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NBA 2K16 News Post


NBA 2K16 patch #3 is available now for PlayStation 4 users, weighing in at 2.4GB. It typically takes a while for the Xbox One patch to get approved, but when it does, we will update this post.

Check out the patch notes below.

GENERAL
  • Added support to view the uniform your opponent selects prior to starting a Play Now Online game.
  • Flip Saunders patch added to Minnesota Timberwolves uniforms.
  • A number of accuracy-based improvements have been made to classic team uniforms (07-08 Celtics, 99-00 Raptors, 05-06 Heat, etc.)
  • A number of improvements have been made with the 2KTV viewing experience. Make sure and watch the latest episode for your chance to earn some easy VC!
  • Improved the results of face scanning.
  • Primary Jersey and Primary Shorts colors are now used to determine both accessory and sock colors when using custom-built uniforms.
  • Certain materials were not properly appearing on user-edited shoes; this should be resolved.
  • Fixed an issue where users would not join the Locker Room when accepting an invite while playing in a MyCAREER game.
  • Corrected a disconnect issue that could happen when pausing and unpausing the game during online play.
  • Fixed an issue in MyTEAM where players/items from the 99-00 Blazers were returning when searching for the Timberwolves in the Auction House.
GAMEPLAY
  • Resolved an issue where too much stamina would recover during timeouts (giving the effect that players never tired).
  • Finally resolved an issue where players would not sweat appropriately in longer quarter lengths.
  • Fixed a rare case where you would be unable to dismiss the quick sub menu when attempting to make a substitution.
  • Found a case where the camera would be pointing towards the crowd at the tip-off of an overtime game.
  • Corrected the Free Throw Difficulty slider, which was flipped. Make sure to update your custom sliders if you accounted for this on your end already.
  • Outdoor sound effects should no longer play in indoor environments after having previously played a MyTEAM Gauntlet game.
  • Players who have not yet had their in-game injury diagnosed will have their playable status updated once the diagnosis is complete.
  • Players who have not yet had their in-game injury diagnosed will correctly suffer from the effects of the actual injury.
  • Players who pick up short term injuries (lasting only minutes long) should now have them properly removed when the remaining duration reaches zero during a game.
  • Tuned the ‘hold ball too long’ event in the teammate grade logic to be a little more forgiving.
  • Fixed an issue where you could be awarded ‘good foul’ in your teammate grade when fouling a three-point shooter.
  • We no longer give an ‘allow offensive rebound’ teammate grade penalty after blocking an opponent’s shot.
  • Addressed a movement issue that would cause players to twitch while in Deny states.
  • Referees should no longer twitch during free throws.
  • Pass receivers are now less likely to veer away from the basket to catch a pass.
  • Improved CPU logic for when they should and should not use alley-oop passes.
  • Reduced the defensive impact of defenders who are on their way down after a block attempt.
  • Fixed a very rare case where a free throw shot would launch toward the wrong basket.
  • Tuned body-up system to prevent sub-par defenders from being overly effective at stopping the ball handler.
  • Fixed a frequent hitch in the dribble system seen when branching into certain dribble collisions.
  • Tightened up ‘crowded’ dribble launches to prevent unwanted hesitations when attempting to drive to the basket.
  • Fixed post-up double dribble and travel (pivot) issues.
  • Tuned down excessive flopping being performed by AI players.
  • Addressed the issue of ‘camping’ in MyPARK games by: 1) Disabling the set screen button within 6 feet of the basket, 2) Allowing users to initiate off-ball contact with screen setters near the rim, and 3) By adding offensive 3 seconds rule to half court games.
  • Fixed a case that was causing passers to stop to throw a pass in the backcourt.
  • Tuned the dribble system in order to tone down the effectiveness of behind-the-back dribble moves and ‘zig-zagging’ back and forth to get open.
  • Improvements made to alley-oop defense.
  • Fixed an issue that would prevent some contact layups from respecting the user’s desired finish direction.
  • Reduced the frequency of unwanted contested shot fadeaways.
  • Tweaks to errant pass frequency when passing out of double teams and contact shots.
  • Made dive for loose balls more accurate and more likely to acquire the ball.
  • Swapped out ‘Normal 13’ jump shot pullups per community feedback.
  • Made low-rated shot blockers less accurate and capped their jumping verticals.
  • Made decisions by the CPU to steal a pass more reasonable through tuning the frequencies in certain situations.
  • Improvements to double team logic.
  • Increased the difficulty in stealing the ball from post players.
  • Improvements to logic system for when ‘ankle breakers’ should play and when they should not play.
  • Fixed an issue in which points would not count for shots that go in after a flagrant foul call (i.e. And-1 on flagrants).
  • Fixed a MyTEAM post move score exploit by better defining post shot scenarios.
  • Added jam ups to spin layups to prevent the offense from barreling through heavy traffic.
  • Improved CPU logic for when to hustle back in transition defense.
  • Added a pop-up overlay to let the user know when the Adaptive Coaching Engine is changing their freelance offense.
  • Adjusted freeland motion cut times and fixed an issue with swing freelance starting positions.
  • Adjusted stationary hop jumper shooting percentages to make them a more viable option on offense.
  • Tuned back the frequency of missed dunks in traffic.
  • Fixed an issue where if someone called for an icon pick and got interrupted by a stealing defender, the ball handler was previously unable to pass the ball by any means for the remainder of the possession.
  • Improvements to help defense and rotation logic.
