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NBA 2K16 News Post


NBA 2K16 patch #3 is available now for PlayStation 4 users, weighing in at 2.4GB. It typically takes a while for the Xbox One patch to get approved, but when it does, we will update this post.

Check out the patch notes below.

GENERAL
  • Added support to view the uniform your opponent selects prior to starting a Play Now Online game.
  • Flip Saunders patch added to Minnesota Timberwolves uniforms.
  • A number of accuracy-based improvements have been made to classic team uniforms (07-08 Celtics, 99-00 Raptors, 05-06 Heat, etc.)
  • A number of improvements have been made with the 2KTV viewing experience. Make sure and watch the latest episode for your chance to earn some easy VC!
  • Improved the results of face scanning.
  • Primary Jersey and Primary Shorts colors are now used to determine both accessory and sock colors when using custom-built uniforms.
  • Certain materials were not properly appearing on user-edited shoes; this should be resolved.
  • Fixed an issue where users would not join the Locker Room when accepting an invite while playing in a MyCAREER game.
  • Corrected a disconnect issue that could happen when pausing and unpausing the game during online play.
  • Fixed an issue in MyTEAM where players/items from the 99-00 Blazers were returning when searching for the Timberwolves in the Auction House.
GAMEPLAY
  • Resolved an issue where too much stamina would recover during timeouts (giving the effect that players never tired).
  • Finally resolved an issue where players would not sweat appropriately in longer quarter lengths.
  • Fixed a rare case where you would be unable to dismiss the quick sub menu when attempting to make a substitution.
  • Found a case where the camera would be pointing towards the crowd at the tip-off of an overtime game.
  • Corrected the Free Throw Difficulty slider, which was flipped. Make sure to update your custom sliders if you accounted for this on your end already.
  • Outdoor sound effects should no longer play in indoor environments after having previously played a MyTEAM Gauntlet game.
  • Players who have not yet had their in-game injury diagnosed will have their playable status updated once the diagnosis is complete.
  • Players who have not yet had their in-game injury diagnosed will correctly suffer from the effects of the actual injury.
  • Players who pick up short term injuries (lasting only minutes long) should now have them properly removed when the remaining duration reaches zero during a game.
  • Tuned the ‘hold ball too long’ event in the teammate grade logic to be a little more forgiving.
  • Fixed an issue where you could be awarded ‘good foul’ in your teammate grade when fouling a three-point shooter.
  • We no longer give an ‘allow offensive rebound’ teammate grade penalty after blocking an opponent’s shot.
  • Addressed a movement issue that would cause players to twitch while in Deny states.
  • Referees should no longer twitch during free throws.
  • Pass receivers are now less likely to veer away from the basket to catch a pass.
  • Improved CPU logic for when they should and should not use alley-oop passes.
  • Reduced the defensive impact of defenders who are on their way down after a block attempt.
  • Fixed a very rare case where a free throw shot would launch toward the wrong basket.
  • Tuned body-up system to prevent sub-par defenders from being overly effective at stopping the ball handler.
  • Fixed a frequent hitch in the dribble system seen when branching into certain dribble collisions.
  • Tightened up ‘crowded’ dribble launches to prevent unwanted hesitations when attempting to drive to the basket.
  • Fixed post-up double dribble and travel (pivot) issues.
  • Tuned down excessive flopping being performed by AI players.
  • Addressed the issue of ‘camping’ in MyPARK games by: 1) Disabling the set screen button within 6 feet of the basket, 2) Allowing users to initiate off-ball contact with screen setters near the rim, and 3) By adding offensive 3 seconds rule to half court games.
  • Fixed a case that was causing passers to stop to throw a pass in the backcourt.
  • Tuned the dribble system in order to tone down the effectiveness of behind-the-back dribble moves and ‘zig-zagging’ back and forth to get open.
  • Improvements made to alley-oop defense.
  • Fixed an issue that would prevent some contact layups from respecting the user’s desired finish direction.
  • Reduced the frequency of unwanted contested shot fadeaways.
  • Tweaks to errant pass frequency when passing out of double teams and contact shots.
  • Made dive for loose balls more accurate and more likely to acquire the ball.
  • Swapped out ‘Normal 13’ jump shot pullups per community feedback.
  • Made low-rated shot blockers less accurate and capped their jumping verticals.
  • Made decisions by the CPU to steal a pass more reasonable through tuning the frequencies in certain situations.
  • Improvements to double team logic.
  • Increased the difficulty in stealing the ball from post players.
  • Improvements to logic system for when ‘ankle breakers’ should play and when they should not play.
  • Fixed an issue in which points would not count for shots that go in after a flagrant foul call (i.e. And-1 on flagrants).
  • Fixed a MyTEAM post move score exploit by better defining post shot scenarios.
  • Added jam ups to spin layups to prevent the offense from barreling through heavy traffic.
  • Improved CPU logic for when to hustle back in transition defense.
  • Added a pop-up overlay to let the user know when the Adaptive Coaching Engine is changing their freelance offense.
  • Adjusted freeland motion cut times and fixed an issue with swing freelance starting positions.
  • Adjusted stationary hop jumper shooting percentages to make them a more viable option on offense.
  • Tuned back the frequency of missed dunks in traffic.
  • Fixed an issue where if someone called for an icon pick and got interrupted by a stealing defender, the ball handler was previously unable to pass the ball by any means for the remainder of the possession.
  • Improvements to help defense and rotation logic.
