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NBA 2K16 News Post


NBA 2K16 patch #3 is available now for PlayStation 4 users, weighing in at 2.4GB. It typically takes a while for the Xbox One patch to get approved, but when it does, we will update this post.

Check out the patch notes below.

GENERAL
  • Added support to view the uniform your opponent selects prior to starting a Play Now Online game.
  • Flip Saunders patch added to Minnesota Timberwolves uniforms.
  • A number of accuracy-based improvements have been made to classic team uniforms (07-08 Celtics, 99-00 Raptors, 05-06 Heat, etc.)
  • A number of improvements have been made with the 2KTV viewing experience. Make sure and watch the latest episode for your chance to earn some easy VC!
  • Improved the results of face scanning.
  • Primary Jersey and Primary Shorts colors are now used to determine both accessory and sock colors when using custom-built uniforms.
  • Certain materials were not properly appearing on user-edited shoes; this should be resolved.
  • Fixed an issue where users would not join the Locker Room when accepting an invite while playing in a MyCAREER game.
  • Corrected a disconnect issue that could happen when pausing and unpausing the game during online play.
  • Fixed an issue in MyTEAM where players/items from the 99-00 Blazers were returning when searching for the Timberwolves in the Auction House.
GAMEPLAY
  • Resolved an issue where too much stamina would recover during timeouts (giving the effect that players never tired).
  • Finally resolved an issue where players would not sweat appropriately in longer quarter lengths.
  • Fixed a rare case where you would be unable to dismiss the quick sub menu when attempting to make a substitution.
  • Found a case where the camera would be pointing towards the crowd at the tip-off of an overtime game.
  • Corrected the Free Throw Difficulty slider, which was flipped. Make sure to update your custom sliders if you accounted for this on your end already.
  • Outdoor sound effects should no longer play in indoor environments after having previously played a MyTEAM Gauntlet game.
  • Players who have not yet had their in-game injury diagnosed will have their playable status updated once the diagnosis is complete.
  • Players who have not yet had their in-game injury diagnosed will correctly suffer from the effects of the actual injury.
  • Players who pick up short term injuries (lasting only minutes long) should now have them properly removed when the remaining duration reaches zero during a game.
  • Tuned the ‘hold ball too long’ event in the teammate grade logic to be a little more forgiving.
  • Fixed an issue where you could be awarded ‘good foul’ in your teammate grade when fouling a three-point shooter.
  • We no longer give an ‘allow offensive rebound’ teammate grade penalty after blocking an opponent’s shot.
  • Addressed a movement issue that would cause players to twitch while in Deny states.
  • Referees should no longer twitch during free throws.
  • Pass receivers are now less likely to veer away from the basket to catch a pass.
  • Improved CPU logic for when they should and should not use alley-oop passes.
  • Reduced the defensive impact of defenders who are on their way down after a block attempt.
  • Fixed a very rare case where a free throw shot would launch toward the wrong basket.
  • Tuned body-up system to prevent sub-par defenders from being overly effective at stopping the ball handler.
  • Fixed a frequent hitch in the dribble system seen when branching into certain dribble collisions.
  • Tightened up ‘crowded’ dribble launches to prevent unwanted hesitations when attempting to drive to the basket.
  • Fixed post-up double dribble and travel (pivot) issues.
  • Tuned down excessive flopping being performed by AI players.
  • Addressed the issue of ‘camping’ in MyPARK games by: 1) Disabling the set screen button within 6 feet of the basket, 2) Allowing users to initiate off-ball contact with screen setters near the rim, and 3) By adding offensive 3 seconds rule to half court games.
  • Fixed a case that was causing passers to stop to throw a pass in the backcourt.
  • Tuned the dribble system in order to tone down the effectiveness of behind-the-back dribble moves and ‘zig-zagging’ back and forth to get open.
  • Improvements made to alley-oop defense.
  • Fixed an issue that would prevent some contact layups from respecting the user’s desired finish direction.
  • Reduced the frequency of unwanted contested shot fadeaways.
  • Tweaks to errant pass frequency when passing out of double teams and contact shots.
  • Made dive for loose balls more accurate and more likely to acquire the ball.
  • Swapped out ‘Normal 13’ jump shot pullups per community feedback.
  • Made low-rated shot blockers less accurate and capped their jumping verticals.
  • Made decisions by the CPU to steal a pass more reasonable through tuning the frequencies in certain situations.
  • Improvements to double team logic.
  • Increased the difficulty in stealing the ball from post players.
  • Improvements to logic system for when ‘ankle breakers’ should play and when they should not play.
  • Fixed an issue in which points would not count for shots that go in after a flagrant foul call (i.e. And-1 on flagrants).
  • Fixed a MyTEAM post move score exploit by better defining post shot scenarios.
  • Added jam ups to spin layups to prevent the offense from barreling through heavy traffic.
  • Improved CPU logic for when to hustle back in transition defense.
  • Added a pop-up overlay to let the user know when the Adaptive Coaching Engine is changing their freelance offense.
  • Adjusted freeland motion cut times and fixed an issue with swing freelance starting positions.
  • Adjusted stationary hop jumper shooting percentages to make them a more viable option on offense.
  • Tuned back the frequency of missed dunks in traffic.
  • Fixed an issue where if someone called for an icon pick and got interrupted by a stealing defender, the ball handler was previously unable to pass the ball by any means for the remainder of the possession.
  • Improvements to help defense and rotation logic.
