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NBA 2K16 News Post


NBA 2K16 patch #3 is available now for PlayStation 4 users, weighing in at 2.4GB. It typically takes a while for the Xbox One patch to get approved, but when it does, we will update this post.

Check out the patch notes below.

GENERAL
  • Added support to view the uniform your opponent selects prior to starting a Play Now Online game.
  • Flip Saunders patch added to Minnesota Timberwolves uniforms.
  • A number of accuracy-based improvements have been made to classic team uniforms (07-08 Celtics, 99-00 Raptors, 05-06 Heat, etc.)
  • A number of improvements have been made with the 2KTV viewing experience. Make sure and watch the latest episode for your chance to earn some easy VC!
  • Improved the results of face scanning.
  • Primary Jersey and Primary Shorts colors are now used to determine both accessory and sock colors when using custom-built uniforms.
  • Certain materials were not properly appearing on user-edited shoes; this should be resolved.
  • Fixed an issue where users would not join the Locker Room when accepting an invite while playing in a MyCAREER game.
  • Corrected a disconnect issue that could happen when pausing and unpausing the game during online play.
  • Fixed an issue in MyTEAM where players/items from the 99-00 Blazers were returning when searching for the Timberwolves in the Auction House.
GAMEPLAY
  • Resolved an issue where too much stamina would recover during timeouts (giving the effect that players never tired).
  • Finally resolved an issue where players would not sweat appropriately in longer quarter lengths.
  • Fixed a rare case where you would be unable to dismiss the quick sub menu when attempting to make a substitution.
  • Found a case where the camera would be pointing towards the crowd at the tip-off of an overtime game.
  • Corrected the Free Throw Difficulty slider, which was flipped. Make sure to update your custom sliders if you accounted for this on your end already.
  • Outdoor sound effects should no longer play in indoor environments after having previously played a MyTEAM Gauntlet game.
  • Players who have not yet had their in-game injury diagnosed will have their playable status updated once the diagnosis is complete.
  • Players who have not yet had their in-game injury diagnosed will correctly suffer from the effects of the actual injury.
  • Players who pick up short term injuries (lasting only minutes long) should now have them properly removed when the remaining duration reaches zero during a game.
  • Tuned the ‘hold ball too long’ event in the teammate grade logic to be a little more forgiving.
  • Fixed an issue where you could be awarded ‘good foul’ in your teammate grade when fouling a three-point shooter.
  • We no longer give an ‘allow offensive rebound’ teammate grade penalty after blocking an opponent’s shot.
  • Addressed a movement issue that would cause players to twitch while in Deny states.
  • Referees should no longer twitch during free throws.
  • Pass receivers are now less likely to veer away from the basket to catch a pass.
  • Improved CPU logic for when they should and should not use alley-oop passes.
  • Reduced the defensive impact of defenders who are on their way down after a block attempt.
  • Fixed a very rare case where a free throw shot would launch toward the wrong basket.
  • Tuned body-up system to prevent sub-par defenders from being overly effective at stopping the ball handler.
  • Fixed a frequent hitch in the dribble system seen when branching into certain dribble collisions.
  • Tightened up ‘crowded’ dribble launches to prevent unwanted hesitations when attempting to drive to the basket.
  • Fixed post-up double dribble and travel (pivot) issues.
  • Tuned down excessive flopping being performed by AI players.
  • Addressed the issue of ‘camping’ in MyPARK games by: 1) Disabling the set screen button within 6 feet of the basket, 2) Allowing users to initiate off-ball contact with screen setters near the rim, and 3) By adding offensive 3 seconds rule to half court games.
  • Fixed a case that was causing passers to stop to throw a pass in the backcourt.
  • Tuned the dribble system in order to tone down the effectiveness of behind-the-back dribble moves and ‘zig-zagging’ back and forth to get open.
  • Improvements made to alley-oop defense.
  • Fixed an issue that would prevent some contact layups from respecting the user’s desired finish direction.
  • Reduced the frequency of unwanted contested shot fadeaways.
  • Tweaks to errant pass frequency when passing out of double teams and contact shots.
  • Made dive for loose balls more accurate and more likely to acquire the ball.
  • Swapped out ‘Normal 13’ jump shot pullups per community feedback.
  • Made low-rated shot blockers less accurate and capped their jumping verticals.
  • Made decisions by the CPU to steal a pass more reasonable through tuning the frequencies in certain situations.
  • Improvements to double team logic.
  • Increased the difficulty in stealing the ball from post players.
  • Improvements to logic system for when ‘ankle breakers’ should play and when they should not play.
  • Fixed an issue in which points would not count for shots that go in after a flagrant foul call (i.e. And-1 on flagrants).
  • Fixed a MyTEAM post move score exploit by better defining post shot scenarios.
  • Added jam ups to spin layups to prevent the offense from barreling through heavy traffic.
  • Improved CPU logic for when to hustle back in transition defense.
  • Added a pop-up overlay to let the user know when the Adaptive Coaching Engine is changing their freelance offense.
  • Adjusted freeland motion cut times and fixed an issue with swing freelance starting positions.
  • Adjusted stationary hop jumper shooting percentages to make them a more viable option on offense.
  • Tuned back the frequency of missed dunks in traffic.
  • Fixed an issue where if someone called for an icon pick and got interrupted by a stealing defender, the ball handler was previously unable to pass the ball by any means for the remainder of the possession.
  • Improvements to help defense and rotation logic.