MyPARK/2K PRO-AM
  • You now have the ability to design an ‘Away’ uniform for your Pro-Am team. The appropriate uniform will be worn depending on if your team is Home or Away for the current game.
  • The correct overall rating for your MyPLAYER will now be shown on the Pro-Am loading screen.
  • Improved voice chat support in both MyPARK and 2K Pro-Am.
  • Accolades will now unlock based on your performances in custom arena Pro-Am games.
  • A number of fixes have been applied to improve lineup building during the Pro-Am.
  • Made CPU players that take over for quitting users less effective in Pro-Am.
  • A Pro-Am game will end immediately with a win if all opposing players have quit out of the game.
  • ‘Quit’ deterrents have been added to deter users from quitting out of Pro-Am games. Too many quits will result in the short term inability to play the mode.
  • Removed the 10-second delay that would occur before the start of a game to 21 in MyPARK.
  • Fixed an issue with the squad countdown timer displaying incorrectly when traveling between parks.
  • Users can no longer celebrate when their opponent scores in 21.
  • Camera flashes should no longer be seen in empty custom-arena matches. Progress further in your MyCAREER to draw more people to your Pro-Am games!
  • Fixed a very rare issue where some users were reporting a hang when exiting their MyPARK.
  • The ball should no longer get stuck to your MyPLAYER when celebrating in the park.
  • Corrected an issue where some users were not receiving the correct amount of VC after winning a MyPARK Ante-Up game.
  • Fixed an issue where stats would sometimes show as incorrect in the Game Recap following a Pro-Am game.
  • Fixed an issue where certain players were unable to travel back to their home parks at the end of Rival Days due to travel restrictions.
  • A large number of other MyPARK performance fixes and enhancements have been made to improve the overall experience.
MyCAREER/MyCOURT
  • Fixed an issue where certain store rewards (from Connections) weren’t saving upon unlocking. Previously unlocked items should again show up as owned items.
  • Added support for crowd members to hold up ‘big head’ posters of your MyPLAYER.
  • Users should now start seeing ‘photobombs’ again once they reach their second NBA season in MyCAREER.
  • Custom code added to prevent very similar shades of white/grey/black uniforms from being matched up automatically as part of the ‘alternate uniform night’ feature. This logic also applies to the MyGM/MyLEAGUE modes.
  • Fixed a MyCAREER issue where your contact could inadvertently change after being traded between two teams.
  • Improved PlayVision to better help you understand what you should be doing on offense in MyCAREER.
  • Reduced the max amount of scheduled minutes your MyPLAYER can get to 38 (pro-rated) minutes. Actual playtime can vary based on game conditions, of course.
  • MyPLAYERs who have retired from their NBA careers can now access their MyCOURTs.
  • When not participating in a MyCOURT scrimmage, users can now freely walk around. Have fun.
  • The game will no longer hang when attempting to equip the skateboard from the 2K Sports Store while in your MyCOURT.
  • Sock length is now customizable for your MyPLAYER via the 2K Sports store.
MyGM/MyLEAGUE
  • Tuned the fair market value for players; teams should now be signing players for the appropriate amount of money.
  • Improved negotiation options when negotiating with Staff.
  • Generated prospects should now have their own unique jumpshot animations, free throw animations, and signature size-ups. Note that this particular change will only work on GMs/LEAGUEs started post-patch.
  • Improved support of the NBA’s new tie-breaker rules for Playoff seeding.
  • Teams are now less likely to trade away newly signed players, specifically those signed to longer contracts.
  • The League Realignment option will now appear during every offseason in MyLEAGUE, even if a team was not relocated during the current season.
  • Location/Team-specific crowd chants have now been disabled for relocated teams (as they no longer apply).
  • Support has been added for users who wish to use position lock with multiple controllers.
  • Added playcalling support during Scrimmages.
  • If a user has relocated or rebranded a team with new uniforms, those uniforms will be used for Summer League/Scrimmage/Freestyle rather than the team’s current practice uniforms.
  • Players with the ‘Force 6th Man’ option turned on will no longer complain about wanting to be starters (and their expectation are adjusted accordingly).’
  • Fixed an issue where changing your uniform for a Summer League game would result in the game being played in a non-Summer League environment.
  • Injuries are now turned off during the Hoops Summit game in the offseason.
  • Fixed a hang that could occur when jumping out of a game and into SimCast.
  • Taking an invalid gameplan into a SimCast game will no longer cause the game to hang.
  • Fixed an issue where hot spot player tendencies would get overwritten after changing them and leaving the Edit Player menu.
  • Corrected an issue when using Player Lock where users would sometimes control all players, rather than just their own.
  • Copying/Pasting/Deleting of gameplans should now function properly in MyLEAGUE Online.
  • Trade Notifications in MyLEAGUE Online will now properly be deleted after being handled by the user.
  • (PS4) Sony’s invite system can now be used to invite users to your MyLEAGUE Online.
  • Corrected an issue that would cause the game to stutter during a MyLEAGUE Online fantasy draft when the timer would run out with auto-draft enabled.
  • The calendar now displays scheduled user games when one falls on the same day as the Player Re-signing deadline.
  • Fixed an issue where ‘Standing Shot Close’ would sometimes be errantly displayed multiple times in the Training Camp Results overlay.
  • Added ‘Normalize Played to Sim Minutes’ and ‘Normalize Played to Sim Stats’ to MyGM settings. Give them a try.
NOTE: All patch fixes will work in your existing game mode saves (unless specifically noted otherwise).