MyPARK/2K PRO-AM
  • You now have the ability to design an ‘Away’ uniform for your Pro-Am team. The appropriate uniform will be worn depending on if your team is Home or Away for the current game.
  • The correct overall rating for your MyPLAYER will now be shown on the Pro-Am loading screen.
  • Improved voice chat support in both MyPARK and 2K Pro-Am.
  • Accolades will now unlock based on your performances in custom arena Pro-Am games.
  • A number of fixes have been applied to improve lineup building during the Pro-Am.
  • Made CPU players that take over for quitting users less effective in Pro-Am.
  • A Pro-Am game will end immediately with a win if all opposing players have quit out of the game.
  • ‘Quit’ deterrents have been added to deter users from quitting out of Pro-Am games. Too many quits will result in the short term inability to play the mode.
  • Removed the 10-second delay that would occur before the start of a game to 21 in MyPARK.
  • Fixed an issue with the squad countdown timer displaying incorrectly when traveling between parks.
  • Users can no longer celebrate when their opponent scores in 21.
  • Camera flashes should no longer be seen in empty custom-arena matches. Progress further in your MyCAREER to draw more people to your Pro-Am games!
  • Fixed a very rare issue where some users were reporting a hang when exiting their MyPARK.
  • The ball should no longer get stuck to your MyPLAYER when celebrating in the park.
  • Corrected an issue where some users were not receiving the correct amount of VC after winning a MyPARK Ante-Up game.
  • Fixed an issue where stats would sometimes show as incorrect in the Game Recap following a Pro-Am game.
  • Fixed an issue where certain players were unable to travel back to their home parks at the end of Rival Days due to travel restrictions.
  • A large number of other MyPARK performance fixes and enhancements have been made to improve the overall experience.
MyCAREER/MyCOURT
  • Fixed an issue where certain store rewards (from Connections) weren’t saving upon unlocking. Previously unlocked items should again show up as owned items.
  • Added support for crowd members to hold up ‘big head’ posters of your MyPLAYER.
  • Users should now start seeing ‘photobombs’ again once they reach their second NBA season in MyCAREER.
  • Custom code added to prevent very similar shades of white/grey/black uniforms from being matched up automatically as part of the ‘alternate uniform night’ feature. This logic also applies to the MyGM/MyLEAGUE modes.
  • Fixed a MyCAREER issue where your contact could inadvertently change after being traded between two teams.
  • Improved PlayVision to better help you understand what you should be doing on offense in MyCAREER.
  • Reduced the max amount of scheduled minutes your MyPLAYER can get to 38 (pro-rated) minutes. Actual playtime can vary based on game conditions, of course.
  • MyPLAYERs who have retired from their NBA careers can now access their MyCOURTs.
  • When not participating in a MyCOURT scrimmage, users can now freely walk around. Have fun.
  • The game will no longer hang when attempting to equip the skateboard from the 2K Sports Store while in your MyCOURT.
  • Sock length is now customizable for your MyPLAYER via the 2K Sports store.
MyGM/MyLEAGUE
  • Tuned the fair market value for players; teams should now be signing players for the appropriate amount of money.
  • Improved negotiation options when negotiating with Staff.
  • Generated prospects should now have their own unique jumpshot animations, free throw animations, and signature size-ups. Note that this particular change will only work on GMs/LEAGUEs started post-patch.
  • Improved support of the NBA’s new tie-breaker rules for Playoff seeding.
  • Teams are now less likely to trade away newly signed players, specifically those signed to longer contracts.
  • The League Realignment option will now appear during every offseason in MyLEAGUE, even if a team was not relocated during the current season.
  • Location/Team-specific crowd chants have now been disabled for relocated teams (as they no longer apply).
  • Support has been added for users who wish to use position lock with multiple controllers.
  • Added playcalling support during Scrimmages.
  • If a user has relocated or rebranded a team with new uniforms, those uniforms will be used for Summer League/Scrimmage/Freestyle rather than the team’s current practice uniforms.
  • Players with the ‘Force 6th Man’ option turned on will no longer complain about wanting to be starters (and their expectation are adjusted accordingly).’
  • Fixed an issue where changing your uniform for a Summer League game would result in the game being played in a non-Summer League environment.
  • Injuries are now turned off during the Hoops Summit game in the offseason.
  • Fixed a hang that could occur when jumping out of a game and into SimCast.
  • Taking an invalid gameplan into a SimCast game will no longer cause the game to hang.
  • Fixed an issue where hot spot player tendencies would get overwritten after changing them and leaving the Edit Player menu.
  • Corrected an issue when using Player Lock where users would sometimes control all players, rather than just their own.
  • Copying/Pasting/Deleting of gameplans should now function properly in MyLEAGUE Online.
  • Trade Notifications in MyLEAGUE Online will now properly be deleted after being handled by the user.
  • (PS4) Sony’s invite system can now be used to invite users to your MyLEAGUE Online.
  • Corrected an issue that would cause the game to stutter during a MyLEAGUE Online fantasy draft when the timer would run out with auto-draft enabled.
  • The calendar now displays scheduled user games when one falls on the same day as the Player Re-signing deadline.
  • Fixed an issue where ‘Standing Shot Close’ would sometimes be errantly displayed multiple times in the Training Camp Results overlay.
  • Added ‘Normalize Played to Sim Minutes’ and ‘Normalize Played to Sim Stats’ to MyGM settings. Give them a try.
NOTE: All patch fixes will work in your existing game mode saves (unless specifically noted otherwise).

