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NBA 2K16 News Post


NBA 2K16 patch #3 is available now for PlayStation 4 users, weighing in at 2.4GB. It typically takes a while for the Xbox One patch to get approved, but when it does, we will update this post.

Check out the patch notes below.

GENERAL
  • Added support to view the uniform your opponent selects prior to starting a Play Now Online game.
  • Flip Saunders patch added to Minnesota Timberwolves uniforms.
  • A number of accuracy-based improvements have been made to classic team uniforms (07-08 Celtics, 99-00 Raptors, 05-06 Heat, etc.)
  • A number of improvements have been made with the 2KTV viewing experience. Make sure and watch the latest episode for your chance to earn some easy VC!
  • Improved the results of face scanning.
  • Primary Jersey and Primary Shorts colors are now used to determine both accessory and sock colors when using custom-built uniforms.
  • Certain materials were not properly appearing on user-edited shoes; this should be resolved.
  • Fixed an issue where users would not join the Locker Room when accepting an invite while playing in a MyCAREER game.
  • Corrected a disconnect issue that could happen when pausing and unpausing the game during online play.
  • Fixed an issue in MyTEAM where players/items from the 99-00 Blazers were returning when searching for the Timberwolves in the Auction House.
GAMEPLAY
  • Resolved an issue where too much stamina would recover during timeouts (giving the effect that players never tired).
  • Finally resolved an issue where players would not sweat appropriately in longer quarter lengths.
  • Fixed a rare case where you would be unable to dismiss the quick sub menu when attempting to make a substitution.
  • Found a case where the camera would be pointing towards the crowd at the tip-off of an overtime game.
  • Corrected the Free Throw Difficulty slider, which was flipped. Make sure to update your custom sliders if you accounted for this on your end already.
  • Outdoor sound effects should no longer play in indoor environments after having previously played a MyTEAM Gauntlet game.
  • Players who have not yet had their in-game injury diagnosed will have their playable status updated once the diagnosis is complete.
  • Players who have not yet had their in-game injury diagnosed will correctly suffer from the effects of the actual injury.
  • Players who pick up short term injuries (lasting only minutes long) should now have them properly removed when the remaining duration reaches zero during a game.
  • Tuned the ‘hold ball too long’ event in the teammate grade logic to be a little more forgiving.
  • Fixed an issue where you could be awarded ‘good foul’ in your teammate grade when fouling a three-point shooter.
  • We no longer give an ‘allow offensive rebound’ teammate grade penalty after blocking an opponent’s shot.
  • Addressed a movement issue that would cause players to twitch while in Deny states.
  • Referees should no longer twitch during free throws.
  • Pass receivers are now less likely to veer away from the basket to catch a pass.
  • Improved CPU logic for when they should and should not use alley-oop passes.
  • Reduced the defensive impact of defenders who are on their way down after a block attempt.
  • Fixed a very rare case where a free throw shot would launch toward the wrong basket.
  • Tuned body-up system to prevent sub-par defenders from being overly effective at stopping the ball handler.
  • Fixed a frequent hitch in the dribble system seen when branching into certain dribble collisions.
  • Tightened up ‘crowded’ dribble launches to prevent unwanted hesitations when attempting to drive to the basket.
  • Fixed post-up double dribble and travel (pivot) issues.
  • Tuned down excessive flopping being performed by AI players.
  • Addressed the issue of ‘camping’ in MyPARK games by: 1) Disabling the set screen button within 6 feet of the basket, 2) Allowing users to initiate off-ball contact with screen setters near the rim, and 3) By adding offensive 3 seconds rule to half court games.
