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NBA 2K16 News Post


NBA 2K16 patch #3 is available now for PlayStation 4 users, weighing in at 2.4GB. It typically takes a while for the Xbox One patch to get approved, but when it does, we will update this post.

Check out the patch notes below.

GENERAL
  • Added support to view the uniform your opponent selects prior to starting a Play Now Online game.
  • Flip Saunders patch added to Minnesota Timberwolves uniforms.
  • A number of accuracy-based improvements have been made to classic team uniforms (07-08 Celtics, 99-00 Raptors, 05-06 Heat, etc.)
  • A number of improvements have been made with the 2KTV viewing experience. Make sure and watch the latest episode for your chance to earn some easy VC!
  • Improved the results of face scanning.
  • Primary Jersey and Primary Shorts colors are now used to determine both accessory and sock colors when using custom-built uniforms.
  • Certain materials were not properly appearing on user-edited shoes; this should be resolved.
  • Fixed an issue where users would not join the Locker Room when accepting an invite while playing in a MyCAREER game.
  • Corrected a disconnect issue that could happen when pausing and unpausing the game during online play.
  • Fixed an issue in MyTEAM where players/items from the 99-00 Blazers were returning when searching for the Timberwolves in the Auction House.
GAMEPLAY
  • Resolved an issue where too much stamina would recover during timeouts (giving the effect that players never tired).
  • Finally resolved an issue where players would not sweat appropriately in longer quarter lengths.
  • Fixed a rare case where you would be unable to dismiss the quick sub menu when attempting to make a substitution.
  • Found a case where the camera would be pointing towards the crowd at the tip-off of an overtime game.
  • Corrected the Free Throw Difficulty slider, which was flipped. Make sure to update your custom sliders if you accounted for this on your end already.
  • Outdoor sound effects should no longer play in indoor environments after having previously played a MyTEAM Gauntlet game.
  • Players who have not yet had their in-game injury diagnosed will have their playable status updated once the diagnosis is complete.
  • Players who have not yet had their in-game injury diagnosed will correctly suffer from the effects of the actual injury.
  • Players who pick up short term injuries (lasting only minutes long) should now have them properly removed when the remaining duration reaches zero during a game.
  • Tuned the ‘hold ball too long’ event in the teammate grade logic to be a little more forgiving.
  • Fixed an issue where you could be awarded ‘good foul’ in your teammate grade when fouling a three-point shooter.
  • We no longer give an ‘allow offensive rebound’ teammate grade penalty after blocking an opponent’s shot.
  • Addressed a movement issue that would cause players to twitch while in Deny states.
  • Referees should no longer twitch during free throws.
  • Pass receivers are now less likely to veer away from the basket to catch a pass.
  • Improved CPU logic for when they should and should not use alley-oop passes.
  • Reduced the defensive impact of defenders who are on their way down after a block attempt.
  • Fixed a very rare case where a free throw shot would launch toward the wrong basket.
  • Tuned body-up system to prevent sub-par defenders from being overly effective at stopping the ball handler.
  • Fixed a frequent hitch in the dribble system seen when branching into certain dribble collisions.
  • Tightened up ‘crowded’ dribble launches to prevent unwanted hesitations when attempting to drive to the basket.
  • Fixed post-up double dribble and travel (pivot) issues.
  • Tuned down excessive flopping being performed by AI players.
  • Addressed the issue of ‘camping’ in MyPARK games by: 1) Disabling the set screen button within 6 feet of the basket, 2) Allowing users to initiate off-ball contact with screen setters near the rim, and 3) By adding offensive 3 seconds rule to half court games.
  • Fixed a case that was causing passers to stop to throw a pass in the backcourt.
  • Tuned the dribble system in order to tone down the effectiveness of behind-the-back dribble moves and ‘zig-zagging’ back and forth to get open.
  • Improvements made to alley-oop defense.
  • Fixed an issue that would prevent some contact layups from respecting the user’s desired finish direction.
  • Reduced the frequency of unwanted contested shot fadeaways.
  • Tweaks to errant pass frequency when passing out of double teams and contact shots.
  • Made dive for loose balls more accurate and more likely to acquire the ball.
  • Swapped out ‘Normal 13’ jump shot pullups per community feedback.
  • Made low-rated shot blockers less accurate and capped their jumping verticals.
  • Made decisions by the CPU to steal a pass more reasonable through tuning the frequencies in certain situations.
  • Improvements to double team logic.
  • Increased the difficulty in stealing the ball from post players.
  • Improvements to logic system for when ‘ankle breakers’ should play and when they should not play.
  • Fixed an issue in which points would not count for shots that go in after a flagrant foul call (i.e. And-1 on flagrants).
  • Fixed a MyTEAM post move score exploit by better defining post shot scenarios.
  • Added jam ups to spin layups to prevent the offense from barreling through heavy traffic.
  • Improved CPU logic for when to hustle back in transition defense.
  • Added a pop-up overlay to let the user know when the Adaptive Coaching Engine is changing their freelance offense.
  • Adjusted freeland motion cut times and fixed an issue with swing freelance starting positions.
  • Adjusted stationary hop jumper shooting percentages to make them a more viable option on offense.
  • Tuned back the frequency of missed dunks in traffic.
  • Fixed an issue where if someone called for an icon pick and got interrupted by a stealing defender, the ball handler was previously unable to pass the ball by any means for the remainder of the possession.
  • Improvements to help defense and rotation logic.