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
NBA 2K16 Videos
Member Comments
# 341 Rensational14 @ 11/14/15 01:18 PM
1 more patch to go I guess, so we have 4 in total like last year??
 
# 342 mikejones76 @ 11/14/15 01:19 PM
Does anybody have a solution for fixing auto subs...? Besides manual. KG is playing like 30 minutes a game... Great game after patch btw.
 
# 343 Impetuous65 @ 11/14/15 01:23 PM
This patch improves the overall experience exponentially. Let me get a few negatives out of the way.

DisLike

1. Driving the ball to the rim in minimal traffic often results in a unimaginable strip and it just looks wrong.

2. Big men still on D still set up too far under the basket. It is no longer out of bounds, but its near the baseline. The saving grace is it doesn't happen as much.

3. Still some bumping on drives that causes your dribbler to stop in his tracks.

4. When you the end-user set your Dbl teams to auto for post/perimeter the logic is funky. The dbl team comes from the most bizarre places. Example I was on the left corner SG and my teammate PG came from the right corner to Dbl D. Wade. I mean he travel the width of the court, and this happen several times.

5. Getting back on D and the scrambling causes so much confusion that the onslaught of mismatches messes up your D to the inth degree. The one thing that minimizes the confusion when scrambling to get back on D. Is to take control of your center and run him directly under the basket then set him up on his match up.

Like

Finally getting to see the ACE in action on a consistent basis, if you're not paying attention you will miss a lot of small things that make the bigger picture. Case in point, playing as the Warriors vs. Mavericks, Barnes was hot as well as Curry both raining 3's. Curry was raining 3's from the top and Barnes from the corner 3. The D was playing moderate on both in the beginning, but once the assault began after 3 consecutive makes. The ACE/AI decided to double Curry and Deny Barnes This happen simultaneously. I had to go to replay to see the beauty of the decision.

Rotations are great, love the PnR on offense cause my guys are set up in both corners to kicking out to a corner and hearing the crowd say "333333" is fantastic.

There are more likes but I will stop here.

Scott, I was once your biggest critic, now I'm a believer, good job. Your Defense will not allow you to play video games it will make you play basketball, HA.
 
# 344 EarvGotti @ 11/14/15 01:24 PM
I can confirm that stamina is a MAJOR factor now in online games. You absolutely have to use a bench now.

Also, long passes down the sideline on a fastbreak go out of bounds much more often.

I was still able to lock up on-ball with Jimmy Butler, but with worse defenders it was tougher and wasn't the same lockdown D that Jimmy played.
 