  • Fixed a case that was causing passers to stop to throw a pass in the backcourt.
  • Tuned the dribble system in order to tone down the effectiveness of behind-the-back dribble moves and ‘zig-zagging’ back and forth to get open.
  • Improvements made to alley-oop defense.
  • Fixed an issue that would prevent some contact layups from respecting the user’s desired finish direction.
  • Reduced the frequency of unwanted contested shot fadeaways.
  • Tweaks to errant pass frequency when passing out of double teams and contact shots.
  • Made dive for loose balls more accurate and more likely to acquire the ball.
  • Swapped out ‘Normal 13’ jump shot pullups per community feedback.
  • Made low-rated shot blockers less accurate and capped their jumping verticals.
  • Made decisions by the CPU to steal a pass more reasonable through tuning the frequencies in certain situations.
  • Improvements to double team logic.
  • Increased the difficulty in stealing the ball from post players.
  • Improvements to logic system for when ‘ankle breakers’ should play and when they should not play.
  • Fixed an issue in which points would not count for shots that go in after a flagrant foul call (i.e. And-1 on flagrants).
  • Fixed a MyTEAM post move score exploit by better defining post shot scenarios.
  • Added jam ups to spin layups to prevent the offense from barreling through heavy traffic.
  • Improved CPU logic for when to hustle back in transition defense.
  • Added a pop-up overlay to let the user know when the Adaptive Coaching Engine is changing their freelance offense.
  • Adjusted freeland motion cut times and fixed an issue with swing freelance starting positions.
  • Adjusted stationary hop jumper shooting percentages to make them a more viable option on offense.
  • Tuned back the frequency of missed dunks in traffic.
  • Fixed an issue where if someone called for an icon pick and got interrupted by a stealing defender, the ball handler was previously unable to pass the ball by any means for the remainder of the possession.
  • Improvements to help defense and rotation logic.
MyPARK/2K PRO-AM
  • You now have the ability to design an ‘Away’ uniform for your Pro-Am team. The appropriate uniform will be worn depending on if your team is Home or Away for the current game.
  • The correct overall rating for your MyPLAYER will now be shown on the Pro-Am loading screen.
  • Improved voice chat support in both MyPARK and 2K Pro-Am.
  • Accolades will now unlock based on your performances in custom arena Pro-Am games.
  • A number of fixes have been applied to improve lineup building during the Pro-Am.
  • Made CPU players that take over for quitting users less effective in Pro-Am.
  • A Pro-Am game will end immediately with a win if all opposing players have quit out of the game.
  • ‘Quit’ deterrents have been added to deter users from quitting out of Pro-Am games. Too many quits will result in the short term inability to play the mode.
  • Removed the 10-second delay that would occur before the start of a game to 21 in MyPARK.
  • Fixed an issue with the squad countdown timer displaying incorrectly when traveling between parks.
  • Users can no longer celebrate when their opponent scores in 21.
  • Camera flashes should no longer be seen in empty custom-arena matches. Progress further in your MyCAREER to draw more people to your Pro-Am games!
  • Fixed a very rare issue where some users were reporting a hang when exiting their MyPARK.
  • The ball should no longer get stuck to your MyPLAYER when celebrating in the park.
  • Corrected an issue where some users were not receiving the correct amount of VC after winning a MyPARK Ante-Up game.
  • Fixed an issue where stats would sometimes show as incorrect in the Game Recap following a Pro-Am game.
  • Fixed an issue where certain players were unable to travel back to their home parks at the end of Rival Days due to travel restrictions.
  • A large number of other MyPARK performance fixes and enhancements have been made to improve the overall experience.
MyCAREER/MyCOURT