MyPARK/2K PRO-AM
  • You now have the ability to design an ‘Away’ uniform for your Pro-Am team. The appropriate uniform will be worn depending on if your team is Home or Away for the current game.
  • The correct overall rating for your MyPLAYER will now be shown on the Pro-Am loading screen.
  • Improved voice chat support in both MyPARK and 2K Pro-Am.
  • Accolades will now unlock based on your performances in custom arena Pro-Am games.
  • A number of fixes have been applied to improve lineup building during the Pro-Am.
  • Made CPU players that take over for quitting users less effective in Pro-Am.
  • A Pro-Am game will end immediately with a win if all opposing players have quit out of the game.
  • ‘Quit’ deterrents have been added to deter users from quitting out of Pro-Am games. Too many quits will result in the short term inability to play the mode.
  • Removed the 10-second delay that would occur before the start of a game to 21 in MyPARK.
  • Fixed an issue with the squad countdown timer displaying incorrectly when traveling between parks.
  • Users can no longer celebrate when their opponent scores in 21.
  • Camera flashes should no longer be seen in empty custom-arena matches. Progress further in your MyCAREER to draw more people to your Pro-Am games!
  • Fixed a very rare issue where some users were reporting a hang when exiting their MyPARK.
  • The ball should no longer get stuck to your MyPLAYER when celebrating in the park.
  • Corrected an issue where some users were not receiving the correct amount of VC after winning a MyPARK Ante-Up game.
  • Fixed an issue where stats would sometimes show as incorrect in the Game Recap following a Pro-Am game.
  • Fixed an issue where certain players were unable to travel back to their home parks at the end of Rival Days due to travel restrictions.
  • A large number of other MyPARK performance fixes and enhancements have been made to improve the overall experience.
MyCAREER/MyCOURT
  • Fixed an issue where certain store rewards (from Connections) weren’t saving upon unlocking. Previously unlocked items should again show up as owned items.
  • Added support for crowd members to hold up ‘big head’ posters of your MyPLAYER.
  • Users should now start seeing ‘photobombs’ again once they reach their second NBA season in MyCAREER.
  • Custom code added to prevent very similar shades of white/grey/black uniforms from being matched up automatically as part of the ‘alternate uniform night’ feature. This logic also applies to the MyGM/MyLEAGUE modes.
  • Fixed a MyCAREER issue where your contact could inadvertently change after being traded between two teams.
  • Improved PlayVision to better help you understand what you should be doing on offense in MyCAREER.
  • Reduced the max amount of scheduled minutes your MyPLAYER can get to 38 (pro-rated) minutes. Actual playtime can vary based on game conditions, of course.
  • MyPLAYERs who have retired from their NBA careers can now access their MyCOURTs.
  • When not participating in a MyCOURT scrimmage, users can now freely walk around. Have fun.
  • The game will no longer hang when attempting to equip the skateboard from the 2K Sports Store while in your MyCOURT.
  • Sock length is now customizable for your MyPLAYER via the 2K Sports store.
MyGM/MyLEAGUE
  • Tuned the fair market value for players; teams should now be signing players for the appropriate amount of money.
  • Improved negotiation options when negotiating with Staff.
  • Generated prospects should now have their own unique jumpshot animations, free throw animations, and signature size-ups. Note that this particular change will only work on GMs/LEAGUEs started post-patch.
  • Improved support of the NBA’s new tie-breaker rules for Playoff seeding.
  • Teams are now less likely to trade away newly signed players, specifically those signed to longer contracts.
  • The League Realignment option will now appear during every offseason in MyLEAGUE, even if a team was not relocated during the current season.
  • Location/Team-specific crowd chants have now been disabled for relocated teams (as they no longer apply).
  • Support has been added for users who wish to use position lock with multiple controllers.
  • Added playcalling support during Scrimmages.
  • If a user has relocated or rebranded a team with new uniforms, those uniforms will be used for Summer League/Scrimmage/Freestyle rather than the team’s current practice uniforms.
  • Players with the ‘Force 6th Man’ option turned on will no longer complain about wanting to be starters (and their expectation are adjusted accordingly).’
  • Fixed an issue where changing your uniform for a Summer League game would result in the game being played in a non-Summer League environment.
  • Injuries are now turned off during the Hoops Summit game in the offseason.
  • Fixed a hang that could occur when jumping out of a game and into SimCast.
  • Taking an invalid gameplan into a SimCast game will no longer cause the game to hang.
  • Fixed an issue where hot spot player tendencies would get overwritten after changing them and leaving the Edit Player menu.
  • Corrected an issue when using Player Lock where users would sometimes control all players, rather than just their own.
  • Copying/Pasting/Deleting of gameplans should now function properly in MyLEAGUE Online.
  • Trade Notifications in MyLEAGUE Online will now properly be deleted after being handled by the user.
  • (PS4) Sony’s invite system can now be used to invite users to your MyLEAGUE Online.
  • Corrected an issue that would cause the game to stutter during a MyLEAGUE Online fantasy draft when the timer would run out with auto-draft enabled.
  • The calendar now displays scheduled user games when one falls on the same day as the Player Re-signing deadline.
  • Fixed an issue where ‘Standing Shot Close’ would sometimes be errantly displayed multiple times in the Training Camp Results overlay.
  • Added ‘Normalize Played to Sim Minutes’ and ‘Normalize Played to Sim Stats’ to MyGM settings. Give them a try.
NOTE: All patch fixes will work in your existing game mode saves (unless specifically noted otherwise).