MyPARK/2K PRO-AM
  • You now have the ability to design an ‘Away’ uniform for your Pro-Am team. The appropriate uniform will be worn depending on if your team is Home or Away for the current game.
  • The correct overall rating for your MyPLAYER will now be shown on the Pro-Am loading screen.
  • Improved voice chat support in both MyPARK and 2K Pro-Am.
  • Accolades will now unlock based on your performances in custom arena Pro-Am games.
  • A number of fixes have been applied to improve lineup building during the Pro-Am.
  • Made CPU players that take over for quitting users less effective in Pro-Am.
  • A Pro-Am game will end immediately with a win if all opposing players have quit out of the game.
  • ‘Quit’ deterrents have been added to deter users from quitting out of Pro-Am games. Too many quits will result in the short term inability to play the mode.
  • Removed the 10-second delay that would occur before the start of a game to 21 in MyPARK.
  • Fixed an issue with the squad countdown timer displaying incorrectly when traveling between parks.
  • Users can no longer celebrate when their opponent scores in 21.
  • Camera flashes should no longer be seen in empty custom-arena matches. Progress further in your MyCAREER to draw more people to your Pro-Am games!
  • Fixed a very rare issue where some users were reporting a hang when exiting their MyPARK.
  • The ball should no longer get stuck to your MyPLAYER when celebrating in the park.
  • Corrected an issue where some users were not receiving the correct amount of VC after winning a MyPARK Ante-Up game.
  • Fixed an issue where stats would sometimes show as incorrect in the Game Recap following a Pro-Am game.
  • Fixed an issue where certain players were unable to travel back to their home parks at the end of Rival Days due to travel restrictions.
  • A large number of other MyPARK performance fixes and enhancements have been made to improve the overall experience.
MyCAREER/MyCOURT
  • Fixed an issue where certain store rewards (from Connections) weren’t saving upon unlocking. Previously unlocked items should again show up as owned items.
  • Added support for crowd members to hold up ‘big head’ posters of your MyPLAYER.
  • Users should now start seeing ‘photobombs’ again once they reach their second NBA season in MyCAREER.
  • Custom code added to prevent very similar shades of white/grey/black uniforms from being matched up automatically as part of the ‘alternate uniform night’ feature. This logic also applies to the MyGM/MyLEAGUE modes.
  • Fixed a MyCAREER issue where your contact could inadvertently change after being traded between two teams.
  • Improved PlayVision to better help you understand what you should be doing on offense in MyCAREER.
  • Reduced the max amount of scheduled minutes your MyPLAYER can get to 38 (pro-rated) minutes. Actual playtime can vary based on game conditions, of course.
  • MyPLAYERs who have retired from their NBA careers can now access their MyCOURTs.
  • When not participating in a MyCOURT scrimmage, users can now freely walk around. Have fun.
  • The game will no longer hang when attempting to equip the skateboard from the 2K Sports Store while in your MyCOURT.
  • Sock length is now customizable for your MyPLAYER via the 2K Sports store.
MyGM/MyLEAGUE
  • Tuned the fair market value for players; teams should now be signing players for the appropriate amount of money.
  • Improved negotiation options when negotiating with Staff.
  • Generated prospects should now have their own unique jumpshot animations, free throw animations, and signature size-ups. Note that this particular change will only work on GMs/LEAGUEs started post-patch.
  • Improved support of the NBA’s new tie-breaker rules for Playoff seeding.
  • Teams are now less likely to trade away newly signed players, specifically those signed to longer contracts.
  • The League Realignment option will now appear during every offseason in MyLEAGUE, even if a team was not relocated during the current season.
  • Location/Team-specific crowd chants have now been disabled for relocated teams (as they no longer apply).
  • Support has been added for users who wish to use position lock with multiple controllers.
  • Added playcalling support during Scrimmages.
  • If a user has relocated or rebranded a team with new uniforms, those uniforms will be used for Summer League/Scrimmage/Freestyle rather than the team’s current practice uniforms.
  • Players with the ‘Force 6th Man’ option turned on will no longer complain about wanting to be starters (and their expectation are adjusted accordingly).’
  • Fixed an issue where changing your uniform for a Summer League game would result in the game being played in a non-Summer League environment.
  • Injuries are now turned off during the Hoops Summit game in the offseason.
  • Fixed a hang that could occur when jumping out of a game and into SimCast.
  • Taking an invalid gameplan into a SimCast game will no longer cause the game to hang.
  • Fixed an issue where hot spot player tendencies would get overwritten after changing them and leaving the Edit Player menu.
  • Corrected an issue when using Player Lock where users would sometimes control all players, rather than just their own.
  • Copying/Pasting/Deleting of gameplans should now function properly in MyLEAGUE Online.
  • Trade Notifications in MyLEAGUE Online will now properly be deleted after being handled by the user.
  • (PS4) Sony’s invite system can now be used to invite users to your MyLEAGUE Online.
  • Corrected an issue that would cause the game to stutter during a MyLEAGUE Online fantasy draft when the timer would run out with auto-draft enabled.
  • The calendar now displays scheduled user games when one falls on the same day as the Player Re-signing deadline.
  • Fixed an issue where ‘Standing Shot Close’ would sometimes be errantly displayed multiple times in the Training Camp Results overlay.
  • Added ‘Normalize Played to Sim Minutes’ and ‘Normalize Played to Sim Stats’ to MyGM settings. Give them a try.
NOTE: All patch fixes will work in your existing game mode saves (unless specifically noted otherwise).