  • Fixed an issue where certain store rewards (from Connections) weren’t saving upon unlocking. Previously unlocked items should again show up as owned items.
  • Added support for crowd members to hold up ‘big head’ posters of your MyPLAYER.
  • Users should now start seeing ‘photobombs’ again once they reach their second NBA season in MyCAREER.
  • Custom code added to prevent very similar shades of white/grey/black uniforms from being matched up automatically as part of the ‘alternate uniform night’ feature. This logic also applies to the MyGM/MyLEAGUE modes.
  • Fixed a MyCAREER issue where your contact could inadvertently change after being traded between two teams.
  • Improved PlayVision to better help you understand what you should be doing on offense in MyCAREER.
  • Reduced the max amount of scheduled minutes your MyPLAYER can get to 38 (pro-rated) minutes. Actual playtime can vary based on game conditions, of course.
  • MyPLAYERs who have retired from their NBA careers can now access their MyCOURTs.
  • When not participating in a MyCOURT scrimmage, users can now freely walk around. Have fun.
  • The game will no longer hang when attempting to equip the skateboard from the 2K Sports Store while in your MyCOURT.
  • Sock length is now customizable for your MyPLAYER via the 2K Sports store.
MyGM/MyLEAGUE
  • Tuned the fair market value for players; teams should now be signing players for the appropriate amount of money.
  • Improved negotiation options when negotiating with Staff.
  • Generated prospects should now have their own unique jumpshot animations, free throw animations, and signature size-ups. Note that this particular change will only work on GMs/LEAGUEs started post-patch.
  • Improved support of the NBA’s new tie-breaker rules for Playoff seeding.
  • Teams are now less likely to trade away newly signed players, specifically those signed to longer contracts.
  • The League Realignment option will now appear during every offseason in MyLEAGUE, even if a team was not relocated during the current season.
  • Location/Team-specific crowd chants have now been disabled for relocated teams (as they no longer apply).
  • Support has been added for users who wish to use position lock with multiple controllers.
  • Added playcalling support during Scrimmages.
  • If a user has relocated or rebranded a team with new uniforms, those uniforms will be used for Summer League/Scrimmage/Freestyle rather than the team’s current practice uniforms.
  • Players with the ‘Force 6th Man’ option turned on will no longer complain about wanting to be starters (and their expectation are adjusted accordingly).’
  • Fixed an issue where changing your uniform for a Summer League game would result in the game being played in a non-Summer League environment.
  • Injuries are now turned off during the Hoops Summit game in the offseason.
  • Fixed a hang that could occur when jumping out of a game and into SimCast.
  • Taking an invalid gameplan into a SimCast game will no longer cause the game to hang.
  • Fixed an issue where hot spot player tendencies would get overwritten after changing them and leaving the Edit Player menu.
  • Corrected an issue when using Player Lock where users would sometimes control all players, rather than just their own.
  • Copying/Pasting/Deleting of gameplans should now function properly in MyLEAGUE Online.
  • Trade Notifications in MyLEAGUE Online will now properly be deleted after being handled by the user.
  • (PS4) Sony’s invite system can now be used to invite users to your MyLEAGUE Online.
  • Corrected an issue that would cause the game to stutter during a MyLEAGUE Online fantasy draft when the timer would run out with auto-draft enabled.
  • The calendar now displays scheduled user games when one falls on the same day as the Player Re-signing deadline.
  • Fixed an issue where ‘Standing Shot Close’ would sometimes be errantly displayed multiple times in the Training Camp Results overlay.
  • Added ‘Normalize Played to Sim Minutes’ and ‘Normalize Played to Sim Stats’ to MyGM settings. Give them a try.
NOTE: All patch fixes will work in your existing game mode saves (unless specifically noted otherwise).