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
NBA 2K16 Videos
Member Comments
# 161 Rabbott24 @ 11/13/15 06:14 PM
PC patch any one? Any one? Why does PC patch take so long no one has to approve it its a PC it should be first
 
# 162 TalenT @ 11/13/15 06:15 PM
Quote:
Originally Posted by MadManCometh
I've played a ton of games online. I'm in the GOAT league. And I've honestly never had a problem with this. I've had many other game play issues, but this is not one of them. If I'm playing Lebron or OKC, I know the deal so I may give up a fast break here and there. So against some teams/players it's expected. But generally I get back manually and get my men in position. I never depend on the CPU.


People on here that see me post know I have expressed my displeasures with the game often. Fast break's was not a problem IMO. If u don't get back on defense it happens. Sometimes I go small ball to speed up the flow. And if my opponent don't adjust then I'm off to the races. Small ball play is in effect in this game so u have to watch the lineups/match ups as well.
The problem is you can only control one player at a time. There's no reason for everybody else to be jogging back on defense...Lol Especially while the offense is sprinting towards that fastbreak.
 
# 163 bigmike0077 @ 11/13/15 06:16 PM
Quote:
Originally Posted by daveberg
Not seeing any free throw celebrations after the patch. Players just stand still on the freethrow line after a made shot, no high fives or hand shakes etc.
lol anyone else see this happen?
 
# 164 DatGD12guage @ 11/13/15 06:16 PM
Quote:
Originally Posted by GudStuffzz
yeah i disagree here. I've lost count at how many times i make a dunk with my pf & c and that would cause the opposing user to quickly score right back on a fast break because my big would take forever to get back on defense.
That happens in the real nba though dude. Are you sleep?!

You ever seen how jumpy Chris Paul is to hurry up and get the ball on an inbound opponents score? Watch some videos of this and survey the floor to see if you can spot what he sees.
 
# 165 BA2929 @ 11/13/15 06:17 PM
Quote:
Resolved an issue where too much stamina would recover during timeouts (giving the effect that players never tired).
Quote:
Tuned the fair market value for players; teams should now be signing players for the appropriate amount of money.

And every issue I really have had so far is fixed.

Nice!
 
# 166 redsox4evur @ 11/13/15 06:17 PM
Quote:
Originally Posted by Peninc
Patch notes look good....downloading now....too bad that after 3 years the PS4 Highlights bug doesnt seem to be a priority
It's not a bug...it's an issue with the PS4.
 
# 167 LionsFanNJ @ 11/13/15 06:19 PM
Yes! My Nets accessories are right now! Also, its cool that for home colors are white/red and away made blue/white, so all sneakers have a blue base on the road. Looks awesome!
 
# 168 dnyce87 @ 11/13/15 06:20 PM
Can anyone try to do up and unders outside the paint and see if that is now possible? I would sincerely appreciate it.
 
# 169 DatGD12guage @ 11/13/15 06:24 PM
Quote:
Originally Posted by LO6IX
Small ball doesn't mean non stop fastbreaking. Golden State scores 23 fastbreak points per game in 48 minutes. You can double that in 24 minutes in 2K.