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
NBA 2K16 Videos
Member Comments
# 381 Hengist @ 11/14/15 06:37 PM
Quote:
Originally Posted by Gosens6
The point I'm trying to make is, I've simmed and simmed many many my leagues since they game came out. Hell, I'd say I restart Myleague at least twice a day. (yeah, I have a problem I know)

Some Sims the Warriors are a 6 or 7 seed, more than MOST of the the time, they're winning between 50 and 60 wins.

Weird things happen in computer simulations sometimes. Bunch of different things going on, injuries happen all the time during a season which drastically affect records.

I feel like this whole issue with the Warriors is completely over blown.
Might be. But you would have to think they could surely win 60 plus more as opposed to a mere 50. The game is doing them somewhat of an injustice as the real nba season is proving them to be an all time great squad. Hell thats been for 2 years actually
 
# 382 sladler10 @ 11/14/15 06:41 PM
Quote:
Originally Posted by siimpettai
What the hell is this only happening to me? I wanted to play with my bro on the same team both are playing one position. I get over half court and the CPU comes to doubleteam 100% of the time. And when i press timeout/playcall button my player goes crazy and runs out of bounds. I won't control my player anymore and I can't choose side too. This is broken.
I have the same problem. Once it happens you can't inbound the ball or move or change players. My problem happened in a my league game. I might delete my season and start over. I've haven't seen any other posts on this
 
# 383 schmo20 @ 11/14/15 06:41 PM
Quote:
Originally Posted by siimpettai
What the hell is this only happening to me? I wanted to play with my bro on the same team both are playing one position. I get over half court and the CPU comes to doubleteam 100% of the time. And when i press timeout/playcall button my player goes crazy and runs out of bounds. I won't control my player anymore and I can't choose side too. This is broken.
Same thing here. I play co-op MyLeague with my brothers and after the first substitution (I use auto-subs) two of the three players cannot control their player and he just starts walking around. Also "Choose Sides" option is not available when this happens.