MyPARK/2K PRO-AM
  • You now have the ability to design an ‘Away’ uniform for your Pro-Am team. The appropriate uniform will be worn depending on if your team is Home or Away for the current game.
  • The correct overall rating for your MyPLAYER will now be shown on the Pro-Am loading screen.
  • Improved voice chat support in both MyPARK and 2K Pro-Am.
  • Accolades will now unlock based on your performances in custom arena Pro-Am games.
  • A number of fixes have been applied to improve lineup building during the Pro-Am.
  • Made CPU players that take over for quitting users less effective in Pro-Am.
  • A Pro-Am game will end immediately with a win if all opposing players have quit out of the game.
  • ‘Quit’ deterrents have been added to deter users from quitting out of Pro-Am games. Too many quits will result in the short term inability to play the mode.
  • Removed the 10-second delay that would occur before the start of a game to 21 in MyPARK.
  • Fixed an issue with the squad countdown timer displaying incorrectly when traveling between parks.
  • Users can no longer celebrate when their opponent scores in 21.
  • Camera flashes should no longer be seen in empty custom-arena matches. Progress further in your MyCAREER to draw more people to your Pro-Am games!
  • Fixed a very rare issue where some users were reporting a hang when exiting their MyPARK.
  • The ball should no longer get stuck to your MyPLAYER when celebrating in the park.
  • Corrected an issue where some users were not receiving the correct amount of VC after winning a MyPARK Ante-Up game.
  • Fixed an issue where stats would sometimes show as incorrect in the Game Recap following a Pro-Am game.
  • Fixed an issue where certain players were unable to travel back to their home parks at the end of Rival Days due to travel restrictions.
  • A large number of other MyPARK performance fixes and enhancements have been made to improve the overall experience.
MyCAREER/MyCOURT
  • Fixed an issue where certain store rewards (from Connections) weren’t saving upon unlocking. Previously unlocked items should again show up as owned items.
  • Added support for crowd members to hold up ‘big head’ posters of your MyPLAYER.
  • Users should now start seeing ‘photobombs’ again once they reach their second NBA season in MyCAREER.
  • Custom code added to prevent very similar shades of white/grey/black uniforms from being matched up automatically as part of the ‘alternate uniform night’ feature. This logic also applies to the MyGM/MyLEAGUE modes.
  • Fixed a MyCAREER issue where your contact could inadvertently change after being traded between two teams.
  • Improved PlayVision to better help you understand what you should be doing on offense in MyCAREER.
  • Reduced the max amount of scheduled minutes your MyPLAYER can get to 38 (pro-rated) minutes. Actual playtime can vary based on game conditions, of course.
  • MyPLAYERs who have retired from their NBA careers can now access their MyCOURTs.
  • When not participating in a MyCOURT scrimmage, users can now freely walk around. Have fun.
  • The game will no longer hang when attempting to equip the skateboard from the 2K Sports Store while in your MyCOURT.
  • Sock length is now customizable for your MyPLAYER via the 2K Sports store.
MyGM/MyLEAGUE
  • Tuned the fair market value for players; teams should now be signing players for the appropriate amount of money.
  • Improved negotiation options when negotiating with Staff.
  • Generated prospects should now have their own unique jumpshot animations, free throw animations, and signature size-ups. Note that this particular change will only work on GMs/LEAGUEs started post-patch.
  • Improved support of the NBA’s new tie-breaker rules for Playoff seeding.
  • Teams are now less likely to trade away newly signed players, specifically those signed to longer contracts.
  • The League Realignment option will now appear during every offseason in MyLEAGUE, even if a team was not relocated during the current season.
  • Location/Team-specific crowd chants have now been disabled for relocated teams (as they no longer apply).
  • Support has been added for users who wish to use position lock with multiple controllers.
  • Added playcalling support during Scrimmages.
  • If a user has relocated or rebranded a team with new uniforms, those uniforms will be used for Summer League/Scrimmage/Freestyle rather than the team’s current practice uniforms.
  • Players with the ‘Force 6th Man’ option turned on will no longer complain about wanting to be starters (and their expectation are adjusted accordingly).’
  • Fixed an issue where changing your uniform for a Summer League game would result in the game being played in a non-Summer League environment.
  • Injuries are now turned off during the Hoops Summit game in the offseason.
  • Fixed a hang that could occur when jumping out of a game and into SimCast.
  • Taking an invalid gameplan into a SimCast game will no longer cause the game to hang.
  • Fixed an issue where hot spot player tendencies would get overwritten after changing them and leaving the Edit Player menu.
  • Corrected an issue when using Player Lock where users would sometimes control all players, rather than just their own.
  • Copying/Pasting/Deleting of gameplans should now function properly in MyLEAGUE Online.
  • Trade Notifications in MyLEAGUE Online will now properly be deleted after being handled by the user.
  • (PS4) Sony’s invite system can now be used to invite users to your MyLEAGUE Online.
  • Corrected an issue that would cause the game to stutter during a MyLEAGUE Online fantasy draft when the timer would run out with auto-draft enabled.
  • The calendar now displays scheduled user games when one falls on the same day as the Player Re-signing deadline.
  • Fixed an issue where ‘Standing Shot Close’ would sometimes be errantly displayed multiple times in the Training Camp Results overlay.
  • Added ‘Normalize Played to Sim Minutes’ and ‘Normalize Played to Sim Stats’ to MyGM settings. Give them a try.
NOTE: All patch fixes will work in your existing game mode saves (unless specifically noted otherwise).