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
NBA 2K16 Videos
Member Comments
# 241 hear me now @ 11/13/15 09:01 PM
Quote:
Originally Posted by TheLooseCannon
Huh, had 27.12 GB free on my PS4 and it wouldn't download the patch. Weird, since the patch is only 2.408 GB.
I have the same problem. Now I can't use online.
 
# 242 ItsJustaGame @ 11/13/15 09:03 PM
What about Pro-Am stats/ranks not showing properly on the loading screen?

Or the 5 players on the team and their respective stats per game?

And what about calling 3-2 defense in Pro-Am games?

And wyf can I get 8 charges in MyCareer, animation + turnover, but no charge call??
 
# 243 CaseIH @ 11/13/15 09:04 PM
Quote:
Originally Posted by OGSPORTS
The ball carrier can get left open in many cases. All depends on the PnR combo of ball carrier and screen man, along with team PnR scheme etc.




That's good to know, just that I haven't ever really saw it happen that I remember anyway.


You need to take a look at teams never using zone Defense. I had put this in the bugs report quite a while ago, and with this latest patch, it still looks likeit not been fixed. You can put coach profiles at 100 for zone D, and you wont ever see them switch up to a zone. Other than that I think its the best basketball game ever made. Hope you can fix this issue with no zone D ever being used this year.
 
# 244 mpac @ 11/13/15 09:06 PM
Did the patch fixes the crowd not responding after home team scores during playoffs in mygm?

Also, the attendance set to 0% same as all the income after a home game in playoffs for mygm?

Not sure if i only encounter this bug but i just like to check if someone had this before and now fixed
 
# 245 Law504 @ 11/13/15 09:10 PM
Cheesers

Before the Patch
OMG i love this game, this is the best 2k ever!

After the patch
WTH, I hate this damn game, worst 2k ever.
 
# 246 KDurant35 @ 11/13/15 09:14 PM
Quote:
Originally Posted by Sitew33
Well since dowloadind the patch, playing using player lock is no so good. It's absolutely like My Player meaning calling for a pass/lob is useless. The computer now passes it to me when it feels like it. This is one of the reasons I strayed away from My Carrer. Jeeez

See Dion Waiters irl


Sent from my iPhone using Tapatalk
 
# 247 x_NBA_x @ 11/13/15 09:16 PM
Quote:
Originally Posted by Reggie548
Anyone found any exploits of this new patch?
Wow, are you really that bad you have to use exploits.
 
# 248 twebb5896 @ 11/13/15 09:22 PM
Quote:
Originally Posted by Tunechid
WE NOW HAVE COMPRESSION PANTS
Really? I would be so hype!
 
