed high rated post players to shoot post fadeaway 3's at a high percentage.
MyCAREER/MyPARK/MyCOURT
  • Fixed a rare issue where the game would hang when Doris Burke interviews your MyPLAYER at the end of the first half and/or at the end of the game.
  • The correct records and rep levels will now be shown for the players on the MyPARK loading screen.
  • Corrected the wall and floor art for the San Antonio Spurs theme in MyCOURT.
  • Fixed a case where some purchased shoes were not properly appearing on the shoe racks in MyCOURT.
MyGM/MyLEAGUE
  • Resolved a hang that could occur many, many years into MyGM when entering the offseason.
  • Generated players will now wear the correct color socks for away games.
  • Fixed an issue where generated players were getting their free throw animations randomized every offseason.
  • The Strengths/Weaknesses screen in Team Comparison should now be functioning properly once again.
NOTE: All patch fixes will work in your existing game mode saves (unless specifically noted otherwise).

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
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Member Comments
# 81 jwill_23 @ 12/15/15 08:25 PM
Screen and roll seems to be smoother without the computer hugging up on the ball handler, guys move around smoother, and the transition game is fun to experience.
 
# 82 Hustle Westbrook @ 12/15/15 08:29 PM
So for people that have played I'm guessing transition D wasn't addressed in this patch?
 
# 83 Yuss @ 12/15/15 08:30 PM
xbox one patch is out downloading now, if you do not get a prompt restart your console by clearing the cache (unplug from power source).
 
# 84 DolfanDave @ 12/15/15 08:33 PM
Played some offline.
Defensive input lag seem less meaning it seems like my player was more responsive to stick movement

Didn't see any real change in transition defense, help defense and player confusion will test more before final opinion

 
# 85 daveberg @ 12/15/15 08:34 PM
Players feel lighter, I'm not liking the toned down contact.

Good to see the after free throw animations back.
 
# 86 bigmike0077 @ 12/15/15 08:39 PM
Quote:
Originally Posted by daveberg
Players feel lighter, I'm not liking the toned down contact.

Good to see the after free throw animations back.
i felt like there was not much contact before, is it worse now? i should be able to test it in a few hours

Most reviews seem to be pretty good
 
# 87 Hustle Westbrook @ 12/15/15 08:45 PM
Am I the only that notices that stamina seems to drain way faster than before?
 
# 88 GSW @ 12/15/15 08:45 PM
Quote:
Originally Posted by jeebs9
I played with him last night before all this. He was fixed to me. I hit several in your face shots. After getting him hot with a few open jumpers. I mean he is either a 98 or 97 in every outside rating there is. You can't complain lol. And the most important ratings he is 98 consistent offensively lol.

Don't get me wrong I hear the whole he not playing like he would. But it wouldn't be fun for anyone else. I played with the Warriors for the second time last night... It's not worth it in my opinion to play with them. I was literally playing with my opponents online last night. I went 3-0 with them came back from 15 points twice. And blew the other guy out because he was talking too much BS for me. Could you imagine if I went hard with them. Not far. The whole the whole makes steals. Not fair. lol

end of rant


Nice patch!
To be fair....this is how it is in real life so I mean...IT is what it is.
 
# 89 Caelumfang @ 12/15/15 08:45 PM
I can confirm that joining Walk-On Pro Am and Park with friends work correctly. About time.
 
# 90 NINJAK2 @ 12/15/15 08:46 PM
Quote:
Originally Posted by daveberg
Players feel lighter, I'm not liking the toned down contact.

Good to see the after free throw animations back.

do you mean that players are running in place or defenders aren't being respected in regards to their space and initiating contact dave?
 
# 91 sirio994 @ 12/15/15 08:48 PM
Heavily contested shots in the paint are no longer dropping at high rate (finally). I’m loving the new offline tuning.
Transition defense seems to be more a team effort now (more guys involved, even though it remains too conservative), but I have to study it better. I’ve not seen a center behind the backboard (allowing the other team to dunk) yet.
 
# 92 sirio994 @ 12/15/15 08:58 PM
I have to admit that after patch four and shot tuning superstar sim is better than ever
 
# 93 Tomb Of God @ 12/15/15 09:03 PM
Quote:
Originally Posted by Caelumfang
I can confirm that joining Walk-On Pro Am and Park with friends work correctly. About time.
Great news. Unfortunately, I finished a Walk-On game that awarded 781 VC came out and I had only gained 25 VC.
 
# 94 CaseIH @ 12/15/15 09:04 PM
Downloading now, sad to say I didnt see anything fixed that I had mentioned were issues, hoping they just didnt mention everything as there is usually a few things they dont, so keeping my fingers crossed. Sounds like in the small sample size that they didnt break the game like last year with this patch, so thats a positive.

Surprised they got the patch out so quickly, they typcally arent this quick so cngrats to the devs for working hard to get tis done before Christmas, as Im sure Im not the only 1 who tends to wait till that last patch is out before starting a My league/gm. Cant wait to check this out.
 
# 95 Hustle Westbrook @ 12/15/15 09:09 PM
I can't believe people actually complained about the turnovers are you kidding me? Now I have people running around the court dribbling the ball through my legs.

Learn how to take care of the ball.
 
# 96 Rockie_Fresh88 @ 12/15/15 09:15 PM
Quote:
Originally Posted by Hustle Westbrook
I can't believe people actually complained about the turnovers are you kidding me? Now I have people running around the court dribbling the ball through my legs.

Learn how to take care of the ball.
I was afraid of that too .
 
# 97 The 24th Letter @ 12/15/15 09:15 PM
Every one claims to want tangibility, until it's slightly upped and gets inconvenient.....
 
# 98 MeloJello @ 12/15/15 09:16 PM
OMFG 3 kickball called in one game HOLY &#^$&#^$&#^.
 
# 99 sirio994 @ 12/15/15 09:24 PM
IMHO people complained about turnovers because of the visual representation. They thought the game robbed them of a possession. Would have they complained if there had been a steal animation?
 
# 100 The 24th Letter @ 12/15/15 09:25 PM
Quote:
Originally Posted by sirio994
IMHO people complained about turnovers because of the visual representation. They thought the game robbed them of a possession. Would have they complained if there had been a steal animation?

Probably.....
 


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