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
NBA 2K16 Videos
Member Comments
# 301 bmwninja @ 11/14/15 09:13 AM
When is it dropping for XBOX ONE
 
# 302 thormessiah @ 11/14/15 09:14 AM
Quote:
Originally Posted by Reggie548
Don't worry. Cheesers always find a way. There are exploits and advantage tactics to be found.
Reggie the poor skilless scrub lol.
 
# 303 ataman5 @ 11/14/15 09:16 AM
I really don't feel good about shooting now. (

A lot of highly contested shots going where wide opens are missing. Smt definitely changed in terms of shooting and it doesn't feel natural at all..
 
# 304 Goffs @ 11/14/15 09:33 AM
Played a few NBA today games and I love SS/SIM right now. CPU is no longer automatic when shooting.... they actually miss open shots now.
 
# 305 Pauliewalnutzz24 @ 11/14/15 09:37 AM
How soon is soon for XB1? A week?
 
# 306 scottyp180 @ 11/14/15 09:38 AM
Quote:
Originally Posted by Reggie548
I don't really play park modes, takes too long to startup when waiting for nexts. I normally just play online. Don't worry cheesers will unite. If there is a will there is definitely a way. For is a man wrong for taking advantage of his opponent? The game and my competitor are both my opponent.

Cheesers will prevail.
I'm sorry man but your posts are embarrassing. Instead of searching for an exploit why not just look for actual strategies to play the game right? You don't need to cheese to enjoy the game and be successful just learn how to play strategically. There are plenty of videos to help.
 