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
NBA 2K16 Videos
Member Comments
# 181 jackzagal @ 11/13/15 06:41 PM
I played my first game after the patch (MyCareer), and definitely noticed the improvement on AI's IQ, both offensively and defensively, barely bad transition defense and team mates swarming the paint for no reason to leave opponents wide-open for easy shots. Maybe it was just my luck

And about MyCareer assigned minutes, it hasn't really worked. Before the patch I played 48 minutes last 3 games, and this game I played... 47. I'm supposed to play 38, but I end up playing almost all game. I didn't have a big problem with stamina in this game, but it was just a matter of one game, I wouldn't like to keep playing 47-48 minutes per game...
 
# 182 OGSPORTS @ 11/13/15 06:42 PM
Quote:
Originally Posted by taterskin
THIS. It's totally broken. I am doubled every single possession when I cross half court. EVERY possession. I had zero issues with the game...now you can't even run a play.

Sent from my SAMSUNG-SM-G900A using Tapatalk
Hey guys,

Thanks for all the feedback! I'm looking at the double teams right now. The few who have complained about "too many" double teams are the guys who are averaging 40ppg+ or incredible stat lines like 38ppg 16apg 13rpg.
 
# 183 TheDuggler @ 11/13/15 06:43 PM
Quote:
Originally Posted by Goffs
Keep the impressions coming....how does the controls feel covering the cpu? Responsive? Slippery? Grounded?
It feels mostly the same tbh, I am playing MyCareer so I have a good feel of how my character acts moreso than if I was playing with random players all the time.

I haven't experienced this double teaming bug(???) yet. I have noticed the CPU slipping into a zone unexpectedly which led to a turnover. I think the CPU is using a lot more of the playbook now, whereas before they would run the same 3 plays non-stop. Again, I just started playing so I could be wrong and this is a freak occurance.
 
# 184 Hustle Westbrook @ 11/13/15 06:47 PM
So how is the defense? Are your CPU teammates still braindead on that end of the floor?
 
# 185 Gosens6 @ 11/13/15 06:48 PM
Game seems, "slower". Not sure if that's a good or bad thing just yet, but the pace is definitely slower than it used to be.

Double teams are just fine on my end BTW, but I don't play MyCareer mode AKA Ball Hog Heaven so I'm not seeing any issues

Isaiah Thomas dropped 16 points on me QUICK in the first quarter, my team made adjustments and started doubling him up top. Caused a few turnovers, got us back in the game and he only scored 4 more points before the end of the quarter.

I can say double teams, ACE and AI adjustments are finally working like they're supposed to now
 
# 186 roadman @ 11/13/15 06:49 PM
Quote:
Originally Posted by MadManCometh
Well for me, it's not a issue. I manually control a "big" and turbo back since my guards are usually closest to the back court anyway. Never had a problem stopping this. Also, in the scenario when the defense has created a turnover, 9xs out of ten they have numbers. Just like in football if a guy makes an interception on certain parts of the field. That's why they have the created the term "defense is my offense" or something of the nature.

Another scenario, if ur one to attack the interior often and get ur shot blocked, that can lead to a fast break with good outlets.

Have I seen a guy lag when he should be in sprint mode? Yes. But it's A.I.. not going to be 100%, nor will it ever. U have a joystick in ur hands. Make him sprint. If we keep asking the devs to tweak everything eventually there's comes a point when we, the gamers, is no longer really controlling the players on the screen.

And I personally never select "crash offensive boards" in POE.
So, it's alright for you to complain when you have issues with parts of the game, but it's not ok for a lot of others to complain because they have an issue with a part of the game? This just wasn't a situation where a small minority were complaining, this issue was in several threads.

Yeah, this needed to be "tweaked" in my opinion for offline, that is all I play. I've stood at FT lines and after a missed FT a missile rocket of a pass would be launched in a matter of seconds. Or after a made basket a 3/4 heave down the court would be made for a cheap bucket.

If there was just one AI player "lolly gagging" down the court, I would agree with you, but when it becomes more than 1 player, it's an issue.

I really don't know if there is a difference between offline vs online.
 
# 187 Peninc @ 11/13/15 06:49 PM
Quote:
Originally Posted by redsox4evur
It's not a bug...it's an issue with the PS4.
If its an issue with the PS4 and nothing to do with NBA2K then why does no other racing or sports game have the same problem?

Sent from my A0001 using Tapatalk
 
# 188 MeloJello @ 11/13/15 06:50 PM
For the love of god, why there is no camera settings added to Mycareer live practice. Are u telling me kinect users still are the only ones can change camera in Mycareer practice.

Sent from my SM-G900T using Tapatalk
 
# 189 The 24th Letter @ 11/13/15 06:51 PM
Quote:
Originally Posted by daveberg
Not seeing any free throw celebrations after the patch. Players just stand still on the freethrow line after a made shot, no high fives or hand shakes etc.