It does if adjustments are not being made. Are yall sleep tho?!
 
# 170 The 24th Letter @ 11/13/15 06:27 PM
Drive and kick feels a LOT better...help defense is selling out.

CPU takes a lot more "bad" shots now on SS/SIM...would usually only see his on AS/SIM.....I like that!
 
# 171 joosegoose @ 11/13/15 06:28 PM
Quote:
Originally Posted by Rabbott24
PC patch any one? Any one? Why does PC patch take so long no one has to approve it its a PC it should be first
I'm guessing there must be unexpected complications or whatever like last time. Steam has less hoops to jump through for patches, there's no reason it should take longer unless they haven't even finished it yet.
 
# 172 TheDuggler @ 11/13/15 06:30 PM
Just started playing and the CPU coach called a motion offense? This wasn't happening before the patch right? Usually they only call set plays
 
# 173 The 24th Letter @ 11/13/15 06:33 PM
More CPU turnovers, losing the ball in the traffic.....

Saw some guys playing out of character.

James Jones (unsuccessfully) driving to the rim and trying to finish....
 
# 174 bcruise @ 11/13/15 06:33 PM
Quote:
Originally Posted by joosegoose
I'm guessing there must be unexpected complications or whatever like last time. Steam has less hoops to jump through for patches, there's no reason it should take longer unless they haven't even finished it yet.
I don't think they've said specifically that the PC patch has been completed yet, have they? It's possible it includes PC specific fixes (optimization-type stuff) that the consoles wouldn't have to wait for.

It's also possible that it's exactly what you think it is.
 
# 175 dnyce87 @ 11/13/15 06:36 PM
Quote:
Originally Posted by MadManCometh
Well for me, it's not a issue. I manually control a "big" and turbo back since my guards are usually closest to the back court anyway. Never had a problem stopping this. Also, in the scenario when the defense has created a turnover, 9xs out of ten they have numbers. Just like in football if a guy makes an interception on certain parts of the field. That's why they have the created the term "defense is my offense" or something of the nature.

Another scenario, if ur one to attack the interior often and get ur shot blocked, that can lead to a fast break with good outlets.

Have I seen a guy lag when he should be in sprint mode? Yes. But it's A.I.. not going to be 100%, nor will it ever. U have a joystick in ur hands. Make him sprint. If we keep asking the devs to tweak everything eventually there's comes a point when we, the gamers, is no longer really controlling the players on the screen.

And I personally never select "crash offensive boards" in POE.
For MyCareer this still would present a problem. I hope it has vastly improved as well as the CPU throwing Brett Favre full court laser passes into the paint.
 
# 176 Saro1 @ 11/13/15 06:37 PM
Mike Wang ‏@Beluba 8 min8 minuts ago
If you're on patch 3, shooting off the dribble will be very difficult today.It's a known issue and will be fixed later tonight in an update.
 
# 177 Goffs @ 11/13/15 06:38 PM
Quote:
Originally Posted by The 24th Letter
Drive and kick feels a LOT better...help defense is selling out.

CPU takes a lot more "bad" shots now on SS/SIM...would usually only see his on AS/SIM.....I like that!
Quote:
Originally Posted by TheDuggler
Just started playing and the CPU coach called a motion offense? This wasn't happening before the patch right? Usually they only call set plays
Keep the impressions coming....how does the controls feel covering the cpu? Responsive? Slippery? Grounded?
 
# 178 taterskin @ 11/13/15 06:38 PM
Quote:
Originally Posted by Branbran225
They raised the double team too much in mycarrer. Stars keep getting double teamed every possession and it's leaving wing players wide open.
THIS. It's totally broken. I am doubled every single possession when I cross half court. EVERY possession. I had zero issues with the game...now you can't even run a play.

Sent from my SAMSUNG-SM-G900A using Tapatalk
 
# 179 Impetuous65 @ 11/13/15 06:40 PM
Quote:
Originally Posted by bigmike0077
lol anyone else see this happen?
Yep no daps or nothing they just stand there.
 
# 180 joosegoose @ 11/13/15 06:40 PM
Quote:
Originally Posted by bcruise
I don't think they've said specifically that the PC patch has been completed yet, have they? It's possible it includes PC specific fixes (optimization-type stuff) that the consoles wouldn't have to wait for.

It's also possible that it's exactly what you think it is.
That's what I said (or at least tried to)--it's probably not even completed yet. Last time we were told there were "unexpected complications", so I was just assuming it was likely something similar this time since we've heard absolutely nothing.

Hopefully it's just due to PC-specific fixes, though I don't know why they would need to delay the gameplay patch to include those rather than just patching PC-specific things at a later date. I'm not aware of any associated fees with Steam patches.
 


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