# 307 MontanaMan @ 11/14/15 09:57 AM
I still dont see sock length
 
# 308 suh90beast @ 11/14/15 10:01 AM
Are sliders still needed?

Sent from a stoner in New Orleans
 
# 309 CaseIH @ 11/14/15 10:14 AM
There is definitely a issue I have noticed since this patch that have messed up timeouts. In play now games, the AI isn't getting a timeout added back at halftime, but I get my TO added back.


Plus and it don't happen every time, so not sure what is triggering it, but there are times when you no longer have a choice for a 20 second timeout. Played 1 whole game where I never was given the option for a 20, and then had a game where it allowed me my 1 20 second timeout, but after halftime there was never the option for a 20, and no I didn't use both in the 1st half before someone thinks that




These 2 things along with teams never switching to a zone D really needs fixed badly. Other than that, Im very impressed with how th egame is playing after this latest patch.
 
# 310 CaseIH @ 11/14/15 10:23 AM
Quote:
Originally Posted by grgmths1433
Dang why can't Microsoft release the patch for us! I would love to experience this greatness that others saying after the patch.




Sucks don't it? That's how all of us use to feel on the old gen console of playstation, because we were the 1 who got the shaft on getting patches. I do feel for you x1 users after what we went thru on the PS3 with late patches, but got to say Im glad the tide had turned and sony is getting the patch the earliest now.
 
# 311 grgmths1433 @ 11/14/15 10:28 AM
Quote:
Originally Posted by CaseIH
Sucks don't it? That's how all of us use to feel on the old gen console of playstation, because we were the 1 who got the shaft on getting patches. I do feel for you x1 users after what we went thru on the PS3 with late patches, but got to say Im glad the tide had turned and sony is getting the patch the earliest now.
Hey I remember you from the The Show boards. Yes it sucks bad but oh well. Glad to hear from ya.
 
# 312 rjohns23 @ 11/14/15 10:38 AM
How is the double team logic? I know right now (when you switch the cpu defensive settings to auto) the cpu will double team but it doesnt seem realistic.

For example. If your pg hits 4 shots in a row the cpu will double team him right when he gets pass halfcourt. Thats not realistc, thats more like an AAU middle school strategy. I just want to know if the cpu is more strategic with their double teams or stopping the hot player.

Sent from my LG-H815 using Tapatalk
 
# 313 CaseIH @ 11/14/15 10:38 AM
Quote:
Originally Posted by grgmths1433
Hey I remember you from the The Show boards. Yes it sucks bad but oh well. Glad to hear from ya.




How its going, yeah I thought your name seemed familiar. Don't you have a PS4 anymore? ,or do you have both and bought NBA2k for the x1 system? It use to be worth having both systems so you could have baseball on the PS and NBA2k and Madden on 360, but seems since the new consoles came out, its PS4 all the way, and don't make a lot of sense to have a xbox1 unless you play other games that ar eonly on that system.
 
# 314 tatlopuyo @ 11/14/15 10:44 AM
Wow they finally fix the highlight bug for 12 minute quarters. Im seeing highlights now after every quarter. The substitutions are messed up though. Lebron no foul trouble only played 10 minutes in the first half.
 
# 315 fatboirob @ 11/14/15 10:56 AM
Quote:
Originally Posted by coolcras7
it's in the notes
Improved CPU logic for when to hustle back in transition defense.
Thanks!

Sent from my SAMSUNG-SM-G530AZ using Tapatalk
 
# 316 thm305 @ 11/14/15 11:08 AM
Game is perfect!! Mid range is an issue they are aware of. Hurry up and release the Xmas & Homestand Heat jerseys so I can start MyLeague!!!
 
# 317 Glenn33 @ 11/14/15 11:13 AM
Quote:
Improved the results of face scanning.

It worked!!!!

Before and After pics from 2K Facescan.

 
# 318 Hopsin @ 11/14/15 11:16 AM
I've asked this so much, was matchups in the park fixed?
Also do we get VC now for proam arena games?
 
# 319 Glenn33 @ 11/14/15 11:36 AM
Just to piggyback on what everyone else is saying - this patch is wonderful. Totally new feel to the game. It's just sooo good.
 
# 320 jada855 @ 11/14/15 11:54 AM
Is anyone not seeing the free throw walk back animation after the patch? Usually after you make a free throw you walk back to high five a teammate but now you just stay there. I am on PS4
 


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