# 345 georgepal @ 11/14/15 01:45 PM
U now get charged for hard screens in mypark. Didn't anyone mention it already?


Sent from my iPhone using Tapatalk
 
# 346 Painkiller1974 @ 11/14/15 01:49 PM
Contracts still not work well: i resign Ibaka only for 10M$
 
# 347 jwill_23 @ 11/14/15 01:56 PM
HIGHLIGHTS ARE IN!!!!!! Now What!!!!
 
# 348 Painkiller1974 @ 11/14/15 01:57 PM
MyLeague
sim 3 seasons
Nba champs:
Kings
76ers
Jazz
 
# 349 Istanbul @ 11/14/15 03:01 PM
Screens are very useless right now.Pick and roll games seems very weak.And also attack sets are broken beacuse no one get stuck on screens.
 
# 350 Beluba @ 11/14/15 03:06 PM
Quote:
Originally Posted by The 24th Letter
After 10+ games I honestly have very little complaints about SS/SIM.....playing very well...I can't tell if Mikes moving shot fixes are in yet though- would love to incorporate some step backs

The latest shooting should've been posted at 2am pst today. If you can dribble around for a few seconds, pull-up and hit a decent percentage, you probably have it. Yesterday it was brick city.


Sent from my iPad using Tapatalk
 
# 351 grgmths1433 @ 11/14/15 03:09 PM
Quote:
Originally Posted by Beluba
The latest shooting should've been posted at 2am pst today. If you can dribble around for a few seconds, pull-up and hit a decent percentage, you probably have it. Yesterday it was brick city.


Sent from my iPad using Tapatalk
Will this new fix be in the X1 patch as well?
 
# 352 Mbunn1993 @ 11/14/15 03:19 PM
This double teaming is out of control.. as soon as I pass halfcourt in my career I'm doubled. Even with 3 out + space the floor, my teammates are too damn stupid and like to stand close together on the baseline/corner allowing them to be guarded by 1 person.
 
# 353 ramziock @ 11/14/15 03:25 PM
Quote:
Originally Posted by sandmac
OG has foul frequency been affected at all?


Sent from my iPhone using Tapatalk
I can confirm that foul frequency in sim/default is now better (in the right direction) there is now more non-shooting and shooting fouls as well. Blocking and offense foul are good. I saw more O.T.B but less loose ball. But it's promising for the first. Must play more games.
 
# 354 gabri3l3 @ 11/14/15 03:25 PM
Quote:
Originally Posted by Goffs
What did you expect from a GAMEPLAY patch....
This isn't only a gameplay patch.

Other modes were affected.

Fixing the sig edits screen shouldn't have been so difficult
 
# 355 Hengist @ 11/14/15 03:30 PM
Quote:
Originally Posted by Painkiller1974
MyLeague
sim 3 seasons
Nba champs:
Kings
76ers
Jazz
The sim logic is pathetic. Massively bad. Golden State, number one overall in everything, gets crushed by bad teams with startling frequency. I try to annoy it but its really becoming an immersion killer. This really needs tuning because there really is no viable workaround
 
# 356 Whomario @ 11/14/15 03:33 PM
Quote:
Originally Posted by bo.jangles344
Here's 2 examples of Drummond not crashing after setting a pick.

https://youtu.be/06_iMGhUE4k

First play of the game. Wide open lane, did not crash. I even tried to lead him into the paint

https://youtu.be/t5aZ9XBcaX8

Once again, hung after pick instead of immediately cutting.

https://youtu.be/iKQ0gt-ppPs

Better angle to see how open the lane was.

If they double on the pick and leave the paint open like that that's 2 points almost every time.
Your Vids are set to private, wot help anybody that way
 
# 357 georgepal @ 11/14/15 03:39 PM
Curious to see what changes have been made to badges collection. Since I just made a new player I will be reporting if I find something different, however if anyone noticed anything please let me know



Quote:
Originally Posted by jwill_23
HIGHLIGHTS ARE IN!!!!!! Now What!!!!

Where?

Sent from my iPhone using Tapatalk
 
# 358 donfavaro @ 11/14/15 03:43 PM
I would love to play with the Knicks using accessories as much as orange sleeves and headband, especially in the away uniform. anyone knows of any roster that has this possibility?
 
# 359 TheDuggler @ 11/14/15 03:49 PM
Its nice that Freq will get interviewed during the game now, but the audio on his voice is way too low, can't even hear him half the time.
 
# 360 dnyce87 @ 11/14/15 03:54 PM
Quote:
Originally Posted by TheDuggler
Its nice that Freq will get interviewed during the game now, but the audio on his voice is way too low, can't even hear him half the time.
For me putting PA higher and lowering crowd helps with that. Since the microphone is used for all the arena noise and player mentions after score, assist etc. I think PA is tied in with player interviews as well.
 


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