# 249 kidanything2 @ 11/13/15 09:23 PM
This game was ok at best before the patch. It's way worse now. It's slower than whatever is slower than molasses
 
# 250 hanzsomehanz @ 11/13/15 09:24 PM
Quote:
Originally Posted by Magnus1959
Wow after the update, they are double teaming me before I can set a Pick and roll.
LOL, I was already the victim of this since Day 1 of release lol

Sent from my SGH-I337M using Tapatalk
 
# 251 LO6IX @ 11/13/15 09:24 PM
Quote:
Originally Posted by MadManCometh
I didn't say It did. But it does give an advantage if u don't make adjustments.


As gamers, we have to stop depending on dev's for every single fix and PLAY YOUR OWN DEFENSE.


we want fast break tweaked, WELL GET BACK MANUALLY AND MAN UP!!!!

we want shooting lowered and layups missed, WELL PLAY DEFENSE AND CONTEST!!! SIMPLE!! PUT A HAND UP!.


STOP RUNNING TO DEVS because something didn't go ur way and play ball. guys leaving shooters open and running to the devs to tweak the shooting. Fix ur defense. I Never have a problem with fast breaks. NEVER!!!!! I manually get back on defense and contest. And sometimes, I simply just got beat. It happens. U guys act like u want the devs to eliminate fast breaking, which is hedious. Ur not perfect. U will get beat sometimes. Stop asking devs to fix ur defens and u play ur own defense. U have a joystick in ur hands for a reason, use it.
I don't see your point here. I want my players to get back on defense when my POE is set to 'Limit Transition'. The game isn't perfect once the community gets their hands on it and exploits are found. That's why there are patches. Nobody wants to completely eliminate fastbreaks
 
# 252 KwiLL23 @ 11/13/15 09:28 PM
How well is AI Coach Adjustments working now?
 
# 253 hanzsomehanz @ 11/13/15 09:31 PM
Quote:
Originally Posted by JSwagg242
Well its sad to say but they heavily nerfed the mid-range dribble pull-ups..........i'm gettin D grades when im wide open!!
[emoji15] [emoji22]

Sent from my SGH-I337M using Tapatalk
 
# 254 RedStickGamer @ 11/13/15 09:31 PM
Anyone know if fatigue is working properly in teamup games? Before you could play entire games with no subs.

Sent from my Desire HD using Tapatalk 2
 
# 255 bigmike0077 @ 11/13/15 09:31 PM
Quote:
Originally Posted by mpac
Did the patch fixes the crowd not responding after home team scores during playoffs in mygm?

Also, the attendance set to 0% same as all the income after a home game in playoffs for mygm?

Not sure if i only encounter this bug but i just like to check if someone had this before and now fixed
anyone else experience this>
 
# 256 jaynral @ 11/13/15 09:38 PM
Quote:
Originally Posted by 81chrisso
wtf are you talking? the 2nd quarter interviews def still in the game! not sure about the free throw routines...

overall patch made the gameplay absolutely awesome!

- less clipping
- teammates in defense don't stick under the basket
- more offense fouls
- more injuries
- alleys possible
- defense much more responsive and rewarding
- possible to pass the cpu defenders without constant bumping

btw i play 12 min quarters vs. cpu. no online. patch is great!!!
i agree 100%..the game is great now...FT routines are there and sweat..love it!!
 
# 257 Dmeadows013 @ 11/13/15 09:51 PM
Ever since the patch I've been turning the ball over WAY too much. I have someone like Kyrie running a pick and roll and the opponent just comes and grabs it from me every time.

Sent from my Nexus 6 using Tapatalk
 
# 258 Eman5805 @ 11/13/15 09:52 PM
There's still an occasional issue where my big is way under the basket and allowing way too many easy buckets to his man.

And I didn't see it in the patch notes, but sometimes the game lingers on your assignment out of timeouts sometimes and everything is in gray as the play cycles through the same animation several times. I usually need to pause to get it out of black and white, and then wait a few seconds.

Not to dissimmilar from a yearly issue where stat supers wouldn't overlay and just have the players stand in place waiting for the ball to be passed in.

But other than that? Bang up job, 2K! Keep it up!
 
# 259 vincemeister55 @ 11/13/15 09:59 PM
I'm still at work right now and I'm curious if the bugs/glitch regarding the coach from MyCareer to randomly appear on every team during timeout, and the glitch that doesn't trigger the arena music directly whenever trying to call a timeout?
 
# 260 tropicana420 @ 11/13/15 10:08 PM
Quote:
Originally Posted by The 24th Letter
Yeah I think something is glitched

I had Al Jeff just keep doing this repeated hunch at the line like he was trying to do something but wouldn't do it...
Hopefully this can be fixed without a patch. For some reason the cut scenes aren't triggering after free throws.
 


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