Very frustrating. I play co-op almost exclusively. This game is broken to me unless there is a fix.
 
# 384 alabamarob @ 11/14/15 06:45 PM
I have enjoyed the game post patch. Good job 2k
 
# 385 Gosens6 @ 11/14/15 06:58 PM
Quote:
Originally Posted by 88SiegHeil88
Might be. But you would have to think they could surely win 60 plus more as opposed to a mere 50. The game is doing them somewhat of an injustice as the real nba season is proving them to be an all time great squad. Hell thats been for 2 years actually
Yes, what's happening in the nba this year surely tells us that they "should" consistently be dominating every Sim in everyone's Myleague, but sometimes people really forget that this is a video game. I guess that's a testament to 2K for making such a realistic game that we demand everything mimic real life, but this is a computer simulation.

Think of how many things go into a simulation of this size? Coupled with injuries and whatever other random, weird factors the Sim engine throws at us.

Sent from my SM-N910V using Tapatalk
 
# 386 Rell7thirty @ 11/14/15 07:01 PM
Holy crap.. 3 seasons in and not one half time interview with me.. First game after patch, I get an interview with Doris at half time lol. I thought they just didn't add it to the game this year

Face scan still broken for me though. "We temporary lost your face" almost every single time
 
# 387 Luke Skywalker @ 11/14/15 07:03 PM
Using my custom rosters, custom sliders, custom MyLeague settings. GAME IS AWESOME!!!!! #Fun

I have my own NBA story line. I am using the Nets, but I have The Rockets taking over the NBA, they have Andray Blatche signed to the team as Dwight's back up Center. Big trade coming up that might include Paul George falling out with Indiana.

Lawson, Harden, George, Blatche, Howard!?!?!?!?!?!?!
 
# 388 ProfessaPackMan @ 11/14/15 07:09 PM
Quote:
Originally Posted by MadManCometh
Yeah that's real lame man. I don't run the pick n roll game much so I don't care personally. But for users that live by it that sucks. It's called pick and roll for a reason, meaning "roll to the paint". Not pick and stall. That's a really lame fix. They should have improved the defensive A.I. for pick n rolls instead of dumbing down the players like that. They might as well too k the play out the game.



And speaking of the A.I., they do some really lame stuff. Like open shooters just roaming 5 ft behind the 3pt line. Who does that? That's wack. So when u pass them the ball their not in position to catch and shoot. But yet, 2k wants to market their product as "sim". LOL
Did you trade your game in yet?
 
# 389 hanzsomehanz @ 11/14/15 07:11 PM
Quote:
Originally Posted by bo.jangles344
Here's 2 examples of Drummond not crashing after setting a pick.

https://youtu.be/06_iMGhUE4k

First play of the game. Wide open lane, did not crash. I even tried to lead him into the paint

https://youtu.be/t5aZ9XBcaX8

Once again, hung after pick instead of immediately cutting.

https://youtu.be/iKQ0gt-ppPs

Better angle to see how open the lane was.

If they double on the pick and leave the paint open like that that's 2 points almost every time.
This does looks awfully gimmicky

Sent from my SGH-I337M using Tapatalk
 
# 390 BluFu @ 11/14/15 07:16 PM
Quote:
Originally Posted by Gosens6
I just simmed season 1 of Myleague twice. The Warriors went 60-22 then 55-27

The overblown dramatic nonsense about the Warriors never going above .500 is do ridicules
Custom roster? Pre-patch, they're usually in the 40-50 win range.
 
# 391 Hengist @ 11/14/15 07:17 PM
Quote:
Originally Posted by Gosens6
Yes, what's happening in the nba this year surely tells us that they "should" consistently be dominating every Sim in everyone's Myleague, but sometimes people really forget that this is a video game. I guess that's a testament to 2K for making such a realistic game that we demand everything mimic real life, but this is a computer simulation.

Think of how many things go into a simulation of this size? Coupled with injuries and whatever other random, weird factors the Sim engine throws at us.

Sent from my SM-N910V using Tapatalk
Ok well why is chicago always like 21-3, cleveland always wins 60 plus, and the wizards are at the very bottom always. The sim logic needs tinkering plain and simple, I remember one test I did where I made every single team in the league F in offense and F in defense through the staff menu option. I made Golden State A plus in both categories. The point of all this was to really test just how logical this 'sim logic' in use is.