Yeah I think something is glitched

I had Al Jeff just keep doing this repeated hunch at the line like he was trying to do something but wouldn't do it...
 
# 190 TheDuggler @ 11/13/15 06:51 PM
Quote:
Originally Posted by Gosens6
Game seems, "slower". Not sure if that's a good or bad thing just yet, but the pace is definitely slower than it used to be.

I can say double teams, ACE and AI adjustments are finally working like they're supposed to now
This. this this this this. I couldn't put my finger on it but I definitely think Skynet has reached the ACE system they implemented this year. They promised us this would be the year of defense and it really is. If a guy is burning you the CPU moves a chess piece and makes the other team adjust.


CPU defense seems somewhere between the same and better. Definitely not seeing as many defensive 3 second calls. CPU coach actually called for us to be in a zone until the other team made a few passes and put us on man to man.
 
# 191 MeloJello @ 11/13/15 06:51 PM
Forgot to add loose ball problems is very problematic. There is a thread dedicated to this problem.
 
# 192 The 24th Letter @ 11/13/15 06:52 PM
Cavs double teamed Melo in the 4th....
 
# 193 tatlopuyo @ 11/13/15 06:54 PM
Game feels weird post patch. I tested the game after downloading and played one quarter. Used the cavs, we have possession and ball is in my pg. Lebron james is moving in what seems to be a fast forward motion the suddenly pauses then moves fast forward again. Also cant even make mid range shots now.
 
# 194 OGSPORTS @ 11/13/15 06:55 PM
Quote:
Originally Posted by The 24th Letter
Cavs double teamed Melo in the 4th....
Was he putting in work?
 
# 195 Gosens6 @ 11/13/15 06:55 PM
Pretty cool moment I just had in my Knicks MyLeague. Year 2, game one of the regular season and we're facing the Cavs in the opener.

Melo couldn't hit a shot to save his life, so I let my rookie Tommy James try and get involved. He starts hitting shot after shot after shot, and at halftime, he had 16 points going into the break.

Start of the 3rd quarter and who do you think is guarding him? LeBron James. And I mean TIGHT defense, not giving me room to breathe type D.

Melo was having an off game so they put Bron on the guy with the hot hand, even though he was a rookie. Probably the coolest moment Iv'e seen in this game so far.
 
# 196 galanjr @ 11/13/15 06:56 PM
The notes look good for the gameplay, however I don't think they fix yet the following;

1. Almost every time I take a timeout, as soon my team make a basket the cpu take a unnecessary timeout. This has been present since 2K12. (four years and still).

2. If I get the ball on the court running toward the backcourt line, I cannot stop my player and get a backcourt violation.

3. My players get lost with no reason on defense. The rotations are bad. Sometime the Center get a 3 seconds defensive violation with no reason just because the player didn't move.
 
# 197 TheDuggler @ 11/13/15 06:57 PM
My SG with poor ball handling is being pressured up the court EVERY TIME I get the inbound, when CP3 is bringing it up they give him the usual space. Before the patch I played PG probably half the time I was on the floor, now I am not even getting a chance.
 
# 198 Sitew33 @ 11/13/15 07:02 PM
Well since dowloadind the patch, playing using player lock is no so good. It's absolutely like My Player meaning calling for a pass/lob is useless. The computer now passes it to me when it feels like it. This is one of the reasons I strayed away from My Carrer. Jeeez
 
# 199 JayR1980z @ 11/13/15 07:05 PM
Game is BROKEN! Ft rountines are completely gone, player interviews to start the 2nd qt are gone. Players are sweating but at the halftime interview player interviewed who's been dominating the half looks as fresh as Doris Burke. When u are in position to block it with a big your hand jus goes through the ball. Was better this am beforw the patch.
 
# 200 JayR1980z @ 11/13/15 07:10 PM
For the love of God p&r defense (offline) is even more ridiculous than pre patch 3.Even if u run your man into the screener can't seem to successfully run the 2 man game with the roll man .
 


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