Result? Golden State only wins 52 games. HOW. THE. ****.
 
# 392 capitolrf @ 11/14/15 08:39 PM
Quote:
Originally Posted by bo.jangles344
Here's 2 examples of Drummond not crashing after setting a pick.

https://youtu.be/06_iMGhUE4k

First play of the game. Wide open lane, did not crash. I even tried to lead him into the paint

https://youtu.be/t5aZ9XBcaX8

Once again, hung after pick instead of immediately cutting.

https://youtu.be/iKQ0gt-ppPs

Better angle to see how open the lane was.

If they double on the pick and leave the paint open like that that's 2 points almost every time.
In those vids watch the help defenders, I seen Porzingis waiting in the lane on the pre rotation. So IMO Drummond is delaying his roll because of it to an open area. Drummond is a high flyer, so I can see ACE kicking in to stop the lob.

The roller will make quick rolls, delay rolls or fade to an open are when rolling now. I just think it adds more to the game the expecting the quick roll all the time. With ACE & Defensive settings to stop the P&R these different type of rolls should be the norm.

Footage of what I mean.

https://www.youtube.com/watch?v=va8Z50JxhRk
 
# 393 Smirkin Dirk @ 11/14/15 08:58 PM
Quote:
Originally Posted by redux1000
For Xbox one is there a way to reject the patch after it comes out? Or delete it if you are forced to install it? The game is playing really good for me right now & I don't want the patch to screw it up somehow


Sent from my iPhone using Tapatalk
I didn't want a patch lady year and had to disconnect the net when I played. Cannot play online.
 
# 394 jwill_23 @ 11/14/15 09:01 PM
I love this game, I am a hs basketball coach, and this game is very close to being spot on with what occurs in every aspect of the game!!!! Bravo!!!!
 
# 395 The 24th Letter @ 11/14/15 09:03 PM
I'll admit I was wrong about not wanting to tweak some of the OBD aspects....I just didn't want the defense to take too big of a hit but it has completely opened up the game....

The quality of the shots I get, be drive and kick game, rotations have all made be game feel fantastic...

Face up game is back too
 
# 396 TheDuggler @ 11/14/15 09:11 PM
Quote:
Originally Posted by capitolrf
In those vids watch the help defenders, I seen Porzingis waiting in the lane on the pre rotation. So IMO Drummond is delaying his roll because of it to an open area. Drummond is a high flyer, so I can see ACE kicking in to stop the lob.

The roller will make quick rolls, delay rolls or fade to an open are when rolling now. I just think it adds more to the game the expecting the quick roll all the time. With ACE & Defensive settings to stop the P&R these different type of rolls should be the norm.

Footage of what I mean.

https://www.youtube.com/watch?v=va8Z50JxhRk
Don't try to explain it, these guys just want the PnR to be a money play every time even if he doesn't run his man into the screen correctly even once.
 
# 397 The 24th Letter @ 11/14/15 09:20 PM
Quote:
Originally Posted by Beluba
The latest shooting should've been posted at 2am pst today. If you can dribble around for a few seconds, pull-up and hit a decent percentage, you probably have it. Yesterday it was brick city.


Sent from my iPad using Tapatalk

Thanks Mike, does his apply to step backs?

I remember you saying you possibly found a solution....
 
# 398 cam21224 @ 11/14/15 09:29 PM
Quote:
Originally Posted by The 24th Letter
I'll admit I was wrong about not wanting to tweak some of the OBD aspects....I just didn't want the defense to take too big of a hit but it has completely opened up the game....

The quality of the shots I get, be drive and kick game, rotations have all made be game feel fantastic...

Face up game is back too
Niceeeee!

Read in the pact notes continuous flopping was adjusted, How's it been since the update?
 
# 399 The 24th Letter @ 11/14/15 09:30 PM
Quote:
Originally Posted by cam21224
Niceeeee!

Read in the pact notes continuous flopping was adjusted, How's it been since the update?

Still happens too much for my liking TBH

Wish they would've just removed it all together, lol
 
# 400 cam21224 @ 11/14/15 09:36 PM
Quote:
Originally Posted by The 24th Letter
Still happens too much for my liking TBH

Wish they would've just removed it all together, lol
Awww man, I would of liked it more if charges actually worked better this year and only known floppers would be the ones pulling those stunts. Thanks 24.
 


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